#ifndef OBJECTS_OBJECT_BH_H #define OBJECTS_OBJECT_BH_H 1 #include "align_asset_macro.h" #define dgBhFlyingAnim "__OTR__objects/object_bh/gBhFlyingAnim" static const ALIGN_ASSET(2) char gBhFlyingAnim[] = dgBhFlyingAnim; #define dgBhBodyDL "__OTR__objects/object_bh/gBhBodyDL" static const ALIGN_ASSET(2) char gBhBodyDL[] = dgBhBodyDL; #define dgBhRightWingToEdgeDL "__OTR__objects/object_bh/gBhRightWingToEdgeDL" static const ALIGN_ASSET(2) char gBhRightWingToEdgeDL[] = dgBhRightWingToEdgeDL; #define dgBhRightWingToBodyDL "__OTR__objects/object_bh/gBhRightWingToBodyDL" static const ALIGN_ASSET(2) char gBhRightWingToBodyDL[] = dgBhRightWingToBodyDL; #define dgBhLeftWingToEdgeDL "__OTR__objects/object_bh/gBhLeftWingToEdgeDL" static const ALIGN_ASSET(2) char gBhLeftWingToEdgeDL[] = dgBhLeftWingToEdgeDL; #define dgBhLeftWingToBodyDL "__OTR__objects/object_bh/gBhLeftWingToBodyDL" static const ALIGN_ASSET(2) char gBhLeftWingToBodyDL[] = dgBhLeftWingToBodyDL; #define dgBhBodyTex "__OTR__objects/object_bh/gBhBodyTex" static const ALIGN_ASSET(2) char gBhBodyTex[] = dgBhBodyTex; #define dgBhWingTex "__OTR__objects/object_bh/gBhWingTex" static const ALIGN_ASSET(2) char gBhWingTex[] = dgBhWingTex; #define dgBhSkel "__OTR__objects/object_bh/gBhSkel" static const ALIGN_ASSET(2) char gBhSkel[] = dgBhSkel; typedef enum ObjectBhLimb { /* 0x00 */ OBJECT_BH_LIMB_NONE, /* 0x01 */ OBJECT_BH_LIMB_BODY, /* 0x02 */ OBJECT_BH_LIMB_RIGHT_WING_TO_BODY, /* 0x03 */ OBJECT_BH_LIMB_RIGHT_WING_TO_EDGE, /* 0x04 */ OBJECT_BH_LIMB_LEFT_WING_TO_BODY, /* 0x05 */ OBJECT_BH_LIMB_LEFT_WING_TO_EDGE, /* 0x06 */ OBJECT_BH_LIMB_MAX } ObjectBhLimb; #endif // OBJECTS_OBJECT_BH_H