#ifndef OBJECTS_OBJECT_BJT_H #define OBJECTS_OBJECT_BJT_H 1 #include "align_asset_macro.h" #define dgToiletHandWaggingFingerAnim "__OTR__objects/object_bjt/gToiletHandWaggingFingerAnim" static const ALIGN_ASSET(2) char gToiletHandWaggingFingerAnim[] = dgToiletHandWaggingFingerAnim; #define dgToiletHandFistAnim "__OTR__objects/object_bjt/gToiletHandFistAnim" static const ALIGN_ASSET(2) char gToiletHandFistAnim[] = dgToiletHandFistAnim; #define dgToiletHandThumbsUpAnim "__OTR__objects/object_bjt/gToiletHandThumbsUpAnim" static const ALIGN_ASSET(2) char gToiletHandThumbsUpAnim[] = dgToiletHandThumbsUpAnim; #define dgToiletHandOpenHandAnim "__OTR__objects/object_bjt/gToiletHandOpenHandAnim" static const ALIGN_ASSET(2) char gToiletHandOpenHandAnim[] = dgToiletHandOpenHandAnim; #define dgToiletHandWaitingAnim "__OTR__objects/object_bjt/gToiletHandWaitingAnim" static const ALIGN_ASSET(2) char gToiletHandWaitingAnim[] = dgToiletHandWaitingAnim; #define dgToiletHandIndexFingerDL "__OTR__objects/object_bjt/gToiletHandIndexFingerDL" static const ALIGN_ASSET(2) char gToiletHandIndexFingerDL[] = dgToiletHandIndexFingerDL; #define dgToiletHandThumbDL "__OTR__objects/object_bjt/gToiletHandThumbDL" static const ALIGN_ASSET(2) char gToiletHandThumbDL[] = dgToiletHandThumbDL; #define dgToiletHandOtherFingersDL "__OTR__objects/object_bjt/gToiletHandOtherFingersDL" static const ALIGN_ASSET(2) char gToiletHandOtherFingersDL[] = dgToiletHandOtherFingersDL; #define dgToiletHandPalmDL "__OTR__objects/object_bjt/gToiletHandPalmDL" static const ALIGN_ASSET(2) char gToiletHandPalmDL[] = dgToiletHandPalmDL; #define dgToiletHandArmDL "__OTR__objects/object_bjt/gToiletHandArmDL" static const ALIGN_ASSET(2) char gToiletHandArmDL[] = dgToiletHandArmDL; #define dgToiletHandFingersTex "__OTR__objects/object_bjt/gToiletHandFingersTex" static const ALIGN_ASSET(2) char gToiletHandFingersTex[] = dgToiletHandFingersTex; #define dgToiletHandArmSkinTex "__OTR__objects/object_bjt/gToiletHandArmSkinTex" static const ALIGN_ASSET(2) char gToiletHandArmSkinTex[] = dgToiletHandArmSkinTex; #define dgToiletHandSkel "__OTR__objects/object_bjt/gToiletHandSkel" static const ALIGN_ASSET(2) char gToiletHandSkel[] = dgToiletHandSkel; typedef enum ToiletHandLimb { /* 0x00 */ TOILET_HAND_LIMB_NONE, /* 0x01 */ TOILET_HAND_LIMB_ROOT, /* 0x02 */ TOILET_HAND_LIMB_ARM, /* 0x03 */ TOILET_HAND_LIMB_PALM, /* 0x04 */ TOILET_HAND_LIMB_OTHER_FINGERS, /* 0x05 */ TOILET_HAND_LIMB_THUMB, /* 0x06 */ TOILET_HAND_LIMB_INDEX_FINGER, /* 0x07 */ TOILET_HAND_LIMB_MAX } ToiletHandLimb; #endif // OBJECTS_OBJECT_BJT_H