#ifndef OBJECTS_OBJECT_BB_H #define OBJECTS_OBJECT_BB_H 1 #include "align_asset_macro.h" #define dgBubbleAttackAnim "__OTR__objects/object_bb/gBubbleAttackAnim" static const ALIGN_ASSET(2) char gBubbleAttackAnim[] = dgBubbleAttackAnim; #define dgBubblePainAnim "__OTR__objects/object_bb/gBubblePainAnim" static const ALIGN_ASSET(2) char gBubblePainAnim[] = dgBubblePainAnim; #define dgBubbleFlyingAnim "__OTR__objects/object_bb/gBubbleFlyingAnim" static const ALIGN_ASSET(2) char gBubbleFlyingAnim[] = dgBubbleFlyingAnim; #define dgBubbleLeftWingWebbingDL "__OTR__objects/object_bb/gBubbleLeftWingWebbingDL" static const ALIGN_ASSET(2) char gBubbleLeftWingWebbingDL[] = dgBubbleLeftWingWebbingDL; #define dgBubbleLeftWingBoneDL "__OTR__objects/object_bb/gBubbleLeftWingBoneDL" static const ALIGN_ASSET(2) char gBubbleLeftWingBoneDL[] = dgBubbleLeftWingBoneDL; #define dgBubbleJawDL "__OTR__objects/object_bb/gBubbleJawDL" static const ALIGN_ASSET(2) char gBubbleJawDL[] = dgBubbleJawDL; #define dgBubbleCraniumDL "__OTR__objects/object_bb/gBubbleCraniumDL" static const ALIGN_ASSET(2) char gBubbleCraniumDL[] = dgBubbleCraniumDL; #define dgBubbleRightWingBoneDL "__OTR__objects/object_bb/gBubbleRightWingBoneDL" static const ALIGN_ASSET(2) char gBubbleRightWingBoneDL[] = dgBubbleRightWingBoneDL; #define dgBubbleRightWingWebbingDL "__OTR__objects/object_bb/gBubbleRightWingWebbingDL" static const ALIGN_ASSET(2) char gBubbleRightWingWebbingDL[] = dgBubbleRightWingWebbingDL; #define dgBubbleEyeSocketBottomTex "__OTR__objects/object_bb/gBubbleEyeSocketBottomTex" static const ALIGN_ASSET(2) char gBubbleEyeSocketBottomTex[] = dgBubbleEyeSocketBottomTex; #define dgBubbleNostrilTex "__OTR__objects/object_bb/gBubbleNostrilTex" static const ALIGN_ASSET(2) char gBubbleNostrilTex[] = dgBubbleNostrilTex; #define dgBubbleEyeSocketTopAndJawTex "__OTR__objects/object_bb/gBubbleEyeSocketTopAndJawTex" static const ALIGN_ASSET(2) char gBubbleEyeSocketTopAndJawTex[] = dgBubbleEyeSocketTopAndJawTex; #define dgBubbleCraniumTopTex "__OTR__objects/object_bb/gBubbleCraniumTopTex" static const ALIGN_ASSET(2) char gBubbleCraniumTopTex[] = dgBubbleCraniumTopTex; #define dgBubbleCraniumSidesAndBackTex "__OTR__objects/object_bb/gBubbleCraniumSidesAndBackTex" static const ALIGN_ASSET(2) char gBubbleCraniumSidesAndBackTex[] = dgBubbleCraniumSidesAndBackTex; #define dgBubbleEyeGlowTex "__OTR__objects/object_bb/gBubbleEyeGlowTex" static const ALIGN_ASSET(2) char gBubbleEyeGlowTex[] = dgBubbleEyeGlowTex; #define dgBubbleWingBoneTex "__OTR__objects/object_bb/gBubbleWingBoneTex" static const ALIGN_ASSET(2) char gBubbleWingBoneTex[] = dgBubbleWingBoneTex; #define dgBubbleWingWebbingTex "__OTR__objects/object_bb/gBubbleWingWebbingTex" static const ALIGN_ASSET(2) char gBubbleWingWebbingTex[] = dgBubbleWingWebbingTex; #define dgBubbleSkel "__OTR__objects/object_bb/gBubbleSkel" static const ALIGN_ASSET(2) char gBubbleSkel[] = dgBubbleSkel; typedef enum BubbleLimb { /* 0x00 */ BUBBLE_LIMB_NONE, /* 0x01 */ BUBBLE_LIMB_ROOT, /* 0x02 */ BUBBLE_LIMB_CRANIUM_ROOT, /* 0x03 */ BUBBLE_LIMB_JAW_ROOT, /* 0x04 */ BUBBLE_LIMB_JAW, /* 0x05 */ BUBBLE_LIMB_LEFT_WING_ROOT, /* 0x06 */ BUBBLE_LIMB_LEFT_WING_WRAPPER, /* 0x07 */ BUBBLE_LIMB_LEFT_WING_WEBBING_ROOT, /* 0x08 */ BUBBLE_LIMB_LEFT_WING_WEBBING, /* 0x09 */ BUBBLE_LIMB_LEFT_WING_BONE, /* 0x0A */ BUBBLE_LIMB_RIGHT_WING_ROOT, /* 0x0B */ BUBBLE_LIMB_RIGHT_WING_WRAPPER, /* 0x0C */ BUBBLE_LIMB_RIGHT_WING_WEBBING_ROOT, /* 0x0D */ BUBBLE_LIMB_RIGHT_WING_WEBBING, /* 0x0E */ BUBBLE_LIMB_RIGHT_WING_BONE, /* 0x0F */ BUBBLE_LIMB_CRANIUM, /* 0x10 */ BUBBLE_LIMB_MAX } BubbleLimb; #endif // OBJECTS_OBJECT_BB_H