#ifndef OBJECTS_OBJECT_BIGSLIME_H #define OBJECTS_OBJECT_BIGSLIME_H 1 #include "align_asset_macro.h" #define dgGekkoFullFistPumpAnim "__OTR__objects/object_bigslime/gGekkoFullFistPumpAnim" static const ALIGN_ASSET(2) char gGekkoFullFistPumpAnim[] = dgGekkoFullFistPumpAnim; #define dgGekkoSurpriseJumpAnim "__OTR__objects/object_bigslime/gGekkoSurpriseJumpAnim" static const ALIGN_ASSET(2) char gGekkoSurpriseJumpAnim[] = dgGekkoSurpriseJumpAnim; #define dgGekkoCallAnim "__OTR__objects/object_bigslime/gGekkoCallAnim" static const ALIGN_ASSET(2) char gGekkoCallAnim[] = dgGekkoCallAnim; #define dgGekkoCrawlAnim "__OTR__objects/object_bigslime/gGekkoCrawlAnim" static const ALIGN_ASSET(2) char gGekkoCrawlAnim[] = dgGekkoCrawlAnim; #define dgGekkoFallInAirAnim "__OTR__objects/object_bigslime/gGekkoFallInAirAnim" static const ALIGN_ASSET(2) char gGekkoFallInAirAnim[] = dgGekkoFallInAirAnim; #define dgGekkoFloorIdleAnim "__OTR__objects/object_bigslime/gGekkoFloorIdleAnim" static const ALIGN_ASSET(2) char gGekkoFloorIdleAnim[] = dgGekkoFloorIdleAnim; #define dgGekkoDamagedAnim "__OTR__objects/object_bigslime/gGekkoDamagedAnim" static const ALIGN_ASSET(2) char gGekkoDamagedAnim[] = dgGekkoDamagedAnim; #define dgGekkoJumpUpAnim "__OTR__objects/object_bigslime/gGekkoJumpUpAnim" static const ALIGN_ASSET(2) char gGekkoJumpUpAnim[] = dgGekkoJumpUpAnim; #define dgGekkoRecoverAnim "__OTR__objects/object_bigslime/gGekkoRecoverAnim" static const ALIGN_ASSET(2) char gGekkoRecoverAnim[] = dgGekkoRecoverAnim; #define dgGekkoJabPunchAnim "__OTR__objects/object_bigslime/gGekkoJabPunchAnim" static const ALIGN_ASSET(2) char gGekkoJabPunchAnim[] = dgGekkoJabPunchAnim; #define dgGekkoJumpForwardAnim "__OTR__objects/object_bigslime/gGekkoJumpForwardAnim" static const ALIGN_ASSET(2) char gGekkoJumpForwardAnim[] = dgGekkoJumpForwardAnim; #define dgGekkoKickAnim "__OTR__objects/object_bigslime/gGekkoKickAnim" static const ALIGN_ASSET(2) char gGekkoKickAnim[] = dgGekkoKickAnim; #define dgGekkoFallOnGroundAnim "__OTR__objects/object_bigslime/gGekkoFallOnGroundAnim" static const ALIGN_ASSET(2) char gGekkoFallOnGroundAnim[] = dgGekkoFallOnGroundAnim; #define dgGekkoStandingIdleAnim "__OTR__objects/object_bigslime/gGekkoStandingIdleAnim" static const ALIGN_ASSET(2) char gGekkoStandingIdleAnim[] = dgGekkoStandingIdleAnim; #define dgGekkoJumpOnSnapperAnim "__OTR__objects/object_bigslime/gGekkoJumpOnSnapperAnim" static const ALIGN_ASSET(2) char gGekkoJumpOnSnapperAnim[] = dgGekkoJumpOnSnapperAnim; #define dgGekkoQuickFistPumpAnim "__OTR__objects/object_bigslime/gGekkoQuickFistPumpAnim" static const ALIGN_ASSET(2) char gGekkoQuickFistPumpAnim[] = dgGekkoQuickFistPumpAnim; #define dgGekkoSqueezeAnim "__OTR__objects/object_bigslime/gGekkoSqueezeAnim" static const ALIGN_ASSET(2) char gGekkoSqueezeAnim[] = dgGekkoSqueezeAnim; #define dgGekkoLandOnSnapperAnim "__OTR__objects/object_bigslime/gGekkoLandOnSnapperAnim" static const ALIGN_ASSET(2) char gGekkoLandOnSnapperAnim[] = dgGekkoLandOnSnapperAnim; #define dgGekkoWiggleAnim "__OTR__objects/object_bigslime/gGekkoWiggleAnim" static const ALIGN_ASSET(2) char gGekkoWiggleAnim[] = dgGekkoWiggleAnim; #define dgGekkoKnockbackAnim "__OTR__objects/object_bigslime/gGekkoKnockbackAnim" static const ALIGN_ASSET(2) char gGekkoKnockbackAnim[] = dgGekkoKnockbackAnim; #define dgGekkoLookAroundAnim "__OTR__objects/object_bigslime/gGekkoLookAroundAnim" static const ALIGN_ASSET(2) char gGekkoLookAroundAnim[] = dgGekkoLookAroundAnim; #define dgGekkoNervousIdleAnim "__OTR__objects/object_bigslime/gGekkoNervousIdleAnim" static const ALIGN_ASSET(2) char gGekkoNervousIdleAnim[] = dgGekkoNervousIdleAnim; #define dgGekkoHookPunchAnim "__OTR__objects/object_bigslime/gGekkoHookPunchAnim" static const ALIGN_ASSET(2) char gGekkoHookPunchAnim[] = dgGekkoHookPunchAnim; #define dgGekkoSwimForwardAnim "__OTR__objects/object_bigslime/gGekkoSwimForwardAnim" static const ALIGN_ASSET(2) char gGekkoSwimForwardAnim[] = dgGekkoSwimForwardAnim; #define dgGekkoRightEyeDL "__OTR__objects/object_bigslime/gGekkoRightEyeDL" static const ALIGN_ASSET(2) char gGekkoRightEyeDL[] = dgGekkoRightEyeDL; #define dgGekkoLeftEyeDL "__OTR__objects/object_bigslime/gGekkoLeftEyeDL" static const ALIGN_ASSET(2) char gGekkoLeftEyeDL[] = dgGekkoLeftEyeDL; #define dgGekkoJawDL "__OTR__objects/object_bigslime/gGekkoJawDL" static const ALIGN_ASSET(2) char gGekkoJawDL[] = dgGekkoJawDL; #define dgGekkoHeadDL "__OTR__objects/object_bigslime/gGekkoHeadDL" static const ALIGN_ASSET(2) char gGekkoHeadDL[] = dgGekkoHeadDL; #define dgGekkoRightHandDL "__OTR__objects/object_bigslime/gGekkoRightHandDL" static const ALIGN_ASSET(2) char gGekkoRightHandDL[] = dgGekkoRightHandDL; #define dgGekkoRightWristDL "__OTR__objects/object_bigslime/gGekkoRightWristDL" static const ALIGN_ASSET(2) char gGekkoRightWristDL[] = dgGekkoRightWristDL; #define dgGekkoRightForearmDL "__OTR__objects/object_bigslime/gGekkoRightForearmDL" static const ALIGN_ASSET(2) char gGekkoRightForearmDL[] = dgGekkoRightForearmDL; #define dgGekkoRightUpperArmDL "__OTR__objects/object_bigslime/gGekkoRightUpperArmDL" static const ALIGN_ASSET(2) char gGekkoRightUpperArmDL[] = dgGekkoRightUpperArmDL; #define dgGekkoLeftHandDL "__OTR__objects/object_bigslime/gGekkoLeftHandDL" static const ALIGN_ASSET(2) char gGekkoLeftHandDL[] = dgGekkoLeftHandDL; #define dgGekkoLeftWristDL "__OTR__objects/object_bigslime/gGekkoLeftWristDL" static const ALIGN_ASSET(2) char gGekkoLeftWristDL[] = dgGekkoLeftWristDL; #define dgGekkoLeftForearmDL "__OTR__objects/object_bigslime/gGekkoLeftForearmDL" static const ALIGN_ASSET(2) char gGekkoLeftForearmDL[] = dgGekkoLeftForearmDL; #define dgGekkoLeftUpperArmDL "__OTR__objects/object_bigslime/gGekkoLeftUpperArmDL" static const ALIGN_ASSET(2) char gGekkoLeftUpperArmDL[] = dgGekkoLeftUpperArmDL; #define dgGekkoTorsoDL "__OTR__objects/object_bigslime/gGekkoTorsoDL" static const ALIGN_ASSET(2) char gGekkoTorsoDL[] = dgGekkoTorsoDL; #define dgGekkoRightFootDL "__OTR__objects/object_bigslime/gGekkoRightFootDL" static const ALIGN_ASSET(2) char gGekkoRightFootDL[] = dgGekkoRightFootDL; #define dgGekkoRightAnkleDL "__OTR__objects/object_bigslime/gGekkoRightAnkleDL" static const ALIGN_ASSET(2) char gGekkoRightAnkleDL[] = dgGekkoRightAnkleDL; #define dgGekkoRightShinDL "__OTR__objects/object_bigslime/gGekkoRightShinDL" static const ALIGN_ASSET(2) char gGekkoRightShinDL[] = dgGekkoRightShinDL; #define dgGekkoRightThighDL "__OTR__objects/object_bigslime/gGekkoRightThighDL" static const ALIGN_ASSET(2) char gGekkoRightThighDL[] = dgGekkoRightThighDL; #define dgGekkoLeftFootDL "__OTR__objects/object_bigslime/gGekkoLeftFootDL" static const ALIGN_ASSET(2) char gGekkoLeftFootDL[] = dgGekkoLeftFootDL; #define dgGekkoLeftAnkleDL "__OTR__objects/object_bigslime/gGekkoLeftAnkleDL" static const ALIGN_ASSET(2) char gGekkoLeftAnkleDL[] = dgGekkoLeftAnkleDL; #define dgGekkoLeftShinDL "__OTR__objects/object_bigslime/gGekkoLeftShinDL" static const ALIGN_ASSET(2) char gGekkoLeftShinDL[] = dgGekkoLeftShinDL; #define dgGekkoLeftThighDL "__OTR__objects/object_bigslime/gGekkoLeftThighDL" static const ALIGN_ASSET(2) char gGekkoLeftThighDL[] = dgGekkoLeftThighDL; #define dgGekkoWaistDL "__OTR__objects/object_bigslime/gGekkoWaistDL" static const ALIGN_ASSET(2) char gGekkoWaistDL[] = dgGekkoWaistDL; #define dgGekkoArmLegTLUT "__OTR__objects/object_bigslime/gGekkoArmLegTLUT" static const ALIGN_ASSET(2) char gGekkoArmLegTLUT[] = dgGekkoArmLegTLUT; #define dgGekkoBodyTLUT "__OTR__objects/object_bigslime/gGekkoBodyTLUT" static const ALIGN_ASSET(2) char gGekkoBodyTLUT[] = dgGekkoBodyTLUT; #define dgGekkoHeadTLUT "__OTR__objects/object_bigslime/gGekkoHeadTLUT" static const ALIGN_ASSET(2) char gGekkoHeadTLUT[] = dgGekkoHeadTLUT; #define dgGekkoNostrilTex "__OTR__objects/object_bigslime/gGekkoNostrilTex" static const ALIGN_ASSET(2) char gGekkoNostrilTex[] = dgGekkoNostrilTex; #define dgGekkoEyeTex "__OTR__objects/object_bigslime/gGekkoEyeTex" static const ALIGN_ASSET(2) char gGekkoEyeTex[] = dgGekkoEyeTex; #define dgGekkoSpots1Tex "__OTR__objects/object_bigslime/gGekkoSpots1Tex" static const ALIGN_ASSET(2) char gGekkoSpots1Tex[] = dgGekkoSpots1Tex; #define dgGekkoBellyTex "__OTR__objects/object_bigslime/gGekkoBellyTex" static const ALIGN_ASSET(2) char gGekkoBellyTex[] = dgGekkoBellyTex; #define dgGekkoSpots2Tex "__OTR__objects/object_bigslime/gGekkoSpots2Tex" static const ALIGN_ASSET(2) char gGekkoSpots2Tex[] = dgGekkoSpots2Tex; #define dgGekkoToothTex "__OTR__objects/object_bigslime/gGekkoToothTex" static const ALIGN_ASSET(2) char gGekkoToothTex[] = dgGekkoToothTex; #define dgGekkoMouthTex "__OTR__objects/object_bigslime/gGekkoMouthTex" static const ALIGN_ASSET(2) char gGekkoMouthTex[] = dgGekkoMouthTex; #define dgGekkoEyebrowTex "__OTR__objects/object_bigslime/gGekkoEyebrowTex" static const ALIGN_ASSET(2) char gGekkoEyebrowTex[] = dgGekkoEyebrowTex; #define dgGekkoFinTex "__OTR__objects/object_bigslime/gGekkoFinTex" static const ALIGN_ASSET(2) char gGekkoFinTex[] = dgGekkoFinTex; #define dgGekkoSpots3Tex "__OTR__objects/object_bigslime/gGekkoSpots3Tex" static const ALIGN_ASSET(2) char gGekkoSpots3Tex[] = dgGekkoSpots3Tex; #define dgGekkoSwirlTex "__OTR__objects/object_bigslime/gGekkoSwirlTex" static const ALIGN_ASSET(2) char gGekkoSwirlTex[] = dgGekkoSwirlTex; #define dgGekkoSkel "__OTR__objects/object_bigslime/gGekkoSkel" static const ALIGN_ASSET(2) char gGekkoSkel[] = dgGekkoSkel; #define dgGekkoWindupPunchAnim "__OTR__objects/object_bigslime/gGekkoWindupPunchAnim" static const ALIGN_ASSET(2) char gGekkoWindupPunchAnim[] = dgGekkoWindupPunchAnim; #define dgGekkoSwimUpAnim "__OTR__objects/object_bigslime/gGekkoSwimUpAnim" static const ALIGN_ASSET(2) char gGekkoSwimUpAnim[] = dgGekkoSwimUpAnim; #define dgGekkoBoxingStanceAnim "__OTR__objects/object_bigslime/gGekkoBoxingStanceAnim" static const ALIGN_ASSET(2) char gGekkoBoxingStanceAnim[] = dgGekkoBoxingStanceAnim; #define dgBigslimeBubbleDL "__OTR__objects/object_bigslime/gBigslimeBubbleDL" static const ALIGN_ASSET(2) char gBigslimeBubbleDL[] = dgBigslimeBubbleDL; #define dgBigslimeShockwaveDL "__OTR__objects/object_bigslime/gBigslimeShockwaveDL" static const ALIGN_ASSET(2) char gBigslimeShockwaveDL[] = dgBigslimeShockwaveDL; #define dgBigslimeShockwave1Tex "__OTR__objects/object_bigslime/gBigslimeShockwave1Tex" static const ALIGN_ASSET(2) char gBigslimeShockwave1Tex[] = dgBigslimeShockwave1Tex; #define dgBigslimeEmpty1Blob "__OTR__objects/object_bigslime/gBigslimeEmpty1Blob" static const ALIGN_ASSET(2) char gBigslimeEmpty1Blob[] = dgBigslimeEmpty1Blob; #define dgBigslimeShockwave2Tex "__OTR__objects/object_bigslime/gBigslimeShockwave2Tex" static const ALIGN_ASSET(2) char gBigslimeShockwave2Tex[] = dgBigslimeShockwave2Tex; #define dgBigslimeEmpty2Blob "__OTR__objects/object_bigslime/gBigslimeEmpty2Blob" static const ALIGN_ASSET(2) char gBigslimeEmpty2Blob[] = dgBigslimeEmpty2Blob; #define dgBigslimeNormalMaterialDL "__OTR__objects/object_bigslime/gBigslimeNormalMaterialDL" static const ALIGN_ASSET(2) char gBigslimeNormalMaterialDL[] = dgBigslimeNormalMaterialDL; #define dgBigslimeModelDL "__OTR__objects/object_bigslime/gBigslimeModelDL" static const ALIGN_ASSET(2) char gBigslimeModelDL[] = dgBigslimeModelDL; #define dgBigslimeFrozenMaterialDL "__OTR__objects/object_bigslime/gBigslimeFrozenMaterialDL" static const ALIGN_ASSET(2) char gBigslimeFrozenMaterialDL[] = dgBigslimeFrozenMaterialDL; #define dgBigslimeFrozenTexAnim "__OTR__objects/object_bigslime/gBigslimeFrozenTexAnim" static const ALIGN_ASSET(2) char gBigslimeFrozenTexAnim[] = dgBigslimeFrozenTexAnim; #define dgMinislimeFrozenDL "__OTR__objects/object_bigslime/gMinislimeFrozenDL" static const ALIGN_ASSET(2) char gMinislimeFrozenDL[] = dgMinislimeFrozenDL; #define dgMinislimeFrozenTexAnim "__OTR__objects/object_bigslime/gMinislimeFrozenTexAnim" static const ALIGN_ASSET(2) char gMinislimeFrozenTexAnim[] = dgMinislimeFrozenTexAnim; #define dgBigslimeIceShardDL "__OTR__objects/object_bigslime/gBigslimeIceShardDL" static const ALIGN_ASSET(2) char gBigslimeIceShardDL[] = dgBigslimeIceShardDL; #define dgBigslimeIceShardVtxDL "__OTR__objects/object_bigslime/gBigslimeIceShardVtxDL" static const ALIGN_ASSET(2) char gBigslimeIceShardVtxDL[] = dgBigslimeIceShardVtxDL; #define dgBigslimeIceShardTexAnim "__OTR__objects/object_bigslime/gBigslimeIceShardTexAnim" static const ALIGN_ASSET(2) char gBigslimeIceShardTexAnim[] = dgBigslimeIceShardTexAnim; #define dgBigslimeShadowDL "__OTR__objects/object_bigslime/gBigslimeShadowDL" static const ALIGN_ASSET(2) char gBigslimeShadowDL[] = dgBigslimeShadowDL; #define dgMinislimeNormalDL "__OTR__objects/object_bigslime/gMinislimeNormalDL" static const ALIGN_ASSET(2) char gMinislimeNormalDL[] = dgMinislimeNormalDL; #define dgBigslimeBubbleTex "__OTR__objects/object_bigslime/gBigslimeBubbleTex" static const ALIGN_ASSET(2) char gBigslimeBubbleTex[] = dgBigslimeBubbleTex; #define dgBigslimeShadowTex "__OTR__objects/object_bigslime/gBigslimeShadowTex" static const ALIGN_ASSET(2) char gBigslimeShadowTex[] = dgBigslimeShadowTex; #define dgBigslimeNormal1Tex "__OTR__objects/object_bigslime/gBigslimeNormal1Tex" static const ALIGN_ASSET(2) char gBigslimeNormal1Tex[] = dgBigslimeNormal1Tex; #define dgBigslimeNormal2Tex "__OTR__objects/object_bigslime/gBigslimeNormal2Tex" static const ALIGN_ASSET(2) char gBigslimeNormal2Tex[] = dgBigslimeNormal2Tex; #define dgBigslimeFrozen1Tex "__OTR__objects/object_bigslime/gBigslimeFrozen1Tex" static const ALIGN_ASSET(2) char gBigslimeFrozen1Tex[] = dgBigslimeFrozen1Tex; #define dgBigslimeFrozen2Tex "__OTR__objects/object_bigslime/gBigslimeFrozen2Tex" static const ALIGN_ASSET(2) char gBigslimeFrozen2Tex[] = dgBigslimeFrozen2Tex; typedef enum GekkoLimb { /* 0x00 */ GEKKO_LIMB_NONE, /* 0x01 */ GEKKO_LIMB_ROOT, /* 0x02 */ GEKKO_LIMB_WAIST, /* 0x03 */ GEKKO_LIMB_LEFT_THIGH, /* 0x04 */ GEKKO_LIMB_LEFT_SHIN, /* 0x05 */ GEKKO_LIMB_LEFT_ANKLE, /* 0x06 */ GEKKO_LIMB_LEFT_FOOT, /* 0x07 */ GEKKO_LIMB_RIGHT_THIGH, /* 0x08 */ GEKKO_LIMB_RIGHT_SHIN, /* 0x09 */ GEKKO_LIMB_RIGHT_ANKLE, /* 0x0A */ GEKKO_LIMB_RIGHT_FOOT, /* 0x0B */ GEKKO_LIMB_TORSO, /* 0x0C */ GEKKO_LIMB_LEFT_UPPER_ARM, /* 0x0D */ GEKKO_LIMB_LEFT_FOREARM, /* 0x0E */ GEKKO_LIMB_LEFT_WRIST, /* 0x0F */ GEKKO_LIMB_LEFT_HAND, /* 0x10 */ GEKKO_LIMB_RIGHT_UPPER_ARM, /* 0x11 */ GEKKO_LIMB_RIGHT_FOREARM, /* 0x12 */ GEKKO_LIMB_RIGHT_WRIST, /* 0x13 */ GEKKO_LIMB_RIGHT_HAND, /* 0x14 */ GEKKO_LIMB_HEAD, /* 0x15 */ GEKKO_LIMB_JAW, /* 0x16 */ GEKKO_LIMB_LEFT_EYE, /* 0x17 */ GEKKO_LIMB_RIGHT_EYE, /* 0x18 */ GEKKO_LIMB_MAX } GekkoLimb; #endif // OBJECTS_OBJECT_BIGSLIME_H