#ifndef OBJECTS_OBJECT_BAL_H #define OBJECTS_OBJECT_BAL_H 1 #include "align_asset_macro.h" #define dgTingleFloatIdleAnim "__OTR__objects/object_bal/gTingleFloatIdleAnim" static const ALIGN_ASSET(2) char gTingleFloatIdleAnim[] = dgTingleFloatIdleAnim; #define dgTingleFallAnim "__OTR__objects/object_bal/gTingleFallAnim" static const ALIGN_ASSET(2) char gTingleFallAnim[] = dgTingleFallAnim; #define dgTingleSpinAnim "__OTR__objects/object_bal/gTingleSpinAnim" static const ALIGN_ASSET(2) char gTingleSpinAnim[] = dgTingleSpinAnim; #define dgTingleFloatThrowConfettiAnim "__OTR__objects/object_bal/gTingleFloatThrowConfettiAnim" static const ALIGN_ASSET(2) char gTingleFloatThrowConfettiAnim[] = dgTingleFloatThrowConfettiAnim; #define dgTinglePelvisDL "__OTR__objects/object_bal/gTinglePelvisDL" static const ALIGN_ASSET(2) char gTinglePelvisDL[] = dgTinglePelvisDL; #define dgTingleLeftFootDL "__OTR__objects/object_bal/gTingleLeftFootDL" static const ALIGN_ASSET(2) char gTingleLeftFootDL[] = dgTingleLeftFootDL; #define dgTingleLeftShinDL "__OTR__objects/object_bal/gTingleLeftShinDL" static const ALIGN_ASSET(2) char gTingleLeftShinDL[] = dgTingleLeftShinDL; #define dgTingleLeftThighDL "__OTR__objects/object_bal/gTingleLeftThighDL" static const ALIGN_ASSET(2) char gTingleLeftThighDL[] = dgTingleLeftThighDL; #define dgTingleRightFootDL "__OTR__objects/object_bal/gTingleRightFootDL" static const ALIGN_ASSET(2) char gTingleRightFootDL[] = dgTingleRightFootDL; #define dgTingleRightShinDL "__OTR__objects/object_bal/gTingleRightShinDL" static const ALIGN_ASSET(2) char gTingleRightShinDL[] = dgTingleRightShinDL; #define dgTingleRightThighDL "__OTR__objects/object_bal/gTingleRightThighDL" static const ALIGN_ASSET(2) char gTingleRightThighDL[] = dgTingleRightThighDL; #define dgTingleHeadDL "__OTR__objects/object_bal/gTingleHeadDL" static const ALIGN_ASSET(2) char gTingleHeadDL[] = dgTingleHeadDL; #define dgTingleTorsoDL "__OTR__objects/object_bal/gTingleTorsoDL" static const ALIGN_ASSET(2) char gTingleTorsoDL[] = dgTingleTorsoDL; #define dgTingleLeftHandDL "__OTR__objects/object_bal/gTingleLeftHandDL" static const ALIGN_ASSET(2) char gTingleLeftHandDL[] = dgTingleLeftHandDL; #define dgTingleMapDL "__OTR__objects/object_bal/gTingleMapDL" static const ALIGN_ASSET(2) char gTingleMapDL[] = dgTingleMapDL; #define dgTingleLeftForearmDL "__OTR__objects/object_bal/gTingleLeftForearmDL" static const ALIGN_ASSET(2) char gTingleLeftForearmDL[] = dgTingleLeftForearmDL; #define dgTingleLeftUpperArmDL "__OTR__objects/object_bal/gTingleLeftUpperArmDL" static const ALIGN_ASSET(2) char gTingleLeftUpperArmDL[] = dgTingleLeftUpperArmDL; #define dgTingleRightHandDL "__OTR__objects/object_bal/gTingleRightHandDL" static const ALIGN_ASSET(2) char gTingleRightHandDL[] = dgTingleRightHandDL; #define dgTinglePenDL "__OTR__objects/object_bal/gTinglePenDL" static const ALIGN_ASSET(2) char gTinglePenDL[] = dgTinglePenDL; #define dgTingleRightForearmDL "__OTR__objects/object_bal/gTingleRightForearmDL" static const ALIGN_ASSET(2) char gTingleRightForearmDL[] = dgTingleRightForearmDL; #define dgTingleRightUpperArmDL "__OTR__objects/object_bal/gTingleRightUpperArmDL" static const ALIGN_ASSET(2) char gTingleRightUpperArmDL[] = dgTingleRightUpperArmDL; #define dgTingleBalloonDL "__OTR__objects/object_bal/gTingleBalloonDL" static const ALIGN_ASSET(2) char gTingleBalloonDL[] = dgTingleBalloonDL; #define dgTingleMapTLUT "__OTR__objects/object_bal/gTingleMapTLUT" static const ALIGN_ASSET(2) char gTingleMapTLUT[] = dgTingleMapTLUT; #define dgTingleBriefsTex "__OTR__objects/object_bal/gTingleBriefsTex" static const ALIGN_ASSET(2) char gTingleBriefsTex[] = dgTingleBriefsTex; #define dgTingleTopFrontTex "__OTR__objects/object_bal/gTingleTopFrontTex" static const ALIGN_ASSET(2) char gTingleTopFrontTex[] = dgTingleTopFrontTex; #define dgTingleBalloonTex "__OTR__objects/object_bal/gTingleBalloonTex" static const ALIGN_ASSET(2) char gTingleBalloonTex[] = dgTingleBalloonTex; #define dgTingleBackpackTex "__OTR__objects/object_bal/gTingleBackpackTex" static const ALIGN_ASSET(2) char gTingleBackpackTex[] = dgTingleBackpackTex; #define dgTingleEyeOpenTex "__OTR__objects/object_bal/gTingleEyeOpenTex" static const ALIGN_ASSET(2) char gTingleEyeOpenTex[] = dgTingleEyeOpenTex; #define dgTingleBodysuitTex "__OTR__objects/object_bal/gTingleBodysuitTex" static const ALIGN_ASSET(2) char gTingleBodysuitTex[] = dgTingleBodysuitTex; #define dgTingleNostrilTex "__OTR__objects/object_bal/gTingleNostrilTex" static const ALIGN_ASSET(2) char gTingleNostrilTex[] = dgTingleNostrilTex; #define dgTingleMouthTex "__OTR__objects/object_bal/gTingleMouthTex" static const ALIGN_ASSET(2) char gTingleMouthTex[] = dgTingleMouthTex; #define dgTingleNoseSideTex "__OTR__objects/object_bal/gTingleNoseSideTex" static const ALIGN_ASSET(2) char gTingleNoseSideTex[] = dgTingleNoseSideTex; #define dgTingleHandTex "__OTR__objects/object_bal/gTingleHandTex" static const ALIGN_ASSET(2) char gTingleHandTex[] = dgTingleHandTex; #define dgTinglePenTopTex "__OTR__objects/object_bal/gTinglePenTopTex" static const ALIGN_ASSET(2) char gTinglePenTopTex[] = dgTinglePenTopTex; #define dgTingleMapTex "__OTR__objects/object_bal/gTingleMapTex" static const ALIGN_ASSET(2) char gTingleMapTex[] = dgTingleMapTex; #define dgTingleEyeClosedTex "__OTR__objects/object_bal/gTingleEyeClosedTex" static const ALIGN_ASSET(2) char gTingleEyeClosedTex[] = dgTingleEyeClosedTex; #define dgTingleSkel "__OTR__objects/object_bal/gTingleSkel" static const ALIGN_ASSET(2) char gTingleSkel[] = dgTingleSkel; #define dgTingleLandAnim "__OTR__objects/object_bal/gTingleLandAnim" static const ALIGN_ASSET(2) char gTingleLandAnim[] = dgTingleLandAnim; #define dgTingleTwistAnim "__OTR__objects/object_bal/gTingleTwistAnim" static const ALIGN_ASSET(2) char gTingleTwistAnim[] = dgTingleTwistAnim; #define dgTingleTalkAnim "__OTR__objects/object_bal/gTingleTalkAnim" static const ALIGN_ASSET(2) char gTingleTalkAnim[] = dgTingleTalkAnim; #define dgTingleThrowConfettiAnim "__OTR__objects/object_bal/gTingleThrowConfettiAnim" static const ALIGN_ASSET(2) char gTingleThrowConfettiAnim[] = dgTingleThrowConfettiAnim; #define dgTingleHappyDanceAnim "__OTR__objects/object_bal/gTingleHappyDanceAnim" static const ALIGN_ASSET(2) char gTingleHappyDanceAnim[] = dgTingleHappyDanceAnim; #define dgTingleFloatHideFaceAnim "__OTR__objects/object_bal/gTingleFloatHideFaceAnim" static const ALIGN_ASSET(2) char gTingleFloatHideFaceAnim[] = dgTingleFloatHideFaceAnim; #define dgTingleIdleAnim "__OTR__objects/object_bal/gTingleIdleAnim" static const ALIGN_ASSET(2) char gTingleIdleAnim[] = dgTingleIdleAnim; #define dgTingleConfettiDL "__OTR__objects/object_bal/gTingleConfettiDL" static const ALIGN_ASSET(2) char gTingleConfettiDL[] = dgTingleConfettiDL; typedef enum TingleLimb { /* 0x00 */ TINGLE_LIMB_NONE, /* 0x01 */ TINGLE_LIMB_ROOT, /* 0x02 */ TINGLE_LIMB_PELVIS, /* 0x03 */ TINGLE_LIMB_UPPER_BODY_ROOT, /* 0x04 */ TINGLE_LIMB_UPPER_BODY_WRAPPER, /* 0x05 */ TINGLE_LIMB_BALLOON_ROOT, /* 0x06 */ TINGLE_LIMB_BALLOON, /* 0x07 */ TINGLE_LIMB_RIGHT_ARM_ROOT, /* 0x08 */ TINGLE_LIMB_RIGHT_ARM_WRAPPER, /* 0x09 */ TINGLE_LIMB_RIGHT_UPPER_ARM, /* 0x0A */ TINGLE_LIMB_RIGHT_FOREARM, /* 0x0B */ TINGLE_LIMB_RIGHT_HAND_ROOT, /* 0x0C */ TINGLE_LIMB_RIGHT_HAND, /* 0x0D */ TINGLE_LIMB_HELD_PEN, /* 0x0E */ TINGLE_LIMB_LEFT_ARM_ROOT, /* 0x0F */ TINGLE_LIMB_LEFT_ARM_WRAPPER, /* 0x10 */ TINGLE_LIMB_LEFT_UPPER_ARM, /* 0x11 */ TINGLE_LIMB_LEFT_FOREARM, /* 0x12 */ TINGLE_LIMB_LEFT_HAND_ROOT, /* 0x13 */ TINGLE_LIMB_LEFT_HAND, /* 0x14 */ TINGLE_LIMB_HELD_MAP, /* 0x15 */ TINGLE_LIMB_TORSO, /* 0x16 */ TINGLE_LIMB_HEAD, /* 0x17 */ TINGLE_LIMB_RIGHT_LEG_ROOT, /* 0x18 */ TINGLE_LIMB_RIGHT_THIGH, /* 0x19 */ TINGLE_LIMB_RIGHT_LOWER_LEG_ROOT, /* 0x1A */ TINGLE_LIMB_RIGHT_SHIN, /* 0x1B */ TINGLE_LIMB_RIGHT_FOOT, /* 0x1C */ TINGLE_LIMB_LEFT_LEG_ROOT, /* 0x1D */ TINGLE_LIMB_LEFT_THIGH, /* 0x1E */ TINGLE_LIMB_LEFT_LOWER_LEG_ROOT, /* 0x1F */ TINGLE_LIMB_LEFT_SHIN, /* 0x20 */ TINGLE_LIMB_LEFT_FOOT, /* 0x21 */ TINGLE_LIMB_MAX } TingleLimb; #endif // OBJECTS_OBJECT_BAL_H