#include "2s2h/SaveManager/SaveManager.h" // To better support future migrations, we always store the `Save` at the `save` key to be consistent across normal // saves and owl saves void SaveManager_Migration_1(nlohmann::json& j) { bool isOwlSave = j.contains("save"); if (!isOwlSave) { nlohmann::json saveContext; saveContext["save"] = j; j = saveContext; } }