#ifndef OBJECTS_OBJECT_BDOOR_H #define OBJECTS_OBJECT_BDOOR_H 1 #include "align_asset_macro.h" #define dgBossDoorDL "__OTR__objects/object_bdoor/gBossDoorDL" static const ALIGN_ASSET(2) char gBossDoorDL[] = dgBossDoorDL; #define dgBossDoorLockDL "__OTR__objects/object_bdoor/gBossDoorLockDL" static const ALIGN_ASSET(2) char gBossDoorLockDL[] = dgBossDoorLockDL; #define dgBossDoorChainDL "__OTR__objects/object_bdoor/gBossDoorChainDL" static const ALIGN_ASSET(2) char gBossDoorChainDL[] = dgBossDoorChainDL; #define dgBossDoorSnowheadTex "__OTR__objects/object_bdoor/gBossDoorSnowheadTex" static const ALIGN_ASSET(2) char gBossDoorSnowheadTex[] = dgBossDoorSnowheadTex; #define dgBossDoorUnusedDoor1LeftDL "__OTR__objects/object_bdoor/gBossDoorUnusedDoor1LeftDL" static const ALIGN_ASSET(2) char gBossDoorUnusedDoor1LeftDL[] = dgBossDoorUnusedDoor1LeftDL; #define dgBossDoorUnusedDoor1RightDL "__OTR__objects/object_bdoor/gBossDoorUnusedDoor1RightDL" static const ALIGN_ASSET(2) char gBossDoorUnusedDoor1RightDL[] = dgBossDoorUnusedDoor1RightDL; #define dgBossDoorUnusedDoor1Tex "__OTR__objects/object_bdoor/gBossDoorUnusedDoor1Tex" static const ALIGN_ASSET(2) char gBossDoorUnusedDoor1Tex[] = dgBossDoorUnusedDoor1Tex; #define dgBossDoorUnusedDoor2LeftDL "__OTR__objects/object_bdoor/gBossDoorUnusedDoor2LeftDL" static const ALIGN_ASSET(2) char gBossDoorUnusedDoor2LeftDL[] = dgBossDoorUnusedDoor2LeftDL; #define dgBossDoorUnusedDoor2RightDL "__OTR__objects/object_bdoor/gBossDoorUnusedDoor2RightDL" static const ALIGN_ASSET(2) char gBossDoorUnusedDoor2RightDL[] = dgBossDoorUnusedDoor2RightDL; #define dgBossDoorUnusedDoor2Tex "__OTR__objects/object_bdoor/gBossDoorUnusedDoor2Tex" static const ALIGN_ASSET(2) char gBossDoorUnusedDoor2Tex[] = dgBossDoorUnusedDoor2Tex; #define dgBossDoorStoneTowerTex "__OTR__objects/object_bdoor/gBossDoorStoneTowerTex" static const ALIGN_ASSET(2) char gBossDoorStoneTowerTex[] = dgBossDoorStoneTowerTex; #define dgBossDoorGreatBayTex "__OTR__objects/object_bdoor/gBossDoorGreatBayTex" static const ALIGN_ASSET(2) char gBossDoorGreatBayTex[] = dgBossDoorGreatBayTex; #define dgBossDoorWoodfallTex "__OTR__objects/object_bdoor/gBossDoorWoodfallTex" static const ALIGN_ASSET(2) char gBossDoorWoodfallTex[] = dgBossDoorWoodfallTex; #define dgBossDoorDefaultTex "__OTR__objects/object_bdoor/gBossDoorDefaultTex" static const ALIGN_ASSET(2) char gBossDoorDefaultTex[] = dgBossDoorDefaultTex; #endif // OBJECTS_OBJECT_BDOOR_H