#ifndef OBJECTS_OBJECT_BSMASK_H #define OBJECTS_OBJECT_BSMASK_H 1 #include "align_asset_macro.h" #define dgRemainsOdolwaDL "__OTR__objects/object_bsmask/gRemainsOdolwaDL" static const ALIGN_ASSET(2) char gRemainsOdolwaDL[] = dgRemainsOdolwaDL; #define dgRemainsGyorgDL "__OTR__objects/object_bsmask/gRemainsGyorgDL" static const ALIGN_ASSET(2) char gRemainsGyorgDL[] = dgRemainsGyorgDL; #define dgRemainsGohtDL "__OTR__objects/object_bsmask/gRemainsGohtDL" static const ALIGN_ASSET(2) char gRemainsGohtDL[] = dgRemainsGohtDL; #define dgRemainsTwinmoldDL "__OTR__objects/object_bsmask/gRemainsTwinmoldDL" static const ALIGN_ASSET(2) char gRemainsTwinmoldDL[] = dgRemainsTwinmoldDL; #define dgRemainsOdolwaFaceTLUT "__OTR__objects/object_bsmask/gRemainsOdolwaFaceTLUT" static const ALIGN_ASSET(2) char gRemainsOdolwaFaceTLUT[] = dgRemainsOdolwaFaceTLUT; #define dgRemainsOdolwaEarTLUT "__OTR__objects/object_bsmask/gRemainsOdolwaEarTLUT" static const ALIGN_ASSET(2) char gRemainsOdolwaEarTLUT[] = dgRemainsOdolwaEarTLUT; #define dgRemainsGyorgSkinTLUT "__OTR__objects/object_bsmask/gRemainsGyorgSkinTLUT" static const ALIGN_ASSET(2) char gRemainsGyorgSkinTLUT[] = dgRemainsGyorgSkinTLUT; #define dgRemainsGyorgMouthTLUT "__OTR__objects/object_bsmask/gRemainsGyorgMouthTLUT" static const ALIGN_ASSET(2) char gRemainsGyorgMouthTLUT[] = dgRemainsGyorgMouthTLUT; #define dgRemainsGyorgToothHornTLUT "__OTR__objects/object_bsmask/gRemainsGyorgToothHornTLUT" static const ALIGN_ASSET(2) char gRemainsGyorgToothHornTLUT[] = dgRemainsGyorgToothHornTLUT; #define dgRemainsTwinmoldSkinTLUT "__OTR__objects/object_bsmask/gRemainsTwinmoldSkinTLUT" static const ALIGN_ASSET(2) char gRemainsTwinmoldSkinTLUT[] = dgRemainsTwinmoldSkinTLUT; #define dgRemainsTwinmoldSnoutTLUT "__OTR__objects/object_bsmask/gRemainsTwinmoldSnoutTLUT" static const ALIGN_ASSET(2) char gRemainsTwinmoldSnoutTLUT[] = dgRemainsTwinmoldSnoutTLUT; #define dgRemainsOdolwaPlumeTex "__OTR__objects/object_bsmask/gRemainsOdolwaPlumeTex" static const ALIGN_ASSET(2) char gRemainsOdolwaPlumeTex[] = dgRemainsOdolwaPlumeTex; #define dgRemainsOdolwaFaceTex "__OTR__objects/object_bsmask/gRemainsOdolwaFaceTex" static const ALIGN_ASSET(2) char gRemainsOdolwaFaceTex[] = dgRemainsOdolwaFaceTex; #define dgRemainsOdolwaEarTex "__OTR__objects/object_bsmask/gRemainsOdolwaEarTex" static const ALIGN_ASSET(2) char gRemainsOdolwaEarTex[] = dgRemainsOdolwaEarTex; #define dgRemainsGyorgTwinmoldEyeTex "__OTR__objects/object_bsmask/gRemainsGyorgTwinmoldEyeTex" static const ALIGN_ASSET(2) char gRemainsGyorgTwinmoldEyeTex[] = dgRemainsGyorgTwinmoldEyeTex; #define dgRemainsGyorgSkinTex "__OTR__objects/object_bsmask/gRemainsGyorgSkinTex" static const ALIGN_ASSET(2) char gRemainsGyorgSkinTex[] = dgRemainsGyorgSkinTex; #define dgRemainsGyorgMouthTex "__OTR__objects/object_bsmask/gRemainsGyorgMouthTex" static const ALIGN_ASSET(2) char gRemainsGyorgMouthTex[] = dgRemainsGyorgMouthTex; #define dgRemainsGyorgToothHornTex "__OTR__objects/object_bsmask/gRemainsGyorgToothHornTex" static const ALIGN_ASSET(2) char gRemainsGyorgToothHornTex[] = dgRemainsGyorgToothHornTex; #define dgRemainsGohtEyeTex "__OTR__objects/object_bsmask/gRemainsGohtEyeTex" static const ALIGN_ASSET(2) char gRemainsGohtEyeTex[] = dgRemainsGohtEyeTex; #define dgRemainsGohtTopPatternTex "__OTR__objects/object_bsmask/gRemainsGohtTopPatternTex" static const ALIGN_ASSET(2) char gRemainsGohtTopPatternTex[] = dgRemainsGohtTopPatternTex; #define dgRemainsGohtTwinmoldPatternTex "__OTR__objects/object_bsmask/gRemainsGohtTwinmoldPatternTex" static const ALIGN_ASSET(2) char gRemainsGohtTwinmoldPatternTex[] = dgRemainsGohtTwinmoldPatternTex; #define dgRemainsGohtSpikeTwinmoldMandibleTex "__OTR__objects/object_bsmask/gRemainsGohtSpikeTwinmoldMandibleTex" static const ALIGN_ASSET(2) char gRemainsGohtSpikeTwinmoldMandibleTex[] = dgRemainsGohtSpikeTwinmoldMandibleTex; #define dgRemainsTwinmoldSkinTex "__OTR__objects/object_bsmask/gRemainsTwinmoldSkinTex" static const ALIGN_ASSET(2) char gRemainsTwinmoldSkinTex[] = dgRemainsTwinmoldSkinTex; #define dgRemainsTwinmoldSnoutTex "__OTR__objects/object_bsmask/gRemainsTwinmoldSnoutTex" static const ALIGN_ASSET(2) char gRemainsTwinmoldSnoutTex[] = dgRemainsTwinmoldSnoutTex; #endif // OBJECTS_OBJECT_BSMASK_H