#ifndef OBJECTS_OBJECT_CROW_H #define OBJECTS_OBJECT_CROW_H 1 #include "align_asset_macro.h" #define dgGuayFlyAnim "__OTR__objects/object_crow/gGuayFlyAnim" static const ALIGN_ASSET(2) char gGuayFlyAnim[] = dgGuayFlyAnim; #define dgGuayBodyDL "__OTR__objects/object_crow/gGuayBodyDL" static const ALIGN_ASSET(2) char gGuayBodyDL[] = dgGuayBodyDL; #define dgGuayRightWingTipDL "__OTR__objects/object_crow/gGuayRightWingTipDL" static const ALIGN_ASSET(2) char gGuayRightWingTipDL[] = dgGuayRightWingTipDL; #define dgGuayRightWingBodyDL "__OTR__objects/object_crow/gGuayRightWingBodyDL" static const ALIGN_ASSET(2) char gGuayRightWingBodyDL[] = dgGuayRightWingBodyDL; #define dgGuayLeftWingTipDL "__OTR__objects/object_crow/gGuayLeftWingTipDL" static const ALIGN_ASSET(2) char gGuayLeftWingTipDL[] = dgGuayLeftWingTipDL; #define dgGuayLeftWingBodyDL "__OTR__objects/object_crow/gGuayLeftWingBodyDL" static const ALIGN_ASSET(2) char gGuayLeftWingBodyDL[] = dgGuayLeftWingBodyDL; #define dgGuayTailDL "__OTR__objects/object_crow/gGuayTailDL" static const ALIGN_ASSET(2) char gGuayTailDL[] = dgGuayTailDL; #define dgGuayUpperTailDL "__OTR__objects/object_crow/gGuayUpperTailDL" static const ALIGN_ASSET(2) char gGuayUpperTailDL[] = dgGuayUpperTailDL; #define dgGuayBodyTex "__OTR__objects/object_crow/gGuayBodyTex" static const ALIGN_ASSET(2) char gGuayBodyTex[] = dgGuayBodyTex; #define dgGuayEyeTex "__OTR__objects/object_crow/gGuayEyeTex" static const ALIGN_ASSET(2) char gGuayEyeTex[] = dgGuayEyeTex; #define dgGuayTailTex "__OTR__objects/object_crow/gGuayTailTex" static const ALIGN_ASSET(2) char gGuayTailTex[] = dgGuayTailTex; #define dgGuaySkel "__OTR__objects/object_crow/gGuaySkel" static const ALIGN_ASSET(2) char gGuaySkel[] = dgGuaySkel; typedef enum ObjectCrowLimb { /* 0x00 */ OBJECT_CROW_LIMB_NONE, /* 0x01 */ OBJECT_CROW_LIMB_ROOT, /* 0x02 */ OBJECT_CROW_LIMB_BODY, /* 0x03 */ OBJECT_CROW_LIMB_RIGHT_WING_BODY, /* 0x04 */ OBJECT_CROW_LIMB_RIGHT_WING_TIP, /* 0x05 */ OBJECT_CROW_LIMB_LEFT_WING_BODY, /* 0x06 */ OBJECT_CROW_LIMB_LEFT_WING_TIP, /* 0x07 */ OBJECT_CROW_LIMB_UPPER_TAIL, /* 0x08 */ OBJECT_CROW_LIMB_TAIL, /* 0x09 */ OBJECT_CROW_LIMB_MAX } ObjectCrowLimb; #endif // OBJECTS_OBJECT_CROW_H