#ifndef OBJECTS_OBJECT_BSB_H #define OBJECTS_OBJECT_BSB_H 1 #include "align_asset_macro.h" #define dobject_bsb_Anim_000400 "__OTR__objects/object_bsb/object_bsb_Anim_000400" static const ALIGN_ASSET(2) char object_bsb_Anim_000400[] = dobject_bsb_Anim_000400; #define dobject_bsb_Anim_000C50 "__OTR__objects/object_bsb/object_bsb_Anim_000C50" static const ALIGN_ASSET(2) char object_bsb_Anim_000C50[] = dobject_bsb_Anim_000C50; #define dobject_bsb_Anim_000FF0 "__OTR__objects/object_bsb/object_bsb_Anim_000FF0" static const ALIGN_ASSET(2) char object_bsb_Anim_000FF0[] = dobject_bsb_Anim_000FF0; #define dobject_bsb_Anim_001390 "__OTR__objects/object_bsb/object_bsb_Anim_001390" static const ALIGN_ASSET(2) char object_bsb_Anim_001390[] = dobject_bsb_Anim_001390; #define dobject_bsb_Anim_001CD8 "__OTR__objects/object_bsb/object_bsb_Anim_001CD8" static const ALIGN_ASSET(2) char object_bsb_Anim_001CD8[] = dobject_bsb_Anim_001CD8; #define dobject_bsb_Anim_001F90 "__OTR__objects/object_bsb/object_bsb_Anim_001F90" static const ALIGN_ASSET(2) char object_bsb_Anim_001F90[] = dobject_bsb_Anim_001F90; #define dobject_bsb_Anim_002590 "__OTR__objects/object_bsb/object_bsb_Anim_002590" static const ALIGN_ASSET(2) char object_bsb_Anim_002590[] = dobject_bsb_Anim_002590; #define dobject_bsb_Anim_002AF4 "__OTR__objects/object_bsb/object_bsb_Anim_002AF4" static const ALIGN_ASSET(2) char object_bsb_Anim_002AF4[] = dobject_bsb_Anim_002AF4; #define dobject_bsb_Anim_003238 "__OTR__objects/object_bsb/object_bsb_Anim_003238" static const ALIGN_ASSET(2) char object_bsb_Anim_003238[] = dobject_bsb_Anim_003238; #define dobject_bsb_Anim_003E1C "__OTR__objects/object_bsb/object_bsb_Anim_003E1C" static const ALIGN_ASSET(2) char object_bsb_Anim_003E1C[] = dobject_bsb_Anim_003E1C; #define dobject_bsb_Anim_004208 "__OTR__objects/object_bsb/object_bsb_Anim_004208" static const ALIGN_ASSET(2) char object_bsb_Anim_004208[] = dobject_bsb_Anim_004208; #define dobject_bsb_Anim_0043A4 "__OTR__objects/object_bsb/object_bsb_Anim_0043A4" static const ALIGN_ASSET(2) char object_bsb_Anim_0043A4[] = dobject_bsb_Anim_0043A4; #define dobject_bsb_Anim_004510 "__OTR__objects/object_bsb/object_bsb_Anim_004510" static const ALIGN_ASSET(2) char object_bsb_Anim_004510[] = dobject_bsb_Anim_004510; #define dobject_bsb_Anim_004894 "__OTR__objects/object_bsb/object_bsb_Anim_004894" static const ALIGN_ASSET(2) char object_bsb_Anim_004894[] = dobject_bsb_Anim_004894; #define dobject_bsb_Anim_004E2C "__OTR__objects/object_bsb/object_bsb_Anim_004E2C" static const ALIGN_ASSET(2) char object_bsb_Anim_004E2C[] = dobject_bsb_Anim_004E2C; #define dobject_bsb_Anim_005440 "__OTR__objects/object_bsb/object_bsb_Anim_005440" static const ALIGN_ASSET(2) char object_bsb_Anim_005440[] = dobject_bsb_Anim_005440; #define dobject_bsb_Anim_00606C "__OTR__objects/object_bsb/object_bsb_Anim_00606C" static const ALIGN_ASSET(2) char object_bsb_Anim_00606C[] = dobject_bsb_Anim_00606C; #define dobject_bsb_Anim_0065D8 "__OTR__objects/object_bsb/object_bsb_Anim_0065D8" static const ALIGN_ASSET(2) char object_bsb_Anim_0065D8[] = dobject_bsb_Anim_0065D8; #define dobject_bsb_Anim_006C48 "__OTR__objects/object_bsb/object_bsb_Anim_006C48" static const ALIGN_ASSET(2) char object_bsb_Anim_006C48[] = dobject_bsb_Anim_006C48; #define dobject_bsb_Anim_007120 "__OTR__objects/object_bsb/object_bsb_Anim_007120" static const ALIGN_ASSET(2) char object_bsb_Anim_007120[] = dobject_bsb_Anim_007120; #define dobject_bsb_Anim_007B18 "__OTR__objects/object_bsb/object_bsb_Anim_007B18" static const ALIGN_ASSET(2) char object_bsb_Anim_007B18[] = dobject_bsb_Anim_007B18; #define dobject_bsb_Anim_0086BC "__OTR__objects/object_bsb/object_bsb_Anim_0086BC" static const ALIGN_ASSET(2) char object_bsb_Anim_0086BC[] = dobject_bsb_Anim_0086BC; #define dobject_bsb_DL_00A010 "__OTR__objects/object_bsb/object_bsb_DL_00A010" static const ALIGN_ASSET(2) char object_bsb_DL_00A010[] = dobject_bsb_DL_00A010; #define dobject_bsb_DL_00A0D8 "__OTR__objects/object_bsb/object_bsb_DL_00A0D8" static const ALIGN_ASSET(2) char object_bsb_DL_00A0D8[] = dobject_bsb_DL_00A0D8; #define dobject_bsb_DL_00A188 "__OTR__objects/object_bsb/object_bsb_DL_00A188" static const ALIGN_ASSET(2) char object_bsb_DL_00A188[] = dobject_bsb_DL_00A188; #define dobject_bsb_DL_00A230 "__OTR__objects/object_bsb/object_bsb_DL_00A230" static const ALIGN_ASSET(2) char object_bsb_DL_00A230[] = dobject_bsb_DL_00A230; #define dobject_bsb_DL_00A2F8 "__OTR__objects/object_bsb/object_bsb_DL_00A2F8" static const ALIGN_ASSET(2) char object_bsb_DL_00A2F8[] = dobject_bsb_DL_00A2F8; #define dobject_bsb_DL_00A3A8 "__OTR__objects/object_bsb/object_bsb_DL_00A3A8" static const ALIGN_ASSET(2) char object_bsb_DL_00A3A8[] = dobject_bsb_DL_00A3A8; #define dobject_bsb_DL_00A450 "__OTR__objects/object_bsb/object_bsb_DL_00A450" static const ALIGN_ASSET(2) char object_bsb_DL_00A450[] = dobject_bsb_DL_00A450; #define dobject_bsb_DL_00A5D0 "__OTR__objects/object_bsb/object_bsb_DL_00A5D0" static const ALIGN_ASSET(2) char object_bsb_DL_00A5D0[] = dobject_bsb_DL_00A5D0; #define dobject_bsb_DL_00A708 "__OTR__objects/object_bsb/object_bsb_DL_00A708" static const ALIGN_ASSET(2) char object_bsb_DL_00A708[] = dobject_bsb_DL_00A708; #define dobject_bsb_DL_00AE20 "__OTR__objects/object_bsb/object_bsb_DL_00AE20" static const ALIGN_ASSET(2) char object_bsb_DL_00AE20[] = dobject_bsb_DL_00AE20; #define dobject_bsb_DL_00AEA8 "__OTR__objects/object_bsb/object_bsb_DL_00AEA8" static const ALIGN_ASSET(2) char object_bsb_DL_00AEA8[] = dobject_bsb_DL_00AEA8; #define dobject_bsb_DL_00B038 "__OTR__objects/object_bsb/object_bsb_DL_00B038" static const ALIGN_ASSET(2) char object_bsb_DL_00B038[] = dobject_bsb_DL_00B038; #define dobject_bsb_DL_00B100 "__OTR__objects/object_bsb/object_bsb_DL_00B100" static const ALIGN_ASSET(2) char object_bsb_DL_00B100[] = dobject_bsb_DL_00B100; #define dobject_bsb_DL_00B228 "__OTR__objects/object_bsb/object_bsb_DL_00B228" static const ALIGN_ASSET(2) char object_bsb_DL_00B228[] = dobject_bsb_DL_00B228; #define dobject_bsb_DL_00B2F8 "__OTR__objects/object_bsb/object_bsb_DL_00B2F8" static const ALIGN_ASSET(2) char object_bsb_DL_00B2F8[] = dobject_bsb_DL_00B2F8; #define dobject_bsb_DL_00B3C0 "__OTR__objects/object_bsb/object_bsb_DL_00B3C0" static const ALIGN_ASSET(2) char object_bsb_DL_00B3C0[] = dobject_bsb_DL_00B3C0; #define dobject_bsb_DL_00B4E8 "__OTR__objects/object_bsb/object_bsb_DL_00B4E8" static const ALIGN_ASSET(2) char object_bsb_DL_00B4E8[] = dobject_bsb_DL_00B4E8; #define dobject_bsb_DL_00B5B8 "__OTR__objects/object_bsb/object_bsb_DL_00B5B8" static const ALIGN_ASSET(2) char object_bsb_DL_00B5B8[] = dobject_bsb_DL_00B5B8; #define dobject_bsb_Tex_00B660 "__OTR__objects/object_bsb/object_bsb_Tex_00B660" static const ALIGN_ASSET(2) char object_bsb_Tex_00B660[] = dobject_bsb_Tex_00B660; #define dobject_bsb_Tex_00B760 "__OTR__objects/object_bsb/object_bsb_Tex_00B760" static const ALIGN_ASSET(2) char object_bsb_Tex_00B760[] = dobject_bsb_Tex_00B760; #define dobject_bsb_Tex_00B860 "__OTR__objects/object_bsb/object_bsb_Tex_00B860" static const ALIGN_ASSET(2) char object_bsb_Tex_00B860[] = dobject_bsb_Tex_00B860; #define dobject_bsb_Tex_00B8E0 "__OTR__objects/object_bsb/object_bsb_Tex_00B8E0" static const ALIGN_ASSET(2) char object_bsb_Tex_00B8E0[] = dobject_bsb_Tex_00B8E0; #define dobject_bsb_Tex_00BAE0 "__OTR__objects/object_bsb/object_bsb_Tex_00BAE0" static const ALIGN_ASSET(2) char object_bsb_Tex_00BAE0[] = dobject_bsb_Tex_00BAE0; #define dobject_bsb_Tex_00BBE0 "__OTR__objects/object_bsb/object_bsb_Tex_00BBE0" static const ALIGN_ASSET(2) char object_bsb_Tex_00BBE0[] = dobject_bsb_Tex_00BBE0; #define dobject_bsb_Tex_00BC60 "__OTR__objects/object_bsb/object_bsb_Tex_00BC60" static const ALIGN_ASSET(2) char object_bsb_Tex_00BC60[] = dobject_bsb_Tex_00BC60; #define dobject_bsb_Tex_00BE60 "__OTR__objects/object_bsb/object_bsb_Tex_00BE60" static const ALIGN_ASSET(2) char object_bsb_Tex_00BE60[] = dobject_bsb_Tex_00BE60; #define dobject_bsb_Tex_00C060 "__OTR__objects/object_bsb/object_bsb_Tex_00C060" static const ALIGN_ASSET(2) char object_bsb_Tex_00C060[] = dobject_bsb_Tex_00C060; #define dobject_bsb_Tex_00C160 "__OTR__objects/object_bsb/object_bsb_Tex_00C160" static const ALIGN_ASSET(2) char object_bsb_Tex_00C160[] = dobject_bsb_Tex_00C160; #define dobject_bsb_Tex_00C1E0 "__OTR__objects/object_bsb/object_bsb_Tex_00C1E0" static const ALIGN_ASSET(2) char object_bsb_Tex_00C1E0[] = dobject_bsb_Tex_00C1E0; #define dobject_bsb_Matanimheader_00C298 "__OTR__objects/object_bsb/object_bsb_Matanimheader_00C298" static const ALIGN_ASSET(2) char object_bsb_Matanimheader_00C298[] = dobject_bsb_Matanimheader_00C298; #define dobject_bsb_Skel_00C3E0 "__OTR__objects/object_bsb/object_bsb_Skel_00C3E0" static const ALIGN_ASSET(2) char object_bsb_Skel_00C3E0[] = dobject_bsb_Skel_00C3E0; #define dobject_bsb_Anim_00C790 "__OTR__objects/object_bsb/object_bsb_Anim_00C790" static const ALIGN_ASSET(2) char object_bsb_Anim_00C790[] = dobject_bsb_Anim_00C790; #define dobject_bsb_Anim_00CD88 "__OTR__objects/object_bsb/object_bsb_Anim_00CD88" static const ALIGN_ASSET(2) char object_bsb_Anim_00CD88[] = dobject_bsb_Anim_00CD88; #define dobject_bsb_Anim_00D3CC "__OTR__objects/object_bsb/object_bsb_Anim_00D3CC" static const ALIGN_ASSET(2) char object_bsb_Anim_00D3CC[] = dobject_bsb_Anim_00D3CC; typedef enum ObjectBsbLimb { /* 0x00 */ OBJECT_BSB_LIMB_NONE, /* 0x01 */ OBJECT_BSB_LIMB_01, /* 0x02 */ OBJECT_BSB_LIMB_02, /* 0x03 */ OBJECT_BSB_LIMB_03, /* 0x04 */ OBJECT_BSB_LIMB_04, /* 0x05 */ OBJECT_BSB_LIMB_05, /* 0x06 */ OBJECT_BSB_LIMB_06, /* 0x07 */ OBJECT_BSB_LIMB_07, /* 0x08 */ OBJECT_BSB_LIMB_08, /* 0x09 */ OBJECT_BSB_LIMB_09, /* 0x0A */ OBJECT_BSB_LIMB_0A, /* 0x0B */ OBJECT_BSB_LIMB_0B, /* 0x0C */ OBJECT_BSB_LIMB_0C, /* 0x0D */ OBJECT_BSB_LIMB_0D, /* 0x0E */ OBJECT_BSB_LIMB_0E, /* 0x0F */ OBJECT_BSB_LIMB_0F, /* 0x10 */ OBJECT_BSB_LIMB_10, /* 0x11 */ OBJECT_BSB_LIMB_11, /* 0x12 */ OBJECT_BSB_LIMB_12, /* 0x13 */ OBJECT_BSB_LIMB_13, /* 0x14 */ OBJECT_BSB_LIMB_14, /* 0x15 */ OBJECT_BSB_LIMB_MAX } ObjectBsbLimb; #endif // OBJECTS_OBJECT_BSB_H