#include "2s2h/SaveManager/SaveManager.h" #include "z64.h" // This is the base migration, binary saves are imported as this version. void SaveManager_Migration_5(nlohmann::json& j) { nlohmann::json dpadEquips; for (int i = 0; i < EQUIP_SLOT_D_MAX; i++) { for (int j = 0; j < EQUIP_SLOT_D_MAX; j++) { dpadEquips["dpadItems"][i][j] = ITEM_NONE; dpadEquips["dpadSlots"][i][j] = SLOT_NONE; } } // if shipSaveInfo doesn't exist, create it if (!j["save"].contains("shipSaveInfo")) { j["save"]["shipSaveInfo"]["dpadEquips"] = dpadEquips; j["save"]["shipSaveInfo"]["pauseSaveEntrance"] = -1; } }