#ifndef OBJECTS_OBJECT_BAT_H #define OBJECTS_OBJECT_BAT_H 1 #include "align_asset_macro.h" #define dgBadBatSetupDL "__OTR__objects/object_bat/gBadBatSetupDL" static const ALIGN_ASSET(2) char gBadBatSetupDL[] = dgBadBatSetupDL; #define dgBadBatBodyDL "__OTR__objects/object_bat/gBadBatBodyDL" static const ALIGN_ASSET(2) char gBadBatBodyDL[] = dgBadBatBodyDL; #define dgBadBatWingsFrame0DL "__OTR__objects/object_bat/gBadBatWingsFrame0DL" static const ALIGN_ASSET(2) char gBadBatWingsFrame0DL[] = dgBadBatWingsFrame0DL; #define dgBadBatWingsFrame1DL "__OTR__objects/object_bat/gBadBatWingsFrame1DL" static const ALIGN_ASSET(2) char gBadBatWingsFrame1DL[] = dgBadBatWingsFrame1DL; #define dgBadBatWingsFrame2DL "__OTR__objects/object_bat/gBadBatWingsFrame2DL" static const ALIGN_ASSET(2) char gBadBatWingsFrame2DL[] = dgBadBatWingsFrame2DL; #define dgBadBatWingsFrame3DL "__OTR__objects/object_bat/gBadBatWingsFrame3DL" static const ALIGN_ASSET(2) char gBadBatWingsFrame3DL[] = dgBadBatWingsFrame3DL; #define dgBadBatWingsFrame4DL "__OTR__objects/object_bat/gBadBatWingsFrame4DL" static const ALIGN_ASSET(2) char gBadBatWingsFrame4DL[] = dgBadBatWingsFrame4DL; #define dgBadBatWingsFrame5DL "__OTR__objects/object_bat/gBadBatWingsFrame5DL" static const ALIGN_ASSET(2) char gBadBatWingsFrame5DL[] = dgBadBatWingsFrame5DL; #define dgBadBatWingsFrame6DL "__OTR__objects/object_bat/gBadBatWingsFrame6DL" static const ALIGN_ASSET(2) char gBadBatWingsFrame6DL[] = dgBadBatWingsFrame6DL; #define dgBadBatWingsFrame7DL "__OTR__objects/object_bat/gBadBatWingsFrame7DL" static const ALIGN_ASSET(2) char gBadBatWingsFrame7DL[] = dgBadBatWingsFrame7DL; #define dgBadBatWingsFrame8DL "__OTR__objects/object_bat/gBadBatWingsFrame8DL" static const ALIGN_ASSET(2) char gBadBatWingsFrame8DL[] = dgBadBatWingsFrame8DL; #define dgBadBatWingTex "__OTR__objects/object_bat/gBadBatWingTex" static const ALIGN_ASSET(2) char gBadBatWingTex[] = dgBadBatWingTex; #define dgBatBatBodyTex "__OTR__objects/object_bat/gBatBatBodyTex" static const ALIGN_ASSET(2) char gBatBatBodyTex[] = dgBatBatBodyTex; #endif // OBJECTS_OBJECT_BAT_H