#ifndef OBJECTS_OBJECT_BG_H #define OBJECTS_OBJECT_BG_H 1 #include "align_asset_macro.h" #define dobject_bg_Anim_000968 "__OTR__objects/object_bg/object_bg_Anim_000968" static const ALIGN_ASSET(2) char object_bg_Anim_000968[] = dobject_bg_Anim_000968; #define dobject_bg_Anim_000A00 "__OTR__objects/object_bg/object_bg_Anim_000A00" static const ALIGN_ASSET(2) char object_bg_Anim_000A00[] = dobject_bg_Anim_000A00; #define dobject_bg_Anim_001384 "__OTR__objects/object_bg/object_bg_Anim_001384" static const ALIGN_ASSET(2) char object_bg_Anim_001384[] = dobject_bg_Anim_001384; #define dgTreasureChestShopGalHeadDL "__OTR__objects/object_bg/gTreasureChestShopGalHeadDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalHeadDL[] = dgTreasureChestShopGalHeadDL; #define dgTreasureChestShopGalNeckDL "__OTR__objects/object_bg/gTreasureChestShopGalNeckDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalNeckDL[] = dgTreasureChestShopGalNeckDL; #define dgTreasureChestShopGalLeftHandDL "__OTR__objects/object_bg/gTreasureChestShopGalLeftHandDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalLeftHandDL[] = dgTreasureChestShopGalLeftHandDL; #define dgTreasureChestShopGalLeftForearmDL "__OTR__objects/object_bg/gTreasureChestShopGalLeftForearmDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalLeftForearmDL[] = dgTreasureChestShopGalLeftForearmDL; #define dgTreasureChestShopGalLeftUpperArmDL "__OTR__objects/object_bg/gTreasureChestShopGalLeftUpperArmDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalLeftUpperArmDL[] = dgTreasureChestShopGalLeftUpperArmDL; #define dgTreasureChestShopGalRightHandDL "__OTR__objects/object_bg/gTreasureChestShopGalRightHandDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalRightHandDL[] = dgTreasureChestShopGalRightHandDL; #define dgTreasureChestShopGalRightForearmDL "__OTR__objects/object_bg/gTreasureChestShopGalRightForearmDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalRightForearmDL[] = dgTreasureChestShopGalRightForearmDL; #define dgTreasureChestShopGalRightUpperArmDL "__OTR__objects/object_bg/gTreasureChestShopGalRightUpperArmDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalRightUpperArmDL[] = dgTreasureChestShopGalRightUpperArmDL; #define dgTreasureChestShopGalTorsoDL "__OTR__objects/object_bg/gTreasureChestShopGalTorsoDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalTorsoDL[] = dgTreasureChestShopGalTorsoDL; #define dgTreasureChestShopGalLeftFootDL "__OTR__objects/object_bg/gTreasureChestShopGalLeftFootDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalLeftFootDL[] = dgTreasureChestShopGalLeftFootDL; #define dgTreasureChestShopGalLeftShinDL "__OTR__objects/object_bg/gTreasureChestShopGalLeftShinDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalLeftShinDL[] = dgTreasureChestShopGalLeftShinDL; #define dgTreasureChestShopGalLeftThighDL "__OTR__objects/object_bg/gTreasureChestShopGalLeftThighDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalLeftThighDL[] = dgTreasureChestShopGalLeftThighDL; #define dgTreasureChestShopGalRightFootDL "__OTR__objects/object_bg/gTreasureChestShopGalRightFootDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalRightFootDL[] = dgTreasureChestShopGalRightFootDL; #define dgTreasureChestShopGalRightShinDL "__OTR__objects/object_bg/gTreasureChestShopGalRightShinDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalRightShinDL[] = dgTreasureChestShopGalRightShinDL; #define dgTreasureChestShopGalRightThighDL "__OTR__objects/object_bg/gTreasureChestShopGalRightThighDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalRightThighDL[] = dgTreasureChestShopGalRightThighDL; #define dgTreasureChestShopGalHipsDL "__OTR__objects/object_bg/gTreasureChestShopGalHipsDL" static const ALIGN_ASSET(2) char gTreasureChestShopGalHipsDL[] = dgTreasureChestShopGalHipsDL; #define dgTreasureChestShopGalTLUT "__OTR__objects/object_bg/gTreasureChestShopGalTLUT" static const ALIGN_ASSET(2) char gTreasureChestShopGalTLUT[] = dgTreasureChestShopGalTLUT; #define dgTreasureChestShopGalHairTex "__OTR__objects/object_bg/gTreasureChestShopGalHairTex" static const ALIGN_ASSET(2) char gTreasureChestShopGalHairTex[] = dgTreasureChestShopGalHairTex; #define dgTreasureChestShopGalHair2Tex "__OTR__objects/object_bg/gTreasureChestShopGalHair2Tex" static const ALIGN_ASSET(2) char gTreasureChestShopGalHair2Tex[] = dgTreasureChestShopGalHair2Tex; #define dgTreasureChestShopGalEyeOpenUpTex "__OTR__objects/object_bg/gTreasureChestShopGalEyeOpenUpTex" static const ALIGN_ASSET(2) char gTreasureChestShopGalEyeOpenUpTex[] = dgTreasureChestShopGalEyeOpenUpTex; #define dgTreasureChestShopGalEyeHalfUpTex "__OTR__objects/object_bg/gTreasureChestShopGalEyeHalfUpTex" static const ALIGN_ASSET(2) char gTreasureChestShopGalEyeHalfUpTex[] = dgTreasureChestShopGalEyeHalfUpTex; #define dgTreasureChestShopGalEyeClosedTex "__OTR__objects/object_bg/gTreasureChestShopGalEyeClosedTex" static const ALIGN_ASSET(2) char gTreasureChestShopGalEyeClosedTex[] = dgTreasureChestShopGalEyeClosedTex; #define dgTreasureChestShopGalEyeOpenDownTex "__OTR__objects/object_bg/gTreasureChestShopGalEyeOpenDownTex" static const ALIGN_ASSET(2) char gTreasureChestShopGalEyeOpenDownTex[] = dgTreasureChestShopGalEyeOpenDownTex; #define dgTreasureChestShopGalEyeHalfDownTex "__OTR__objects/object_bg/gTreasureChestShopGalEyeHalfDownTex" static const ALIGN_ASSET(2) char gTreasureChestShopGalEyeHalfDownTex[] = dgTreasureChestShopGalEyeHalfDownTex; #define dgTreasureChestShopGalMouthTex "__OTR__objects/object_bg/gTreasureChestShopGalMouthTex" static const ALIGN_ASSET(2) char gTreasureChestShopGalMouthTex[] = dgTreasureChestShopGalMouthTex; #define dgTreasureChestShopGalEarAndBellyButtonTex "__OTR__objects/object_bg/gTreasureChestShopGalEarAndBellyButtonTex" static const ALIGN_ASSET(2) char gTreasureChestShopGalEarAndBellyButtonTex[] = dgTreasureChestShopGalEarAndBellyButtonTex; #define dgTreasureChestShopGalSkinTex "__OTR__objects/object_bg/gTreasureChestShopGalSkinTex" static const ALIGN_ASSET(2) char gTreasureChestShopGalSkinTex[] = dgTreasureChestShopGalSkinTex; #define dgTreasureChestShopGalClothesTex "__OTR__objects/object_bg/gTreasureChestShopGalClothesTex" static const ALIGN_ASSET(2) char gTreasureChestShopGalClothesTex[] = dgTreasureChestShopGalClothesTex; #define dgTreasureChestShopGalFingersTex "__OTR__objects/object_bg/gTreasureChestShopGalFingersTex" static const ALIGN_ASSET(2) char gTreasureChestShopGalFingersTex[] = dgTreasureChestShopGalFingersTex; #define dgTreasureChestShopGalSkel "__OTR__objects/object_bg/gTreasureChestShopGalSkel" static const ALIGN_ASSET(2) char gTreasureChestShopGalSkel[] = dgTreasureChestShopGalSkel; #define dobject_bg_Anim_009890 "__OTR__objects/object_bg/object_bg_Anim_009890" static const ALIGN_ASSET(2) char object_bg_Anim_009890[] = dobject_bg_Anim_009890; #define dobject_bg_Anim_009F20 "__OTR__objects/object_bg/object_bg_Anim_009F20" static const ALIGN_ASSET(2) char object_bg_Anim_009F20[] = dobject_bg_Anim_009F20; #define dobject_bg_Anim_00A280 "__OTR__objects/object_bg/object_bg_Anim_00A280" static const ALIGN_ASSET(2) char object_bg_Anim_00A280[] = dobject_bg_Anim_00A280; #define dobject_bg_Anim_00AD98 "__OTR__objects/object_bg/object_bg_Anim_00AD98" static const ALIGN_ASSET(2) char object_bg_Anim_00AD98[] = dobject_bg_Anim_00AD98; #define dobject_bg_Anim_00B19C "__OTR__objects/object_bg/object_bg_Anim_00B19C" static const ALIGN_ASSET(2) char object_bg_Anim_00B19C[] = dobject_bg_Anim_00B19C; #define dobject_bg_DL_00D5E0 "__OTR__objects/object_bg/object_bg_DL_00D5E0" static const ALIGN_ASSET(2) char object_bg_DL_00D5E0[] = dobject_bg_DL_00D5E0; #define dobject_bg_DL_00D780 "__OTR__objects/object_bg/object_bg_DL_00D780" static const ALIGN_ASSET(2) char object_bg_DL_00D780[] = dobject_bg_DL_00D780; #define dobject_bg_DL_00DB38 "__OTR__objects/object_bg/object_bg_DL_00DB38" static const ALIGN_ASSET(2) char object_bg_DL_00DB38[] = dobject_bg_DL_00DB38; #define dobject_bg_DL_00DCD8 "__OTR__objects/object_bg/object_bg_DL_00DCD8" static const ALIGN_ASSET(2) char object_bg_DL_00DCD8[] = dobject_bg_DL_00DCD8; #define dobject_bg_DL_00E1C0 "__OTR__objects/object_bg/object_bg_DL_00E1C0" static const ALIGN_ASSET(2) char object_bg_DL_00E1C0[] = dobject_bg_DL_00E1C0; #define dobject_bg_DL_00E3F8 "__OTR__objects/object_bg/object_bg_DL_00E3F8" static const ALIGN_ASSET(2) char object_bg_DL_00E3F8[] = dobject_bg_DL_00E3F8; #define dobject_bg_DL_00E580 "__OTR__objects/object_bg/object_bg_DL_00E580" static const ALIGN_ASSET(2) char object_bg_DL_00E580[] = dobject_bg_DL_00E580; #define dobject_bg_DL_00E758 "__OTR__objects/object_bg/object_bg_DL_00E758" static const ALIGN_ASSET(2) char object_bg_DL_00E758[] = dobject_bg_DL_00E758; #define dobject_bg_DL_00E990 "__OTR__objects/object_bg/object_bg_DL_00E990" static const ALIGN_ASSET(2) char object_bg_DL_00E990[] = dobject_bg_DL_00E990; #define dobject_bg_DL_00EB18 "__OTR__objects/object_bg/object_bg_DL_00EB18" static const ALIGN_ASSET(2) char object_bg_DL_00EB18[] = dobject_bg_DL_00EB18; #define dobject_bg_DL_00ECF0 "__OTR__objects/object_bg/object_bg_DL_00ECF0" static const ALIGN_ASSET(2) char object_bg_DL_00ECF0[] = dobject_bg_DL_00ECF0; #define dobject_bg_DL_00EE50 "__OTR__objects/object_bg/object_bg_DL_00EE50" static const ALIGN_ASSET(2) char object_bg_DL_00EE50[] = dobject_bg_DL_00EE50; #define dobject_bg_DL_00EFE8 "__OTR__objects/object_bg/object_bg_DL_00EFE8" static const ALIGN_ASSET(2) char object_bg_DL_00EFE8[] = dobject_bg_DL_00EFE8; #define dobject_bg_DL_00F1F0 "__OTR__objects/object_bg/object_bg_DL_00F1F0" static const ALIGN_ASSET(2) char object_bg_DL_00F1F0[] = dobject_bg_DL_00F1F0; #define dobject_bg_DL_00F350 "__OTR__objects/object_bg/object_bg_DL_00F350" static const ALIGN_ASSET(2) char object_bg_DL_00F350[] = dobject_bg_DL_00F350; #define dobject_bg_DL_00F4E8 "__OTR__objects/object_bg/object_bg_DL_00F4E8" static const ALIGN_ASSET(2) char object_bg_DL_00F4E8[] = dobject_bg_DL_00F4E8; #define dobject_bg_TLUT_00F6F0 "__OTR__objects/object_bg/object_bg_TLUT_00F6F0" static const ALIGN_ASSET(2) char object_bg_TLUT_00F6F0[] = dobject_bg_TLUT_00F6F0; #define dobject_bg_Tex_00F8F0 "__OTR__objects/object_bg/object_bg_Tex_00F8F0" static const ALIGN_ASSET(2) char object_bg_Tex_00F8F0[] = dobject_bg_Tex_00F8F0; #define dobject_bg_Tex_00FCF0 "__OTR__objects/object_bg/object_bg_Tex_00FCF0" static const ALIGN_ASSET(2) char object_bg_Tex_00FCF0[] = dobject_bg_Tex_00FCF0; #define dobject_bg_Tex_0100F0 "__OTR__objects/object_bg/object_bg_Tex_0100F0" static const ALIGN_ASSET(2) char object_bg_Tex_0100F0[] = dobject_bg_Tex_0100F0; #define dobject_bg_Tex_0104F0 "__OTR__objects/object_bg/object_bg_Tex_0104F0" static const ALIGN_ASSET(2) char object_bg_Tex_0104F0[] = dobject_bg_Tex_0104F0; #define dobject_bg_Tex_0106F0 "__OTR__objects/object_bg/object_bg_Tex_0106F0" static const ALIGN_ASSET(2) char object_bg_Tex_0106F0[] = dobject_bg_Tex_0106F0; #define dobject_bg_Tex_0107F0 "__OTR__objects/object_bg/object_bg_Tex_0107F0" static const ALIGN_ASSET(2) char object_bg_Tex_0107F0[] = dobject_bg_Tex_0107F0; #define dobject_bg_Tex_010FF0 "__OTR__objects/object_bg/object_bg_Tex_010FF0" static const ALIGN_ASSET(2) char object_bg_Tex_010FF0[] = dobject_bg_Tex_010FF0; #define dobject_bg_Tex_0110F0 "__OTR__objects/object_bg/object_bg_Tex_0110F0" static const ALIGN_ASSET(2) char object_bg_Tex_0110F0[] = dobject_bg_Tex_0110F0; #define dobject_bg_Tex_0114F0 "__OTR__objects/object_bg/object_bg_Tex_0114F0" static const ALIGN_ASSET(2) char object_bg_Tex_0114F0[] = dobject_bg_Tex_0114F0; #define dobject_bg_Tex_0115F0 "__OTR__objects/object_bg/object_bg_Tex_0115F0" static const ALIGN_ASSET(2) char object_bg_Tex_0115F0[] = dobject_bg_Tex_0115F0; #define dobject_bg_Skel_011B60 "__OTR__objects/object_bg/object_bg_Skel_011B60" static const ALIGN_ASSET(2) char object_bg_Skel_011B60[] = dobject_bg_Skel_011B60; typedef enum TreasureChestShopGalLimb { /* 0x00 */ TREASURE_CHEST_SHOP_GAL_LIMB_NONE, /* 0x01 */ TREASURE_CHEST_SHOP_GAL_LIMB_ROOT, /* 0x02 */ TREASURE_CHEST_SHOP_GAL_LIMB_HIPS, /* 0x03 */ TREASURE_CHEST_SHOP_GAL_LIMB_TORSO, /* 0x04 */ TREASURE_CHEST_SHOP_GAL_LIMB_NECK, /* 0x05 */ TREASURE_CHEST_SHOP_GAL_LIMB_HEAD, /* 0x06 */ TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_ARM_ROOT, /* 0x07 */ TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_UPPER_ARM, /* 0x08 */ TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOREARM, /* 0x09 */ TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_HAND, /* 0x0A */ TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_ARM_ROOT, /* 0x0B */ TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_UPPER_ARM, /* 0x0C */ TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOREARM, /* 0x0D */ TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_HAND, /* 0x0E */ TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_LEG_ROOT, /* 0x0F */ TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_THIGH, /* 0x10 */ TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_SHIN, /* 0x11 */ TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOOT_ROOT, /* 0x12 */ TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOOT, /* 0x13 */ TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_LEG_ROOT, /* 0x14 */ TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_THIGH, /* 0x15 */ TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_SHIN, /* 0x16 */ TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOOT_ROOT, /* 0x17 */ TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOOT, /* 0x18 */ TREASURE_CHEST_SHOP_GAL_LIMB_MAX } TreasureChestShopGalLimb; typedef enum ObjectBg2Limb { /* 0x00 */ OBJECT_BG_2_LIMB_NONE, /* 0x01 */ OBJECT_BG_2_LIMB_01, /* 0x02 */ OBJECT_BG_2_LIMB_02, /* 0x03 */ OBJECT_BG_2_LIMB_03, /* 0x04 */ OBJECT_BG_2_LIMB_04, /* 0x05 */ OBJECT_BG_2_LIMB_05, /* 0x06 */ OBJECT_BG_2_LIMB_06, /* 0x07 */ OBJECT_BG_2_LIMB_07, /* 0x08 */ OBJECT_BG_2_LIMB_08, /* 0x09 */ OBJECT_BG_2_LIMB_09, /* 0x0A */ OBJECT_BG_2_LIMB_0A, /* 0x0B */ OBJECT_BG_2_LIMB_0B, /* 0x0C */ OBJECT_BG_2_LIMB_0C, /* 0x0D */ OBJECT_BG_2_LIMB_0D, /* 0x0E */ OBJECT_BG_2_LIMB_0E, /* 0x0F */ OBJECT_BG_2_LIMB_0F, /* 0x10 */ OBJECT_BG_2_LIMB_10, /* 0x11 */ OBJECT_BG_2_LIMB_11, /* 0x12 */ OBJECT_BG_2_LIMB_12, /* 0x13 */ OBJECT_BG_2_LIMB_13, /* 0x14 */ OBJECT_BG_2_LIMB_14, /* 0x15 */ OBJECT_BG_2_LIMB_15, /* 0x16 */ OBJECT_BG_2_LIMB_16, /* 0x17 */ OBJECT_BG_2_LIMB_17, /* 0x18 */ OBJECT_BG_2_LIMB_MAX } ObjectBg2Limb; #endif // OBJECTS_OBJECT_BG_H