#ifndef OBJECTS_OBJECT_AN2_H #define OBJECTS_OBJECT_AN2_H 1 #include "align_asset_macro.h" #define dgAnju2EmptyDL "__OTR__objects/object_an2/gAnju2EmptyDL" static const ALIGN_ASSET(2) char gAnju2EmptyDL[] = dgAnju2EmptyDL; #define dgAnju2UmbrellaDL "__OTR__objects/object_an2/gAnju2UmbrellaDL" static const ALIGN_ASSET(2) char gAnju2UmbrellaDL[] = dgAnju2UmbrellaDL; #define dgAnju2UmbrellaCircleTex "__OTR__objects/object_an2/gAnju2UmbrellaCircleTex" static const ALIGN_ASSET(2) char gAnju2UmbrellaCircleTex[] = dgAnju2UmbrellaCircleTex; #define dgAnju2UmbrellaDesignTex "__OTR__objects/object_an2/gAnju2UmbrellaDesignTex" static const ALIGN_ASSET(2) char gAnju2UmbrellaDesignTex[] = dgAnju2UmbrellaDesignTex; #define dgAnju2UmbrellaCryAnim "__OTR__objects/object_an2/gAnju2UmbrellaCryAnim" static const ALIGN_ASSET(2) char gAnju2UmbrellaCryAnim[] = dgAnju2UmbrellaCryAnim; #define dgAnju2UmbrellaIdleAnim "__OTR__objects/object_an2/gAnju2UmbrellaIdleAnim" static const ALIGN_ASSET(2) char gAnju2UmbrellaIdleAnim[] = dgAnju2UmbrellaIdleAnim; #define dgAnju2UmbrellaSitAnim "__OTR__objects/object_an2/gAnju2UmbrellaSitAnim" static const ALIGN_ASSET(2) char gAnju2UmbrellaSitAnim[] = dgAnju2UmbrellaSitAnim; #define dgAnju2UmbrellaWalkAnim "__OTR__objects/object_an2/gAnju2UmbrellaWalkAnim" static const ALIGN_ASSET(2) char gAnju2UmbrellaWalkAnim[] = dgAnju2UmbrellaWalkAnim; #endif // OBJECTS_OBJECT_AN2_H