#ifndef OBJECTS_OBJECT_AN1_H #define OBJECTS_OBJECT_AN1_H 1 #include "align_asset_macro.h" #define dgAnju1TasteAnim "__OTR__objects/object_an1/gAnju1TasteAnim" static const ALIGN_ASSET(2) char gAnju1TasteAnim[] = dgAnju1TasteAnim; #define dgAnju1TasteEndAnim "__OTR__objects/object_an1/gAnju1TasteEndAnim" static const ALIGN_ASSET(2) char gAnju1TasteEndAnim[] = dgAnju1TasteEndAnim; #define dgAnju1LookUpRelievedAnim "__OTR__objects/object_an1/gAnju1LookUpRelievedAnim" static const ALIGN_ASSET(2) char gAnju1LookUpRelievedAnim[] = dgAnju1LookUpRelievedAnim; #define dgAnju1SurprisedAnim "__OTR__objects/object_an1/gAnju1SurprisedAnim" static const ALIGN_ASSET(2) char gAnju1SurprisedAnim[] = dgAnju1SurprisedAnim; #define dgAnju1WaitWithTrayAnim "__OTR__objects/object_an1/gAnju1WaitWithTrayAnim" static const ALIGN_ASSET(2) char gAnju1WaitWithTrayAnim[] = dgAnju1WaitWithTrayAnim; #define dgAnju1WalkWithTrayAnim "__OTR__objects/object_an1/gAnju1WalkWithTrayAnim" static const ALIGN_ASSET(2) char gAnju1WalkWithTrayAnim[] = dgAnju1WalkWithTrayAnim; #define dgAnju1BowAnim "__OTR__objects/object_an1/gAnju1BowAnim" static const ALIGN_ASSET(2) char gAnju1BowAnim[] = dgAnju1BowAnim; #define dgAnju1CookAnim "__OTR__objects/object_an1/gAnju1CookAnim" static const ALIGN_ASSET(2) char gAnju1CookAnim[] = dgAnju1CookAnim; #define dgAnju1SitAnim "__OTR__objects/object_an1/gAnju1SitAnim" static const ALIGN_ASSET(2) char gAnju1SitAnim[] = dgAnju1SitAnim; #define dgAnju1SittingInDisbeliefAnim "__OTR__objects/object_an1/gAnju1SittingInDisbeliefAnim" static const ALIGN_ASSET(2) char gAnju1SittingInDisbeliefAnim[] = dgAnju1SittingInDisbeliefAnim; #define dgAnju1IdleAnim "__OTR__objects/object_an1/gAnju1IdleAnim" static const ALIGN_ASSET(2) char gAnju1IdleAnim[] = dgAnju1IdleAnim; #define dgAnju1Skirt4DL "__OTR__objects/object_an1/gAnju1Skirt4DL" static const ALIGN_ASSET(2) char gAnju1Skirt4DL[] = dgAnju1Skirt4DL; #define dgAnju1Skirt3DL "__OTR__objects/object_an1/gAnju1Skirt3DL" static const ALIGN_ASSET(2) char gAnju1Skirt3DL[] = dgAnju1Skirt3DL; #define dgAnju1Skirt2DL "__OTR__objects/object_an1/gAnju1Skirt2DL" static const ALIGN_ASSET(2) char gAnju1Skirt2DL[] = dgAnju1Skirt2DL; #define dgAnju1Skirt1DL "__OTR__objects/object_an1/gAnju1Skirt1DL" static const ALIGN_ASSET(2) char gAnju1Skirt1DL[] = dgAnju1Skirt1DL; #define dgAnju1LeftFootDL "__OTR__objects/object_an1/gAnju1LeftFootDL" static const ALIGN_ASSET(2) char gAnju1LeftFootDL[] = dgAnju1LeftFootDL; #define dgAnju1LeftShinDL "__OTR__objects/object_an1/gAnju1LeftShinDL" static const ALIGN_ASSET(2) char gAnju1LeftShinDL[] = dgAnju1LeftShinDL; #define dgAnju1LeftThighDL "__OTR__objects/object_an1/gAnju1LeftThighDL" static const ALIGN_ASSET(2) char gAnju1LeftThighDL[] = dgAnju1LeftThighDL; #define dgAnju1RightFootDL "__OTR__objects/object_an1/gAnju1RightFootDL" static const ALIGN_ASSET(2) char gAnju1RightFootDL[] = dgAnju1RightFootDL; #define dgAnju1RightShinDL "__OTR__objects/object_an1/gAnju1RightShinDL" static const ALIGN_ASSET(2) char gAnju1RightShinDL[] = dgAnju1RightShinDL; #define dgAnju1RightThighDL "__OTR__objects/object_an1/gAnju1RightThighDL" static const ALIGN_ASSET(2) char gAnju1RightThighDL[] = dgAnju1RightThighDL; #define dgAnju1PelvisDL "__OTR__objects/object_an1/gAnju1PelvisDL" static const ALIGN_ASSET(2) char gAnju1PelvisDL[] = dgAnju1PelvisDL; #define dgAnju1HeadDL "__OTR__objects/object_an1/gAnju1HeadDL" static const ALIGN_ASSET(2) char gAnju1HeadDL[] = dgAnju1HeadDL; #define dgAnju1RightHandDL "__OTR__objects/object_an1/gAnju1RightHandDL" static const ALIGN_ASSET(2) char gAnju1RightHandDL[] = dgAnju1RightHandDL; #define dgAnju1RightForearmDL "__OTR__objects/object_an1/gAnju1RightForearmDL" static const ALIGN_ASSET(2) char gAnju1RightForearmDL[] = dgAnju1RightForearmDL; #define dgAnju1RightUpperArmDL "__OTR__objects/object_an1/gAnju1RightUpperArmDL" static const ALIGN_ASSET(2) char gAnju1RightUpperArmDL[] = dgAnju1RightUpperArmDL; #define dgAnju1LeftHandDL "__OTR__objects/object_an1/gAnju1LeftHandDL" static const ALIGN_ASSET(2) char gAnju1LeftHandDL[] = dgAnju1LeftHandDL; #define dgAnju1LeftForearmDL "__OTR__objects/object_an1/gAnju1LeftForearmDL" static const ALIGN_ASSET(2) char gAnju1LeftForearmDL[] = dgAnju1LeftForearmDL; #define dgAnju1LeftUpperArmDL "__OTR__objects/object_an1/gAnju1LeftUpperArmDL" static const ALIGN_ASSET(2) char gAnju1LeftUpperArmDL[] = dgAnju1LeftUpperArmDL; #define dgAnju1TorsoDL "__OTR__objects/object_an1/gAnju1TorsoDL" static const ALIGN_ASSET(2) char gAnju1TorsoDL[] = dgAnju1TorsoDL; #define dgAnju1TLUT "__OTR__objects/object_an1/gAnju1TLUT" static const ALIGN_ASSET(2) char gAnju1TLUT[] = dgAnju1TLUT; #define dgAnju1EyesTLUT "__OTR__objects/object_an1/gAnju1EyesTLUT" static const ALIGN_ASSET(2) char gAnju1EyesTLUT[] = dgAnju1EyesTLUT; #define dgAnju1MouthTLUT "__OTR__objects/object_an1/gAnju1MouthTLUT" static const ALIGN_ASSET(2) char gAnju1MouthTLUT[] = dgAnju1MouthTLUT; #define dgAnju1SkinTex "__OTR__objects/object_an1/gAnju1SkinTex" static const ALIGN_ASSET(2) char gAnju1SkinTex[] = dgAnju1SkinTex; #define dgAnju1HairTex "__OTR__objects/object_an1/gAnju1HairTex" static const ALIGN_ASSET(2) char gAnju1HairTex[] = dgAnju1HairTex; #define dgAnju1EyeOpenTex "__OTR__objects/object_an1/gAnju1EyeOpenTex" static const ALIGN_ASSET(2) char gAnju1EyeOpenTex[] = dgAnju1EyeOpenTex; #define dgAnju1EarTex "__OTR__objects/object_an1/gAnju1EarTex" static const ALIGN_ASSET(2) char gAnju1EarTex[] = dgAnju1EarTex; #define dgAnju1MouthClosedTex "__OTR__objects/object_an1/gAnju1MouthClosedTex" static const ALIGN_ASSET(2) char gAnju1MouthClosedTex[] = dgAnju1MouthClosedTex; #define dgAnju1ShirtButtonTex "__OTR__objects/object_an1/gAnju1ShirtButtonTex" static const ALIGN_ASSET(2) char gAnju1ShirtButtonTex[] = dgAnju1ShirtButtonTex; #define dgAnju1HandTex "__OTR__objects/object_an1/gAnju1HandTex" static const ALIGN_ASSET(2) char gAnju1HandTex[] = dgAnju1HandTex; #define dgAnju1SkirtTex "__OTR__objects/object_an1/gAnju1SkirtTex" static const ALIGN_ASSET(2) char gAnju1SkirtTex[] = dgAnju1SkirtTex; #define dgAnju1ShirtTex "__OTR__objects/object_an1/gAnju1ShirtTex" static const ALIGN_ASSET(2) char gAnju1ShirtTex[] = dgAnju1ShirtTex; #define dgAnju1SleeveTex "__OTR__objects/object_an1/gAnju1SleeveTex" static const ALIGN_ASSET(2) char gAnju1SleeveTex[] = dgAnju1SleeveTex; #define dgAnju1EyeHalfTex "__OTR__objects/object_an1/gAnju1EyeHalfTex" static const ALIGN_ASSET(2) char gAnju1EyeHalfTex[] = dgAnju1EyeHalfTex; #define dgAnju1EyeClosedTex "__OTR__objects/object_an1/gAnju1EyeClosedTex" static const ALIGN_ASSET(2) char gAnju1EyeClosedTex[] = dgAnju1EyeClosedTex; #define dgAnju1MouthHappyTex "__OTR__objects/object_an1/gAnju1MouthHappyTex" static const ALIGN_ASSET(2) char gAnju1MouthHappyTex[] = dgAnju1MouthHappyTex; #define dgAnju1EyeSadTex "__OTR__objects/object_an1/gAnju1EyeSadTex" static const ALIGN_ASSET(2) char gAnju1EyeSadTex[] = dgAnju1EyeSadTex; #define dgAnju1EyeComfortTex "__OTR__objects/object_an1/gAnju1EyeComfortTex" static const ALIGN_ASSET(2) char gAnju1EyeComfortTex[] = dgAnju1EyeComfortTex; #define dgAnju1MouthOpenTex "__OTR__objects/object_an1/gAnju1MouthOpenTex" static const ALIGN_ASSET(2) char gAnju1MouthOpenTex[] = dgAnju1MouthOpenTex; #define dgAnju1EyeRelievedClosedTex "__OTR__objects/object_an1/gAnju1EyeRelievedClosedTex" static const ALIGN_ASSET(2) char gAnju1EyeRelievedClosedTex[] = dgAnju1EyeRelievedClosedTex; #define dgAnju1EmptyDL "__OTR__objects/object_an1/gAnju1EmptyDL" static const ALIGN_ASSET(2) char gAnju1EmptyDL[] = dgAnju1EmptyDL; #define dgAnju1FoodTrayDL "__OTR__objects/object_an1/gAnju1FoodTrayDL" static const ALIGN_ASSET(2) char gAnju1FoodTrayDL[] = dgAnju1FoodTrayDL; #define dgAnju1PlateTex "__OTR__objects/object_an1/gAnju1PlateTex" static const ALIGN_ASSET(2) char gAnju1PlateTex[] = dgAnju1PlateTex; #define dgAnju1Food1Tex "__OTR__objects/object_an1/gAnju1Food1Tex" static const ALIGN_ASSET(2) char gAnju1Food1Tex[] = dgAnju1Food1Tex; #define dgAnju1Food2Tex "__OTR__objects/object_an1/gAnju1Food2Tex" static const ALIGN_ASSET(2) char gAnju1Food2Tex[] = dgAnju1Food2Tex; #define dgAnju1CircleTex "__OTR__objects/object_an1/gAnju1CircleTex" static const ALIGN_ASSET(2) char gAnju1CircleTex[] = dgAnju1CircleTex; #define dgAnju1Steam1Tex "__OTR__objects/object_an1/gAnju1Steam1Tex" static const ALIGN_ASSET(2) char gAnju1Steam1Tex[] = dgAnju1Steam1Tex; #define dgAnju1Steam2Tex "__OTR__objects/object_an1/gAnju1Steam2Tex" static const ALIGN_ASSET(2) char gAnju1Steam2Tex[] = dgAnju1Steam2Tex; #define dgAnju1UnusedTexAnim "__OTR__objects/object_an1/gAnju1UnusedTexAnim" static const ALIGN_ASSET(2) char gAnju1UnusedTexAnim[] = dgAnju1UnusedTexAnim; #define dgAnju1ChopsticksDL "__OTR__objects/object_an1/gAnju1ChopsticksDL" static const ALIGN_ASSET(2) char gAnju1ChopsticksDL[] = dgAnju1ChopsticksDL; #define dgAnju1Skel "__OTR__objects/object_an1/gAnju1Skel" static const ALIGN_ASSET(2) char gAnju1Skel[] = dgAnju1Skel; #define dgAnju1WalkAnim "__OTR__objects/object_an1/gAnju1WalkAnim" static const ALIGN_ASSET(2) char gAnju1WalkAnim[] = dgAnju1WalkAnim; #define dgAnju1HoldHandsAnim "__OTR__objects/object_an1/gAnju1HoldHandsAnim" static const ALIGN_ASSET(2) char gAnju1HoldHandsAnim[] = dgAnju1HoldHandsAnim; typedef enum Anju1Limb { /* 0x00 */ ANJU1_LIMB_NONE, /* 0x01 */ ANJU1_LIMB_ROOT, /* 0x02 */ ANJU1_LIMB_TORSO, /* 0x03 */ ANJU1_LIMB_LEFT_UPPER_ARM, /* 0x04 */ ANJU1_LIMB_LEFT_FOREARM, /* 0x05 */ ANJU1_LIMB_LEFT_HAND, /* 0x06 */ ANJU1_LIMB_RIGHT_UPPER_ARM, /* 0x07 */ ANJU1_LIMB_RIGHT_FOREARM, /* 0x08 */ ANJU1_LIMB_RIGHT_HAND, /* 0x09 */ ANJU1_LIMB_HEAD, /* 0x0A */ ANJU1_LIMB_PELVIS, /* 0x0B */ ANJU1_LIMB_RIGHT_THIGH, /* 0x0C */ ANJU1_LIMB_RIGHT_SHIN, /* 0x0D */ ANJU1_LIMB_RIGHT_FOOT, /* 0x0E */ ANJU1_LIMB_LEFT_THIGH, /* 0x0F */ ANJU1_LIMB_LEFT_SHIN, /* 0x10 */ ANJU1_LIMB_LEFT_FOOT, /* 0x11 */ ANJU1_LIMB_SKIRT1, /* 0x12 */ ANJU1_LIMB_SKIRT2, /* 0x13 */ ANJU1_LIMB_SKIRT3, /* 0x14 */ ANJU1_LIMB_SKIRT4, /* 0x15 */ ANJU1_LIMB_MAX } Anju1Limb; #endif // OBJECTS_OBJECT_AN1_H