#include #include #include #include "2s2h/SaveManager/SaveManager.h" #include #include #include #include #include extern "C" { #include "z64math.h" #include "macros.h" #include "src/overlays/gamestates/ovl_file_choose/z_file_select.h" extern FileSelectState* gFileSelectState; } using json = nlohmann::json; // WOA WOA WOA! What are you doing here?! // The structs in this file should never be modified. // // DO NOT MODIFY THIS FILE! // typedef struct Legacy_ItemEquips { /* 0x00 */ u8 buttonItems[4][4]; // "register_item" /* 0x10 */ u8 cButtonSlots[4][4]; // "register_item_pt" /* 0x20 */ u16 equipment; } Legacy_ItemEquips; // size = 0x22 // // DO NOT MODIFY THIS FILE! // typedef struct Legacy_Inventory { /* 0x00 */ u8 items[48]; // "item_register", first 24 elements are normal items and the other 24 are masks /* 0x30 */ s8 ammo[24]; // "item_count" /* 0x48 */ u32 upgrades; // "non_equip_register" some bits are wallet upgrades /* 0x4C */ u32 questItems; // "collect_register" /* 0x50 */ u8 dungeonItems[10]; // "key_compass_map" /* 0x5A */ s8 dungeonKeys[9]; // "key_register" /* 0x63 */ s8 defenseHearts; /* 0x64 */ s8 strayFairies[10]; // "orange_fairy" /* 0x6E */ char dekuPlaygroundPlayerName[3][8]; // "degnuts_memory_name" Stores playerName (8 char) over (3 days) // when getting a new high score } Legacy_Inventory; // size = 0x88 typedef struct { /* 0x0 */ s16 x; /* 0x2 */ s16 y; /* 0x4 */ s16 z; } Legacy_Vec3s; // size = 0x6 // // DO NOT MODIFY THIS FILE! // typedef struct Legacy_HorseData { /* 0x0 */ s16 sceneId; // "spot_no" /* 0x2 */ Legacy_Vec3s pos; // "horse_x", "horse_y" and "horse_z" /* 0x8 */ s16 yaw; // "horse_a" } Legacy_HorseData; // size = 0xA // // DO NOT MODIFY THIS FILE! // typedef struct Legacy_RespawnData { /* 0x00 */ Vec3f pos; /* 0x0C */ s16 yaw; /* 0x0E */ s16 playerParams; /* 0x10 */ u16 entrance; /* 0x12 */ u8 roomIndex; /* 0x13 */ s8 data; /* 0x14 */ u32 tempSwitchFlags; /* 0x18 */ u32 unk_18; /* 0x1C */ u32 tempCollectFlags; } Legacy_RespawnData; // size = 0x20 // // DO NOT MODIFY THIS FILE! // typedef struct Legacy_PermanentSceneFlags { /* 0x00 */ u32 chest; /* 0x04 */ u32 switch0; /* 0x08 */ u32 switch1; /* 0x0C */ u32 clearedRoom; /* 0x10 */ u32 collectible; /* 0x14 */ u32 unk_14; // varies based on scene. For dungeons, floors visited. /* 0x18 */ u32 rooms; } Legacy_PermanentSceneFlags; // size = 0x1C // // DO NOT MODIFY THIS FILE! // typedef struct Legacy_CycleSceneFlags { /* 0x00 */ u32 chest; /* 0x04 */ u32 switch0; /* 0x08 */ u32 switch1; /* 0x0C */ u32 clearedRoom; /* 0x10 */ u32 collectible; } Legacy_CycleSceneFlags; // size = 0x14 // // DO NOT MODIFY THIS FILE! // typedef struct Legacy_SaveOptions { /* 0x0 */ u16 optionId; // "option_id" /* 0x2 */ u8 language; // "j_n" /* 0x3 */ u8 audioSetting; // "s_sound" /* 0x4 */ u8 languageSetting; // "language" /* 0x5 */ u8 zTargetSetting; // "z_attention", 0: Switch; 1: Hold } Legacy_SaveOptions; // size = 0x6 // // DO NOT MODIFY THIS FILE! // typedef struct Legacy_SavePlayerData { /* 0x00 */ char newf[6]; // "newf" Will always be "ZELDA3 for a valid save /* 0x06 */ u16 threeDayResetCount; // "savect" /* 0x08 */ char playerName[8]; // "player_name" /* 0x10 */ s16 healthCapacity; // "max_life" /* 0x12 */ s16 health; // "now_life" /* 0x14 */ s8 magicLevel; // 0 for no magic/new load, 1 for magic, 2 for double magic "magic_max" /* 0x15 */ s8 magic; // current magic available for use "magic_now" /* 0x16 */ s16 rupees; // "lupy_count" /* 0x18 */ u16 swordHealth; // "long_sword_hp" /* 0x1A */ u16 tatlTimer; // "navi_timer" /* 0x1C */ u8 isMagicAcquired; // "magic_mode" /* 0x1D */ u8 isDoubleMagicAcquired; // "magic_ability" /* 0x1E */ u8 doubleDefense; // "life_ability" /* 0x1F */ u8 unk_1F; // "ocarina_round" /* 0x20 */ u8 unk_20; // "first_memory" /* 0x22 */ u16 owlActivationFlags; // "memory_warp_point" /* 0x24 */ u8 unk_24; // "last_warp_pt" /* 0x26 */ s16 savedSceneId; // "scene_data_ID" } Legacy_SavePlayerData; // size = 0x28 // // DO NOT MODIFY THIS FILE! // typedef struct Legacy_SaveInfo { /* 0x000 */ Legacy_SavePlayerData playerData; /* 0x028 */ Legacy_ItemEquips equips; /* 0x04C */ Legacy_Inventory inventory; /* 0x0D4 */ Legacy_PermanentSceneFlags permanentSceneFlags[120]; /* 0xDF4 */ s8 unk_DF4[0x54]; /* 0xE48 */ u32 dekuPlaygroundHighScores[3]; /* 0xE54 */ u32 pictoFlags0; // Flags set by `PictoActor`s if pictograph is valid /* 0xE58 */ u32 pictoFlags1; // Flags set by Snap_ValidatePictograph() to record errors; volatile since that // function is run many times in succession /* 0xE5C */ u32 unk_E5C; /* 0xE60 */ u32 unk_E60; /* 0xE64 */ u32 unk_E64[7]; // Invadepoh flags /* 0xE80 */ u32 scenesVisible[7]; // tingle maps and clouded regions on pause map. Stores scenes bitwise for up to // 224 scenes even though there are not that many scenes /* 0xE9C */ u32 skullTokenCount; // upper 16 bits store Swamp skulls, lower 16 bits store Ocean skulls /* 0xEA0 */ u32 unk_EA0; // Gossic stone heart piece flags /* 0xEA4 */ u32 unk_EA4; /* 0xEA8 */ u32 unk_EA8[2]; // Related to blue warps /* 0xEB0 */ u32 stolenItems; // Items stolen by Takkuri and given to Curiosity Shop Man /* 0xEB4 */ u32 unk_EB4; /* 0xEB8 */ u32 highScores[7]; /* 0xED4 */ u8 weekEventReg[100]; // "week_event_reg" /* 0xF38 */ u32 regionsVisited; // "area_arrival" /* 0xF3C */ u32 worldMapCloudVisibility; // "cloud_clear" /* 0xF40 */ u8 unk_F40; // "oca_rec_flag" has scarecrows song /* 0xF41 */ u8 scarecrowSpawnSongSet; // "oca_rec_flag8" /* 0xF42 */ u8 scarecrowSpawnSong[128]; /* 0xFC2 */ s8 bombersCaughtNum; // "aikotoba_index" /* 0xFC3 */ s8 bombersCaughtOrder[5]; // "aikotoba_table" /* 0xFC8 */ s8 lotteryCodes[3][3]; // "numbers_table", Preset lottery codes /* 0xFD1 */ s8 spiderHouseMaskOrder[6]; // "kinsta_color_table" /* 0xFD7 */ s8 bomberCode[5]; // "bombers_aikotoba_table" /* 0xFDC */ Legacy_HorseData horseData; /* 0xFE6 */ u16 checksum; // "check_sum" } Legacy_SaveInfo; // size = 0xFE8 // // DO NOT MODIFY THIS FILE! // typedef struct Legacy_Save { /* 0x00 */ s32 entrance; // "scene_no" /* 0x04 */ u8 equippedMask; // "player_mask" /* 0x05 */ u8 isFirstCycle; // "opening_flag" /* 0x06 */ u8 unk_06; /* 0x07 */ u8 linkAge; // "link_age" /* 0x08 */ s32 cutsceneIndex; // "day_time" /* 0x0C */ u16 time; // "zelda_time" /* 0x0E */ u16 owlSaveLocation; /* 0x10 */ s32 isNight; // "asahiru_fg" /* 0x14 */ s32 timeSpeedOffset; // "change_zelda_time" /* 0x18 */ s32 day; // "totalday" /* 0x1C */ s32 eventDayCount; // "eventday" /* 0x20 */ u8 playerForm; // "player_character" /* 0x21 */ u8 snowheadCleared; // "spring_flag" /* 0x22 */ u8 hasTatl; // "bell_flag" /* 0x23 */ u8 isOwlSave; /* 0x24 */ Legacy_SaveInfo saveInfo; } Legacy_Save; // size = 0x100C // // DO NOT MODIFY THIS FILE! // typedef struct Legacy_SaveContext { /* 0x0000 */ Legacy_Save save; /* 0x100C */ u8 eventInf[8]; // "event_inf" /* 0x1014 */ u8 unk_1014; // "stone_set_flag" /* 0x1015 */ u8 bButtonStatus; /* 0x1016 */ u16 jinxTimer; /* 0x1018 */ s16 rupeeAccumulator; // "lupy_udct" /* 0x101A */ u8 bottleTimerStates[6]; // See the `BottleTimerState` enum. "bottle_status" /* 0x1020 */ OSTime bottleTimerStartOsTimes[6]; // The osTime when the timer starts. "bottle_ostime" /* 0x1050 */ u64 bottleTimerTimeLimits[6]; // The original total time given before the timer expires, in // centiseconds (1/100th sec). "bottle_sub" /* 0x1080 */ u64 bottleTimerCurTimes[6]; // The remaining time left before the timer expires, in centiseconds // (1/100th sec). "bottle_time" /* 0x10B0 */ OSTime bottleTimerPausedOsTimes[6]; // The cumulative osTime spent with the timer paused. "bottle_stop_time" /* 0x10E0 */ u8 pictoPhotoI5[((160 * 112) * 5 / 8)]; // buffer containing the pictograph photo, compressed to I5 from I8 /* 0x3CA0 */ s32 fileNum; // "file_no" /* 0x3CA4 */ s16 powderKegTimer; // "big_bom_timer" /* 0x3CA6 */ u8 unk_3CA6; /* 0x3CA7 */ u8 unk_3CA7; // "day_night_flag" /* 0x3CA8 */ s32 gameMode; // "mode" /* 0x3CAC */ s32 sceneLayer; // "counter" /* 0x3CB0 */ s32 respawnFlag; // "restart_flag" /* 0x3CB4 */ Legacy_RespawnData respawn[8]; // "restart_data" /* 0x3DB4 */ f32 entranceSpeed; // "player_wipe_speedF" /* 0x3DB8 */ u16 entranceSound; // "player_wipe_door_SE" /* 0x3DBA */ u8 unk_3DBA; // "player_wipe_item" /* 0x3DBB */ u8 retainWeatherMode; // "next_walk" /* 0x3DBC */ s16 dogParams; // OoT leftover. "dog_flag" /* 0x3DBE */ u8 envHazardTextTriggerFlags; // "guide_status" /* 0x3DBF */ u8 showTitleCard; // "name_display" /* 0x3DC0 */ s16 nayrusLoveTimer; // remnant of OoT, "shield_magic_timer" /* 0x3DC2 */ u8 unk_3DC2; // "pad1" /* 0x3DC8 */ OSTime postmanTimerStopOsTime; // The osTime when the timer stops for the postman minigame. "get_time" /* 0x3DD0 */ u8 timerStates[7]; // See the `TimerState` enum. "event_fg" /* 0x3DD7 */ u8 timerDirections[7]; // See the `TimerDirection` enum. "calc_flag" /* 0x3DE0 */ u64 timerCurTimes[7]; // For countdown, the remaining time left. For countup, the time since the start. // In centiseconds (1/100th sec). "event_ostime" /* 0x3E18 */ u64 timerTimeLimits[7]; // The original total time given for the timer to count from, in centiseconds // (1/100th sec). "event_sub" /* 0x3E50 */ OSTime timerStartOsTimes[7]; // The osTime when the timer starts. "func_time" /* 0x3E88 */ u64 timerStopTimes[7]; // The total amount of time taken between the start and end of the timer, in // centiseconds (1/100th sec). "func_end_time" /* 0x3EC0 */ OSTime timerPausedOsTimes[7]; // The cumulative osTime spent with the timer paused. "func_stop_time" /* 0x3EF8 */ s16 timerX[7]; // "event_xp" /* 0x3F06 */ s16 timerY[7]; // "event_yp" /* 0x3F14 */ s16 unk_3F14; // "character_change" /* 0x3F16 */ u8 seqId; // "old_bgm" /* 0x3F17 */ u8 ambienceId; // "old_env" /* 0x3F18 */ u8 buttonStatus[6]; // "button_item" /* 0x3F1E */ u8 hudVisibilityForceButtonAlphasByStatus; // if btn alphas are updated through // Interface_UpdateButtonAlphas, instead update them through // Interface_UpdateButtonAlphasByStatus "ck_fg" /* 0x3F20 */ u16 nextHudVisibility; // triggers the hud to change visibility to the requested value. Reset to // HUD_VISIBILITY_IDLE when target is reached "alpha_type" /* 0x3F22 */ u16 hudVisibility; // current hud visibility "prev_alpha_type" /* 0x3F24 */ u16 hudVisibilityTimer; // number of frames in the transition to a new hud visibility. Used to step // alpha "alpha_count" /* 0x3F26 */ u16 prevHudVisibility; // used to store and recover hud visibility for pause menu and text boxes "last_time_type" /* 0x3F28 */ s16 magicState; // determines magic meter behavior on each frame "magic_flag" /* 0x3F2A */ s16 isMagicRequested; // a request to add magic has been given "recovery_magic_flag" /* 0x3F2C */ s16 magicFlag; // Set to 0 in func_80812D94(), otherwise unused "keep_magic_flag" /* 0x3F2E */ s16 magicCapacity; // maximum magic available "magic_now_max" /* 0x3F30 */ s16 magicFillTarget; // target used to fill magic "magic_now_now" /* 0x3F32 */ s16 magicToConsume; // accumulated magic that is requested to be consumed "magic_used" /* 0x3F34 */ s16 magicToAdd; // accumulated magic that is requested to be added "magic_recovery" /* 0x3F36 */ u16 mapIndex; // "scene_ID" /* 0x3F38 */ u16 minigameStatus; // "yabusame_mode" /* 0x3F3A */ u16 minigameScore; // "yabusame_total" /* 0x3F3C */ u16 minigameHiddenScore; // "yabusame_out_ct" /* 0x3F3E */ u8 unk_3F3E; // "no_save" /* 0x3F3F */ u8 flashSaveAvailable; // "flash_flag" /* 0x3F40 */ Legacy_SaveOptions options; /* 0x3F46 */ u16 forcedSeqId; // "NottoriBgm" /* 0x3F48 */ u8 cutsceneTransitionControl; // "fade_go" /* 0x3F4A */ u16 nextCutsceneIndex; // "next_daytime" /* 0x3F4C */ u8 cutsceneTrigger; // "doukidemo" /* 0x3F4D */ u8 chamberCutsceneNum; // remnant of OoT "Kenjya_no" /* 0x3F4E */ u16 nextDayTime; // "next_zelda_time" /* 0x3F50 */ u8 transFadeDuration; // "fade_speed" /* 0x3F51 */ u8 transWipeSpeed; // "wipe_speed" transition related /* 0x3F52 */ u16 skyboxTime; // "kankyo_time" /* 0x3F54 */ u8 dogIsLost; // "dog_event_flag" /* 0x3F55 */ u8 nextTransitionType; // "next_wipe" /* 0x3F56 */ s16 worldMapArea; // "area_type" /* 0x3F58 */ s16 sunsSongState; // "sunmoon_flag" /* 0x3F5A */ s16 healthAccumulator; // "life_mode" /* 0x3F5C */ s32 unk_3F5C; // "bet_rupees" /* 0x3F60 */ u8 screenScaleFlag; // "framescale_flag" /* 0x3F64 */ f32 screenScale; // "framescale_scale" /* 0x3F68 */ Legacy_CycleSceneFlags cycleSceneFlags[120]; // Scene flags that are temporarily stored over the duration of a single 3-day cycle /* 0x48C8 */ u16 dungeonIndex; // "scene_id_mix" /* 0x48CA */ u8 masksGivenOnMoon[27]; // bit-packed, masks given away on the Moon. "mask_mask_bit" } Legacy_SaveContext; // size = 0x48C8 // // DO NOT MODIFY THIS FILE! // void to_json(json& j, const Legacy_ItemEquips& itemEquips) { j = json{ { "buttonItems", itemEquips.buttonItems }, { "cButtonSlots", itemEquips.cButtonSlots }, { "equipment", itemEquips.equipment }, }; } // // DO NOT MODIFY THIS FILE! // void to_json(json& j, const Legacy_Inventory& inventory) { // Setup and copy u8 arrays to avoid json treating char[] as strings // These char[] are not null-terminated, so saving as strings causes overflow/corruption uint8_t dekuPlaygroundPlayerName[3][8]; memcpy(dekuPlaygroundPlayerName, inventory.dekuPlaygroundPlayerName, sizeof(dekuPlaygroundPlayerName)); j = json{ { "items", inventory.items }, { "ammo", inventory.ammo }, { "upgrades", inventory.upgrades }, { "questItems", inventory.questItems }, { "dungeonItems", inventory.dungeonItems }, { "dungeonKeys", inventory.dungeonKeys }, { "defenseHearts", inventory.defenseHearts }, { "strayFairies", inventory.strayFairies }, { "dekuPlaygroundPlayerName", dekuPlaygroundPlayerName }, }; } // // DO NOT MODIFY THIS FILE! // void to_json(json& j, const Legacy_PermanentSceneFlags& permanentSceneFlags) { j = json{ { "chest", permanentSceneFlags.chest }, { "switch0", permanentSceneFlags.switch0 }, { "switch1", permanentSceneFlags.switch1 }, { "clearedRoom", permanentSceneFlags.clearedRoom }, { "collectible", permanentSceneFlags.collectible }, { "unk_14", permanentSceneFlags.unk_14 }, { "rooms", permanentSceneFlags.rooms }, }; } // // DO NOT MODIFY THIS FILE! // void to_json(json& j, const Legacy_SavePlayerData& savePlayerData) { // Setup and copy u8 arrays to avoid json treating char[] as strings // These char[] are not null-terminated, so saving as strings causes overflow/corruption u8 newf[6]; u8 playerName[8]; memcpy(newf, savePlayerData.newf, sizeof(newf)); memcpy(playerName, savePlayerData.playerName, sizeof(playerName)); j = json{ { "newf", newf }, { "threeDayResetCount", savePlayerData.threeDayResetCount }, { "playerName", playerName }, { "healthCapacity", savePlayerData.healthCapacity }, { "health", savePlayerData.health }, { "magicLevel", savePlayerData.magicLevel }, { "magic", savePlayerData.magic }, { "rupees", savePlayerData.rupees }, { "swordHealth", savePlayerData.swordHealth }, { "tatlTimer", savePlayerData.tatlTimer }, { "isMagicAcquired", savePlayerData.isMagicAcquired }, { "isDoubleMagicAcquired", savePlayerData.isDoubleMagicAcquired }, { "doubleDefense", savePlayerData.doubleDefense }, { "unk_1F", savePlayerData.unk_1F }, { "unk_20", savePlayerData.unk_20 }, { "owlActivationFlags", savePlayerData.owlActivationFlags }, { "unk_24", savePlayerData.unk_24 }, { "savedSceneId", savePlayerData.savedSceneId }, }; } // // DO NOT MODIFY THIS FILE! // void to_json(json& j, const Legacy_Vec3s& vec) { j = json{ { "x", vec.x }, { "y", vec.y }, { "z", vec.z }, }; } // // DO NOT MODIFY THIS FILE! // void to_json(json& j, const Legacy_HorseData& horseData) { j = json{ { "sceneId", horseData.sceneId }, { "pos", horseData.pos }, { "yaw", horseData.yaw }, }; } // // DO NOT MODIFY THIS FILE! // void to_json(json& j, const Legacy_SaveInfo& saveInfo) { j = json{ { "playerData", saveInfo.playerData }, { "equips", saveInfo.equips }, { "inventory", saveInfo.inventory }, { "permanentSceneFlags", saveInfo.permanentSceneFlags }, { "unk_DF4", saveInfo.unk_DF4 }, { "dekuPlaygroundHighScores", saveInfo.dekuPlaygroundHighScores }, { "pictoFlags0", saveInfo.pictoFlags0 }, { "pictoFlags1", saveInfo.pictoFlags1 }, { "unk_E5C", saveInfo.unk_E5C }, { "unk_E60", saveInfo.unk_E60 }, { "unk_E64", saveInfo.unk_E64 }, { "scenesVisible", saveInfo.scenesVisible }, { "skullTokenCount", saveInfo.skullTokenCount }, { "unk_EA0", saveInfo.unk_EA0 }, { "unk_EA4", saveInfo.unk_EA4 }, { "unk_EA8", saveInfo.unk_EA8 }, { "stolenItems", saveInfo.stolenItems }, { "unk_EB4", saveInfo.unk_EB4 }, { "highScores", saveInfo.highScores }, { "weekEventReg", saveInfo.weekEventReg }, { "regionsVisited", saveInfo.regionsVisited }, { "worldMapCloudVisibility", saveInfo.worldMapCloudVisibility }, { "unk_F40", saveInfo.unk_F40 }, { "scarecrowSpawnSongSet", saveInfo.scarecrowSpawnSongSet }, { "scarecrowSpawnSong", saveInfo.scarecrowSpawnSong }, { "bombersCaughtNum", saveInfo.bombersCaughtNum }, { "bombersCaughtOrder", saveInfo.bombersCaughtOrder }, { "lotteryCodes", saveInfo.lotteryCodes }, { "spiderHouseMaskOrder", saveInfo.spiderHouseMaskOrder }, { "bomberCode", saveInfo.bomberCode }, { "horseData", saveInfo.horseData }, { "checksum", saveInfo.checksum }, }; } // // DO NOT MODIFY THIS FILE! // void to_json(json& j, const Legacy_Save& save) { j = json{ { "entrance", save.entrance }, { "equippedMask", save.equippedMask }, { "isFirstCycle", save.isFirstCycle }, { "unk_06", save.unk_06 }, { "linkAge", save.linkAge }, { "cutsceneIndex", save.cutsceneIndex }, { "time", save.time }, { "owlSaveLocation", save.owlSaveLocation }, { "isNight", save.isNight }, { "timeSpeedOffset", save.timeSpeedOffset }, { "day", save.day }, { "eventDayCount", save.eventDayCount }, { "playerForm", save.playerForm }, { "snowheadCleared", save.snowheadCleared }, { "hasTatl", save.hasTatl }, { "isOwlSave", save.isOwlSave }, { "saveInfo", save.saveInfo }, }; } void to_json(json& j, const Legacy_SaveContext& saveContext) { j = json{ { "save", saveContext.save }, { "eventInf", saveContext.eventInf }, { "unk_1014", saveContext.unk_1014 }, { "bButtonStatus", saveContext.bButtonStatus }, { "jinxTimer", saveContext.jinxTimer }, { "rupeeAccumulator", saveContext.rupeeAccumulator }, { "bottleTimerStates", saveContext.bottleTimerStates }, { "bottleTimerStartOsTimes", saveContext.bottleTimerStartOsTimes }, { "bottleTimerTimeLimits", saveContext.bottleTimerTimeLimits }, { "bottleTimerCurTimes", saveContext.bottleTimerCurTimes }, { "bottleTimerPausedOsTimes", saveContext.bottleTimerPausedOsTimes }, { "pictoPhotoI5", saveContext.pictoPhotoI5 }, }; } void BinarySaveConverter_ReadBufferToSave(Legacy_SaveContext* saveContext, std::shared_ptr reader) { // Save saveContext->save.entrance = reader->ReadInt32(); saveContext->save.equippedMask = reader->ReadUByte(); saveContext->save.isFirstCycle = reader->ReadUByte(); saveContext->save.unk_06 = reader->ReadUByte(); saveContext->save.linkAge = reader->ReadUByte(); saveContext->save.cutsceneIndex = reader->ReadInt32(); saveContext->save.time = reader->ReadUInt16(); saveContext->save.owlSaveLocation = reader->ReadUInt16(); saveContext->save.isNight = reader->ReadInt32(); saveContext->save.timeSpeedOffset = reader->ReadInt32(); saveContext->save.day = reader->ReadInt32(); saveContext->save.eventDayCount = reader->ReadInt32(); saveContext->save.playerForm = reader->ReadUByte(); saveContext->save.snowheadCleared = reader->ReadUByte(); saveContext->save.hasTatl = reader->ReadUByte(); saveContext->save.isOwlSave = reader->ReadUByte(); // Save.SaveInfo.SavePlayerData reader->Read(saveContext->save.saveInfo.playerData.newf, sizeof(saveContext->save.saveInfo.playerData.newf)); saveContext->save.saveInfo.playerData.threeDayResetCount = reader->ReadUInt16(); reader->Read(saveContext->save.saveInfo.playerData.playerName, sizeof(saveContext->save.saveInfo.playerData.playerName)); saveContext->save.saveInfo.playerData.healthCapacity = reader->ReadInt16(); saveContext->save.saveInfo.playerData.health = reader->ReadInt16(); saveContext->save.saveInfo.playerData.magicLevel = reader->ReadInt8(); saveContext->save.saveInfo.playerData.magic = reader->ReadInt8(); saveContext->save.saveInfo.playerData.rupees = reader->ReadInt16(); saveContext->save.saveInfo.playerData.swordHealth = reader->ReadUInt16(); saveContext->save.saveInfo.playerData.tatlTimer = reader->ReadUInt16(); saveContext->save.saveInfo.playerData.isMagicAcquired = reader->ReadUByte(); saveContext->save.saveInfo.playerData.isDoubleMagicAcquired = reader->ReadUByte(); saveContext->save.saveInfo.playerData.doubleDefense = reader->ReadUByte(); saveContext->save.saveInfo.playerData.unk_1F = reader->ReadUByte(); saveContext->save.saveInfo.playerData.unk_20 = reader->ReadUByte(); reader->ReadUByte(); // Align saveContext->save.saveInfo.playerData.owlActivationFlags = reader->ReadUInt16(); saveContext->save.saveInfo.playerData.unk_24 = reader->ReadUByte(); reader->ReadUByte(); // Align saveContext->save.saveInfo.playerData.savedSceneId = reader->ReadInt16(); // Save.SaveInfo.ItemEquips for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { saveContext->save.saveInfo.equips.buttonItems[i][j] = reader->ReadUByte(); } } for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { saveContext->save.saveInfo.equips.cButtonSlots[i][j] = reader->ReadUByte(); } } saveContext->save.saveInfo.equips.equipment = reader->ReadUInt16(); reader->ReadInt16(); // Align // Save.SaveInfo.Inventory for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.items); i++) { saveContext->save.saveInfo.inventory.items[i] = reader->ReadUByte(); } for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.ammo); i++) { saveContext->save.saveInfo.inventory.ammo[i] = reader->ReadInt8(); } saveContext->save.saveInfo.inventory.upgrades = reader->ReadUInt32(); saveContext->save.saveInfo.inventory.questItems = reader->ReadUInt32(); for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.dungeonItems); i++) { saveContext->save.saveInfo.inventory.dungeonItems[i] = reader->ReadUByte(); } for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.dungeonKeys); i++) { saveContext->save.saveInfo.inventory.dungeonKeys[i] = reader->ReadInt8(); } saveContext->save.saveInfo.inventory.defenseHearts = reader->ReadInt8(); for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.strayFairies); i++) { saveContext->save.saveInfo.inventory.strayFairies[i] = reader->ReadInt8(); } for (int i = 0; i < ARRAY_COUNT(saveContext->save.saveInfo.inventory.dekuPlaygroundPlayerName); i++) { reader->Read(saveContext->save.saveInfo.inventory.dekuPlaygroundPlayerName[i], sizeof(saveContext->save.saveInfo.inventory.dekuPlaygroundPlayerName[i])); } reader->ReadInt16(); // Align // Save.SaveInfo for (int i = 0; i < 120; i++) { saveContext->save.saveInfo.permanentSceneFlags[i].chest = reader->ReadUInt32(); saveContext->save.saveInfo.permanentSceneFlags[i].switch0 = reader->ReadUInt32(); saveContext->save.saveInfo.permanentSceneFlags[i].switch1 = reader->ReadUInt32(); saveContext->save.saveInfo.permanentSceneFlags[i].clearedRoom = reader->ReadUInt32(); saveContext->save.saveInfo.permanentSceneFlags[i].collectible = reader->ReadUInt32(); saveContext->save.saveInfo.permanentSceneFlags[i].unk_14 = reader->ReadUInt32(); saveContext->save.saveInfo.permanentSceneFlags[i].rooms = reader->ReadUInt32(); } for (int i = 0; i < 0x54; i++) { saveContext->save.saveInfo.unk_DF4[i] = reader->ReadInt8(); } for (int i = 0; i < 3; i++) { saveContext->save.saveInfo.dekuPlaygroundHighScores[i] = reader->ReadUInt32(); } saveContext->save.saveInfo.pictoFlags0 = reader->ReadUInt32(); saveContext->save.saveInfo.pictoFlags1 = reader->ReadUInt32(); saveContext->save.saveInfo.unk_E5C = reader->ReadUInt32(); saveContext->save.saveInfo.unk_E60 = reader->ReadUInt32(); for (int i = 0; i < 7; i++) { saveContext->save.saveInfo.unk_E64[i] = reader->ReadUInt32(); } for (int i = 0; i < 7; i++) { saveContext->save.saveInfo.scenesVisible[i] = reader->ReadUInt32(); } saveContext->save.saveInfo.skullTokenCount = reader->ReadUInt32(); saveContext->save.saveInfo.unk_EA0 = reader->ReadUInt32(); saveContext->save.saveInfo.unk_EA4 = reader->ReadUInt32(); for (int i = 0; i < 2; i++) { saveContext->save.saveInfo.unk_EA8[i] = reader->ReadUInt32(); } saveContext->save.saveInfo.stolenItems = reader->ReadUInt32(); saveContext->save.saveInfo.unk_EB4 = reader->ReadUInt32(); for (int i = 0; i < HS_MAX; i++) { saveContext->save.saveInfo.highScores[i] = reader->ReadUInt32(); } for (int i = 0; i < 100; i++) { saveContext->save.saveInfo.weekEventReg[i] = reader->ReadUByte(); } saveContext->save.saveInfo.regionsVisited = reader->ReadUInt32(); saveContext->save.saveInfo.worldMapCloudVisibility = reader->ReadUInt32(); saveContext->save.saveInfo.unk_F40 = reader->ReadUByte(); saveContext->save.saveInfo.scarecrowSpawnSongSet = reader->ReadUByte(); for (int i = 0; i < 128; i++) { saveContext->save.saveInfo.scarecrowSpawnSong[i] = reader->ReadUByte(); } saveContext->save.saveInfo.bombersCaughtNum = reader->ReadInt8(); for (int i = 0; i < 5; i++) { saveContext->save.saveInfo.bombersCaughtOrder[i] = reader->ReadInt8(); } for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { saveContext->save.saveInfo.lotteryCodes[i][j] = reader->ReadInt8(); } } for (int i = 0; i < 6; i++) { saveContext->save.saveInfo.spiderHouseMaskOrder[i] = reader->ReadInt8(); } for (int i = 0; i < 5; i++) { saveContext->save.saveInfo.bomberCode[i] = reader->ReadInt8(); } // Save.SaveInfo.HorseData saveContext->save.saveInfo.horseData.sceneId = reader->ReadInt16(); saveContext->save.saveInfo.horseData.pos.x = reader->ReadInt16(); saveContext->save.saveInfo.horseData.pos.y = reader->ReadInt16(); saveContext->save.saveInfo.horseData.pos.z = reader->ReadInt16(); saveContext->save.saveInfo.horseData.yaw = reader->ReadInt16(); saveContext->save.saveInfo.checksum = 1; } bool BinarySaveConverter_HandleFileDropped(char* filePath) { try { std::ifstream fileStream(filePath, std::ios::binary | std::ios::ate); if (!fileStream.is_open()) { return false; } std::streamsize size = fileStream.tellg(); fileStream.seekg(0, std::ios::beg); std::vector buffer(size); if (!fileStream.read(buffer.data(), size)) { return false; } std::string sequence = "ZELD"; std::string swappedSequence = "DLEZ"; std::vector saveOffsets = {}; for (size_t i = 0; i <= size - sequence.size(); ++i) { if (std::equal(sequence.begin(), sequence.end(), buffer.begin() + i)) { saveOffsets.push_back(i); } else if (std::equal(swappedSequence.begin(), swappedSequence.end(), buffer.begin() + i)) { // Swap the entire file and start over std::vector byteSwapBuffer(4); for (size_t i = 0; i < buffer.size(); i += 4) { byteSwapBuffer[0] = buffer[i + 3]; byteSwapBuffer[1] = buffer[i + 2]; byteSwapBuffer[2] = buffer[i + 1]; byteSwapBuffer[3] = buffer[i]; memcpy(&buffer[i], byteSwapBuffer.data(), 4); } i = 0; } } if (saveOffsets.size() == 0) { SPDLOG_DEBUG("Not a valid binary save file"); return false; } int saveSlot = SaveManager_GetOpenFileSlot(); if (saveSlot == -1) { SPDLOG_ERROR("No save slot available"); auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui(); gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "No save slot available"); return true; } Legacy_SaveContext saveContext; auto reader = std::make_shared(buffer.data(), buffer.size()); reader->SetEndianness(Ship::Endianness::Big); // Seek to front of first available save reader->Seek(saveOffsets[0] - 0x24, Ship::SeekOffsetType::Start); BinarySaveConverter_ReadBufferToSave(&saveContext, reader); nlohmann::json j; std::string fileName = SaveManager_GetFileName(saveSlot); j["newCycleSave"]["save"] = saveContext.save; j["type"] = "2S2H_SAVE"; j["version"] = 4; // Based on where the save was found, determine if the two possible owl save offsets are in the list of save // offsets. If they are, we can assume that the save is the owl save associated with the other file above bool foundOwlSave = false; if (std::find(saveOffsets.begin(), saveOffsets.end(), saveOffsets[0] + 32768) != saveOffsets.end()) { foundOwlSave = true; reader->Seek(saveOffsets[0] + 32768 - 0x24, Ship::SeekOffsetType::Start); } else if (std::find(saveOffsets.begin(), saveOffsets.end(), saveOffsets[0] + 49152) != saveOffsets.end()) { foundOwlSave = true; reader->Seek(saveOffsets[0] + 49152 - 0x24, Ship::SeekOffsetType::Start); } if (foundOwlSave) { memset(&saveContext, 0, sizeof(Legacy_SaveContext)); BinarySaveConverter_ReadBufferToSave(&saveContext, reader); j["owlSave"] = saveContext; } SaveManager_WriteSaveFile(fileName, j); // Reset the file select state to reload the save metadata if (gFileSelectState != NULL) { STOP_GAMESTATE(&gFileSelectState->state); SET_NEXT_GAMESTATE(&gFileSelectState->state, FileSelect_Init, sizeof(FileSelectState)); } SPDLOG_INFO("Successfully imported save into slot {}", saveSlot); auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui(); gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Successfully imported save into slot %d", saveSlot); return true; } catch (std::exception& e) { SPDLOG_ERROR("Failed to load file: {}", e.what()); auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui(); gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load file"); return false; } catch (...) { SPDLOG_ERROR("Failed to load file"); auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui(); gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load file"); return false; } }