#ifndef OBJECTS_OBJECT_BOSS01_H #define OBJECTS_OBJECT_BOSS01_H 1 #include "align_asset_macro.h" #define dgOdolwaVerticalSlashAnim "__OTR__objects/object_boss01/gOdolwaVerticalSlashAnim" static const ALIGN_ASSET(2) char gOdolwaVerticalSlashAnim[] = dgOdolwaVerticalSlashAnim; #define dgOdolwaHorizontalSlashAnim "__OTR__objects/object_boss01/gOdolwaHorizontalSlashAnim" static const ALIGN_ASSET(2) char gOdolwaHorizontalSlashAnim[] = dgOdolwaHorizontalSlashAnim; #define dgOdolwaAtAttentionAnim "__OTR__objects/object_boss01/gOdolwaAtAttentionAnim" static const ALIGN_ASSET(2) char gOdolwaAtAttentionAnim[] = dgOdolwaAtAttentionAnim; #define dgOdolwaPelvisDL "__OTR__objects/object_boss01/gOdolwaPelvisDL" static const ALIGN_ASSET(2) char gOdolwaPelvisDL[] = dgOdolwaPelvisDL; #define dgOdolwaHeadDL "__OTR__objects/object_boss01/gOdolwaHeadDL" static const ALIGN_ASSET(2) char gOdolwaHeadDL[] = dgOdolwaHeadDL; #define dgOdolwaCenterPlumeTipDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeTipDL" static const ALIGN_ASSET(2) char gOdolwaCenterPlumeTipDL[] = dgOdolwaCenterPlumeTipDL; #define dgOdolwaCenterPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeMiddleDL" static const ALIGN_ASSET(2) char gOdolwaCenterPlumeMiddleDL[] = dgOdolwaCenterPlumeMiddleDL; #define dgOdolwaCenterPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeBaseDL" static const ALIGN_ASSET(2) char gOdolwaCenterPlumeBaseDL[] = dgOdolwaCenterPlumeBaseDL; #define dgOdolwaLeftPlumeTipDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeTipDL" static const ALIGN_ASSET(2) char gOdolwaLeftPlumeTipDL[] = dgOdolwaLeftPlumeTipDL; #define dgOdolwaLeftPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeMiddleDL" static const ALIGN_ASSET(2) char gOdolwaLeftPlumeMiddleDL[] = dgOdolwaLeftPlumeMiddleDL; #define dgOdolwaLeftPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeBaseDL" static const ALIGN_ASSET(2) char gOdolwaLeftPlumeBaseDL[] = dgOdolwaLeftPlumeBaseDL; #define dgOdolwaRightPlumeTipDL "__OTR__objects/object_boss01/gOdolwaRightPlumeTipDL" static const ALIGN_ASSET(2) char gOdolwaRightPlumeTipDL[] = dgOdolwaRightPlumeTipDL; #define dgOdolwaRightPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaRightPlumeMiddleDL" static const ALIGN_ASSET(2) char gOdolwaRightPlumeMiddleDL[] = dgOdolwaRightPlumeMiddleDL; #define dgOdolwaRightPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaRightPlumeBaseDL" static const ALIGN_ASSET(2) char gOdolwaRightPlumeBaseDL[] = dgOdolwaRightPlumeBaseDL; #define dgOdolwaLeftEarringDL "__OTR__objects/object_boss01/gOdolwaLeftEarringDL" static const ALIGN_ASSET(2) char gOdolwaLeftEarringDL[] = dgOdolwaLeftEarringDL; #define dgOdolwaRightEarringDL "__OTR__objects/object_boss01/gOdolwaRightEarringDL" static const ALIGN_ASSET(2) char gOdolwaRightEarringDL[] = dgOdolwaRightEarringDL; #define dgOdolwaSwordDL "__OTR__objects/object_boss01/gOdolwaSwordDL" static const ALIGN_ASSET(2) char gOdolwaSwordDL[] = dgOdolwaSwordDL; #define dgOdolwaRightHandDL "__OTR__objects/object_boss01/gOdolwaRightHandDL" static const ALIGN_ASSET(2) char gOdolwaRightHandDL[] = dgOdolwaRightHandDL; #define dgOdolwaRightForearmDL "__OTR__objects/object_boss01/gOdolwaRightForearmDL" static const ALIGN_ASSET(2) char gOdolwaRightForearmDL[] = dgOdolwaRightForearmDL; #define dgOdolwaRightBangleDL "__OTR__objects/object_boss01/gOdolwaRightBangleDL" static const ALIGN_ASSET(2) char gOdolwaRightBangleDL[] = dgOdolwaRightBangleDL; #define dgOdolwaRightUpperArmDL "__OTR__objects/object_boss01/gOdolwaRightUpperArmDL" static const ALIGN_ASSET(2) char gOdolwaRightUpperArmDL[] = dgOdolwaRightUpperArmDL; #define dgOdolwaShieldDL "__OTR__objects/object_boss01/gOdolwaShieldDL" static const ALIGN_ASSET(2) char gOdolwaShieldDL[] = dgOdolwaShieldDL; #define dgOdolwaLeftHandDL "__OTR__objects/object_boss01/gOdolwaLeftHandDL" static const ALIGN_ASSET(2) char gOdolwaLeftHandDL[] = dgOdolwaLeftHandDL; #define dgOdolwaLeftForearmDL "__OTR__objects/object_boss01/gOdolwaLeftForearmDL" static const ALIGN_ASSET(2) char gOdolwaLeftForearmDL[] = dgOdolwaLeftForearmDL; #define dgOdolwaLeftBangleDL "__OTR__objects/object_boss01/gOdolwaLeftBangleDL" static const ALIGN_ASSET(2) char gOdolwaLeftBangleDL[] = dgOdolwaLeftBangleDL; #define dgOdolwaLeftUpperArmDL "__OTR__objects/object_boss01/gOdolwaLeftUpperArmDL" static const ALIGN_ASSET(2) char gOdolwaLeftUpperArmDL[] = dgOdolwaLeftUpperArmDL; #define dgOdolwaTorsoDL "__OTR__objects/object_boss01/gOdolwaTorsoDL" static const ALIGN_ASSET(2) char gOdolwaTorsoDL[] = dgOdolwaTorsoDL; #define dgOdolwaLeftFootDL "__OTR__objects/object_boss01/gOdolwaLeftFootDL" static const ALIGN_ASSET(2) char gOdolwaLeftFootDL[] = dgOdolwaLeftFootDL; #define dgOdolwaLeftShinDL "__OTR__objects/object_boss01/gOdolwaLeftShinDL" static const ALIGN_ASSET(2) char gOdolwaLeftShinDL[] = dgOdolwaLeftShinDL; #define dgOdolwaLeftThighDL "__OTR__objects/object_boss01/gOdolwaLeftThighDL" static const ALIGN_ASSET(2) char gOdolwaLeftThighDL[] = dgOdolwaLeftThighDL; #define dgOdolwaRightFootDL "__OTR__objects/object_boss01/gOdolwaRightFootDL" static const ALIGN_ASSET(2) char gOdolwaRightFootDL[] = dgOdolwaRightFootDL; #define dgOdolwaRightShinDL "__OTR__objects/object_boss01/gOdolwaRightShinDL" static const ALIGN_ASSET(2) char gOdolwaRightShinDL[] = dgOdolwaRightShinDL; #define dgOdolwaRightThighDL "__OTR__objects/object_boss01/gOdolwaRightThighDL" static const ALIGN_ASSET(2) char gOdolwaRightThighDL[] = dgOdolwaRightThighDL; #define dgOdolwaPantsAndSwordHiltTLUT "__OTR__objects/object_boss01/gOdolwaPantsAndSwordHiltTLUT" static const ALIGN_ASSET(2) char gOdolwaPantsAndSwordHiltTLUT[] = dgOdolwaPantsAndSwordHiltTLUT; #define dgOdolwaFaceAndShoeTLUT "__OTR__objects/object_boss01/gOdolwaFaceAndShoeTLUT" static const ALIGN_ASSET(2) char gOdolwaFaceAndShoeTLUT[] = dgOdolwaFaceAndShoeTLUT; #define dgOdolwaSkinTLUT "__OTR__objects/object_boss01/gOdolwaSkinTLUT" static const ALIGN_ASSET(2) char gOdolwaSkinTLUT[] = dgOdolwaSkinTLUT; #define dgOdolwaEarBangleAndShieldTLUT "__OTR__objects/object_boss01/gOdolwaEarBangleAndShieldTLUT" static const ALIGN_ASSET(2) char gOdolwaEarBangleAndShieldTLUT[] = dgOdolwaEarBangleAndShieldTLUT; #define dgOdolwaClothTLUT "__OTR__objects/object_boss01/gOdolwaClothTLUT" static const ALIGN_ASSET(2) char gOdolwaClothTLUT[] = dgOdolwaClothTLUT; #define dgOdolwaTorsoTLUT "__OTR__objects/object_boss01/gOdolwaTorsoTLUT" static const ALIGN_ASSET(2) char gOdolwaTorsoTLUT[] = dgOdolwaTorsoTLUT; #define dgOdolwaPantsAndSwordHiltTex "__OTR__objects/object_boss01/gOdolwaPantsAndSwordHiltTex" static const ALIGN_ASSET(2) char gOdolwaPantsAndSwordHiltTex[] = dgOdolwaPantsAndSwordHiltTex; #define dgOdolwaFaceAndShoeTex "__OTR__objects/object_boss01/gOdolwaFaceAndShoeTex" static const ALIGN_ASSET(2) char gOdolwaFaceAndShoeTex[] = dgOdolwaFaceAndShoeTex; #define dgOdolwaSkinTex "__OTR__objects/object_boss01/gOdolwaSkinTex" static const ALIGN_ASSET(2) char gOdolwaSkinTex[] = dgOdolwaSkinTex; #define dgOdolwaEarBangleAndShieldTex "__OTR__objects/object_boss01/gOdolwaEarBangleAndShieldTex" static const ALIGN_ASSET(2) char gOdolwaEarBangleAndShieldTex[] = dgOdolwaEarBangleAndShieldTex; #define dgOdolwaEarringTex "__OTR__objects/object_boss01/gOdolwaEarringTex" static const ALIGN_ASSET(2) char gOdolwaEarringTex[] = dgOdolwaEarringTex; #define dgOdolwaPlumeTex "__OTR__objects/object_boss01/gOdolwaPlumeTex" static const ALIGN_ASSET(2) char gOdolwaPlumeTex[] = dgOdolwaPlumeTex; #define dgOdolwaClothTex "__OTR__objects/object_boss01/gOdolwaClothTex" static const ALIGN_ASSET(2) char gOdolwaClothTex[] = dgOdolwaClothTex; #define dgOdolwaTorsoTex "__OTR__objects/object_boss01/gOdolwaTorsoTex" static const ALIGN_ASSET(2) char gOdolwaTorsoTex[] = dgOdolwaTorsoTex; #define dgOdolwaSwordBladeTex "__OTR__objects/object_boss01/gOdolwaSwordBladeTex" static const ALIGN_ASSET(2) char gOdolwaSwordBladeTex[] = dgOdolwaSwordBladeTex; #define dgOdolwaSwordTrailTex "__OTR__objects/object_boss01/gOdolwaSwordTrailTex" static const ALIGN_ASSET(2) char gOdolwaSwordTrailTex[] = dgOdolwaSwordTrailTex; #define dgOdolwaSwordTrailMaskTex "__OTR__objects/object_boss01/gOdolwaSwordTrailMaskTex" static const ALIGN_ASSET(2) char gOdolwaSwordTrailMaskTex[] = dgOdolwaSwordTrailMaskTex; #define dgOdolwaSwordTrailVtx "__OTR__objects/object_boss01/gOdolwaSwordTrailVtx" static const ALIGN_ASSET(2) char gOdolwaSwordTrailVtx[] = dgOdolwaSwordTrailVtx; #define dgOdolwaSwordTrailDL "__OTR__objects/object_boss01/gOdolwaSwordTrailDL" static const ALIGN_ASSET(2) char gOdolwaSwordTrailDL[] = dgOdolwaSwordTrailDL; #define dgOdolwaEyeDL "__OTR__objects/object_boss01/gOdolwaEyeDL" static const ALIGN_ASSET(2) char gOdolwaEyeDL[] = dgOdolwaEyeDL; #define dgOdolwaEyeTex "__OTR__objects/object_boss01/gOdolwaEyeTex" static const ALIGN_ASSET(2) char gOdolwaEyeTex[] = dgOdolwaEyeTex; #define dgOdolwaShadowMaterialDL "__OTR__objects/object_boss01/gOdolwaShadowMaterialDL" static const ALIGN_ASSET(2) char gOdolwaShadowMaterialDL[] = dgOdolwaShadowMaterialDL; #define dgOdolwaShadowModelDL "__OTR__objects/object_boss01/gOdolwaShadowModelDL" static const ALIGN_ASSET(2) char gOdolwaShadowModelDL[] = dgOdolwaShadowModelDL; #define dgOdolwaTitleCardTex "__OTR__objects/object_boss01/gOdolwaTitleCardTex" static const ALIGN_ASSET(2) char gOdolwaTitleCardTex[] = dgOdolwaTitleCardTex; #define dgOdolwaMothMaterialDL "__OTR__objects/object_boss01/gOdolwaMothMaterialDL" static const ALIGN_ASSET(2) char gOdolwaMothMaterialDL[] = dgOdolwaMothMaterialDL; #define dgOdolwaMothModelDL "__OTR__objects/object_boss01/gOdolwaMothModelDL" static const ALIGN_ASSET(2) char gOdolwaMothModelDL[] = dgOdolwaMothModelDL; #define dgOdolwaMothTex "__OTR__objects/object_boss01/gOdolwaMothTex" static const ALIGN_ASSET(2) char gOdolwaMothTex[] = dgOdolwaMothTex; #define dgOdolwaFallingBlockDL "__OTR__objects/object_boss01/gOdolwaFallingBlockDL" static const ALIGN_ASSET(2) char gOdolwaFallingBlockDL[] = dgOdolwaFallingBlockDL; #define dgOdolwaFallingBlockTLUT "__OTR__objects/object_boss01/gOdolwaFallingBlockTLUT" static const ALIGN_ASSET(2) char gOdolwaFallingBlockTLUT[] = dgOdolwaFallingBlockTLUT; #define dgOdolwaFallingBlockTex "__OTR__objects/object_boss01/gOdolwaFallingBlockTex" static const ALIGN_ASSET(2) char gOdolwaFallingBlockTex[] = dgOdolwaFallingBlockTex; #define dgOdolwaSkel "__OTR__objects/object_boss01/gOdolwaSkel" static const ALIGN_ASSET(2) char gOdolwaSkel[] = dgOdolwaSkel; #define dgOdolwaClimbAnim "__OTR__objects/object_boss01/gOdolwaClimbAnim" static const ALIGN_ASSET(2) char gOdolwaClimbAnim[] = dgOdolwaClimbAnim; #define dgOdolwaDamagedStartAnim "__OTR__objects/object_boss01/gOdolwaDamagedStartAnim" static const ALIGN_ASSET(2) char gOdolwaDamagedStartAnim[] = dgOdolwaDamagedStartAnim; #define dgOdolwaShieldGuardAnim "__OTR__objects/object_boss01/gOdolwaShieldGuardAnim" static const ALIGN_ASSET(2) char gOdolwaShieldGuardAnim[] = dgOdolwaShieldGuardAnim; #define dgOdolwaSwordGuardAnim "__OTR__objects/object_boss01/gOdolwaSwordGuardAnim" static const ALIGN_ASSET(2) char gOdolwaSwordGuardAnim[] = dgOdolwaSwordGuardAnim; #define dgOdolwaDamagedLoopAnim "__OTR__objects/object_boss01/gOdolwaDamagedLoopAnim" static const ALIGN_ASSET(2) char gOdolwaDamagedLoopAnim[] = dgOdolwaDamagedLoopAnim; #define dgOdolwaDeathAnim "__OTR__objects/object_boss01/gOdolwaDeathAnim" static const ALIGN_ASSET(2) char gOdolwaDeathAnim[] = dgOdolwaDeathAnim; #define dgOdolwaMothSummonDanceAnim "__OTR__objects/object_boss01/gOdolwaMothSummonDanceAnim" static const ALIGN_ASSET(2) char gOdolwaMothSummonDanceAnim[] = dgOdolwaMothSummonDanceAnim; #define dgOdolwaCrouchAnim "__OTR__objects/object_boss01/gOdolwaCrouchAnim" static const ALIGN_ASSET(2) char gOdolwaCrouchAnim[] = dgOdolwaCrouchAnim; #define dgOdolwaJumpAnim "__OTR__objects/object_boss01/gOdolwaJumpAnim" static const ALIGN_ASSET(2) char gOdolwaJumpAnim[] = dgOdolwaJumpAnim; #define dgOdolwaFallingSlashAnim "__OTR__objects/object_boss01/gOdolwaFallingSlashAnim" static const ALIGN_ASSET(2) char gOdolwaFallingSlashAnim[] = dgOdolwaFallingSlashAnim; #define dgOdolwaKickAnim "__OTR__objects/object_boss01/gOdolwaKickAnim" static const ALIGN_ASSET(2) char gOdolwaKickAnim[] = dgOdolwaKickAnim; #define dgOdolwaStunAnim "__OTR__objects/object_boss01/gOdolwaStunAnim" static const ALIGN_ASSET(2) char gOdolwaStunAnim[] = dgOdolwaStunAnim; #define dgOdolwaShieldBashAnim "__OTR__objects/object_boss01/gOdolwaShieldBashAnim" static const ALIGN_ASSET(2) char gOdolwaShieldBashAnim[] = dgOdolwaShieldBashAnim; #define dgOdolwaRunAnim "__OTR__objects/object_boss01/gOdolwaRunAnim" static const ALIGN_ASSET(2) char gOdolwaRunAnim[] = dgOdolwaRunAnim; #define dgOdolwaSpinAttackAnim "__OTR__objects/object_boss01/gOdolwaSpinAttackAnim" static const ALIGN_ASSET(2) char gOdolwaSpinAttackAnim[] = dgOdolwaSpinAttackAnim; #define dgOdolwaReadyAnim "__OTR__objects/object_boss01/gOdolwaReadyAnim" static const ALIGN_ASSET(2) char gOdolwaReadyAnim[] = dgOdolwaReadyAnim; #define dgOdolwaIntroSlashAnim "__OTR__objects/object_boss01/gOdolwaIntroSlashAnim" static const ALIGN_ASSET(2) char gOdolwaIntroSlashAnim[] = dgOdolwaIntroSlashAnim; #define dgOdolwaSpinSwordAnim "__OTR__objects/object_boss01/gOdolwaSpinSwordAnim" static const ALIGN_ASSET(2) char gOdolwaSpinSwordAnim[] = dgOdolwaSpinSwordAnim; #define dgOdolwaVerticalHopAnim "__OTR__objects/object_boss01/gOdolwaVerticalHopAnim" static const ALIGN_ASSET(2) char gOdolwaVerticalHopAnim[] = dgOdolwaVerticalHopAnim; #define dgOdolwaHipShakeDanceAnim "__OTR__objects/object_boss01/gOdolwaHipShakeDanceAnim" static const ALIGN_ASSET(2) char gOdolwaHipShakeDanceAnim[] = dgOdolwaHipShakeDanceAnim; #define dgOdolwaUpAndDownDanceAnim "__OTR__objects/object_boss01/gOdolwaUpAndDownDanceAnim" static const ALIGN_ASSET(2) char gOdolwaUpAndDownDanceAnim[] = dgOdolwaUpAndDownDanceAnim; #define dgOdolwaArmSwingDanceAnim "__OTR__objects/object_boss01/gOdolwaArmSwingDanceAnim" static const ALIGN_ASSET(2) char gOdolwaArmSwingDanceAnim[] = dgOdolwaArmSwingDanceAnim; #define dgOdolwaThurstAttackAnim "__OTR__objects/object_boss01/gOdolwaThurstAttackAnim" static const ALIGN_ASSET(2) char gOdolwaThurstAttackAnim[] = dgOdolwaThurstAttackAnim; #define dgOdolwaDoubleSlashAnim "__OTR__objects/object_boss01/gOdolwaDoubleSlashAnim" static const ALIGN_ASSET(2) char gOdolwaDoubleSlashAnim[] = dgOdolwaDoubleSlashAnim; #define dgOdolwaSideToSideHopAnim "__OTR__objects/object_boss01/gOdolwaSideToSideHopAnim" static const ALIGN_ASSET(2) char gOdolwaSideToSideHopAnim[] = dgOdolwaSideToSideHopAnim; #define dgOdolwaSideToSideDanceAnim "__OTR__objects/object_boss01/gOdolwaSideToSideDanceAnim" static const ALIGN_ASSET(2) char gOdolwaSideToSideDanceAnim[] = dgOdolwaSideToSideDanceAnim; #define dgOdolwaSpinDanceAnim "__OTR__objects/object_boss01/gOdolwaSpinDanceAnim" static const ALIGN_ASSET(2) char gOdolwaSpinDanceAnim[] = dgOdolwaSpinDanceAnim; #define dgOdolwaJumpDanceAnim "__OTR__objects/object_boss01/gOdolwaJumpDanceAnim" static const ALIGN_ASSET(2) char gOdolwaJumpDanceAnim[] = dgOdolwaJumpDanceAnim; #define dgOdolwaUnusedVtx "__OTR__objects/object_boss01/gOdolwaUnusedVtx" static const ALIGN_ASSET(2) char gOdolwaUnusedVtx[] = dgOdolwaUnusedVtx; #define dgOdolwaBugLightBodyDL "__OTR__objects/object_boss01/gOdolwaBugLightBodyDL" static const ALIGN_ASSET(2) char gOdolwaBugLightBodyDL[] = dgOdolwaBugLightBodyDL; #define dgOdolwaBugDarkBodyDL "__OTR__objects/object_boss01/gOdolwaBugDarkBodyDL" static const ALIGN_ASSET(2) char gOdolwaBugDarkBodyDL[] = dgOdolwaBugDarkBodyDL; #define dgOdolwaBugFrontLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontLeftUpperLegDL" static const ALIGN_ASSET(2) char gOdolwaBugFrontLeftUpperLegDL[] = dgOdolwaBugFrontLeftUpperLegDL; #define dgOdolwaBugFrontLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontLeftLowerLegDL" static const ALIGN_ASSET(2) char gOdolwaBugFrontLeftLowerLegDL[] = dgOdolwaBugFrontLeftLowerLegDL; #define dgOdolwaBugBackRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugBackRightUpperLegDL" static const ALIGN_ASSET(2) char gOdolwaBugBackRightUpperLegDL[] = dgOdolwaBugBackRightUpperLegDL; #define dgOdolwaBugBackRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugBackRightLowerLegDL" static const ALIGN_ASSET(2) char gOdolwaBugBackRightLowerLegDL[] = dgOdolwaBugBackRightLowerLegDL; #define dgOdolwaBugBackLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugBackLeftUpperLegDL" static const ALIGN_ASSET(2) char gOdolwaBugBackLeftUpperLegDL[] = dgOdolwaBugBackLeftUpperLegDL; #define dgOdolwaBugBackLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugBackLeftLowerLegDL" static const ALIGN_ASSET(2) char gOdolwaBugBackLeftLowerLegDL[] = dgOdolwaBugBackLeftLowerLegDL; #define dgOdolwaBugMiddleRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleRightUpperLegDL" static const ALIGN_ASSET(2) char gOdolwaBugMiddleRightUpperLegDL[] = dgOdolwaBugMiddleRightUpperLegDL; #define dgOdolwaBugMiddleRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleRightLowerLegDL" static const ALIGN_ASSET(2) char gOdolwaBugMiddleRightLowerLegDL[] = dgOdolwaBugMiddleRightLowerLegDL; #define dgOdolwaBugMiddleLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleLeftUpperLegDL" static const ALIGN_ASSET(2) char gOdolwaBugMiddleLeftUpperLegDL[] = dgOdolwaBugMiddleLeftUpperLegDL; #define dgOdolwaBugMiddleLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleLeftLowerLegDL" static const ALIGN_ASSET(2) char gOdolwaBugMiddleLeftLowerLegDL[] = dgOdolwaBugMiddleLeftLowerLegDL; #define dgOdolwaBugFrontRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontRightUpperLegDL" static const ALIGN_ASSET(2) char gOdolwaBugFrontRightUpperLegDL[] = dgOdolwaBugFrontRightUpperLegDL; #define dgOdolwaBugFrontRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontRightLowerLegDL" static const ALIGN_ASSET(2) char gOdolwaBugFrontRightLowerLegDL[] = dgOdolwaBugFrontRightLowerLegDL; #define dgOdolwaBugUndersideTLUT "__OTR__objects/object_boss01/gOdolwaBugUndersideTLUT" static const ALIGN_ASSET(2) char gOdolwaBugUndersideTLUT[] = dgOdolwaBugUndersideTLUT; #define dgOdolwaBugUndersideTex "__OTR__objects/object_boss01/gOdolwaBugUndersideTex" static const ALIGN_ASSET(2) char gOdolwaBugUndersideTex[] = dgOdolwaBugUndersideTex; #define dgOdolwaBugBodyTex "__OTR__objects/object_boss01/gOdolwaBugBodyTex" static const ALIGN_ASSET(2) char gOdolwaBugBodyTex[] = dgOdolwaBugBodyTex; #define dgOdolwaBugLegTex "__OTR__objects/object_boss01/gOdolwaBugLegTex" static const ALIGN_ASSET(2) char gOdolwaBugLegTex[] = dgOdolwaBugLegTex; #define dgOdolwaBugDullLegMaterialDL "__OTR__objects/object_boss01/gOdolwaBugDullLegMaterialDL" static const ALIGN_ASSET(2) char gOdolwaBugDullLegMaterialDL[] = dgOdolwaBugDullLegMaterialDL; #define dgOdolwaBugBrightLegMaterialDL "__OTR__objects/object_boss01/gOdolwaBugBrightLegMaterialDL" static const ALIGN_ASSET(2) char gOdolwaBugBrightLegMaterialDL[] = dgOdolwaBugBrightLegMaterialDL; #define dgOdolwaBugSkel "__OTR__objects/object_boss01/gOdolwaBugSkel" static const ALIGN_ASSET(2) char gOdolwaBugSkel[] = dgOdolwaBugSkel; #define dgOdolwaBugCrawlAnim "__OTR__objects/object_boss01/gOdolwaBugCrawlAnim" static const ALIGN_ASSET(2) char gOdolwaBugCrawlAnim[] = dgOdolwaBugCrawlAnim; typedef enum OdolwaLimb { /* 0x00 */ ODOLWA_LIMB_NONE, /* 0x01 */ ODOLWA_LIMB_ROOT, /* 0x02 */ ODOLWA_LIMB_PELVIS, /* 0x03 */ ODOLWA_LIMB_RIGHT_LEG_ROOT, /* 0x04 */ ODOLWA_LIMB_RIGHT_THIGH, /* 0x05 */ ODOLWA_LIMB_RIGHT_LOWER_LEG_ROOT, /* 0x06 */ ODOLWA_LIMB_RIGHT_SHIN, /* 0x07 */ ODOLWA_LIMB_RIGHT_FOOT, /* 0x08 */ ODOLWA_LIMB_LEFT_LEG_ROOT, /* 0x09 */ ODOLWA_LIMB_LEFT_THIGH, /* 0x0A */ ODOLWA_LIMB_LEFT_LOWER_LEG_ROOT, /* 0x0B */ ODOLWA_LIMB_LEFT_SHIN, /* 0x0C */ ODOLWA_LIMB_LEFT_FOOT, /* 0x0D */ ODOLWA_LIMB_UPPER_BODY_ROOT, /* 0x0E */ ODOLWA_LIMB_UPPER_BODY_WRAPPER, /* 0x0F */ ODOLWA_LIMB_TORSO, /* 0x10 */ ODOLWA_LIMB_LEFT_ARM_ROOT, /* 0x11 */ ODOLWA_LIMB_LEFT_UPPER_ARM, /* 0x12 */ ODOLWA_LIMB_LEFT_LOWER_ARM_ROOT, /* 0x13 */ ODOLWA_LIMB_LEFT_FOREARM, /* 0x14 */ ODOLWA_LIMB_LEFT_BANGLE, /* 0x15 */ ODOLWA_LIMB_LEFT_HAND_ROOT, /* 0x16 */ ODOLWA_LIMB_LEFT_HAND, /* 0x17 */ ODOLWA_LIMB_SHIELD, /* 0x18 */ ODOLWA_LIMB_RIGHT_ARM_ROOT, /* 0x19 */ ODOLWA_LIMB_RIGHT_UPPER_ARM, /* 0x1A */ ODOLWA_LIMB_RIGHT_LOWER_ARM_ROOT, /* 0x1B */ ODOLWA_LIMB_RIGHT_FOREARM, /* 0x1C */ ODOLWA_LIMB_RIGHT_BANGLE, /* 0x1D */ ODOLWA_LIMB_RIGHT_HAND_ROOT, /* 0x1E */ ODOLWA_LIMB_RIGHT_HAND, /* 0x1F */ ODOLWA_LIMB_SWORD, /* 0x20 */ ODOLWA_LIMB_HEAD, /* 0x21 */ ODOLWA_LIMB_RIGHT_EARRING_ROOT, /* 0x22 */ ODOLWA_LIMB_RIGHT_EARRING, /* 0x23 */ ODOLWA_LIMB_LEFT_EARRING_ROOT, /* 0x24 */ ODOLWA_LIMB_LEFT_EARRING, /* 0x25 */ ODOLWA_LIMB_RIGHT_PLUME_ROOT, /* 0x26 */ ODOLWA_LIMB_RIGHT_PLUME_BASE, /* 0x27 */ ODOLWA_LIMB_RIGHT_LOWER_PLUME_ROOT, /* 0x28 */ ODOLWA_LIMB_RIGHT_PLUME_MIDDLE, /* 0x29 */ ODOLWA_LIMB_RIGHT_PLUME_TIP, /* 0x2A */ ODOLWA_LIMB_LEFT_PLUME_ROOT, /* 0x2B */ ODOLWA_LIMB_LEFT_PLUME_BASE, /* 0x2C */ ODOLWA_LIMB_LEFT_LOWER_PLUME_ROOT, /* 0x2D */ ODOLWA_LIMB_LEFT_PLUME_MIDDLE, /* 0x2E */ ODOLWA_LIMB_LEFT_PLUME_TIP, /* 0x2F */ ODOLWA_LIMB_CENTER_PLUME_ROOT, /* 0x30 */ ODOLWA_LIMB_CENTER_PLUME_BASE, /* 0x31 */ ODOLWA_LIMB_CENTER_LOWER_PLUME_ROOT, /* 0x32 */ ODOLWA_LIMB_CENTER_PLUME_MIDDLE, /* 0x33 */ ODOLWA_LIMB_CENTER_PLUME_TIP, /* 0x34 */ ODOLWA_LIMB_MAX } OdolwaLimb; typedef enum OdolwaBugLimb { /* 0x00 */ ODOLWA_BUG_LIMB_NONE, /* 0x01 */ ODOLWA_BUG_LIMB_ROOT, /* 0x02 */ ODOLWA_BUG_LIMB_BODY, /* 0x03 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_LEG_ROOT, /* 0x04 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_UPPER_LEG, /* 0x05 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_LOWER_LEG, /* 0x06 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_LEG_ROOT, /* 0x07 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_UPPER_LEG, /* 0x08 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_LOWER_LEG, /* 0x09 */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LEG_ROOT, /* 0x0A */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_UPPER_LEG, /* 0x0B */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LOWER_LEG, /* 0x0C */ ODOLWA_BUG_LIMB_BACK_LEFT_LEG_ROOT, /* 0x0D */ ODOLWA_BUG_LIMB_BACK_LEFT_UPPER_LEG, /* 0x0E */ ODOLWA_BUG_LIMB_BACK_LEFT_LOWER_LEG, /* 0x0F */ ODOLWA_BUG_LIMB_BACK_RIGHT_LEG_ROOT, /* 0x10 */ ODOLWA_BUG_LIMB_BACK_RIGHT_UPPER_LEG, /* 0x11 */ ODOLWA_BUG_LIMB_BACK_RIGHT_LOWER_LEG, /* 0x12 */ ODOLWA_BUG_LIMB_FRONT_LEFT_LEG_ROOT, /* 0x13 */ ODOLWA_BUG_LIMB_FRONT_LEFT_UPPER_LEG, /* 0x14 */ ODOLWA_BUG_LIMB_FRONT_LEFT_LOWER_LEG, /* 0x15 */ ODOLWA_BUG_LIMB_MAX } OdolwaBugLimb; #endif // OBJECTS_OBJECT_BOSS01_H