#ifndef OBJECTS_OBJECT_AN3_H #define OBJECTS_OBJECT_AN3_H 1 #include "align_asset_macro.h" #define dgAnju3EmptyDL "__OTR__objects/object_an3/gAnju3EmptyDL" static const ALIGN_ASSET(2) char gAnju3EmptyDL[] = dgAnju3EmptyDL; #define dgAnju3BroomDL "__OTR__objects/object_an3/gAnju3BroomDL" static const ALIGN_ASSET(2) char gAnju3BroomDL[] = dgAnju3BroomDL; #define dgAnju3BroomCircleTex "__OTR__objects/object_an3/gAnju3BroomCircleTex" static const ALIGN_ASSET(2) char gAnju3BroomCircleTex[] = dgAnju3BroomCircleTex; #define dgAnju3BroomSideTex "__OTR__objects/object_an3/gAnju3BroomSideTex" static const ALIGN_ASSET(2) char gAnju3BroomSideTex[] = dgAnju3BroomSideTex; #define dgAnju3BroomBaseTex "__OTR__objects/object_an3/gAnju3BroomBaseTex" static const ALIGN_ASSET(2) char gAnju3BroomBaseTex[] = dgAnju3BroomBaseTex; #define dgAnju3BroomSweepAnim "__OTR__objects/object_an3/gAnju3BroomSweepAnim" static const ALIGN_ASSET(2) char gAnju3BroomSweepAnim[] = dgAnju3BroomSweepAnim; #define dgAnju3BroomIdleAnim "__OTR__objects/object_an3/gAnju3BroomIdleAnim" static const ALIGN_ASSET(2) char gAnju3BroomIdleAnim[] = dgAnju3BroomIdleAnim; #define dgAnju3BroomWalkAnim "__OTR__objects/object_an3/gAnju3BroomWalkAnim" static const ALIGN_ASSET(2) char gAnju3BroomWalkAnim[] = dgAnju3BroomWalkAnim; #endif // OBJECTS_OBJECT_AN3_H