#include "MiscBehavior.h" extern "C" { #include "variables.h" } void Rando::MiscBehavior::OnFlagSet(FlagType flagType, u32 flag) { auto randoStaticCheck = Rando::StaticData::GetCheckFromFlag(flagType, flag); if (randoStaticCheck.randoCheckId == RC_UNKNOWN) { return; } auto& randoSaveCheck = RANDO_SAVE_CHECKS[randoStaticCheck.randoCheckId]; if (randoSaveCheck.shuffled) { randoSaveCheck.eligible = true; } } void Rando::MiscBehavior::OnSceneFlagSet(s16 sceneId, FlagType flagType, u32 flag) { auto randoStaticCheck = Rando::StaticData::GetCheckFromFlag(flagType, flag, sceneId); if (randoStaticCheck.randoCheckId == RC_UNKNOWN) { return; } // Pots handle their own items, ignore them if (randoStaticCheck.randoCheckType == RCTYPE_POT) { return; } auto& randoSaveCheck = RANDO_SAVE_CHECKS[randoStaticCheck.randoCheckId]; if (randoSaveCheck.shuffled) { randoSaveCheck.eligible = true; } }