#include "MiscBehavior.h" extern "C" { #include "functions.h" #include "variables.h" } void Rando::MiscBehavior::OnSceneInit(s16 sceneId, s8 spawnNum) { InterfaceContext* interfaceCtx = &gPlayState->interfaceCtx; // Remove mask restrictions for Clock Tower rooftop if (sceneId == SCENE_OKUJOU) { interfaceCtx->restrictions.masks = 0; } }