#ifndef OBJECTS_OBJECT_DAI_H #define OBJECTS_OBJECT_DAI_H 1 #include "align_asset_macro.h" #define dobject_dai_Tex_000000 "__OTR__objects/object_dai/object_dai_Tex_000000" static const ALIGN_ASSET(2) char object_dai_Tex_000000[] = dobject_dai_Tex_000000; #define dobject_dai_DL_000230 "__OTR__objects/object_dai/object_dai_DL_000230" static const ALIGN_ASSET(2) char object_dai_DL_000230[] = dobject_dai_DL_000230; #define dobject_dai_DL_0002E8 "__OTR__objects/object_dai/object_dai_DL_0002E8" static const ALIGN_ASSET(2) char object_dai_DL_0002E8[] = dobject_dai_DL_0002E8; #define dobject_dai_Anim_000CEC "__OTR__objects/object_dai/object_dai_Anim_000CEC" static const ALIGN_ASSET(2) char object_dai_Anim_000CEC[] = dobject_dai_Anim_000CEC; #define dobject_dai_Anim_0010F8 "__OTR__objects/object_dai/object_dai_Anim_0010F8" static const ALIGN_ASSET(2) char object_dai_Anim_0010F8[] = dobject_dai_Anim_0010F8; #define dobject_dai_Anim_0014BC "__OTR__objects/object_dai/object_dai_Anim_0014BC" static const ALIGN_ASSET(2) char object_dai_Anim_0014BC[] = dobject_dai_Anim_0014BC; #define dobject_dai_Anim_001E44 "__OTR__objects/object_dai/object_dai_Anim_001E44" static const ALIGN_ASSET(2) char object_dai_Anim_001E44[] = dobject_dai_Anim_001E44; #define dobject_dai_Anim_002E58 "__OTR__objects/object_dai/object_dai_Anim_002E58" static const ALIGN_ASSET(2) char object_dai_Anim_002E58[] = dobject_dai_Anim_002E58; #define dobject_dai_Anim_003CAC "__OTR__objects/object_dai/object_dai_Anim_003CAC" static const ALIGN_ASSET(2) char object_dai_Anim_003CAC[] = dobject_dai_Anim_003CAC; #define dobject_dai_Anim_0040E0 "__OTR__objects/object_dai/object_dai_Anim_0040E0" static const ALIGN_ASSET(2) char object_dai_Anim_0040E0[] = dobject_dai_Anim_0040E0; #define dobject_dai_Anim_0048B4 "__OTR__objects/object_dai/object_dai_Anim_0048B4" static const ALIGN_ASSET(2) char object_dai_Anim_0048B4[] = dobject_dai_Anim_0048B4; #define dobject_dai_Anim_005100 "__OTR__objects/object_dai/object_dai_Anim_005100" static const ALIGN_ASSET(2) char object_dai_Anim_005100[] = dobject_dai_Anim_005100; #define dobject_dai_Anim_00563C "__OTR__objects/object_dai/object_dai_Anim_00563C" static const ALIGN_ASSET(2) char object_dai_Anim_00563C[] = dobject_dai_Anim_00563C; #define dobject_dai_Anim_006590 "__OTR__objects/object_dai/object_dai_Anim_006590" static const ALIGN_ASSET(2) char object_dai_Anim_006590[] = dobject_dai_Anim_006590; #define dobject_dai_Anim_0069DC "__OTR__objects/object_dai/object_dai_Anim_0069DC" static const ALIGN_ASSET(2) char object_dai_Anim_0069DC[] = dobject_dai_Anim_0069DC; #define dobject_dai_Anim_007354 "__OTR__objects/object_dai/object_dai_Anim_007354" static const ALIGN_ASSET(2) char object_dai_Anim_007354[] = dobject_dai_Anim_007354; #define dobject_dai_Anim_0079E4 "__OTR__objects/object_dai/object_dai_Anim_0079E4" static const ALIGN_ASSET(2) char object_dai_Anim_0079E4[] = dobject_dai_Anim_0079E4; #define dobject_dai_DL_008710 "__OTR__objects/object_dai/object_dai_DL_008710" static const ALIGN_ASSET(2) char object_dai_DL_008710[] = dobject_dai_DL_008710; #define dobject_dai_DL_0087B8 "__OTR__objects/object_dai/object_dai_DL_0087B8" static const ALIGN_ASSET(2) char object_dai_DL_0087B8[] = dobject_dai_DL_0087B8; #define dobject_dai_DL_0089D8 "__OTR__objects/object_dai/object_dai_DL_0089D8" static const ALIGN_ASSET(2) char object_dai_DL_0089D8[] = dobject_dai_DL_0089D8; #define dobject_dai_DL_008B00 "__OTR__objects/object_dai/object_dai_DL_008B00" static const ALIGN_ASSET(2) char object_dai_DL_008B00[] = dobject_dai_DL_008B00; #define dobject_dai_TLUT_008C58 "__OTR__objects/object_dai/object_dai_TLUT_008C58" static const ALIGN_ASSET(2) char object_dai_TLUT_008C58[] = dobject_dai_TLUT_008C58; #define dobject_dai_Tex_008E58 "__OTR__objects/object_dai/object_dai_Tex_008E58" static const ALIGN_ASSET(2) char object_dai_Tex_008E58[] = dobject_dai_Tex_008E58; #define dobject_dai_Tex_009258 "__OTR__objects/object_dai/object_dai_Tex_009258" static const ALIGN_ASSET(2) char object_dai_Tex_009258[] = dobject_dai_Tex_009258; #define dobject_dai_Tex_009298 "__OTR__objects/object_dai/object_dai_Tex_009298" static const ALIGN_ASSET(2) char object_dai_Tex_009298[] = dobject_dai_Tex_009298; #define dobject_dai_Tex_009498 "__OTR__objects/object_dai/object_dai_Tex_009498" static const ALIGN_ASSET(2) char object_dai_Tex_009498[] = dobject_dai_Tex_009498; #define dobject_dai_Tex_009698 "__OTR__objects/object_dai/object_dai_Tex_009698" static const ALIGN_ASSET(2) char object_dai_Tex_009698[] = dobject_dai_Tex_009698; #define dobject_dai_DL_00C538 "__OTR__objects/object_dai/object_dai_DL_00C538" static const ALIGN_ASSET(2) char object_dai_DL_00C538[] = dobject_dai_DL_00C538; #define dobject_dai_DL_00C5D8 "__OTR__objects/object_dai/object_dai_DL_00C5D8" static const ALIGN_ASSET(2) char object_dai_DL_00C5D8[] = dobject_dai_DL_00C5D8; #define dobject_dai_DL_00C9B8 "__OTR__objects/object_dai/object_dai_DL_00C9B8" static const ALIGN_ASSET(2) char object_dai_DL_00C9B8[] = dobject_dai_DL_00C9B8; #define dobject_dai_DL_00D068 "__OTR__objects/object_dai/object_dai_DL_00D068" static const ALIGN_ASSET(2) char object_dai_DL_00D068[] = dobject_dai_DL_00D068; #define dobject_dai_DL_00D400 "__OTR__objects/object_dai/object_dai_DL_00D400" static const ALIGN_ASSET(2) char object_dai_DL_00D400[] = dobject_dai_DL_00D400; #define dobject_dai_DL_00D588 "__OTR__objects/object_dai/object_dai_DL_00D588" static const ALIGN_ASSET(2) char object_dai_DL_00D588[] = dobject_dai_DL_00D588; #define dobject_dai_DL_00D6C0 "__OTR__objects/object_dai/object_dai_DL_00D6C0" static const ALIGN_ASSET(2) char object_dai_DL_00D6C0[] = dobject_dai_DL_00D6C0; #define dobject_dai_DL_00D948 "__OTR__objects/object_dai/object_dai_DL_00D948" static const ALIGN_ASSET(2) char object_dai_DL_00D948[] = dobject_dai_DL_00D948; #define dobject_dai_DL_00DAD0 "__OTR__objects/object_dai/object_dai_DL_00DAD0" static const ALIGN_ASSET(2) char object_dai_DL_00DAD0[] = dobject_dai_DL_00DAD0; #define dobject_dai_DL_00DC08 "__OTR__objects/object_dai/object_dai_DL_00DC08" static const ALIGN_ASSET(2) char object_dai_DL_00DC08[] = dobject_dai_DL_00DC08; #define dobject_dai_DL_00DE18 "__OTR__objects/object_dai/object_dai_DL_00DE18" static const ALIGN_ASSET(2) char object_dai_DL_00DE18[] = dobject_dai_DL_00DE18; #define dobject_dai_DL_00DF78 "__OTR__objects/object_dai/object_dai_DL_00DF78" static const ALIGN_ASSET(2) char object_dai_DL_00DF78[] = dobject_dai_DL_00DF78; #define dobject_dai_DL_00E068 "__OTR__objects/object_dai/object_dai_DL_00E068" static const ALIGN_ASSET(2) char object_dai_DL_00E068[] = dobject_dai_DL_00E068; #define dobject_dai_DL_00E1A0 "__OTR__objects/object_dai/object_dai_DL_00E1A0" static const ALIGN_ASSET(2) char object_dai_DL_00E1A0[] = dobject_dai_DL_00E1A0; #define dobject_dai_DL_00E470 "__OTR__objects/object_dai/object_dai_DL_00E470" static const ALIGN_ASSET(2) char object_dai_DL_00E470[] = dobject_dai_DL_00E470; #define dobject_dai_DL_00E560 "__OTR__objects/object_dai/object_dai_DL_00E560" static const ALIGN_ASSET(2) char object_dai_DL_00E560[] = dobject_dai_DL_00E560; #define dobject_dai_DL_00E698 "__OTR__objects/object_dai/object_dai_DL_00E698" static const ALIGN_ASSET(2) char object_dai_DL_00E698[] = dobject_dai_DL_00E698; #define dobject_dai_TLUT_00E8F0 "__OTR__objects/object_dai/object_dai_TLUT_00E8F0" static const ALIGN_ASSET(2) char object_dai_TLUT_00E8F0[] = dobject_dai_TLUT_00E8F0; #define dobject_dai_Tex_00EAF0 "__OTR__objects/object_dai/object_dai_Tex_00EAF0" static const ALIGN_ASSET(2) char object_dai_Tex_00EAF0[] = dobject_dai_Tex_00EAF0; #define dobject_dai_Tex_00EBF0 "__OTR__objects/object_dai/object_dai_Tex_00EBF0" static const ALIGN_ASSET(2) char object_dai_Tex_00EBF0[] = dobject_dai_Tex_00EBF0; #define dobject_dai_Tex_00ECF0 "__OTR__objects/object_dai/object_dai_Tex_00ECF0" static const ALIGN_ASSET(2) char object_dai_Tex_00ECF0[] = dobject_dai_Tex_00ECF0; #define dobject_dai_Tex_00F0F0 "__OTR__objects/object_dai/object_dai_Tex_00F0F0" static const ALIGN_ASSET(2) char object_dai_Tex_00F0F0[] = dobject_dai_Tex_00F0F0; #define dobject_dai_Tex_00F2F0 "__OTR__objects/object_dai/object_dai_Tex_00F2F0" static const ALIGN_ASSET(2) char object_dai_Tex_00F2F0[] = dobject_dai_Tex_00F2F0; #define dobject_dai_Tex_00F6F0 "__OTR__objects/object_dai/object_dai_Tex_00F6F0" static const ALIGN_ASSET(2) char object_dai_Tex_00F6F0[] = dobject_dai_Tex_00F6F0; #define dobject_dai_Tex_00F730 "__OTR__objects/object_dai/object_dai_Tex_00F730" static const ALIGN_ASSET(2) char object_dai_Tex_00F730[] = dobject_dai_Tex_00F730; #define dobject_dai_Tex_00F7B0 "__OTR__objects/object_dai/object_dai_Tex_00F7B0" static const ALIGN_ASSET(2) char object_dai_Tex_00F7B0[] = dobject_dai_Tex_00F7B0; #define dobject_dai_Tex_00FFB0 "__OTR__objects/object_dai/object_dai_Tex_00FFB0" static const ALIGN_ASSET(2) char object_dai_Tex_00FFB0[] = dobject_dai_Tex_00FFB0; #define dobject_dai_Tex_0100B0 "__OTR__objects/object_dai/object_dai_Tex_0100B0" static const ALIGN_ASSET(2) char object_dai_Tex_0100B0[] = dobject_dai_Tex_0100B0; #define dobject_dai_Tex_010130 "__OTR__objects/object_dai/object_dai_Tex_010130" static const ALIGN_ASSET(2) char object_dai_Tex_010130[] = dobject_dai_Tex_010130; #define dobject_dai_Tex_010330 "__OTR__objects/object_dai/object_dai_Tex_010330" static const ALIGN_ASSET(2) char object_dai_Tex_010330[] = dobject_dai_Tex_010330; #define dobject_dai_Tex_0103B0 "__OTR__objects/object_dai/object_dai_Tex_0103B0" static const ALIGN_ASSET(2) char object_dai_Tex_0103B0[] = dobject_dai_Tex_0103B0; #define dobject_dai_Tex_0107B0 "__OTR__objects/object_dai/object_dai_Tex_0107B0" static const ALIGN_ASSET(2) char object_dai_Tex_0107B0[] = dobject_dai_Tex_0107B0; #define dobject_dai_Tex_010FB0 "__OTR__objects/object_dai/object_dai_Tex_010FB0" static const ALIGN_ASSET(2) char object_dai_Tex_010FB0[] = dobject_dai_Tex_010FB0; #define dobject_dai_Tex_0117B0 "__OTR__objects/object_dai/object_dai_Tex_0117B0" static const ALIGN_ASSET(2) char object_dai_Tex_0117B0[] = dobject_dai_Tex_0117B0; #define dobject_dai_Tex_011FB0 "__OTR__objects/object_dai/object_dai_Tex_011FB0" static const ALIGN_ASSET(2) char object_dai_Tex_011FB0[] = dobject_dai_Tex_011FB0; #define dobject_dai_Tex_0127B0 "__OTR__objects/object_dai/object_dai_Tex_0127B0" static const ALIGN_ASSET(2) char object_dai_Tex_0127B0[] = dobject_dai_Tex_0127B0; #define dobject_dai_Skel_0130D0 "__OTR__objects/object_dai/object_dai_Skel_0130D0" static const ALIGN_ASSET(2) char object_dai_Skel_0130D0[] = dobject_dai_Skel_0130D0; typedef enum ObjectDaiLimb { /* 0x00 */ OBJECT_DAI_LIMB_NONE, /* 0x01 */ OBJECT_DAI_LIMB_01, /* 0x02 */ OBJECT_DAI_LIMB_02, /* 0x03 */ OBJECT_DAI_LIMB_03, /* 0x04 */ OBJECT_DAI_LIMB_04, /* 0x05 */ OBJECT_DAI_LIMB_05, /* 0x06 */ OBJECT_DAI_LIMB_06, /* 0x07 */ OBJECT_DAI_LIMB_07, /* 0x08 */ OBJECT_DAI_LIMB_08, /* 0x09 */ OBJECT_DAI_LIMB_09, /* 0x0A */ OBJECT_DAI_LIMB_0A, /* 0x0B */ OBJECT_DAI_LIMB_0B, /* 0x0C */ OBJECT_DAI_LIMB_0C, /* 0x0D */ OBJECT_DAI_LIMB_0D, /* 0x0E */ OBJECT_DAI_LIMB_0E, /* 0x0F */ OBJECT_DAI_LIMB_0F, /* 0x10 */ OBJECT_DAI_LIMB_10, /* 0x11 */ OBJECT_DAI_LIMB_11, /* 0x12 */ OBJECT_DAI_LIMB_12, /* 0x13 */ OBJECT_DAI_LIMB_MAX } ObjectDaiLimb; #endif // OBJECTS_OBJECT_DAI_H