#ifndef OBJECTS_OBJECT_BOYO_H #define OBJECTS_OBJECT_BOYO_H 1 #include "align_asset_macro.h" #define dobject_boyo_DL_000300 "__OTR__objects/object_boyo/object_boyo_DL_000300" static const ALIGN_ASSET(2) char object_boyo_DL_000300[] = dobject_boyo_DL_000300; #define dobject_boyo_Tex_000480 "__OTR__objects/object_boyo/object_boyo_Tex_000480" static const ALIGN_ASSET(2) char object_boyo_Tex_000480[] = dobject_boyo_Tex_000480; #define dobject_boyo_Tex_000C80 "__OTR__objects/object_boyo/object_boyo_Tex_000C80" static const ALIGN_ASSET(2) char object_boyo_Tex_000C80[] = dobject_boyo_Tex_000C80; #define dobject_boyo_Matanimheader_000E88 "__OTR__objects/object_boyo/object_boyo_Matanimheader_000E88" static const ALIGN_ASSET(2) char object_boyo_Matanimheader_000E88[] = dobject_boyo_Matanimheader_000E88; #endif // OBJECTS_OBJECT_BOYO_H