#ifndef OBJECTS_OBJECT_AOB_H #define OBJECTS_OBJECT_AOB_H 1 #include "align_asset_macro.h" #define dgMamamuYanUnusedIdleAnim "__OTR__objects/object_aob/gMamamuYanUnusedIdleAnim" static const ALIGN_ASSET(2) char gMamamuYanUnusedIdleAnim[] = dgMamamuYanUnusedIdleAnim; #define dgMamamuYanSkel "__OTR__objects/object_aob/gMamamuYanSkel" static const ALIGN_ASSET(2) char gMamamuYanSkel[] = dgMamamuYanSkel; #define dgMamamuYanTLUT "__OTR__objects/object_aob/gMamamuYanTLUT" static const ALIGN_ASSET(2) char gMamamuYanTLUT[] = dgMamamuYanTLUT; #define dgMamamuYanHairTex "__OTR__objects/object_aob/gMamamuYanHairTex" static const ALIGN_ASSET(2) char gMamamuYanHairTex[] = dgMamamuYanHairTex; #define dgMamamuYanSkinTex "__OTR__objects/object_aob/gMamamuYanSkinTex" static const ALIGN_ASSET(2) char gMamamuYanSkinTex[] = dgMamamuYanSkinTex; #define dgMamamuYanEarTex "__OTR__objects/object_aob/gMamamuYanEarTex" static const ALIGN_ASSET(2) char gMamamuYanEarTex[] = dgMamamuYanEarTex; #define dgMamamuYanLipsTex "__OTR__objects/object_aob/gMamamuYanLipsTex" static const ALIGN_ASSET(2) char gMamamuYanLipsTex[] = dgMamamuYanLipsTex; #define dgMamamuYanNostrilTex "__OTR__objects/object_aob/gMamamuYanNostrilTex" static const ALIGN_ASSET(2) char gMamamuYanNostrilTex[] = dgMamamuYanNostrilTex; #define dgMamamuYanEyeOpenTex "__OTR__objects/object_aob/gMamamuYanEyeOpenTex" static const ALIGN_ASSET(2) char gMamamuYanEyeOpenTex[] = dgMamamuYanEyeOpenTex; #define dgMamamuYanEyeHalfTex "__OTR__objects/object_aob/gMamamuYanEyeHalfTex" static const ALIGN_ASSET(2) char gMamamuYanEyeHalfTex[] = dgMamamuYanEyeHalfTex; #define dgMamamuYanEyeClosedTex "__OTR__objects/object_aob/gMamamuYanEyeClosedTex" static const ALIGN_ASSET(2) char gMamamuYanEyeClosedTex[] = dgMamamuYanEyeClosedTex; #define dgMamamuYanFingersTex "__OTR__objects/object_aob/gMamamuYanFingersTex" static const ALIGN_ASSET(2) char gMamamuYanFingersTex[] = dgMamamuYanFingersTex; #define dgMamamuYanSleevesTex "__OTR__objects/object_aob/gMamamuYanSleevesTex" static const ALIGN_ASSET(2) char gMamamuYanSleevesTex[] = dgMamamuYanSleevesTex; #define dgMamamuYanDressTex "__OTR__objects/object_aob/gMamamuYanDressTex" static const ALIGN_ASSET(2) char gMamamuYanDressTex[] = dgMamamuYanDressTex; #define dgMamamuYanHeadDL "__OTR__objects/object_aob/gMamamuYanHeadDL" static const ALIGN_ASSET(2) char gMamamuYanHeadDL[] = dgMamamuYanHeadDL; #define dgMamamuYanRightHandDL "__OTR__objects/object_aob/gMamamuYanRightHandDL" static const ALIGN_ASSET(2) char gMamamuYanRightHandDL[] = dgMamamuYanRightHandDL; #define dgMamamuYanRightForearmDL "__OTR__objects/object_aob/gMamamuYanRightForearmDL" static const ALIGN_ASSET(2) char gMamamuYanRightForearmDL[] = dgMamamuYanRightForearmDL; #define dgMamamuYanRightUpperArmDL "__OTR__objects/object_aob/gMamamuYanRightUpperArmDL" static const ALIGN_ASSET(2) char gMamamuYanRightUpperArmDL[] = dgMamamuYanRightUpperArmDL; #define dgMamamuYanLeftHandDL "__OTR__objects/object_aob/gMamamuYanLeftHandDL" static const ALIGN_ASSET(2) char gMamamuYanLeftHandDL[] = dgMamamuYanLeftHandDL; #define dgMamamuYanLeftForearmDL "__OTR__objects/object_aob/gMamamuYanLeftForearmDL" static const ALIGN_ASSET(2) char gMamamuYanLeftForearmDL[] = dgMamamuYanLeftForearmDL; #define dgMamamuYanLeftUpperArmDL "__OTR__objects/object_aob/gMamamuYanLeftUpperArmDL" static const ALIGN_ASSET(2) char gMamamuYanLeftUpperArmDL[] = dgMamamuYanLeftUpperArmDL; #define dgMamamuYanTorsoDL "__OTR__objects/object_aob/gMamamuYanTorsoDL" static const ALIGN_ASSET(2) char gMamamuYanTorsoDL[] = dgMamamuYanTorsoDL; #define dgMamamuYanRightFootDL "__OTR__objects/object_aob/gMamamuYanRightFootDL" static const ALIGN_ASSET(2) char gMamamuYanRightFootDL[] = dgMamamuYanRightFootDL; #define dgMamamuYanRightShinDL "__OTR__objects/object_aob/gMamamuYanRightShinDL" static const ALIGN_ASSET(2) char gMamamuYanRightShinDL[] = dgMamamuYanRightShinDL; #define dgMamamuYanRightThighDL "__OTR__objects/object_aob/gMamamuYanRightThighDL" static const ALIGN_ASSET(2) char gMamamuYanRightThighDL[] = dgMamamuYanRightThighDL; #define dgMamamuYanLeftFootDL "__OTR__objects/object_aob/gMamamuYanLeftFootDL" static const ALIGN_ASSET(2) char gMamamuYanLeftFootDL[] = dgMamamuYanLeftFootDL; #define dgMamamuYanLeftShinDL "__OTR__objects/object_aob/gMamamuYanLeftShinDL" static const ALIGN_ASSET(2) char gMamamuYanLeftShinDL[] = dgMamamuYanLeftShinDL; #define dgMamamuYanLeftThighDL "__OTR__objects/object_aob/gMamamuYanLeftThighDL" static const ALIGN_ASSET(2) char gMamamuYanLeftThighDL[] = dgMamamuYanLeftThighDL; #define dgMamamuYanDressDL "__OTR__objects/object_aob/gMamamuYanDressDL" static const ALIGN_ASSET(2) char gMamamuYanDressDL[] = dgMamamuYanDressDL; #define dgMamamuYanSurpriseStartAnim "__OTR__objects/object_aob/gMamamuYanSurpriseStartAnim" static const ALIGN_ASSET(2) char gMamamuYanSurpriseStartAnim[] = dgMamamuYanSurpriseStartAnim; #define dgMamamuYanSurpriseLoopAnim "__OTR__objects/object_aob/gMamamuYanSurpriseLoopAnim" static const ALIGN_ASSET(2) char gMamamuYanSurpriseLoopAnim[] = dgMamamuYanSurpriseLoopAnim; #define dgMamamuYanLaughStartAnim "__OTR__objects/object_aob/gMamamuYanLaughStartAnim" static const ALIGN_ASSET(2) char gMamamuYanLaughStartAnim[] = dgMamamuYanLaughStartAnim; #define dgMamamuYanLaughLoopAnim "__OTR__objects/object_aob/gMamamuYanLaughLoopAnim" static const ALIGN_ASSET(2) char gMamamuYanLaughLoopAnim[] = dgMamamuYanLaughLoopAnim; #define dgMamamuYanIdleAnim "__OTR__objects/object_aob/gMamamuYanIdleAnim" static const ALIGN_ASSET(2) char gMamamuYanIdleAnim[] = dgMamamuYanIdleAnim; typedef enum MamamuYanLimb { /* 0x00 */ MAMAMU_YAN_LIMB_NONE, /* 0x01 */ MAMAMU_YAN_LIMB_DRESS, /* 0x02 */ MAMAMU_YAN_LIMB_LEFT_THIGH, /* 0x03 */ MAMAMU_YAN_LIMB_LEFT_SHIN, /* 0x04 */ MAMAMU_YAN_LIMB_LEFT_FOOT, /* 0x05 */ MAMAMU_YAN_LIMB_RIGHT_THIGH, /* 0x06 */ MAMAMU_YAN_LIMB_RIGHT_SHIN, /* 0x07 */ MAMAMU_YAN_LIMB_RIGHT_FOOT, /* 0x08 */ MAMAMU_YAN_LIMB_TORSO, /* 0x09 */ MAMAMU_YAN_LIMB_LEFT_UPPER_ARM, /* 0x0A */ MAMAMU_YAN_LIMB_LEFT_FOREARM, /* 0x0B */ MAMAMU_YAN_LIMB_LEFT_HAND, /* 0x0C */ MAMAMU_YAN_LIMB_RIGHT_UPPER_ARM, /* 0x0D */ MAMAMU_YAN_LIMB_RIGHT_FOREARM, /* 0x0E */ MAMAMU_YAN_LIMB_RIGHT_HAND, /* 0x0F */ MAMAMU_YAN_LIMB_HEAD, /* 0x10 */ MAMAMU_YAN_LIMB_MAX } MamamuYanLimb; #endif // OBJECTS_OBJECT_AOB_H