#ifndef OBJECTS_OBJECT_COW_H #define OBJECTS_OBJECT_COW_H 1 #include "align_asset_macro.h" #define dgCowChewAnim "__OTR__objects/object_cow/gCowChewAnim" static const ALIGN_ASSET(2) char gCowChewAnim[] = dgCowChewAnim; #define dgCowBodyDL "__OTR__objects/object_cow/gCowBodyDL" static const ALIGN_ASSET(2) char gCowBodyDL[] = dgCowBodyDL; #define dgCowHeadDL "__OTR__objects/object_cow/gCowHeadDL" static const ALIGN_ASSET(2) char gCowHeadDL[] = dgCowHeadDL; #define dgCowNoseDL "__OTR__objects/object_cow/gCowNoseDL" static const ALIGN_ASSET(2) char gCowNoseDL[] = dgCowNoseDL; #define dgCowNoseRingDL "__OTR__objects/object_cow/gCowNoseRingDL" static const ALIGN_ASSET(2) char gCowNoseRingDL[] = dgCowNoseRingDL; #define dgCowJawDL "__OTR__objects/object_cow/gCowJawDL" static const ALIGN_ASSET(2) char gCowJawDL[] = dgCowJawDL; #define dgCowTLUT "__OTR__objects/object_cow/gCowTLUT" static const ALIGN_ASSET(2) char gCowTLUT[] = dgCowTLUT; #define dgCowUdderTex "__OTR__objects/object_cow/gCowUdderTex" static const ALIGN_ASSET(2) char gCowUdderTex[] = dgCowUdderTex; #define dgCowNoseRingTex "__OTR__objects/object_cow/gCowNoseRingTex" static const ALIGN_ASSET(2) char gCowNoseRingTex[] = dgCowNoseRingTex; #define dgCowNoseTex "__OTR__objects/object_cow/gCowNoseTex" static const ALIGN_ASSET(2) char gCowNoseTex[] = dgCowNoseTex; #define dgCowSpotsTex "__OTR__objects/object_cow/gCowSpotsTex" static const ALIGN_ASSET(2) char gCowSpotsTex[] = dgCowSpotsTex; #define dgCowEarTex "__OTR__objects/object_cow/gCowEarTex" static const ALIGN_ASSET(2) char gCowEarTex[] = dgCowEarTex; #define dgCowEyelidTex "__OTR__objects/object_cow/gCowEyelidTex" static const ALIGN_ASSET(2) char gCowEyelidTex[] = dgCowEyelidTex; #define dgCowLegAndTailTex "__OTR__objects/object_cow/gCowLegAndTailTex" static const ALIGN_ASSET(2) char gCowLegAndTailTex[] = dgCowLegAndTailTex; #define dgCowSkel "__OTR__objects/object_cow/gCowSkel" static const ALIGN_ASSET(2) char gCowSkel[] = dgCowSkel; #define dgCowMooAnim "__OTR__objects/object_cow/gCowMooAnim" static const ALIGN_ASSET(2) char gCowMooAnim[] = dgCowMooAnim; #define dgCowTailIdleAnim "__OTR__objects/object_cow/gCowTailIdleAnim" static const ALIGN_ASSET(2) char gCowTailIdleAnim[] = dgCowTailIdleAnim; #define dgCowTailBaseDL "__OTR__objects/object_cow/gCowTailBaseDL" static const ALIGN_ASSET(2) char gCowTailBaseDL[] = dgCowTailBaseDL; #define dgCowTailUpperDL "__OTR__objects/object_cow/gCowTailUpperDL" static const ALIGN_ASSET(2) char gCowTailUpperDL[] = dgCowTailUpperDL; #define dgCowTailMiddleDL "__OTR__objects/object_cow/gCowTailMiddleDL" static const ALIGN_ASSET(2) char gCowTailMiddleDL[] = dgCowTailMiddleDL; #define dgCowTailLowerDL "__OTR__objects/object_cow/gCowTailLowerDL" static const ALIGN_ASSET(2) char gCowTailLowerDL[] = dgCowTailLowerDL; #define dgCowTailEndDL "__OTR__objects/object_cow/gCowTailEndDL" static const ALIGN_ASSET(2) char gCowTailEndDL[] = dgCowTailEndDL; #define dgCowTailSkel "__OTR__objects/object_cow/gCowTailSkel" static const ALIGN_ASSET(2) char gCowTailSkel[] = dgCowTailSkel; #define dgCowTailSwishAnim "__OTR__objects/object_cow/gCowTailSwishAnim" static const ALIGN_ASSET(2) char gCowTailSwishAnim[] = dgCowTailSwishAnim; typedef enum CowLimb { /* 0x00 */ COW_LIMB_NONE, /* 0x01 */ COW_LIMB_BODY, /* 0x02 */ COW_LIMB_HEAD, /* 0x03 */ COW_LIMB_JAW, /* 0x04 */ COW_LIMB_NOSE, /* 0x05 */ COW_LIMB_NOSE_RING, /* 0x06 */ COW_LIMB_MAX } CowLimb; typedef enum CowTailLimb { /* 0x00 */ COW_TAIL_LIMB_NONE, /* 0x01 */ COW_TAIL_LIMB_BASE, /* 0x02 */ COW_TAIL_LIMB_UPPER, /* 0x03 */ COW_TAIL_LIMB_MIDDLE, /* 0x04 */ COW_TAIL_LIMB_LOWER, /* 0x05 */ COW_TAIL_LIMB_END, /* 0x06 */ COW_TAIL_LIMB_MAX } CowTailLimb; #endif // OBJECTS_OBJECT_COW_H