#ifndef OBJECTS_OBJECT_BIGOKUTA_H #define OBJECTS_OBJECT_BIGOKUTA_H 1 #include "align_asset_macro.h" #define dgBigOctoRiseOutOfWaterAnim "__OTR__objects/object_bigokuta/gBigOctoRiseOutOfWaterAnim" static const ALIGN_ASSET(2) char gBigOctoRiseOutOfWaterAnim[] = dgBigOctoRiseOutOfWaterAnim; #define dgBigOctoDeathAnim "__OTR__objects/object_bigokuta/gBigOctoDeathAnim" static const ALIGN_ASSET(2) char gBigOctoDeathAnim[] = dgBigOctoDeathAnim; #define dgBigOctoHitAnim "__OTR__objects/object_bigokuta/gBigOctoHitAnim" static const ALIGN_ASSET(2) char gBigOctoHitAnim[] = dgBigOctoHitAnim; #define dgBigOctoIdleAnim "__OTR__objects/object_bigokuta/gBigOctoIdleAnim" static const ALIGN_ASSET(2) char gBigOctoIdleAnim[] = dgBigOctoIdleAnim; #define dgBigOctoWalkAnim "__OTR__objects/object_bigokuta/gBigOctoWalkAnim" static const ALIGN_ASSET(2) char gBigOctoWalkAnim[] = dgBigOctoWalkAnim; #define dgBigOctoBodyDL "__OTR__objects/object_bigokuta/gBigOctoBodyDL" static const ALIGN_ASSET(2) char gBigOctoBodyDL[] = dgBigOctoBodyDL; #define dgBigOctoCenterSnoutDL "__OTR__objects/object_bigokuta/gBigOctoCenterSnoutDL" static const ALIGN_ASSET(2) char gBigOctoCenterSnoutDL[] = dgBigOctoCenterSnoutDL; #define dgBigOctoLeftSnoutDL "__OTR__objects/object_bigokuta/gBigOctoLeftSnoutDL" static const ALIGN_ASSET(2) char gBigOctoLeftSnoutDL[] = dgBigOctoLeftSnoutDL; #define dgBigOctoRightSnoutDL "__OTR__objects/object_bigokuta/gBigOctoRightSnoutDL" static const ALIGN_ASSET(2) char gBigOctoRightSnoutDL[] = dgBigOctoRightSnoutDL; #define dgBigOctoHeadShellDL "__OTR__objects/object_bigokuta/gBigOctoHeadShellDL" static const ALIGN_ASSET(2) char gBigOctoHeadShellDL[] = dgBigOctoHeadShellDL; #define dgBigOctoRightWeakPointDL "__OTR__objects/object_bigokuta/gBigOctoRightWeakPointDL" static const ALIGN_ASSET(2) char gBigOctoRightWeakPointDL[] = dgBigOctoRightWeakPointDL; #define dgBigOctoLeftWeakPointDL "__OTR__objects/object_bigokuta/gBigOctoLeftWeakPointDL" static const ALIGN_ASSET(2) char gBigOctoLeftWeakPointDL[] = dgBigOctoLeftWeakPointDL; #define dgBigOctoRightTentacleBaseDL "__OTR__objects/object_bigokuta/gBigOctoRightTentacleBaseDL" static const ALIGN_ASSET(2) char gBigOctoRightTentacleBaseDL[] = dgBigOctoRightTentacleBaseDL; #define dgBigOctoRightTentacleTipDL "__OTR__objects/object_bigokuta/gBigOctoRightTentacleTipDL" static const ALIGN_ASSET(2) char gBigOctoRightTentacleTipDL[] = dgBigOctoRightTentacleTipDL; #define dgBigOctoLeftTentacleBaseDL "__OTR__objects/object_bigokuta/gBigOctoLeftTentacleBaseDL" static const ALIGN_ASSET(2) char gBigOctoLeftTentacleBaseDL[] = dgBigOctoLeftTentacleBaseDL; #define dgBigOctoLeftTentacleTipDL "__OTR__objects/object_bigokuta/gBigOctoLeftTentacleTipDL" static const ALIGN_ASSET(2) char gBigOctoLeftTentacleTipDL[] = dgBigOctoLeftTentacleTipDL; #define dgBigOctoBackRightArmBaseDL "__OTR__objects/object_bigokuta/gBigOctoBackRightArmBaseDL" static const ALIGN_ASSET(2) char gBigOctoBackRightArmBaseDL[] = dgBigOctoBackRightArmBaseDL; #define dgBigOctoBackRightArmEndDL "__OTR__objects/object_bigokuta/gBigOctoBackRightArmEndDL" static const ALIGN_ASSET(2) char gBigOctoBackRightArmEndDL[] = dgBigOctoBackRightArmEndDL; #define dgBigOctoBackLeftArmBaseDL "__OTR__objects/object_bigokuta/gBigOctoBackLeftArmBaseDL" static const ALIGN_ASSET(2) char gBigOctoBackLeftArmBaseDL[] = dgBigOctoBackLeftArmBaseDL; #define dgBigOctoBackLeftArmEndDL "__OTR__objects/object_bigokuta/gBigOctoBackLeftArmEndDL" static const ALIGN_ASSET(2) char gBigOctoBackLeftArmEndDL[] = dgBigOctoBackLeftArmEndDL; #define dgBigOctoFrontLeftArmBaseDL "__OTR__objects/object_bigokuta/gBigOctoFrontLeftArmBaseDL" static const ALIGN_ASSET(2) char gBigOctoFrontLeftArmBaseDL[] = dgBigOctoFrontLeftArmBaseDL; #define dgBigOctoFrontLeftArmEndDL "__OTR__objects/object_bigokuta/gBigOctoFrontLeftArmEndDL" static const ALIGN_ASSET(2) char gBigOctoFrontLeftArmEndDL[] = dgBigOctoFrontLeftArmEndDL; #define dgBigOctoFrontRightArmBaseDL "__OTR__objects/object_bigokuta/gBigOctoFrontRightArmBaseDL" static const ALIGN_ASSET(2) char gBigOctoFrontRightArmBaseDL[] = dgBigOctoFrontRightArmBaseDL; #define dgBigOctoFrontRightArmEndDL "__OTR__objects/object_bigokuta/gBigOctoFrontRightArmEndDL" static const ALIGN_ASSET(2) char gBigOctoFrontRightArmEndDL[] = dgBigOctoFrontRightArmEndDL; #define dgBigOctoArmTopTex "__OTR__objects/object_bigokuta/gBigOctoArmTopTex" static const ALIGN_ASSET(2) char gBigOctoArmTopTex[] = dgBigOctoArmTopTex; #define dgBigOctoWeakPointCoverTex "__OTR__objects/object_bigokuta/gBigOctoWeakPointCoverTex" static const ALIGN_ASSET(2) char gBigOctoWeakPointCoverTex[] = dgBigOctoWeakPointCoverTex; #define dgBigOctoEyeTex "__OTR__objects/object_bigokuta/gBigOctoEyeTex" static const ALIGN_ASSET(2) char gBigOctoEyeTex[] = dgBigOctoEyeTex; #define dgBigOctoShellTex "__OTR__objects/object_bigokuta/gBigOctoShellTex" static const ALIGN_ASSET(2) char gBigOctoShellTex[] = dgBigOctoShellTex; #define dgBigOctoHeadBaseTex "__OTR__objects/object_bigokuta/gBigOctoHeadBaseTex" static const ALIGN_ASSET(2) char gBigOctoHeadBaseTex[] = dgBigOctoHeadBaseTex; #define dgBigOctoBetweenEyesTex "__OTR__objects/object_bigokuta/gBigOctoBetweenEyesTex" static const ALIGN_ASSET(2) char gBigOctoBetweenEyesTex[] = dgBigOctoBetweenEyesTex; #define dgBigOctoHeadUndersideTex "__OTR__objects/object_bigokuta/gBigOctoHeadUndersideTex" static const ALIGN_ASSET(2) char gBigOctoHeadUndersideTex[] = dgBigOctoHeadUndersideTex; #define dgBigOctoEyeShellTex "__OTR__objects/object_bigokuta/gBigOctoEyeShellTex" static const ALIGN_ASSET(2) char gBigOctoEyeShellTex[] = dgBigOctoEyeShellTex; #define dgBigOctoSnoutEdgeTex "__OTR__objects/object_bigokuta/gBigOctoSnoutEdgeTex" static const ALIGN_ASSET(2) char gBigOctoSnoutEdgeTex[] = dgBigOctoSnoutEdgeTex; #define dgBigOctoArmBottomTex "__OTR__objects/object_bigokuta/gBigOctoArmBottomTex" static const ALIGN_ASSET(2) char gBigOctoArmBottomTex[] = dgBigOctoArmBottomTex; #define dgBigOctoSkel "__OTR__objects/object_bigokuta/gBigOctoSkel" static const ALIGN_ASSET(2) char gBigOctoSkel[] = dgBigOctoSkel; typedef enum BigokutaLimb { /* 0x00 */ BIGOKUTA_LIMB_NONE, /* 0x01 */ BIGOKUTA_LIMB_BODY, /* 0x02 */ BIGOKUTA_LIMB_RIGHT_FRONT_ARM_BASE, /* 0x03 */ BIGOKUTA_LIMB_RIGHT_FRONT_ARM_END, /* 0x04 */ BIGOKUTA_LIMB_LEFT_FRONT_ARM_BASE, /* 0x05 */ BIGOKUTA_LIMB_LEFT_FRONT_ARM_END, /* 0x06 */ BIGOKUTA_LIMB_RIGHT_BACK_ARM_BASE, /* 0x07 */ BIGOKUTA_LIMB_RIGHT_BACK_ARM_END, /* 0x08 */ BIGOKUTA_LIMB_LEFT_BACK_ARM_BASE, /* 0x09 */ BIGOKUTA_LIMB_LEFT_BACK_ARM_END, /* 0x0A */ BIGOKUTA_LIMB_HEAD, /* 0x0B */ BIGOKUTA_LIMB_LEFT_TENTACLE_BASE, /* 0x0C */ BIGOKUTA_LIMB_LEFT_TENTACLE_TIP, /* 0x0D */ BIGOKUTA_LIMB_RIGHT_TENTACLE_BASE, /* 0x0E */ BIGOKUTA_LIMB_RIGHT_TENTACLE_TIP, /* 0x0F */ BIGOKUTA_LIMB_LEFT_WEAK_POINT, /* 0x10 */ BIGOKUTA_LIMB_RIGHT_WEAK_POINT, /* 0x11 */ BIGOKUTA_LIMB_CENTER_SNOUT, /* 0x12 */ BIGOKUTA_LIMB_RIGHT_SNOUT, /* 0x13 */ BIGOKUTA_LIMB_LEFT_SNOUT, /* 0x14 */ BIGOKUTA_LIMB_MAX } BigokutaLimb; #endif // OBJECTS_OBJECT_BIGOKUTA_H