#include "2s2h/resource/importer/KeyFrameFactory.h" #include "2s2h/resource/type/KeyFrame.h" #include #include namespace SOH { std::shared_ptr ResourceFactoryBinaryKeyFrameSkel::ReadResource(std::shared_ptr file, std::shared_ptr initData) { if (!FileHasValidFormatAndReader(file, initData)) { return nullptr; } auto skel = std::make_shared(initData); auto reader = std::get>(file->Reader); skel->skelData.limbCount = reader->ReadUByte(); skel->skelData.dListCount = reader->ReadUByte(); KeyframeSkelType skelType = (KeyframeSkelType)reader->ReadUByte(); uint8_t numLimbs = reader->ReadUByte(); if (skelType == KeyframeSkelType::Normal) { KeyFrameStandardLimb* limbs = new KeyFrameStandardLimb[numLimbs]; for (uint32_t i = 0; i < numLimbs; i++) { std::string dlStr = reader->ReadString(); auto dl = Ship::Context::GetRawInstance()->GetResourceManager()->LoadResourceProcess(dlStr.c_str()); limbs[i].dList = nullptr; if (dl != nullptr) { limbs[i].dList = dl->GetRawPointer(); } limbs[i].numChildren = reader->ReadUByte(); limbs[i].flags = reader->ReadUByte(); limbs[i].translation.x = reader->ReadInt16(); limbs[i].translation.y = reader->ReadInt16(); limbs[i].translation.z = reader->ReadInt16(); } skel->skelData.limbsStandard = limbs; } else { KeyFrameFlexLimb* limbs = new KeyFrameFlexLimb[numLimbs]; for (uint32_t i = 0; i < numLimbs; i++) { std::string dlStr = reader->ReadString(); auto dl = Ship::Context::GetRawInstance()->GetResourceManager()->LoadResourceProcess(dlStr.c_str()); limbs[i].dList = nullptr; if (dl != nullptr) { limbs[i].dList = dl->GetRawPointer(); } limbs[i].numChildren = reader->ReadUByte(); limbs[i].flags = reader->ReadUByte(); limbs[i].callbackIndex = reader->ReadUByte(); } skel->skelData.limbsFlex = limbs; } return skel; } std::shared_ptr ResourceFactoryBinaryKeyFrameAnim::ReadResource(std::shared_ptr file, std::shared_ptr initData) { if (!FileHasValidFormatAndReader(file, initData)) { return nullptr; } auto anim = std::make_shared(initData); auto reader = std::get>(file->Reader); const KeyframeSkelType skelType = (KeyframeSkelType)reader->ReadUByte(); const uint32_t numBitFlags = reader->ReadUInt32(); if (skelType == KeyframeSkelType::Normal) { anim->animData.bitFlags = new u8[numBitFlags]; for (uint32_t i = 0; i < numBitFlags; i++) { anim->animData.bitFlags[i] = reader->ReadUByte(); } } else { anim->animData.bitFlagsFlex = new u16[numBitFlags]; for (uint32_t i = 0; i < numBitFlags; i++) { anim->animData.bitFlagsFlex[i] = reader->ReadUInt16(); } } uint32_t numKf = reader->ReadUInt32(); anim->animData.keyFrames = new KeyFrame[numKf]; for (uint32_t i = 0; i < numKf; i++) { anim->animData.keyFrames[i].frame = reader->ReadInt16(); anim->animData.keyFrames[i].value = reader->ReadInt16(); anim->animData.keyFrames[i].velocity = reader->ReadInt16(); } uint32_t numKfNums = reader->ReadUInt32(); anim->animData.kfNums = new s16[numKfNums]; for (uint32_t i = 0; i < numKfNums; i++) { anim->animData.kfNums[i] = reader->ReadInt16(); } uint32_t numPresetValues = reader->ReadUInt32(); anim->animData.presetValues = new s16[numPresetValues]; for (uint32_t i = 0; i < numPresetValues; i++) { anim->animData.presetValues[i] = reader->ReadInt16(); } anim->animData.unk_10[0] = reader->ReadUByte(); anim->animData.unk_10[0] = reader->ReadUByte(); anim->animData.duration = reader->ReadUInt16(); return anim; } } // namespace SOH