#ifndef OBJECTS_OBJECT_BAI_H #define OBJECTS_OBJECT_BAI_H 1 #include "align_asset_macro.h" #define dobject_bai_Anim_0008B4 "__OTR__objects/object_bai/object_bai_Anim_0008B4" static const ALIGN_ASSET(2) char object_bai_Anim_0008B4[] = dobject_bai_Anim_0008B4; #define dobject_bai_Anim_0011C0 "__OTR__objects/object_bai/object_bai_Anim_0011C0" static const ALIGN_ASSET(2) char object_bai_Anim_0011C0[] = dobject_bai_Anim_0011C0; #define dobject_bai_DL_0049C0 "__OTR__objects/object_bai/object_bai_DL_0049C0" static const ALIGN_ASSET(2) char object_bai_DL_0049C0[] = dobject_bai_DL_0049C0; #define dobject_bai_DL_004BA8 "__OTR__objects/object_bai/object_bai_DL_004BA8" static const ALIGN_ASSET(2) char object_bai_DL_004BA8[] = dobject_bai_DL_004BA8; #define dobject_bai_DL_004EC0 "__OTR__objects/object_bai/object_bai_DL_004EC0" static const ALIGN_ASSET(2) char object_bai_DL_004EC0[] = dobject_bai_DL_004EC0; #define dobject_bai_DL_004FF0 "__OTR__objects/object_bai/object_bai_DL_004FF0" static const ALIGN_ASSET(2) char object_bai_DL_004FF0[] = dobject_bai_DL_004FF0; #define dobject_bai_DL_0050F8 "__OTR__objects/object_bai/object_bai_DL_0050F8" static const ALIGN_ASSET(2) char object_bai_DL_0050F8[] = dobject_bai_DL_0050F8; #define dobject_bai_DL_005410 "__OTR__objects/object_bai/object_bai_DL_005410" static const ALIGN_ASSET(2) char object_bai_DL_005410[] = dobject_bai_DL_005410; #define dobject_bai_DL_005540 "__OTR__objects/object_bai/object_bai_DL_005540" static const ALIGN_ASSET(2) char object_bai_DL_005540[] = dobject_bai_DL_005540; #define dobject_bai_DL_005648 "__OTR__objects/object_bai/object_bai_DL_005648" static const ALIGN_ASSET(2) char object_bai_DL_005648[] = dobject_bai_DL_005648; #define dobject_bai_DL_005A30 "__OTR__objects/object_bai/object_bai_DL_005A30" static const ALIGN_ASSET(2) char object_bai_DL_005A30[] = dobject_bai_DL_005A30; #define dobject_bai_DL_005EA8 "__OTR__objects/object_bai/object_bai_DL_005EA8" static const ALIGN_ASSET(2) char object_bai_DL_005EA8[] = dobject_bai_DL_005EA8; #define dobject_bai_DL_005FC8 "__OTR__objects/object_bai/object_bai_DL_005FC8" static const ALIGN_ASSET(2) char object_bai_DL_005FC8[] = dobject_bai_DL_005FC8; #define dobject_bai_DL_0060D0 "__OTR__objects/object_bai/object_bai_DL_0060D0" static const ALIGN_ASSET(2) char object_bai_DL_0060D0[] = dobject_bai_DL_0060D0; #define dobject_bai_DL_0062F8 "__OTR__objects/object_bai/object_bai_DL_0062F8" static const ALIGN_ASSET(2) char object_bai_DL_0062F8[] = dobject_bai_DL_0062F8; #define dobject_bai_DL_006410 "__OTR__objects/object_bai/object_bai_DL_006410" static const ALIGN_ASSET(2) char object_bai_DL_006410[] = dobject_bai_DL_006410; #define dobject_bai_DL_006518 "__OTR__objects/object_bai/object_bai_DL_006518" static const ALIGN_ASSET(2) char object_bai_DL_006518[] = dobject_bai_DL_006518; #define dobject_bai_DL_006740 "__OTR__objects/object_bai/object_bai_DL_006740" static const ALIGN_ASSET(2) char object_bai_DL_006740[] = dobject_bai_DL_006740; #define dobject_bai_TLUT_006858 "__OTR__objects/object_bai/object_bai_TLUT_006858" static const ALIGN_ASSET(2) char object_bai_TLUT_006858[] = dobject_bai_TLUT_006858; #define dobject_bai_Tex_006A58 "__OTR__objects/object_bai/object_bai_Tex_006A58" static const ALIGN_ASSET(2) char object_bai_Tex_006A58[] = dobject_bai_Tex_006A58; #define dobject_bai_Tex_007258 "__OTR__objects/object_bai/object_bai_Tex_007258" static const ALIGN_ASSET(2) char object_bai_Tex_007258[] = dobject_bai_Tex_007258; #define dobject_bai_Tex_007298 "__OTR__objects/object_bai/object_bai_Tex_007298" static const ALIGN_ASSET(2) char object_bai_Tex_007298[] = dobject_bai_Tex_007298; #define dobject_bai_Tex_0072D8 "__OTR__objects/object_bai/object_bai_Tex_0072D8" static const ALIGN_ASSET(2) char object_bai_Tex_0072D8[] = dobject_bai_Tex_0072D8; #define dobject_bai_Tex_007318 "__OTR__objects/object_bai/object_bai_Tex_007318" static const ALIGN_ASSET(2) char object_bai_Tex_007318[] = dobject_bai_Tex_007318; #define dobject_bai_Tex_007398 "__OTR__objects/object_bai/object_bai_Tex_007398" static const ALIGN_ASSET(2) char object_bai_Tex_007398[] = dobject_bai_Tex_007398; #define dobject_bai_Tex_0073D8 "__OTR__objects/object_bai/object_bai_Tex_0073D8" static const ALIGN_ASSET(2) char object_bai_Tex_0073D8[] = dobject_bai_Tex_0073D8; #define dobject_bai_Tex_0074D8 "__OTR__objects/object_bai/object_bai_Tex_0074D8" static const ALIGN_ASSET(2) char object_bai_Tex_0074D8[] = dobject_bai_Tex_0074D8; #define dobject_bai_Tex_0075D8 "__OTR__objects/object_bai/object_bai_Tex_0075D8" static const ALIGN_ASSET(2) char object_bai_Tex_0075D8[] = dobject_bai_Tex_0075D8; #define dobject_bai_Skel_007908 "__OTR__objects/object_bai/object_bai_Skel_007908" static const ALIGN_ASSET(2) char object_bai_Skel_007908[] = dobject_bai_Skel_007908; #define dobject_bai_Anim_008198 "__OTR__objects/object_bai/object_bai_Anim_008198" static const ALIGN_ASSET(2) char object_bai_Anim_008198[] = dobject_bai_Anim_008198; typedef enum ObjectBaiLimb { /* 0x00 */ OBJECT_BAI_LIMB_NONE, /* 0x01 */ OBJECT_BAI_LIMB_01, /* 0x02 */ OBJECT_BAI_LIMB_02, /* 0x03 */ OBJECT_BAI_LIMB_03, /* 0x04 */ OBJECT_BAI_LIMB_04, /* 0x05 */ OBJECT_BAI_LIMB_05, /* 0x06 */ OBJECT_BAI_LIMB_06, /* 0x07 */ OBJECT_BAI_LIMB_07, /* 0x08 */ OBJECT_BAI_LIMB_08, /* 0x09 */ OBJECT_BAI_LIMB_09, /* 0x0A */ OBJECT_BAI_LIMB_0A, /* 0x0B */ OBJECT_BAI_LIMB_0B, /* 0x0C */ OBJECT_BAI_LIMB_0C, /* 0x0D */ OBJECT_BAI_LIMB_0D, /* 0x0E */ OBJECT_BAI_LIMB_0E, /* 0x0F */ OBJECT_BAI_LIMB_0F, /* 0x10 */ OBJECT_BAI_LIMB_10, /* 0x11 */ OBJECT_BAI_LIMB_11, /* 0x12 */ OBJECT_BAI_LIMB_12, /* 0x13 */ OBJECT_BAI_LIMB_13, /* 0x14 */ OBJECT_BAI_LIMB_MAX } ObjectBaiLimb; #endif // OBJECTS_OBJECT_BAI_H