#pragma once #include "align_asset_macro.h" // This file is manually made // When new assets are added to the 2ship.otr file // We need to add the aligned version of the resource names here and use in code // On Mac, not using aligned resource names was causing crashes in release builds // textures #define dgDPad "__OTR__textures/parameter_static/gDPad" static const ALIGN_ASSET(2) char gDPadTex[] = dgDPad; #define dgArrowUp "__OTR__textures/parameter_static/gArrowUp" static const ALIGN_ASSET(2) char gArrowUpTex[] = dgArrowUp; #define dgArrowDown "__OTR__textures/parameter_static/gArrowDown" static const ALIGN_ASSET(2) char gArrowDownTex[] = dgArrowDown; #define dgTriforcePiece "__OTR__textures/parameter_static/gTriforcePiece" static const ALIGN_ASSET(2) char gTriforcePieceTex[] = dgTriforcePiece; #define dgFlippers "__OTR__textures/parameter_static/gFlippers" static const ALIGN_ASSET(2) char gFlippersTex[] = dgFlippers; #define dgThreeDayClockHour13Tex "__OTR__textures/parameter_static/gThreeDayClockHour13Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour13Tex[] = dgThreeDayClockHour13Tex; #define dgThreeDayClockHour14Tex "__OTR__textures/parameter_static/gThreeDayClockHour14Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour14Tex[] = dgThreeDayClockHour14Tex; #define dgThreeDayClockHour15Tex "__OTR__textures/parameter_static/gThreeDayClockHour15Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour15Tex[] = dgThreeDayClockHour15Tex; #define dgThreeDayClockHour16Tex "__OTR__textures/parameter_static/gThreeDayClockHour16Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour16Tex[] = dgThreeDayClockHour16Tex; #define dgThreeDayClockHour17Tex "__OTR__textures/parameter_static/gThreeDayClockHour17Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour17Tex[] = dgThreeDayClockHour17Tex; #define dgThreeDayClockHour18Tex "__OTR__textures/parameter_static/gThreeDayClockHour18Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour18Tex[] = dgThreeDayClockHour18Tex; #define dgThreeDayClockHour19Tex "__OTR__textures/parameter_static/gThreeDayClockHour19Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour19Tex[] = dgThreeDayClockHour19Tex; #define dgThreeDayClockHour20Tex "__OTR__textures/parameter_static/gThreeDayClockHour20Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour20Tex[] = dgThreeDayClockHour20Tex; #define dgThreeDayClockHour21Tex "__OTR__textures/parameter_static/gThreeDayClockHour21Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour21Tex[] = dgThreeDayClockHour21Tex; #define dgThreeDayClockHour22Tex "__OTR__textures/parameter_static/gThreeDayClockHour22Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour22Tex[] = dgThreeDayClockHour22Tex; #define dgThreeDayClockHour23Tex "__OTR__textures/parameter_static/gThreeDayClockHour23Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour23Tex[] = dgThreeDayClockHour23Tex; #define dgThreeDayClockHour24Tex "__OTR__textures/parameter_static/gThreeDayClockHour24Tex" static const ALIGN_ASSET(2) char gThreeDayClockHour24Tex[] = dgThreeDayClockHour24Tex; #define dgEmptyTexture "__OTR__textures/virtual/gEmptyTexture" static const ALIGN_ASSET(2) char gEmptyTexture[] = dgEmptyTexture; #define dgThreeDayClock3DSEdgeTex "__OTR__textures/parameter_static/gThreeDayClock3DSEdgeTex" static const ALIGN_ASSET(2) char gThreeDayClock3DSEdgeTex[] = dgThreeDayClock3DSEdgeTex; #define dgThreeDayClock3DSMiddleTex "__OTR__textures/parameter_static/gThreeDayClock3DSMiddleTex" static const ALIGN_ASSET(2) char gThreeDayClock3DSMiddleTex[] = dgThreeDayClock3DSMiddleTex; #define dgThreeDayClock3DSFillTex "__OTR__textures/parameter_static/gThreeDayClock3DSFillTex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFillTex[] = dgThreeDayClock3DSFillTex; #define dgThreeDayClock3DSArrowTex "__OTR__textures/parameter_static/gThreeDayClock3DSArrowTex" static const ALIGN_ASSET(2) char gThreeDayClock3DSArrowTex[] = dgThreeDayClock3DSArrowTex; #define dgThreeDayClock3DSTimeBackdropTex "__OTR__textures/parameter_static/gThreeDayClock3DSTimeBackdropTex" static const ALIGN_ASSET(2) char gThreeDayClock3DSTimeBackdropTex[] = dgThreeDayClock3DSTimeBackdropTex; #define dgThreeDayClock3DSSlowTimeTex "__OTR__textures/parameter_static/gThreeDayClock3DSSlowTimeTex" static const ALIGN_ASSET(2) char gThreeDayClock3DSSlowTimeTex[] = dgThreeDayClock3DSSlowTimeTex; #define dgThreeDayClock3DSFinalHoursMoonTex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursMoonTex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursMoonTex[] = dgThreeDayClock3DSFinalHoursMoonTex; #define dgThreeDayClock3DSFinalHoursDigit0Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit0Tex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit0Tex[] = dgThreeDayClock3DSFinalHoursDigit0Tex; #define dgThreeDayClock3DSFinalHoursDigit1Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit1Tex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit1Tex[] = dgThreeDayClock3DSFinalHoursDigit1Tex; #define dgThreeDayClock3DSFinalHoursDigit2Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit2Tex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit2Tex[] = dgThreeDayClock3DSFinalHoursDigit2Tex; #define dgThreeDayClock3DSFinalHoursDigit3Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit3Tex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit3Tex[] = dgThreeDayClock3DSFinalHoursDigit3Tex; #define dgThreeDayClock3DSFinalHoursDigit4Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit4Tex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit4Tex[] = dgThreeDayClock3DSFinalHoursDigit4Tex; #define dgThreeDayClock3DSFinalHoursDigit5Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit5Tex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit5Tex[] = dgThreeDayClock3DSFinalHoursDigit5Tex; #define dgThreeDayClock3DSFinalHoursDigit6Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit6Tex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit6Tex[] = dgThreeDayClock3DSFinalHoursDigit6Tex; #define dgThreeDayClock3DSFinalHoursDigit7Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit7Tex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit7Tex[] = dgThreeDayClock3DSFinalHoursDigit7Tex; #define dgThreeDayClock3DSFinalHoursDigit8Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit8Tex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit8Tex[] = dgThreeDayClock3DSFinalHoursDigit8Tex; #define dgThreeDayClock3DSFinalHoursDigit9Tex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursDigit9Tex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursDigit9Tex[] = dgThreeDayClock3DSFinalHoursDigit9Tex; #define dgThreeDayClock3DSFinalHoursColonTex "__OTR__textures/parameter_static/gThreeDayClock3DSFinalHoursColonTex" static const ALIGN_ASSET(2) char gThreeDayClock3DSFinalHoursColonTex[] = dgThreeDayClock3DSFinalHoursColonTex; #define dgPauseSavePromptENGTex "__OTR__textures/icon_item_static/gPauseSavePromptENGTex" static const ALIGN_ASSET(2) char gPauseSavePromptENGTex[] = dgPauseSavePromptENGTex; #define dgPauseYesENGTex "__OTR__textures/icon_item_static/gPauseYesENGTex" static const ALIGN_ASSET(2) char gPauseYesENGTex[] = dgPauseYesENGTex; #define dgPauseNoENGTex "__OTR__textures/icon_item_static/gPauseNoENGTex" static const ALIGN_ASSET(2) char gPauseNoENGTex[] = dgPauseNoENGTex; #define dgPauseSaveConfirmationENGTex "__OTR__textures/icon_item_static/gPauseSaveConfirmationENGTex" static const ALIGN_ASSET(2) char gPauseSaveConfirmationENGTex[] = dgPauseSaveConfirmationENGTex; #define dgContinuePlayingENGTex "__OTR__textures/icon_item_static/gContinuePlayingENGTex" static const ALIGN_ASSET(2) char gContinuePlayingENGTex[] = dgContinuePlayingENGTex; #define dgFileSelFourthDayTex "__OTR__misc/title_static/gFileSelFourthDayTex" static const ALIGN_ASSET(2) char gFileSelFourthDayTex[] = dgFileSelFourthDayTex; #define dgFileSelCheatingDayTex "__OTR__misc/title_static/gFileSelCheatingDayTex" static const ALIGN_ASSET(2) char gFileSelCheatingDayTex[] = dgFileSelCheatingDayTex; #define dgFileSelRandIconTex "__OTR__misc/title_static/gFileSelRandIconTex" static const ALIGN_ASSET(2) char gFileSelRandIconTex[] = dgFileSelRandIconTex; // File select new file setup labels, generated by tools/label_gen/genlabel.py #define dgFileSelNewFileTex "__OTR__misc/title_static/gFileSelNewFileTex" static const ALIGN_ASSET(2) char gFileSelNewFileTex[] = dgFileSelNewFileTex; #define dgFileSelModeHeaderTex "__OTR__misc/title_static/gFileSelModeHeaderTex" static const ALIGN_ASSET(2) char gFileSelModeHeaderTex[] = dgFileSelModeHeaderTex; #define dgFileSelSeedHeaderTex "__OTR__misc/title_static/gFileSelSeedHeaderTex" static const ALIGN_ASSET(2) char gFileSelSeedHeaderTex[] = dgFileSelSeedHeaderTex; #define dgFileSelPresetHeaderTex "__OTR__misc/title_static/gFileSelPresetHeaderTex" static const ALIGN_ASSET(2) char gFileSelPresetHeaderTex[] = dgFileSelPresetHeaderTex; #define dgFileSelGenerateNewTex "__OTR__misc/title_static/gFileSelGenerateNewTex" static const ALIGN_ASSET(2) char gFileSelGenerateNewTex[] = dgFileSelGenerateNewTex; #define dgFileSelVanillaTex "__OTR__misc/title_static/gFileSelVanillaTex" static const ALIGN_ASSET(2) char gFileSelVanillaTex[] = dgFileSelVanillaTex; #define dgFileSelRandomizerTex "__OTR__misc/title_static/gFileSelRandomizerTex" static const ALIGN_ASSET(2) char gFileSelRandomizerTex[] = dgFileSelRandomizerTex; #define dgFileSelArrowLeftTex "__OTR__misc/title_static/gFileSelArrowLeftTex" static const ALIGN_ASSET(2) char gFileSelArrowLeftTex[] = dgFileSelArrowLeftTex; #define dgFileSelArrowRightTex "__OTR__misc/title_static/gFileSelArrowRightTex" static const ALIGN_ASSET(2) char gFileSelArrowRightTex[] = dgFileSelArrowRightTex; #define dgBoxChestCornerHealthTex "__OTR__objects/object_box/gBoxChestCornerHealthTex" static const ALIGN_ASSET(2) char gBoxChestCornerHealthTex[] = dgBoxChestCornerHealthTex; #define dgBoxChestCornerLesserTex "__OTR__objects/object_box/gBoxChestCornerLesserTex" static const ALIGN_ASSET(2) char gBoxChestCornerLesserTex[] = dgBoxChestCornerLesserTex; #define dgBoxChestCornerMajorTex "__OTR__objects/object_box/gBoxChestCornerMajorTex" static const ALIGN_ASSET(2) char gBoxChestCornerMajorTex[] = dgBoxChestCornerMajorTex; #define dgBoxChestCornerMaskTex "__OTR__objects/object_box/gBoxChestCornerMaskTex" static const ALIGN_ASSET(2) char gBoxChestCornerMaskTex[] = dgBoxChestCornerMaskTex; #define dgBoxChestCornerSkullTokenTex "__OTR__objects/object_box/gBoxChestCornerSkullTokenTex" static const ALIGN_ASSET(2) char gBoxChestCornerSkullTokenTex[] = dgBoxChestCornerSkullTokenTex; #define dgBoxChestCornerSmallKeyTex "__OTR__objects/object_box/gBoxChestCornerSmallKeyTex" static const ALIGN_ASSET(2) char gBoxChestCornerSmallKeyTex[] = dgBoxChestCornerSmallKeyTex; #define dgBoxChestCornerStrayFairyTex "__OTR__objects/object_box/gBoxChestCornerStrayFairyTex" static const ALIGN_ASSET(2) char gBoxChestCornerStrayFairyTex[] = dgBoxChestCornerStrayFairyTex; #define dgBoxChestLockHealthTex "__OTR__objects/object_box/gBoxChestLockHealthTex" static const ALIGN_ASSET(2) char gBoxChestLockHealthTex[] = dgBoxChestLockHealthTex; #define dgBoxChestLockLesserTex "__OTR__objects/object_box/gBoxChestLockLesserTex" static const ALIGN_ASSET(2) char gBoxChestLockLesserTex[] = dgBoxChestLockLesserTex; #define dgBoxChestLockMajorTex "__OTR__objects/object_box/gBoxChestLockMajorTex" static const ALIGN_ASSET(2) char gBoxChestLockMajorTex[] = dgBoxChestLockMajorTex; #define dgBoxChestLockMaskTex "__OTR__objects/object_box/gBoxChestLockMaskTex" static const ALIGN_ASSET(2) char gBoxChestLockMaskTex[] = dgBoxChestLockMaskTex; #define dgBoxChestLockSkullTokenTex "__OTR__objects/object_box/gBoxChestLockSkullTokenTex" static const ALIGN_ASSET(2) char gBoxChestLockSkullTokenTex[] = dgBoxChestLockSkullTokenTex; #define dgBoxChestLockSmallKeyTex "__OTR__objects/object_box/gBoxChestLockSmallKeyTex" static const ALIGN_ASSET(2) char gBoxChestLockSmallKeyTex[] = dgBoxChestLockSmallKeyTex; #define dgBoxChestLockStrayFairyTex "__OTR__objects/object_box/gBoxChestLockStrayFairyTex" static const ALIGN_ASSET(2) char gBoxChestLockStrayFairyTex[] = dgBoxChestLockStrayFairyTex; #define dgPotBossKeyDL "__OTR__objects/object_tsubo/gPotBossKeyDL" static const ALIGN_ASSET(2) char gPotBossKeyDL[] = dgPotBossKeyDL; #define dgPotFairyDL "__OTR__objects/object_tsubo/gPotFairyDL" static const ALIGN_ASSET(2) char gPotFairyDL[] = dgPotFairyDL; #define dgPotHeartDL "__OTR__objects/object_tsubo/gPotHeartDL" static const ALIGN_ASSET(2) char gPotHeartDL[] = dgPotHeartDL; #define dgPotMajorDL "__OTR__objects/object_tsubo/gPotMajorDL" static const ALIGN_ASSET(2) char gPotMajorDL[] = dgPotMajorDL; #define dgPotMaskDL "__OTR__objects/object_tsubo/gPotMaskDL" static const ALIGN_ASSET(2) char gPotMaskDL[] = dgPotMaskDL; #define dgPotMinorDL "__OTR__objects/object_tsubo/gPotMinorDL" static const ALIGN_ASSET(2) char gPotMinorDL[] = dgPotMinorDL; #define dgPotRandomDL "__OTR__objects/object_tsubo/gPotRandomDL" static const ALIGN_ASSET(2) char gPotRandomDL[] = dgPotRandomDL; #define dgPotSmallKeyDL "__OTR__objects/object_tsubo/gPotSmallKeyDL" static const ALIGN_ASSET(2) char gPotSmallKeyDL[] = dgPotSmallKeyDL; #define dgPotStandardDL "__OTR__objects/object_tsubo/gPotStandardDL" static const ALIGN_ASSET(2) char gPotStandardDL[] = dgPotStandardDL; #define dgPotTokenDL "__OTR__objects/object_tsubo/gPotTokenDL" static const ALIGN_ASSET(2) char gPotTokenDL[] = dgPotTokenDL; #define dgLargeMajorCrateDL "__OTR__objects/object_kibako2/gLargeMajorCrateDL" static const ALIGN_ASSET(2) char gLargeMajorCrateDL[] = dgLargeMajorCrateDL; #define dgLargeMaskCrateDL "__OTR__objects/object_kibako2/gLargeMaskCrateDL" static const ALIGN_ASSET(2) char gLargeMaskCrateDL[] = dgLargeMaskCrateDL; #define dgLargeMinorCrateDL "__OTR__objects/object_kibako2/gLargeMinorCrateDL" static const ALIGN_ASSET(2) char gLargeMinorCrateDL[] = dgLargeMinorCrateDL; #define dgLargeRandoCrateDL "__OTR__objects/object_kibako2/gLargeRandoCrateDL" static const ALIGN_ASSET(2) char gLargeRandoCrateDL[] = dgLargeRandoCrateDL; #define dgLargeSmallKeyCrateDL "__OTR__objects/object_kibako2/gLargeSmallKeyCrateDL" static const ALIGN_ASSET(2) char gLargeSmallKeyCrateDL[] = dgLargeSmallKeyCrateDL; #define dgLargeTokenCrateDL "__OTR__objects/object_kibako2/gLargeTokenCrateDL" static const ALIGN_ASSET(2) char gLargeTokenCrateDL[] = dgLargeTokenCrateDL; #define dgLargeBossKeyCrateDL "__OTR__objects/object_kibako2/gLargeBossKeyCrateDL" static const ALIGN_ASSET(2) char gLargeBossKeyCrateDL[] = dgLargeBossKeyCrateDL; #define dgLargeFairyCrateDL "__OTR__objects/object_kibako2/gLargeFairyCrateDL" static const ALIGN_ASSET(2) char gLargeFairyCrateDL[] = dgLargeFairyCrateDL; #define dgLargeHeartCrateDL "__OTR__objects/object_kibako2/gLargeHeartCrateDL" static const ALIGN_ASSET(2) char gLargeHeartCrateDL[] = dgLargeHeartCrateDL; #define dgLargeJunkCrateDL "__OTR__objects/object_kibako2/gLargeJunkCrateDL" static const ALIGN_ASSET(2) char gLargeJunkCrateDL[] = dgLargeJunkCrateDL; #define dgSmallMajorCrateDL "__OTR__objects/object_kibako/gSmallMajorCrateDL" static const ALIGN_ASSET(2) char gSmallMajorCrateDL[] = dgSmallMajorCrateDL; #define dgSmallMaskCrateDL "__OTR__objects/object_kibako/gSmallMaskCrateDL" static const ALIGN_ASSET(2) char gSmallMaskCrateDL[] = dgSmallMaskCrateDL; #define dgSmallMinorCrateDL "__OTR__objects/object_kibako/gSmallMinorCrateDL" static const ALIGN_ASSET(2) char gSmallMinorCrateDL[] = dgSmallMinorCrateDL; #define dgSmallRandoCrateDL "__OTR__objects/object_kibako/gSmallRandoCrateDL" static const ALIGN_ASSET(2) char gSmallRandoCrateDL[] = dgSmallRandoCrateDL; #define dgSmallSmallKeyCrateDL "__OTR__objects/object_kibako/gSmallSmallKeyCrateDL" static const ALIGN_ASSET(2) char gSmallSmallKeyCrateDL[] = dgSmallSmallKeyCrateDL; #define dgSmallTokenCrateDL "__OTR__objects/object_kibako/gSmallTokenCrateDL" static const ALIGN_ASSET(2) char gSmallTokenCrateDL[] = dgSmallTokenCrateDL; #define dgSmallBossKeyCrateDL "__OTR__objects/object_kibako/gSmallBossKeyCrateDL" static const ALIGN_ASSET(2) char gSmallBossKeyCrateDL[] = dgSmallBossKeyCrateDL; #define dgSmallFairyCrateDL "__OTR__objects/object_kibako/gSmallFairyCrateDL" static const ALIGN_ASSET(2) char gSmallFairyCrateDL[] = dgSmallFairyCrateDL; #define dgSmallHeartCrateDL "__OTR__objects/object_kibako/gSmallHeartCrateDL" static const ALIGN_ASSET(2) char gSmallHeartCrateDL[] = dgSmallHeartCrateDL; #define dgSmallJunkCrateDL "__OTR__objects/object_kibako/gSmallJunkCrateDL" static const ALIGN_ASSET(2) char gSmallJunkCrateDL[] = dgSmallJunkCrateDL; #define dgBarrelMajorDL "__OTR__objects/object_taru/gBarrelMajorDL" static const ALIGN_ASSET(2) char gBarrelMajorDL[] = dgBarrelMajorDL; #define dgBarrelMaskDL "__OTR__objects/object_taru/gBarrelMaskDL" static const ALIGN_ASSET(2) char gBarrelMaskDL[] = dgBarrelMaskDL; #define dgBarrelMinorDL "__OTR__objects/object_taru/gBarrelMinorDL" static const ALIGN_ASSET(2) char gBarrelMinorDL[] = dgBarrelMinorDL; #define dgBarrelRandoDL "__OTR__objects/object_taru/gBarrelRandoDL" static const ALIGN_ASSET(2) char gBarrelRandoDL[] = dgBarrelRandoDL; #define dgBarrelSmallKeyDL "__OTR__objects/object_taru/gBarrelSmallKeyDL" static const ALIGN_ASSET(2) char gBarrelSmallKeyDL[] = dgBarrelSmallKeyDL; #define dgBarrelTokenDL "__OTR__objects/object_taru/gBarrelTokenDL" static const ALIGN_ASSET(2) char gBarrelTokenDL[] = dgBarrelTokenDL; #define dgBarrelBossKeyDL "__OTR__objects/object_taru/gBarrelBossKeyDL" static const ALIGN_ASSET(2) char gBarrelBossKeyDL[] = dgBarrelBossKeyDL; #define dgBarrelFairyDL "__OTR__objects/object_taru/gBarrelFairyDL" static const ALIGN_ASSET(2) char gBarrelFairyDL[] = dgBarrelFairyDL; #define dgBarrelHeartDL "__OTR__objects/object_taru/gBarrelHeartDL" static const ALIGN_ASSET(2) char gBarrelHeartDL[] = dgBarrelHeartDL; #define dgBarrelJunkDL "__OTR__objects/object_taru/gBarrelJunkDL" static const ALIGN_ASSET(2) char gBarrelJunkDL[] = dgBarrelJunkDL; #define dgRandoBushDL "__OTR__objects/gameplay_field_keep/gFieldBushRandomDL" static const ALIGN_ASSET(2) char gRandoBushDL[] = dgRandoBushDL; #define dgRandoBushXluDL "__OTR__objects/gameplay_field_keep/gFieldBushRandomXluDL" static const ALIGN_ASSET(2) char gRandoBushXluDL[] = dgRandoBushXluDL; #define dgRandoBushMinorDL "__OTR__objects/gameplay_field_keep/gFieldBushMinorDL" static const ALIGN_ASSET(2) char gRandoBushMinorDL[] = dgRandoBushMinorDL; #define dgRandoBushMinorXluDL "__OTR__objects/gameplay_field_keep/gFieldBushMinorXluDL" static const ALIGN_ASSET(2) char gRandoBushMinorXluDL[] = dgRandoBushMinorXluDL; #define dgRandoBushMajorDL "__OTR__objects/gameplay_field_keep/gFieldBushMajorDL" static const ALIGN_ASSET(2) char gRandoBushMajorDL[] = dgRandoBushMajorDL; #define dgRandoBushMajorXluDL "__OTR__objects/gameplay_field_keep/gFieldBushMajorXluDL" static const ALIGN_ASSET(2) char gRandoBushMajorXluDL[] = dgRandoBushMajorXluDL; #define dgRandoBushSmallKeyDL "__OTR__objects/gameplay_field_keep/gFieldBushSmallKeyDL" static const ALIGN_ASSET(2) char gRandoBushSmallKeyDL[] = dgRandoBushSmallKeyDL; #define dgRandoBushSmallKeyXluDL "__OTR__objects/gameplay_field_keep/gFieldBushSmallKeyXluDL" static const ALIGN_ASSET(2) char gRandoBushSmallKeyXluDL[] = dgRandoBushSmallKeyXluDL; #define dgRandoBushBossKeyDL "__OTR__objects/gameplay_field_keep/gFieldBushBossKeyDL" static const ALIGN_ASSET(2) char gRandoBushBossKeyDL[] = dgRandoBushBossKeyDL; #define dgRandoBushBossKeyXluDL "__OTR__objects/gameplay_field_keep/gFieldBushBossKeyXluDL" static const ALIGN_ASSET(2) char gRandoBushBossKeyXluDL[] = dgRandoBushBossKeyXluDL; #define dgRandoBushTokenDL "__OTR__objects/gameplay_field_keep/gFieldBushTokenDL" static const ALIGN_ASSET(2) char gRandoBushTokenDL[] = dgRandoBushTokenDL; #define dgRandoBushTokenXluDL "__OTR__objects/gameplay_field_keep/gFieldBushTokenXluDL" static const ALIGN_ASSET(2) char gRandoBushTokenXluDL[] = dgRandoBushTokenXluDL; #define dgRandoBushMaskDL "__OTR__objects/gameplay_field_keep/gFieldBushMaskDL" static const ALIGN_ASSET(2) char gRandoBushMaskDL[] = dgRandoBushMaskDL; #define dgRandoBushMaskXluDL "__OTR__objects/gameplay_field_keep/gFieldBushMaskXluDL" static const ALIGN_ASSET(2) char gRandoBushMaskXluDL[] = dgRandoBushMaskXluDL; #define dgRandoBushFairyDL "__OTR__objects/gameplay_field_keep/gFieldBushFairyDL" static const ALIGN_ASSET(2) char gRandoBushFairyDL[] = dgRandoBushFairyDL; #define dgRandoBushFairyXluDL "__OTR__objects/gameplay_field_keep/gFieldBushFairyXluDL" static const ALIGN_ASSET(2) char gRandoBushFairyXluDL[] = dgRandoBushFairyXluDL; #define dgRandoBushHeartDL "__OTR__objects/gameplay_field_keep/gFieldBushHeartDL" static const ALIGN_ASSET(2) char gRandoBushHeartDL[] = dgRandoBushHeartDL; #define dgRandoBushHeartXluDL "__OTR__objects/gameplay_field_keep/gFieldBushHeartXluDL" static const ALIGN_ASSET(2) char gRandoBushHeartXluDL[] = dgRandoBushHeartXluDL; #define dgRandoBushJunkDL "__OTR__objects/gameplay_field_keep/gFieldBushJunkDL" static const ALIGN_ASSET(2) char gRandoBushJunkDL[] = dgRandoBushJunkDL; #define dgRandoBushJunkXluDL "__OTR__objects/gameplay_field_keep/gFieldBushJunkXluDL" static const ALIGN_ASSET(2) char gRandoBushJunkXluDL[] = dgRandoBushJunkXluDL; #define dgRandoCuttableGrassRandomDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassRandomDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassRandomDL[] = dgRandoCuttableGrassRandomDL; #define dgRandoCuttableGrassMinorDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMinorDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassMinorDL[] = dgRandoCuttableGrassMinorDL; #define dgRandoCuttableGrassMajorDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMajorDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassMajorDL[] = dgRandoCuttableGrassMajorDL; #define dgRandoCuttableGrassSmallKeyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassSmallKeyDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassSmallKeyDL[] = dgRandoCuttableGrassSmallKeyDL; #define dgRandoCuttableGrassBossKeyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassBossKeyDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassBossKeyDL[] = dgRandoCuttableGrassBossKeyDL; #define dgRandoCuttableGrassTokenDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassTokenDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassTokenDL[] = dgRandoCuttableGrassTokenDL; #define dgRandoCuttableGrassMaskDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMaskDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassMaskDL[] = dgRandoCuttableGrassMaskDL; #define dgRandoCuttableGrassFairyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassFairyDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassFairyDL[] = dgRandoCuttableGrassFairyDL; #define dgRandoCuttableGrassHeartDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassHeartDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassHeartDL[] = dgRandoCuttableGrassHeartDL; #define dgRandoCuttableGrassJunkDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassJunkDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassJunkDL[] = dgRandoCuttableGrassJunkDL; #define dgChestTrackerIcon "__OTR__textures/icons/gChestTrackerIcon" static const ALIGN_ASSET(2) char gChestTrackerIcon[] = dgChestTrackerIcon; #define dgPotTrackerIcon "__OTR__textures/icons/gPotTrackerIcon" static const ALIGN_ASSET(2) char gPotTrackerIcon[] = dgPotTrackerIcon; #define dgCrateTrackerIcon "__OTR__textures/icons/gCrateTrackerIcon" static const ALIGN_ASSET(2) char gCrateTrackerIcon[] = dgCrateTrackerIcon; #define dgBarrelTrackerIcon "__OTR__textures/icons/gBarrelTrackerIcon" static const ALIGN_ASSET(2) char gBarrelTrackerIcon[] = dgBarrelTrackerIcon; #define dgGiFlippersDL "__OTR__objects/object_ability_swim/gGiFlippersDL" static const ALIGN_ASSET(2) char gGiFlippersDL[] = dgGiFlippersDL; #define dgTriforcePiece0DL "__OTR__objects/object_triforce_piece_0/gTriforcePiece0DL" static const ALIGN_ASSET(2) char gTriforcePiece0DL[] = dgTriforcePiece0DL; #define dgTriforcePiece1DL "__OTR__objects/object_triforce_piece_1/gTriforcePiece1DL" static const ALIGN_ASSET(2) char gTriforcePiece1DL[] = dgTriforcePiece1DL; #define dgTriforcePiece2DL "__OTR__objects/object_triforce_piece_2/gTriforcePiece2DL" static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL; #define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL" static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL; #define dgTrapDL "__OTR__objects/object_trap/gTrapDL" static const ALIGN_ASSET(2) char gTrapDL[] = dgTrapDL; #define dgSkeletonKeyDL "__OTR__objects/object_key/gSkeletonKeyDL" static const ALIGN_ASSET(2) char gSkeletonKeyDL[] = dgSkeletonKeyDL; #define dgOcarinaAButtonDL "__OTR__objects/object_ocarina_a_button/gOcarinaAButtonDL" static const ALIGN_ASSET(2) char gOcarinaAButtonDL[] = dgOcarinaAButtonDL; #define dgOcarinaCDownButtonDL "__OTR__objects/object_ocarina_c_down_button/gOcarinaCDownButtonDL" static const ALIGN_ASSET(2) char gOcarinaCDownButtonDL[] = dgOcarinaCDownButtonDL; #define dgOcarinaCLeftButtonDL "__OTR__objects/object_ocarina_c_left_button/gOcarinaCLeftButtonDL" static const ALIGN_ASSET(2) char gOcarinaCLeftButtonDL[] = dgOcarinaCLeftButtonDL; #define dgOcarinaCRightButtonDL "__OTR__objects/object_ocarina_c_right_button/gOcarinaCRightButtonDL" static const ALIGN_ASSET(2) char gOcarinaCRightButtonDL[] = dgOcarinaCRightButtonDL; #define dgOcarinaCUpButtonDL "__OTR__objects/object_ocarina_c_up_button/gOcarinaCUpButtonDL" static const ALIGN_ASSET(2) char gOcarinaCUpButtonDL[] = dgOcarinaCUpButtonDL;