#ifndef OBJECTS_OBJECT_AN4_H #define OBJECTS_OBJECT_AN4_H 1 #include "align_asset_macro.h" #define dgAnju4CombineMasks2Anim "__OTR__objects/object_an4/gAnju4CombineMasks2Anim" static const ALIGN_ASSET(2) char gAnju4CombineMasks2Anim[] = dgAnju4CombineMasks2Anim; #define dgAnju4HugAnim "__OTR__objects/object_an4/gAnju4HugAnim" static const ALIGN_ASSET(2) char gAnju4HugAnim[] = dgAnju4HugAnim; #define dgAnju4HugLoopAnim "__OTR__objects/object_an4/gAnju4HugLoopAnim" static const ALIGN_ASSET(2) char gAnju4HugLoopAnim[] = dgAnju4HugLoopAnim; #define dgAnju4HugReleaseAnim "__OTR__objects/object_an4/gAnju4HugReleaseAnim" static const ALIGN_ASSET(2) char gAnju4HugReleaseAnim[] = dgAnju4HugReleaseAnim; #define dgAnju4HugReleaseLoopAnim "__OTR__objects/object_an4/gAnju4HugReleaseLoopAnim" static const ALIGN_ASSET(2) char gAnju4HugReleaseLoopAnim[] = dgAnju4HugReleaseLoopAnim; #define dgAnju4LookUpAnim "__OTR__objects/object_an4/gAnju4LookUpAnim" static const ALIGN_ASSET(2) char gAnju4LookUpAnim[] = dgAnju4LookUpAnim; #define dgAnju4LookUpLoopAnim "__OTR__objects/object_an4/gAnju4LookUpLoopAnim" static const ALIGN_ASSET(2) char gAnju4LookUpLoopAnim[] = dgAnju4LookUpLoopAnim; #define dgAnju4CombineMasks1Anim "__OTR__objects/object_an4/gAnju4CombineMasks1Anim" static const ALIGN_ASSET(2) char gAnju4CombineMasks1Anim[] = dgAnju4CombineMasks1Anim; #define dgAnju4MaskStandLoopAnim "__OTR__objects/object_an4/gAnju4MaskStandLoopAnim" static const ALIGN_ASSET(2) char gAnju4MaskStandLoopAnim[] = dgAnju4MaskStandLoopAnim; #define dgAnju4MaskKneelAnim "__OTR__objects/object_an4/gAnju4MaskKneelAnim" static const ALIGN_ASSET(2) char gAnju4MaskKneelAnim[] = dgAnju4MaskKneelAnim; #define dgAnju4MaskKneelLoopAnim "__OTR__objects/object_an4/gAnju4MaskKneelLoopAnim" static const ALIGN_ASSET(2) char gAnju4MaskKneelLoopAnim[] = dgAnju4MaskKneelLoopAnim; #endif // OBJECTS_OBJECT_AN4_H