#ifndef OBJECTS_OBJECT_BJI_H #define OBJECTS_OBJECT_BJI_H 1 #include "align_asset_macro.h" #define dobject_bji_Anim_00066C "__OTR__objects/object_bji/object_bji_Anim_00066C" static const ALIGN_ASSET(2) char object_bji_Anim_00066C[] = dobject_bji_Anim_00066C; #define dobject_bji_Anim_000AB0 "__OTR__objects/object_bji/object_bji_Anim_000AB0" static const ALIGN_ASSET(2) char object_bji_Anim_000AB0[] = dobject_bji_Anim_000AB0; #define dobject_bji_Anim_000FDC "__OTR__objects/object_bji/object_bji_Anim_000FDC" static const ALIGN_ASSET(2) char object_bji_Anim_000FDC[] = dobject_bji_Anim_000FDC; #define dgShikashiHeadDL "__OTR__objects/object_bji/gShikashiHeadDL" static const ALIGN_ASSET(2) char gShikashiHeadDL[] = dgShikashiHeadDL; #define dgShikashiRightHandDL "__OTR__objects/object_bji/gShikashiRightHandDL" static const ALIGN_ASSET(2) char gShikashiRightHandDL[] = dgShikashiRightHandDL; #define dgShikashiRightForearmDL "__OTR__objects/object_bji/gShikashiRightForearmDL" static const ALIGN_ASSET(2) char gShikashiRightForearmDL[] = dgShikashiRightForearmDL; #define dgShikashiRightArmDL "__OTR__objects/object_bji/gShikashiRightArmDL" static const ALIGN_ASSET(2) char gShikashiRightArmDL[] = dgShikashiRightArmDL; #define dgShikashiLeftHandDL "__OTR__objects/object_bji/gShikashiLeftHandDL" static const ALIGN_ASSET(2) char gShikashiLeftHandDL[] = dgShikashiLeftHandDL; #define dgShikashiLeftForearmDL "__OTR__objects/object_bji/gShikashiLeftForearmDL" static const ALIGN_ASSET(2) char gShikashiLeftForearmDL[] = dgShikashiLeftForearmDL; #define dgShikashiLeftArmDL "__OTR__objects/object_bji/gShikashiLeftArmDL" static const ALIGN_ASSET(2) char gShikashiLeftArmDL[] = dgShikashiLeftArmDL; #define dgShikashiTorsoDL "__OTR__objects/object_bji/gShikashiTorsoDL" static const ALIGN_ASSET(2) char gShikashiTorsoDL[] = dgShikashiTorsoDL; #define dgShikashiRightFootDL "__OTR__objects/object_bji/gShikashiRightFootDL" static const ALIGN_ASSET(2) char gShikashiRightFootDL[] = dgShikashiRightFootDL; #define dgShikashiRightLegDL "__OTR__objects/object_bji/gShikashiRightLegDL" static const ALIGN_ASSET(2) char gShikashiRightLegDL[] = dgShikashiRightLegDL; #define dgShikashiRightThighDL "__OTR__objects/object_bji/gShikashiRightThighDL" static const ALIGN_ASSET(2) char gShikashiRightThighDL[] = dgShikashiRightThighDL; #define dgShikashiLeftFootDL "__OTR__objects/object_bji/gShikashiLeftFootDL" static const ALIGN_ASSET(2) char gShikashiLeftFootDL[] = dgShikashiLeftFootDL; #define dgShikashiLeftLegDL "__OTR__objects/object_bji/gShikashiLeftLegDL" static const ALIGN_ASSET(2) char gShikashiLeftLegDL[] = dgShikashiLeftLegDL; #define dgShikashiLeftThighDL "__OTR__objects/object_bji/gShikashiLeftThighDL" static const ALIGN_ASSET(2) char gShikashiLeftThighDL[] = dgShikashiLeftThighDL; #define dgShikashiPelvisDL "__OTR__objects/object_bji/gShikashiPelvisDL" static const ALIGN_ASSET(2) char gShikashiPelvisDL[] = dgShikashiPelvisDL; #define dobject_bji_TLUT_003730 "__OTR__objects/object_bji/object_bji_TLUT_003730" static const ALIGN_ASSET(2) char object_bji_TLUT_003730[] = dobject_bji_TLUT_003730; #define dobject_bji_TLUT_003930 "__OTR__objects/object_bji/object_bji_TLUT_003930" static const ALIGN_ASSET(2) char object_bji_TLUT_003930[] = dobject_bji_TLUT_003930; #define dobject_bji_TLUT_003B30 "__OTR__objects/object_bji/object_bji_TLUT_003B30" static const ALIGN_ASSET(2) char object_bji_TLUT_003B30[] = dobject_bji_TLUT_003B30; #define dobject_bji_TLUT_003D30 "__OTR__objects/object_bji/object_bji_TLUT_003D30" static const ALIGN_ASSET(2) char object_bji_TLUT_003D30[] = dobject_bji_TLUT_003D30; #define dobject_bji_TLUT_003F30 "__OTR__objects/object_bji/object_bji_TLUT_003F30" static const ALIGN_ASSET(2) char object_bji_TLUT_003F30[] = dobject_bji_TLUT_003F30; #define dobject_bji_Tex_004130 "__OTR__objects/object_bji/object_bji_Tex_004130" static const ALIGN_ASSET(2) char object_bji_Tex_004130[] = dobject_bji_Tex_004130; #define dobject_bji_TLUT_004330 "__OTR__objects/object_bji/object_bji_TLUT_004330" static const ALIGN_ASSET(2) char object_bji_TLUT_004330[] = dobject_bji_TLUT_004330; #define dobject_bji_TLUT_004530 "__OTR__objects/object_bji/object_bji_TLUT_004530" static const ALIGN_ASSET(2) char object_bji_TLUT_004530[] = dobject_bji_TLUT_004530; #define dobject_bji_Tex_004730 "__OTR__objects/object_bji/object_bji_Tex_004730" static const ALIGN_ASSET(2) char object_bji_Tex_004730[] = dobject_bji_Tex_004730; #define dobject_bji_Tex_004770 "__OTR__objects/object_bji/object_bji_Tex_004770" static const ALIGN_ASSET(2) char object_bji_Tex_004770[] = dobject_bji_Tex_004770; #define dobject_bji_Tex_004870 "__OTR__objects/object_bji/object_bji_Tex_004870" static const ALIGN_ASSET(2) char object_bji_Tex_004870[] = dobject_bji_Tex_004870; #define dobject_bji_Tex_0048B0 "__OTR__objects/object_bji/object_bji_Tex_0048B0" static const ALIGN_ASSET(2) char object_bji_Tex_0048B0[] = dobject_bji_Tex_0048B0; #define dobject_bji_Tex_0049B0 "__OTR__objects/object_bji/object_bji_Tex_0049B0" static const ALIGN_ASSET(2) char object_bji_Tex_0049B0[] = dobject_bji_Tex_0049B0; #define dobject_bji_Tex_0049F0 "__OTR__objects/object_bji/object_bji_Tex_0049F0" static const ALIGN_ASSET(2) char object_bji_Tex_0049F0[] = dobject_bji_Tex_0049F0; #define dobject_bji_Tex_004DF0 "__OTR__objects/object_bji/object_bji_Tex_004DF0" static const ALIGN_ASSET(2) char object_bji_Tex_004DF0[] = dobject_bji_Tex_004DF0; #define dobject_bji_Tex_004E30 "__OTR__objects/object_bji/object_bji_Tex_004E30" static const ALIGN_ASSET(2) char object_bji_Tex_004E30[] = dobject_bji_Tex_004E30; #define dobject_bji_Tex_004E70 "__OTR__objects/object_bji/object_bji_Tex_004E70" static const ALIGN_ASSET(2) char object_bji_Tex_004E70[] = dobject_bji_Tex_004E70; #define dobject_bji_Tex_005270 "__OTR__objects/object_bji/object_bji_Tex_005270" static const ALIGN_ASSET(2) char object_bji_Tex_005270[] = dobject_bji_Tex_005270; #define dgShikashiEyeTexAnim "__OTR__objects/object_bji/gShikashiEyeTexAnim" static const ALIGN_ASSET(2) char gShikashiEyeTexAnim[] = dgShikashiEyeTexAnim; #define dgShikashiSkel "__OTR__objects/object_bji/gShikashiSkel" static const ALIGN_ASSET(2) char gShikashiSkel[] = dgShikashiSkel; #define dobject_bji_Anim_005B58 "__OTR__objects/object_bji/object_bji_Anim_005B58" static const ALIGN_ASSET(2) char object_bji_Anim_005B58[] = dobject_bji_Anim_005B58; typedef enum ShikashiLimb { /* 0x00 */ SHIKASHI_LIMB_NONE, /* 0x01 */ SHIKASHI_LIMB_PELVIS, /* 0x02 */ SHIKASHI_LIMB_LEFT_THIGH, /* 0x03 */ SHIKASHI_LIMB_LEFT_LEG, /* 0x04 */ SHIKASHI_LIMB_LEFT_FOOT, /* 0x05 */ SHIKASHI_LIMB_RIGHT_THIGH, /* 0x06 */ SHIKASHI_LIMB_RIGHT_LEG, /* 0x07 */ SHIKASHI_LIMB_RIGHT_FOOT, /* 0x08 */ SHIKASHI_LIMB_TORSO, /* 0x09 */ SHIKASHI_LIMB_LEFT_ARM, /* 0x0A */ SHIKASHI_LIMB_LEFT_FOREARM, /* 0x0B */ SHIKASHI_LIMB_LEFT_HAND, /* 0x0C */ SHIKASHI_LIMB_RIGHT_ARM, /* 0x0D */ SHIKASHI_LIMB_RIGHT_FOREARM, /* 0x0E */ SHIKASHI_LIMB_RIGHT_HAND, /* 0x0F */ SHIKASHI_LIMB_HEAD, /* 0x10 */ SHIKASHI_LIMB_MAX } ShikashiLimb; #endif // OBJECTS_OBJECT_BJI_H