#ifndef OBJECTS_OBJECT_CS_H #define OBJECTS_OBJECT_CS_H 1 #include "align_asset_macro.h" #define dobject_cs_DL_000040 "__OTR__objects/object_cs/object_cs_DL_000040" static const ALIGN_ASSET(2) char object_cs_DL_000040[] = dobject_cs_DL_000040; #define dobject_cs_Tex_0000C0 "__OTR__objects/object_cs/object_cs_Tex_0000C0" static const ALIGN_ASSET(2) char object_cs_Tex_0000C0[] = dobject_cs_Tex_0000C0; #define dobject_cs_Anim_001708 "__OTR__objects/object_cs/object_cs_Anim_001708" static const ALIGN_ASSET(2) char object_cs_Anim_001708[] = dobject_cs_Anim_001708; #define dobject_cs_Anim_001A1C "__OTR__objects/object_cs/object_cs_Anim_001A1C" static const ALIGN_ASSET(2) char object_cs_Anim_001A1C[] = dobject_cs_Anim_001A1C; #define dobject_cs_Anim_002044 "__OTR__objects/object_cs/object_cs_Anim_002044" static const ALIGN_ASSET(2) char object_cs_Anim_002044[] = dobject_cs_Anim_002044; #define dobject_cs_Anim_0026B0 "__OTR__objects/object_cs/object_cs_Anim_0026B0" static const ALIGN_ASSET(2) char object_cs_Anim_0026B0[] = dobject_cs_Anim_0026B0; #define dobject_cs_Anim_002930 "__OTR__objects/object_cs/object_cs_Anim_002930" static const ALIGN_ASSET(2) char object_cs_Anim_002930[] = dobject_cs_Anim_002930; #define dobject_cs_Anim_0031C4 "__OTR__objects/object_cs/object_cs_Anim_0031C4" static const ALIGN_ASSET(2) char object_cs_Anim_0031C4[] = dobject_cs_Anim_0031C4; #define dobject_cs_Anim_00349C "__OTR__objects/object_cs/object_cs_Anim_00349C" static const ALIGN_ASSET(2) char object_cs_Anim_00349C[] = dobject_cs_Anim_00349C; #define dobject_cs_Anim_0036B0 "__OTR__objects/object_cs/object_cs_Anim_0036B0" static const ALIGN_ASSET(2) char object_cs_Anim_0036B0[] = dobject_cs_Anim_0036B0; #define dobject_cs_Anim_003EE4 "__OTR__objects/object_cs/object_cs_Anim_003EE4" static const ALIGN_ASSET(2) char object_cs_Anim_003EE4[] = dobject_cs_Anim_003EE4; #define dobject_cs_Anim_00433C "__OTR__objects/object_cs/object_cs_Anim_00433C" static const ALIGN_ASSET(2) char object_cs_Anim_00433C[] = dobject_cs_Anim_00433C; #define dobject_cs_Anim_00478C "__OTR__objects/object_cs/object_cs_Anim_00478C" static const ALIGN_ASSET(2) char object_cs_Anim_00478C[] = dobject_cs_Anim_00478C; #define dobject_cs_Anim_004960 "__OTR__objects/object_cs/object_cs_Anim_004960" static const ALIGN_ASSET(2) char object_cs_Anim_004960[] = dobject_cs_Anim_004960; #define dobject_cs_Anim_004C1C "__OTR__objects/object_cs/object_cs_Anim_004C1C" static const ALIGN_ASSET(2) char object_cs_Anim_004C1C[] = dobject_cs_Anim_004C1C; #define dobject_cs_Anim_005128 "__OTR__objects/object_cs/object_cs_Anim_005128" static const ALIGN_ASSET(2) char object_cs_Anim_005128[] = dobject_cs_Anim_005128; #define dobject_cs_Anim_0053F4 "__OTR__objects/object_cs/object_cs_Anim_0053F4" static const ALIGN_ASSET(2) char object_cs_Anim_0053F4[] = dobject_cs_Anim_0053F4; #define dobject_cs_Anim_0057C8 "__OTR__objects/object_cs/object_cs_Anim_0057C8" static const ALIGN_ASSET(2) char object_cs_Anim_0057C8[] = dobject_cs_Anim_0057C8; #define dobject_cs_Anim_005DC4 "__OTR__objects/object_cs/object_cs_Anim_005DC4" static const ALIGN_ASSET(2) char object_cs_Anim_005DC4[] = dobject_cs_Anim_005DC4; #define dobject_cs_Anim_0060E8 "__OTR__objects/object_cs/object_cs_Anim_0060E8" static const ALIGN_ASSET(2) char object_cs_Anim_0060E8[] = dobject_cs_Anim_0060E8; #define dgBomberIdleAnim "__OTR__objects/object_cs/gBomberIdleAnim" static const ALIGN_ASSET(2) char gBomberIdleAnim[] = dgBomberIdleAnim; #define dobject_cs_DL_009130 "__OTR__objects/object_cs/object_cs_DL_009130" static const ALIGN_ASSET(2) char object_cs_DL_009130[] = dobject_cs_DL_009130; #define dobject_cs_DL_009478 "__OTR__objects/object_cs/object_cs_DL_009478" static const ALIGN_ASSET(2) char object_cs_DL_009478[] = dobject_cs_DL_009478; #define dobject_cs_DL_009578 "__OTR__objects/object_cs/object_cs_DL_009578" static const ALIGN_ASSET(2) char object_cs_DL_009578[] = dobject_cs_DL_009578; #define dobject_cs_DL_009678 "__OTR__objects/object_cs/object_cs_DL_009678" static const ALIGN_ASSET(2) char object_cs_DL_009678[] = dobject_cs_DL_009678; #define dobject_cs_DL_009C50 "__OTR__objects/object_cs/object_cs_DL_009C50" static const ALIGN_ASSET(2) char object_cs_DL_009C50[] = dobject_cs_DL_009C50; #define dobject_cs_DL_009D48 "__OTR__objects/object_cs/object_cs_DL_009D48" static const ALIGN_ASSET(2) char object_cs_DL_009D48[] = dobject_cs_DL_009D48; #define dobject_cs_DL_009E38 "__OTR__objects/object_cs/object_cs_DL_009E38" static const ALIGN_ASSET(2) char object_cs_DL_009E38[] = dobject_cs_DL_009E38; #define dobject_cs_DL_009F80 "__OTR__objects/object_cs/object_cs_DL_009F80" static const ALIGN_ASSET(2) char object_cs_DL_009F80[] = dobject_cs_DL_009F80; #define dobject_cs_DL_00A0C0 "__OTR__objects/object_cs/object_cs_DL_00A0C0" static const ALIGN_ASSET(2) char object_cs_DL_00A0C0[] = dobject_cs_DL_00A0C0; #define dobject_cs_DL_00A1B8 "__OTR__objects/object_cs/object_cs_DL_00A1B8" static const ALIGN_ASSET(2) char object_cs_DL_00A1B8[] = dobject_cs_DL_00A1B8; #define dobject_cs_DL_00A2A8 "__OTR__objects/object_cs/object_cs_DL_00A2A8" static const ALIGN_ASSET(2) char object_cs_DL_00A2A8[] = dobject_cs_DL_00A2A8; #define dobject_cs_DL_00A3F0 "__OTR__objects/object_cs/object_cs_DL_00A3F0" static const ALIGN_ASSET(2) char object_cs_DL_00A3F0[] = dobject_cs_DL_00A3F0; #define dobject_cs_DL_00A508 "__OTR__objects/object_cs/object_cs_DL_00A508" static const ALIGN_ASSET(2) char object_cs_DL_00A508[] = dobject_cs_DL_00A508; #define dobject_cs_DL_00A650 "__OTR__objects/object_cs/object_cs_DL_00A650" static const ALIGN_ASSET(2) char object_cs_DL_00A650[] = dobject_cs_DL_00A650; #define dobject_cs_DL_00A7E0 "__OTR__objects/object_cs/object_cs_DL_00A7E0" static const ALIGN_ASSET(2) char object_cs_DL_00A7E0[] = dobject_cs_DL_00A7E0; #define dobject_cs_DL_00AA58 "__OTR__objects/object_cs/object_cs_DL_00AA58" static const ALIGN_ASSET(2) char object_cs_DL_00AA58[] = dobject_cs_DL_00AA58; #define dobject_cs_DL_00ABA0 "__OTR__objects/object_cs/object_cs_DL_00ABA0" static const ALIGN_ASSET(2) char object_cs_DL_00ABA0[] = dobject_cs_DL_00ABA0; #define dobject_cs_DL_00AD30 "__OTR__objects/object_cs/object_cs_DL_00AD30" static const ALIGN_ASSET(2) char object_cs_DL_00AD30[] = dobject_cs_DL_00AD30; #define dobject_cs_TLUT_00B020 "__OTR__objects/object_cs/object_cs_TLUT_00B020" static const ALIGN_ASSET(2) char object_cs_TLUT_00B020[] = dobject_cs_TLUT_00B020; #define dobject_cs_TLUT_00B220 "__OTR__objects/object_cs/object_cs_TLUT_00B220" static const ALIGN_ASSET(2) char object_cs_TLUT_00B220[] = dobject_cs_TLUT_00B220; #define dobject_cs_TLUT_00B420 "__OTR__objects/object_cs/object_cs_TLUT_00B420" static const ALIGN_ASSET(2) char object_cs_TLUT_00B420[] = dobject_cs_TLUT_00B420; #define dobject_cs_Tex_00B620 "__OTR__objects/object_cs/object_cs_Tex_00B620" static const ALIGN_ASSET(2) char object_cs_Tex_00B620[] = dobject_cs_Tex_00B620; #define dobject_cs_Tex_00B820 "__OTR__objects/object_cs/object_cs_Tex_00B820" static const ALIGN_ASSET(2) char object_cs_Tex_00B820[] = dobject_cs_Tex_00B820; #define dobject_cs_Tex_00B860 "__OTR__objects/object_cs/object_cs_Tex_00B860" static const ALIGN_ASSET(2) char object_cs_Tex_00B860[] = dobject_cs_Tex_00B860; #define dobject_cs_Tex_00B8A0 "__OTR__objects/object_cs/object_cs_Tex_00B8A0" static const ALIGN_ASSET(2) char object_cs_Tex_00B8A0[] = dobject_cs_Tex_00B8A0; #define dobject_cs_Tex_00B9A0 "__OTR__objects/object_cs/object_cs_Tex_00B9A0" static const ALIGN_ASSET(2) char object_cs_Tex_00B9A0[] = dobject_cs_Tex_00B9A0; #define dobject_cs_Tex_00B9E0 "__OTR__objects/object_cs/object_cs_Tex_00B9E0" static const ALIGN_ASSET(2) char object_cs_Tex_00B9E0[] = dobject_cs_Tex_00B9E0; #define dobject_cs_Tex_00BAE0 "__OTR__objects/object_cs/object_cs_Tex_00BAE0" static const ALIGN_ASSET(2) char object_cs_Tex_00BAE0[] = dobject_cs_Tex_00BAE0; #define dobject_cs_Blob_00BBE0 "__OTR__objects/object_cs/object_cs_Blob_00BBE0" static const ALIGN_ASSET(2) char object_cs_Blob_00BBE0[] = dobject_cs_Blob_00BBE0; #define dobject_cs_Tex_00BFE0 "__OTR__objects/object_cs/object_cs_Tex_00BFE0" static const ALIGN_ASSET(2) char object_cs_Tex_00BFE0[] = dobject_cs_Tex_00BFE0; #define dobject_cs_Tex_00C020 "__OTR__objects/object_cs/object_cs_Tex_00C020" static const ALIGN_ASSET(2) char object_cs_Tex_00C020[] = dobject_cs_Tex_00C020; #define dobject_cs_Tex_00C060 "__OTR__objects/object_cs/object_cs_Tex_00C060" static const ALIGN_ASSET(2) char object_cs_Tex_00C060[] = dobject_cs_Tex_00C060; #define dobject_cs_Tex_00C0A0 "__OTR__objects/object_cs/object_cs_Tex_00C0A0" static const ALIGN_ASSET(2) char object_cs_Tex_00C0A0[] = dobject_cs_Tex_00C0A0; #define dobject_cs_Tex_00C120 "__OTR__objects/object_cs/object_cs_Tex_00C120" static const ALIGN_ASSET(2) char object_cs_Tex_00C120[] = dobject_cs_Tex_00C120; #define dobject_cs_Tex_00C220 "__OTR__objects/object_cs/object_cs_Tex_00C220" static const ALIGN_ASSET(2) char object_cs_Tex_00C220[] = dobject_cs_Tex_00C220; #define dobject_cs_Blob_00C320 "__OTR__objects/object_cs/object_cs_Blob_00C320" static const ALIGN_ASSET(2) char object_cs_Blob_00C320[] = dobject_cs_Blob_00C320; #define dobject_cs_Tex_00C520 "__OTR__objects/object_cs/object_cs_Tex_00C520" static const ALIGN_ASSET(2) char object_cs_Tex_00C520[] = dobject_cs_Tex_00C520; #define dobject_cs_Tex_00CD20 "__OTR__objects/object_cs/object_cs_Tex_00CD20" static const ALIGN_ASSET(2) char object_cs_Tex_00CD20[] = dobject_cs_Tex_00CD20; #define dobject_cs_Tex_00D520 "__OTR__objects/object_cs/object_cs_Tex_00D520" static const ALIGN_ASSET(2) char object_cs_Tex_00D520[] = dobject_cs_Tex_00D520; #define dobject_cs_Tex_00DD20 "__OTR__objects/object_cs/object_cs_Tex_00DD20" static const ALIGN_ASSET(2) char object_cs_Tex_00DD20[] = dobject_cs_Tex_00DD20; #define dobject_cs_Tex_00E120 "__OTR__objects/object_cs/object_cs_Tex_00E120" static const ALIGN_ASSET(2) char object_cs_Tex_00E120[] = dobject_cs_Tex_00E120; #define dobject_cs_Tex_00E220 "__OTR__objects/object_cs/object_cs_Tex_00E220" static const ALIGN_ASSET(2) char object_cs_Tex_00E220[] = dobject_cs_Tex_00E220; #define dobject_cs_Tex_00E620 "__OTR__objects/object_cs/object_cs_Tex_00E620" static const ALIGN_ASSET(2) char object_cs_Tex_00E620[] = dobject_cs_Tex_00E620; #define dobject_cs_Tex_00EA20 "__OTR__objects/object_cs/object_cs_Tex_00EA20" static const ALIGN_ASSET(2) char object_cs_Tex_00EA20[] = dobject_cs_Tex_00EA20; #define dobject_cs_Tex_00EE20 "__OTR__objects/object_cs/object_cs_Tex_00EE20" static const ALIGN_ASSET(2) char object_cs_Tex_00EE20[] = dobject_cs_Tex_00EE20; #define dobject_cs_Tex_00F220 "__OTR__objects/object_cs/object_cs_Tex_00F220" static const ALIGN_ASSET(2) char object_cs_Tex_00F220[] = dobject_cs_Tex_00F220; #define dobject_cs_Tex_00F620 "__OTR__objects/object_cs/object_cs_Tex_00F620" static const ALIGN_ASSET(2) char object_cs_Tex_00F620[] = dobject_cs_Tex_00F620; #define dobject_cs_Matanimheader_00F6D4 "__OTR__objects/object_cs/object_cs_Matanimheader_00F6D4" static const ALIGN_ASSET(2) char object_cs_Matanimheader_00F6D4[] = dobject_cs_Matanimheader_00F6D4; #define dobject_cs_Skel_00F82C "__OTR__objects/object_cs/object_cs_Skel_00F82C" static const ALIGN_ASSET(2) char object_cs_Skel_00F82C[] = dobject_cs_Skel_00F82C; #define dobject_cs_Anim_00FAF4 "__OTR__objects/object_cs/object_cs_Anim_00FAF4" static const ALIGN_ASSET(2) char object_cs_Anim_00FAF4[] = dobject_cs_Anim_00FAF4; #define dobject_cs_Anim_01007C "__OTR__objects/object_cs/object_cs_Anim_01007C" static const ALIGN_ASSET(2) char object_cs_Anim_01007C[] = dobject_cs_Anim_01007C; #define dobject_cs_Anim_010B68 "__OTR__objects/object_cs/object_cs_Anim_010B68" static const ALIGN_ASSET(2) char object_cs_Anim_010B68[] = dobject_cs_Anim_010B68; typedef enum ObjectCsLimb { /* 0x00 */ OBJECT_CS_LIMB_NONE, /* 0x01 */ OBJECT_CS_LIMB_01, /* 0x02 */ OBJECT_CS_LIMB_02, /* 0x03 */ OBJECT_CS_LIMB_03, /* 0x04 */ OBJECT_CS_LIMB_04, /* 0x05 */ OBJECT_CS_LIMB_05, /* 0x06 */ OBJECT_CS_LIMB_06, /* 0x07 */ OBJECT_CS_LIMB_07, /* 0x08 */ OBJECT_CS_LIMB_08, /* 0x09 */ OBJECT_CS_LIMB_09, /* 0x0A */ OBJECT_CS_LIMB_0A, /* 0x0B */ OBJECT_CS_LIMB_0B, /* 0x0C */ OBJECT_CS_LIMB_0C, /* 0x0D */ OBJECT_CS_LIMB_0D, /* 0x0E */ OBJECT_CS_LIMB_0E, /* 0x0F */ OBJECT_CS_LIMB_0F, /* 0x10 */ OBJECT_CS_LIMB_10, /* 0x11 */ OBJECT_CS_LIMB_11, /* 0x12 */ OBJECT_CS_LIMB_12, /* 0x13 */ OBJECT_CS_LIMB_13, /* 0x14 */ OBJECT_CS_LIMB_14, /* 0x15 */ OBJECT_CS_LIMB_MAX } ObjectCsLimb; #endif // OBJECTS_OBJECT_CS_H