#include "2s2h/SaveManager/SaveManager.h" #include "z64.h" // Add respawn and playtime info to saves void SaveManager_Migration_7(nlohmann::json& j) { if (!j["save"]["shipSaveInfo"].contains("filePlaytime")) { j["save"]["shipSaveInfo"]["filePlaytime"] = 0; } if (!j["save"]["shipSaveInfo"].contains("respawn")) { j["save"]["shipSaveInfo"]["respawn"] = {}; } for (int i = 0; i < RESPAWN_MODE_MAX; i++) { j["save"]["shipSaveInfo"]["respawn"][i] = { { "pos", { { "x", 0.0 }, { "y", 0.0 }, { "z", 0.0 }, } }, { "yaw", 0 }, { "playerParams", 0 }, { "entrance", 0 }, { "roomIndex", 0 }, { "data", 0 }, { "tempSwitchFlags", 0 }, { "unk_18", 0 }, { "tempCollectFlags", 0 }, }; } }