#ifndef OBJECTS_OBJECT_BOJ_H #define OBJECTS_OBJECT_BOJ_H 1 #include "align_asset_macro.h" #define dobject_boj_Anim_00041C "__OTR__objects/object_boj/object_boj_Anim_00041C" static const ALIGN_ASSET(2) char object_boj_Anim_00041C[] = dobject_boj_Anim_00041C; #define dobject_boj_Anim_0004D0 "__OTR__objects/object_boj/object_boj_Anim_0004D0" static const ALIGN_ASSET(2) char object_boj_Anim_0004D0[] = dobject_boj_Anim_0004D0; #define dobject_boj_Anim_00071C "__OTR__objects/object_boj/object_boj_Anim_00071C" static const ALIGN_ASSET(2) char object_boj_Anim_00071C[] = dobject_boj_Anim_00071C; #define dobject_boj_Anim_0008C0 "__OTR__objects/object_boj/object_boj_Anim_0008C0" static const ALIGN_ASSET(2) char object_boj_Anim_0008C0[] = dobject_boj_Anim_0008C0; #define dobject_boj_Anim_000AC4 "__OTR__objects/object_boj/object_boj_Anim_000AC4" static const ALIGN_ASSET(2) char object_boj_Anim_000AC4[] = dobject_boj_Anim_000AC4; #define dobject_boj_Anim_001494 "__OTR__objects/object_boj/object_boj_Anim_001494" static const ALIGN_ASSET(2) char object_boj_Anim_001494[] = dobject_boj_Anim_001494; #define dobject_boj_Anim_001908 "__OTR__objects/object_boj/object_boj_Anim_001908" static const ALIGN_ASSET(2) char object_boj_Anim_001908[] = dobject_boj_Anim_001908; #define dobject_boj_Anim_002734 "__OTR__objects/object_boj/object_boj_Anim_002734" static const ALIGN_ASSET(2) char object_boj_Anim_002734[] = dobject_boj_Anim_002734; #define dobject_boj_Anim_0033B0 "__OTR__objects/object_boj/object_boj_Anim_0033B0" static const ALIGN_ASSET(2) char object_boj_Anim_0033B0[] = dobject_boj_Anim_0033B0; #define dobject_boj_Anim_004078 "__OTR__objects/object_boj/object_boj_Anim_004078" static const ALIGN_ASSET(2) char object_boj_Anim_004078[] = dobject_boj_Anim_004078; #define dobject_boj_Anim_0043F0 "__OTR__objects/object_boj/object_boj_Anim_0043F0" static const ALIGN_ASSET(2) char object_boj_Anim_0043F0[] = dobject_boj_Anim_0043F0; #define dobject_boj_Anim_004A7C "__OTR__objects/object_boj/object_boj_Anim_004A7C" static const ALIGN_ASSET(2) char object_boj_Anim_004A7C[] = dobject_boj_Anim_004A7C; #define dobject_boj_Anim_004F40 "__OTR__objects/object_boj/object_boj_Anim_004F40" static const ALIGN_ASSET(2) char object_boj_Anim_004F40[] = dobject_boj_Anim_004F40; #define dobject_boj_Anim_005CE4 "__OTR__objects/object_boj/object_boj_Anim_005CE4" static const ALIGN_ASSET(2) char object_boj_Anim_005CE4[] = dobject_boj_Anim_005CE4; #define dobject_boj_Anim_005D9C "__OTR__objects/object_boj/object_boj_Anim_005D9C" static const ALIGN_ASSET(2) char object_boj_Anim_005D9C[] = dobject_boj_Anim_005D9C; #define dobject_boj_TLUT_005DB0 "__OTR__objects/object_boj/object_boj_TLUT_005DB0" static const ALIGN_ASSET(2) char object_boj_TLUT_005DB0[] = dobject_boj_TLUT_005DB0; #define dobject_boj_Tex_005FB0 "__OTR__objects/object_boj/object_boj_Tex_005FB0" static const ALIGN_ASSET(2) char object_boj_Tex_005FB0[] = dobject_boj_Tex_005FB0; #define dobject_boj_Tex_006030 "__OTR__objects/object_boj/object_boj_Tex_006030" static const ALIGN_ASSET(2) char object_boj_Tex_006030[] = dobject_boj_Tex_006030; #define dobject_boj_Tex_006070 "__OTR__objects/object_boj/object_boj_Tex_006070" static const ALIGN_ASSET(2) char object_boj_Tex_006070[] = dobject_boj_Tex_006070; #define dobject_boj_Tex_006270 "__OTR__objects/object_boj/object_boj_Tex_006270" static const ALIGN_ASSET(2) char object_boj_Tex_006270[] = dobject_boj_Tex_006270; #define dobject_boj_Tex_0062B0 "__OTR__objects/object_boj/object_boj_Tex_0062B0" static const ALIGN_ASSET(2) char object_boj_Tex_0062B0[] = dobject_boj_Tex_0062B0; #define dobject_boj_Tex_0063B0 "__OTR__objects/object_boj/object_boj_Tex_0063B0" static const ALIGN_ASSET(2) char object_boj_Tex_0063B0[] = dobject_boj_Tex_0063B0; #define dobject_boj_Tex_0064B0 "__OTR__objects/object_boj/object_boj_Tex_0064B0" static const ALIGN_ASSET(2) char object_boj_Tex_0064B0[] = dobject_boj_Tex_0064B0; #define dobject_boj_Tex_0065B0 "__OTR__objects/object_boj/object_boj_Tex_0065B0" static const ALIGN_ASSET(2) char object_boj_Tex_0065B0[] = dobject_boj_Tex_0065B0; #define dobject_boj_Tex_0065F0 "__OTR__objects/object_boj/object_boj_Tex_0065F0" static const ALIGN_ASSET(2) char object_boj_Tex_0065F0[] = dobject_boj_Tex_0065F0; #define dobject_boj_Tex_0066F0 "__OTR__objects/object_boj/object_boj_Tex_0066F0" static const ALIGN_ASSET(2) char object_boj_Tex_0066F0[] = dobject_boj_Tex_0066F0; #define dobject_boj_Tex_006730 "__OTR__objects/object_boj/object_boj_Tex_006730" static const ALIGN_ASSET(2) char object_boj_Tex_006730[] = dobject_boj_Tex_006730; #define dobject_boj_DL_0083A0 "__OTR__objects/object_boj/object_boj_DL_0083A0" static const ALIGN_ASSET(2) char object_boj_DL_0083A0[] = dobject_boj_DL_0083A0; #define dobject_boj_DL_008778 "__OTR__objects/object_boj/object_boj_DL_008778" static const ALIGN_ASSET(2) char object_boj_DL_008778[] = dobject_boj_DL_008778; #define dobject_boj_DL_0088C0 "__OTR__objects/object_boj/object_boj_DL_0088C0" static const ALIGN_ASSET(2) char object_boj_DL_0088C0[] = dobject_boj_DL_0088C0; #define dobject_boj_DL_0089C8 "__OTR__objects/object_boj/object_boj_DL_0089C8" static const ALIGN_ASSET(2) char object_boj_DL_0089C8[] = dobject_boj_DL_0089C8; #define dobject_boj_DL_008AD0 "__OTR__objects/object_boj/object_boj_DL_008AD0" static const ALIGN_ASSET(2) char object_boj_DL_008AD0[] = dobject_boj_DL_008AD0; #define dobject_boj_DL_008C18 "__OTR__objects/object_boj/object_boj_DL_008C18" static const ALIGN_ASSET(2) char object_boj_DL_008C18[] = dobject_boj_DL_008C18; #define dobject_boj_DL_008D20 "__OTR__objects/object_boj/object_boj_DL_008D20" static const ALIGN_ASSET(2) char object_boj_DL_008D20[] = dobject_boj_DL_008D20; #define dobject_boj_DL_008E28 "__OTR__objects/object_boj/object_boj_DL_008E28" static const ALIGN_ASSET(2) char object_boj_DL_008E28[] = dobject_boj_DL_008E28; #define dobject_boj_DL_009000 "__OTR__objects/object_boj/object_boj_DL_009000" static const ALIGN_ASSET(2) char object_boj_DL_009000[] = dobject_boj_DL_009000; #define dobject_boj_DL_009118 "__OTR__objects/object_boj/object_boj_DL_009118" static const ALIGN_ASSET(2) char object_boj_DL_009118[] = dobject_boj_DL_009118; #define dobject_boj_DL_009228 "__OTR__objects/object_boj/object_boj_DL_009228" static const ALIGN_ASSET(2) char object_boj_DL_009228[] = dobject_boj_DL_009228; #define dobject_boj_DL_009330 "__OTR__objects/object_boj/object_boj_DL_009330" static const ALIGN_ASSET(2) char object_boj_DL_009330[] = dobject_boj_DL_009330; #define dobject_boj_DL_009448 "__OTR__objects/object_boj/object_boj_DL_009448" static const ALIGN_ASSET(2) char object_boj_DL_009448[] = dobject_boj_DL_009448; #define dobject_boj_DL_009558 "__OTR__objects/object_boj/object_boj_DL_009558" static const ALIGN_ASSET(2) char object_boj_DL_009558[] = dobject_boj_DL_009558; #define dobject_boj_DL_009660 "__OTR__objects/object_boj/object_boj_DL_009660" static const ALIGN_ASSET(2) char object_boj_DL_009660[] = dobject_boj_DL_009660; #define dobject_boj_Tex_009A40 "__OTR__objects/object_boj/object_boj_Tex_009A40" static const ALIGN_ASSET(2) char object_boj_Tex_009A40[] = dobject_boj_Tex_009A40; #define dobject_boj_Tex_009A80 "__OTR__objects/object_boj/object_boj_Tex_009A80" static const ALIGN_ASSET(2) char object_boj_Tex_009A80[] = dobject_boj_Tex_009A80; #define dobject_boj_Tex_009B80 "__OTR__objects/object_boj/object_boj_Tex_009B80" static const ALIGN_ASSET(2) char object_boj_Tex_009B80[] = dobject_boj_Tex_009B80; #define dobject_boj_Tex_009C80 "__OTR__objects/object_boj/object_boj_Tex_009C80" static const ALIGN_ASSET(2) char object_boj_Tex_009C80[] = dobject_boj_Tex_009C80; #define dobject_boj_Tex_009D00 "__OTR__objects/object_boj/object_boj_Tex_009D00" static const ALIGN_ASSET(2) char object_boj_Tex_009D00[] = dobject_boj_Tex_009D00; #define dobject_boj_Tex_009E00 "__OTR__objects/object_boj/object_boj_Tex_009E00" static const ALIGN_ASSET(2) char object_boj_Tex_009E00[] = dobject_boj_Tex_009E00; #define dobject_boj_Tex_009F00 "__OTR__objects/object_boj/object_boj_Tex_009F00" static const ALIGN_ASSET(2) char object_boj_Tex_009F00[] = dobject_boj_Tex_009F00; #define dobject_boj_DL_00AF90 "__OTR__objects/object_boj/object_boj_DL_00AF90" static const ALIGN_ASSET(2) char object_boj_DL_00AF90[] = dobject_boj_DL_00AF90; #define dobject_boj_DL_00B1D8 "__OTR__objects/object_boj/object_boj_DL_00B1D8" static const ALIGN_ASSET(2) char object_boj_DL_00B1D8[] = dobject_boj_DL_00B1D8; #define dobject_boj_DL_00B3E8 "__OTR__objects/object_boj/object_boj_DL_00B3E8" static const ALIGN_ASSET(2) char object_boj_DL_00B3E8[] = dobject_boj_DL_00B3E8; #define dobject_boj_DL_00B660 "__OTR__objects/object_boj/object_boj_DL_00B660" static const ALIGN_ASSET(2) char object_boj_DL_00B660[] = dobject_boj_DL_00B660; #define dobject_boj_DL_00B878 "__OTR__objects/object_boj/object_boj_DL_00B878" static const ALIGN_ASSET(2) char object_boj_DL_00B878[] = dobject_boj_DL_00B878; #define dobject_boj_DL_00BA28 "__OTR__objects/object_boj/object_boj_DL_00BA28" static const ALIGN_ASSET(2) char object_boj_DL_00BA28[] = dobject_boj_DL_00BA28; #define dobject_boj_DL_00BA30 "__OTR__objects/object_boj/object_boj_DL_00BA30" static const ALIGN_ASSET(2) char object_boj_DL_00BA30[] = dobject_boj_DL_00BA30; #define dobject_boj_Tex_00BB88 "__OTR__objects/object_boj/object_boj_Tex_00BB88" static const ALIGN_ASSET(2) char object_boj_Tex_00BB88[] = dobject_boj_Tex_00BB88; #define dobject_boj_DL_00BCC8 "__OTR__objects/object_boj/object_boj_DL_00BCC8" static const ALIGN_ASSET(2) char object_boj_DL_00BCC8[] = dobject_boj_DL_00BCC8; #define dobject_boj_Tex_00BD50 "__OTR__objects/object_boj/object_boj_Tex_00BD50" static const ALIGN_ASSET(2) char object_boj_Tex_00BD50[] = dobject_boj_Tex_00BD50; #define dobject_boj_Skel_00C240 "__OTR__objects/object_boj/object_boj_Skel_00C240" static const ALIGN_ASSET(2) char object_boj_Skel_00C240[] = dobject_boj_Skel_00C240; #define dobject_boj_Anim_00DED8 "__OTR__objects/object_boj/object_boj_Anim_00DED8" static const ALIGN_ASSET(2) char object_boj_Anim_00DED8[] = dobject_boj_Anim_00DED8; #define dobject_boj_Anim_00F920 "__OTR__objects/object_boj/object_boj_Anim_00F920" static const ALIGN_ASSET(2) char object_boj_Anim_00F920[] = dobject_boj_Anim_00F920; #define dobject_boj_Anim_00FC1C "__OTR__objects/object_boj/object_boj_Anim_00FC1C" static const ALIGN_ASSET(2) char object_boj_Anim_00FC1C[] = dobject_boj_Anim_00FC1C; #define dobject_boj_Anim_00FEE4 "__OTR__objects/object_boj/object_boj_Anim_00FEE4" static const ALIGN_ASSET(2) char object_boj_Anim_00FEE4[] = dobject_boj_Anim_00FEE4; #define dobject_boj_Anim_010330 "__OTR__objects/object_boj/object_boj_Anim_010330" static const ALIGN_ASSET(2) char object_boj_Anim_010330[] = dobject_boj_Anim_010330; #define dobject_boj_Anim_010BDC "__OTR__objects/object_boj/object_boj_Anim_010BDC" static const ALIGN_ASSET(2) char object_boj_Anim_010BDC[] = dobject_boj_Anim_010BDC; #define dobject_boj_Anim_01139C "__OTR__objects/object_boj/object_boj_Anim_01139C" static const ALIGN_ASSET(2) char object_boj_Anim_01139C[] = dobject_boj_Anim_01139C; #define dobject_boj_Anim_011C38 "__OTR__objects/object_boj/object_boj_Anim_011C38" static const ALIGN_ASSET(2) char object_boj_Anim_011C38[] = dobject_boj_Anim_011C38; #define dobject_boj_Anim_011F84 "__OTR__objects/object_boj/object_boj_Anim_011F84" static const ALIGN_ASSET(2) char object_boj_Anim_011F84[] = dobject_boj_Anim_011F84; #define dobject_boj_Anim_0128F4 "__OTR__objects/object_boj/object_boj_Anim_0128F4" static const ALIGN_ASSET(2) char object_boj_Anim_0128F4[] = dobject_boj_Anim_0128F4; #define dobject_boj_Anim_012E84 "__OTR__objects/object_boj/object_boj_Anim_012E84" static const ALIGN_ASSET(2) char object_boj_Anim_012E84[] = dobject_boj_Anim_012E84; #define dgBombShopBagDL "__OTR__objects/object_boj/gBombShopBagDL" static const ALIGN_ASSET(2) char gBombShopBagDL[] = dgBombShopBagDL; #define dgBombShopBagTLUT "__OTR__objects/object_boj/gBombShopBagTLUT" static const ALIGN_ASSET(2) char gBombShopBagTLUT[] = dgBombShopBagTLUT; #define dgBombShopBagTex "__OTR__objects/object_boj/gBombShopBagTex" static const ALIGN_ASSET(2) char gBombShopBagTex[] = dgBombShopBagTex; #define dobject_bojTLUT_009848 "__OTR__objects/object_boj/object_bojTLUT_009848" static const ALIGN_ASSET(2) char object_bojTLUT_009848[] = dobject_bojTLUT_009848; typedef enum ObjectBojLimb { /* 0x00 */ OBJECT_BOJ_LIMB_NONE, /* 0x01 */ OBJECT_BOJ_LIMB_01, /* 0x02 */ OBJECT_BOJ_LIMB_02, /* 0x03 */ OBJECT_BOJ_LIMB_03, /* 0x04 */ OBJECT_BOJ_LIMB_04, /* 0x05 */ OBJECT_BOJ_LIMB_05, /* 0x06 */ OBJECT_BOJ_LIMB_06, /* 0x07 */ OBJECT_BOJ_LIMB_07, /* 0x08 */ OBJECT_BOJ_LIMB_08, /* 0x09 */ OBJECT_BOJ_LIMB_09, /* 0x0A */ OBJECT_BOJ_LIMB_0A, /* 0x0B */ OBJECT_BOJ_LIMB_0B, /* 0x0C */ OBJECT_BOJ_LIMB_0C, /* 0x0D */ OBJECT_BOJ_LIMB_0D, /* 0x0E */ OBJECT_BOJ_LIMB_0E, /* 0x0F */ OBJECT_BOJ_LIMB_0F, /* 0x10 */ OBJECT_BOJ_LIMB_MAX } ObjectBojLimb; #endif // OBJECTS_OBJECT_BOJ_H