#ifndef OBJECTS_OBJECT_AM_H #define OBJECTS_OBJECT_AM_H 1 #include "align_asset_macro.h" #define dobject_am_Colheader_000118 "__OTR__objects/object_am/object_am_Colheader_000118" static const ALIGN_ASSET(2) char object_am_Colheader_000118[] = dobject_am_Colheader_000118; #define dgArmosHopAnim "__OTR__objects/object_am/gArmosHopAnim" static const ALIGN_ASSET(2) char gArmosHopAnim[] = dgArmosHopAnim; #define dgArmosPushedBackAnim "__OTR__objects/object_am/gArmosPushedBackAnim" static const ALIGN_ASSET(2) char gArmosPushedBackAnim[] = dgArmosPushedBackAnim; #define dobject_am_DL_0005D0 "__OTR__objects/object_am/object_am_DL_0005D0" static const ALIGN_ASSET(2) char object_am_DL_0005D0[] = dobject_am_DL_0005D0; #define dobject_am_DL_0007A8 "__OTR__objects/object_am/object_am_DL_0007A8" static const ALIGN_ASSET(2) char object_am_DL_0007A8[] = dobject_am_DL_0007A8; #define dobject_am_DL_0016C8 "__OTR__objects/object_am/object_am_DL_0016C8" static const ALIGN_ASSET(2) char object_am_DL_0016C8[] = dobject_am_DL_0016C8; #define dobject_am_DL_002278 "__OTR__objects/object_am/object_am_DL_002278" static const ALIGN_ASSET(2) char object_am_DL_002278[] = dobject_am_DL_002278; #define dobject_am_DL_002550 "__OTR__objects/object_am/object_am_DL_002550" static const ALIGN_ASSET(2) char object_am_DL_002550[] = dobject_am_DL_002550; #define dobject_am_Tex_002638 "__OTR__objects/object_am/object_am_Tex_002638" static const ALIGN_ASSET(2) char object_am_Tex_002638[] = dobject_am_Tex_002638; #define dobject_am_Tex_002838 "__OTR__objects/object_am/object_am_Tex_002838" static const ALIGN_ASSET(2) char object_am_Tex_002838[] = dobject_am_Tex_002838; #define dobject_am_Tex_002938 "__OTR__objects/object_am/object_am_Tex_002938" static const ALIGN_ASSET(2) char object_am_Tex_002938[] = dobject_am_Tex_002938; #define dobject_am_Tex_002D38 "__OTR__objects/object_am/object_am_Tex_002D38" static const ALIGN_ASSET(2) char object_am_Tex_002D38[] = dobject_am_Tex_002D38; #define dobject_am_Tex_002E38 "__OTR__objects/object_am/object_am_Tex_002E38" static const ALIGN_ASSET(2) char object_am_Tex_002E38[] = dobject_am_Tex_002E38; #define dobject_am_Tex_003038 "__OTR__objects/object_am/object_am_Tex_003038" static const ALIGN_ASSET(2) char object_am_Tex_003038[] = dobject_am_Tex_003038; #define dobject_am_Tex_003238 "__OTR__objects/object_am/object_am_Tex_003238" static const ALIGN_ASSET(2) char object_am_Tex_003238[] = dobject_am_Tex_003238; #define dobject_am_Tex_003A38 "__OTR__objects/object_am/object_am_Tex_003A38" static const ALIGN_ASSET(2) char object_am_Tex_003A38[] = dobject_am_Tex_003A38; #define dobject_am_Tex_003C38 "__OTR__objects/object_am/object_am_Tex_003C38" static const ALIGN_ASSET(2) char object_am_Tex_003C38[] = dobject_am_Tex_003C38; #define dobject_am_Tex_004438 "__OTR__objects/object_am/object_am_Tex_004438" static const ALIGN_ASSET(2) char object_am_Tex_004438[] = dobject_am_Tex_004438; #define dobject_am_Tex_004C38 "__OTR__objects/object_am/object_am_Tex_004C38" static const ALIGN_ASSET(2) char object_am_Tex_004C38[] = dobject_am_Tex_004C38; #define dobject_am_Tex_005438 "__OTR__objects/object_am/object_am_Tex_005438" static const ALIGN_ASSET(2) char object_am_Tex_005438[] = dobject_am_Tex_005438; #define dobject_am_Tex_005478 "__OTR__objects/object_am/object_am_Tex_005478" static const ALIGN_ASSET(2) char object_am_Tex_005478[] = dobject_am_Tex_005478; #define dobject_am_Skel_005948 "__OTR__objects/object_am/object_am_Skel_005948" static const ALIGN_ASSET(2) char object_am_Skel_005948[] = dobject_am_Skel_005948; #define dgArmosTakeDamageAnim "__OTR__objects/object_am/gArmosTakeDamageAnim" static const ALIGN_ASSET(2) char gArmosTakeDamageAnim[] = dgArmosTakeDamageAnim; #define dobject_am_Colheader_005CF8 "__OTR__objects/object_am/object_am_Colheader_005CF8" static const ALIGN_ASSET(2) char object_am_Colheader_005CF8[] = dobject_am_Colheader_005CF8; typedef enum ObjectAmLimb { /* 0x00 */ OBJECT_AM_LIMB_NONE, /* 0x01 */ OBJECT_AM_LIMB_01, /* 0x02 */ OBJECT_AM_LIMB_02, /* 0x03 */ OBJECT_AM_LIMB_BODY, /* 0x04 */ OBJECT_AM_LIMB_04, /* 0x05 */ OBJECT_AM_LIMB_05, /* 0x06 */ OBJECT_AM_LIMB_SHIELD, /* 0x07 */ OBJECT_AM_LIMB_07, /* 0x08 */ OBJECT_AM_LIMB_08, /* 0x09 */ OBJECT_AM_LIMB_SWORD, /* 0x0A */ OBJECT_AM_LIMB_0A, /* 0x0B */ OBJECT_AM_LIMB_0B, /* 0x0C */ OBJECT_AM_LIMB_BASE, /* 0x0D */ OBJECT_AM_LIMB_0D, /* 0x0E */ OBJECT_AM_LIMB_MAX } ObjectAmLimb; #endif // OBJECTS_OBJECT_AM_H