#ifndef OBJECTS_OBJECT_DAIKU_H #define OBJECTS_OBJECT_DAIKU_H 1 #include "align_asset_macro.h" #define dobject_daiku_Anim_000600 "__OTR__objects/object_daiku/object_daiku_Anim_000600" static const ALIGN_ASSET(2) char object_daiku_Anim_000600[] = dobject_daiku_Anim_000600; #define dobject_daiku_Anim_000C44 "__OTR__objects/object_daiku/object_daiku_Anim_000C44" static const ALIGN_ASSET(2) char object_daiku_Anim_000C44[] = dobject_daiku_Anim_000C44; #define dobject_daiku_Anim_001114 "__OTR__objects/object_daiku/object_daiku_Anim_001114" static const ALIGN_ASSET(2) char object_daiku_Anim_001114[] = dobject_daiku_Anim_001114; #define dobject_daiku_Anim_001A24 "__OTR__objects/object_daiku/object_daiku_Anim_001A24" static const ALIGN_ASSET(2) char object_daiku_Anim_001A24[] = dobject_daiku_Anim_001A24; #define dobject_daiku_Anim_002134 "__OTR__objects/object_daiku/object_daiku_Anim_002134" static const ALIGN_ASSET(2) char object_daiku_Anim_002134[] = dobject_daiku_Anim_002134; #define dobject_daiku_Anim_002FA0 "__OTR__objects/object_daiku/object_daiku_Anim_002FA0" static const ALIGN_ASSET(2) char object_daiku_Anim_002FA0[] = dobject_daiku_Anim_002FA0; #define dobject_daiku_TLUT_002FB0 "__OTR__objects/object_daiku/object_daiku_TLUT_002FB0" static const ALIGN_ASSET(2) char object_daiku_TLUT_002FB0[] = dobject_daiku_TLUT_002FB0; #define dobject_daiku_Tex_0031B0 "__OTR__objects/object_daiku/object_daiku_Tex_0031B0" static const ALIGN_ASSET(2) char object_daiku_Tex_0031B0[] = dobject_daiku_Tex_0031B0; #define dobject_daiku_Tex_0031F0 "__OTR__objects/object_daiku/object_daiku_Tex_0031F0" static const ALIGN_ASSET(2) char object_daiku_Tex_0031F0[] = dobject_daiku_Tex_0031F0; #define dobject_daiku_Tex_0032F0 "__OTR__objects/object_daiku/object_daiku_Tex_0032F0" static const ALIGN_ASSET(2) char object_daiku_Tex_0032F0[] = dobject_daiku_Tex_0032F0; #define dobject_daiku_Tex_003310 "__OTR__objects/object_daiku/object_daiku_Tex_003310" static const ALIGN_ASSET(2) char object_daiku_Tex_003310[] = dobject_daiku_Tex_003310; #define dobject_daiku_Tex_003390 "__OTR__objects/object_daiku/object_daiku_Tex_003390" static const ALIGN_ASSET(2) char object_daiku_Tex_003390[] = dobject_daiku_Tex_003390; #define dobject_daiku_Tex_0033D0 "__OTR__objects/object_daiku/object_daiku_Tex_0033D0" static const ALIGN_ASSET(2) char object_daiku_Tex_0033D0[] = dobject_daiku_Tex_0033D0; #define dobject_daiku_Tex_0034D0 "__OTR__objects/object_daiku/object_daiku_Tex_0034D0" static const ALIGN_ASSET(2) char object_daiku_Tex_0034D0[] = dobject_daiku_Tex_0034D0; #define dobject_daiku_Tex_003510 "__OTR__objects/object_daiku/object_daiku_Tex_003510" static const ALIGN_ASSET(2) char object_daiku_Tex_003510[] = dobject_daiku_Tex_003510; #define dobject_daiku_Tex_003D10 "__OTR__objects/object_daiku/object_daiku_Tex_003D10" static const ALIGN_ASSET(2) char object_daiku_Tex_003D10[] = dobject_daiku_Tex_003D10; #define dobject_daiku_Tex_003E10 "__OTR__objects/object_daiku/object_daiku_Tex_003E10" static const ALIGN_ASSET(2) char object_daiku_Tex_003E10[] = dobject_daiku_Tex_003E10; #define dobject_daiku_Tex_003E50 "__OTR__objects/object_daiku/object_daiku_Tex_003E50" static const ALIGN_ASSET(2) char object_daiku_Tex_003E50[] = dobject_daiku_Tex_003E50; #define dobject_daiku_Tex_003E90 "__OTR__objects/object_daiku/object_daiku_Tex_003E90" static const ALIGN_ASSET(2) char object_daiku_Tex_003E90[] = dobject_daiku_Tex_003E90; #define dobject_daiku_DL_006980 "__OTR__objects/object_daiku/object_daiku_DL_006980" static const ALIGN_ASSET(2) char object_daiku_DL_006980[] = dobject_daiku_DL_006980; #define dobject_daiku_DL_006D70 "__OTR__objects/object_daiku/object_daiku_DL_006D70" static const ALIGN_ASSET(2) char object_daiku_DL_006D70[] = dobject_daiku_DL_006D70; #define dobject_daiku_DL_006E80 "__OTR__objects/object_daiku/object_daiku_DL_006E80" static const ALIGN_ASSET(2) char object_daiku_DL_006E80[] = dobject_daiku_DL_006E80; #define dobject_daiku_DL_006FB0 "__OTR__objects/object_daiku/object_daiku_DL_006FB0" static const ALIGN_ASSET(2) char object_daiku_DL_006FB0[] = dobject_daiku_DL_006FB0; #define dobject_daiku_DL_0070C0 "__OTR__objects/object_daiku/object_daiku_DL_0070C0" static const ALIGN_ASSET(2) char object_daiku_DL_0070C0[] = dobject_daiku_DL_0070C0; #define dobject_daiku_DL_0071E0 "__OTR__objects/object_daiku/object_daiku_DL_0071E0" static const ALIGN_ASSET(2) char object_daiku_DL_0071E0[] = dobject_daiku_DL_0071E0; #define dobject_daiku_DL_007700 "__OTR__objects/object_daiku/object_daiku_DL_007700" static const ALIGN_ASSET(2) char object_daiku_DL_007700[] = dobject_daiku_DL_007700; #define dobject_daiku_DL_007A10 "__OTR__objects/object_daiku/object_daiku_DL_007A10" static const ALIGN_ASSET(2) char object_daiku_DL_007A10[] = dobject_daiku_DL_007A10; #define dobject_daiku_DL_007B40 "__OTR__objects/object_daiku/object_daiku_DL_007B40" static const ALIGN_ASSET(2) char object_daiku_DL_007B40[] = dobject_daiku_DL_007B40; #define dobject_daiku_DL_007C70 "__OTR__objects/object_daiku/object_daiku_DL_007C70" static const ALIGN_ASSET(2) char object_daiku_DL_007C70[] = dobject_daiku_DL_007C70; #define dobject_daiku_DL_007DE0 "__OTR__objects/object_daiku/object_daiku_DL_007DE0" static const ALIGN_ASSET(2) char object_daiku_DL_007DE0[] = dobject_daiku_DL_007DE0; #define dobject_daiku_DL_007F10 "__OTR__objects/object_daiku/object_daiku_DL_007F10" static const ALIGN_ASSET(2) char object_daiku_DL_007F10[] = dobject_daiku_DL_007F10; #define dobject_daiku_DL_008040 "__OTR__objects/object_daiku/object_daiku_DL_008040" static const ALIGN_ASSET(2) char object_daiku_DL_008040[] = dobject_daiku_DL_008040; #define dobject_daiku_DL_0081B0 "__OTR__objects/object_daiku/object_daiku_DL_0081B0" static const ALIGN_ASSET(2) char object_daiku_DL_0081B0[] = dobject_daiku_DL_0081B0; #define dobject_daiku_DL_0083A0 "__OTR__objects/object_daiku/object_daiku_DL_0083A0" static const ALIGN_ASSET(2) char object_daiku_DL_0083A0[] = dobject_daiku_DL_0083A0; #define dobject_daiku_DL_008648 "__OTR__objects/object_daiku/object_daiku_DL_008648" static const ALIGN_ASSET(2) char object_daiku_DL_008648[] = dobject_daiku_DL_008648; #define dobject_daiku_DL_008758 "__OTR__objects/object_daiku/object_daiku_DL_008758" static const ALIGN_ASSET(2) char object_daiku_DL_008758[] = dobject_daiku_DL_008758; #define dobject_daiku_DL_008870 "__OTR__objects/object_daiku/object_daiku_DL_008870" static const ALIGN_ASSET(2) char object_daiku_DL_008870[] = dobject_daiku_DL_008870; #define dobject_daiku_DL_008B20 "__OTR__objects/object_daiku/object_daiku_DL_008B20" static const ALIGN_ASSET(2) char object_daiku_DL_008B20[] = dobject_daiku_DL_008B20; #define dobject_daiku_DL_008C30 "__OTR__objects/object_daiku/object_daiku_DL_008C30" static const ALIGN_ASSET(2) char object_daiku_DL_008C30[] = dobject_daiku_DL_008C30; #define dobject_daiku_DL_008EC8 "__OTR__objects/object_daiku/object_daiku_DL_008EC8" static const ALIGN_ASSET(2) char object_daiku_DL_008EC8[] = dobject_daiku_DL_008EC8; #define dobject_daiku_TLUT_008FA8 "__OTR__objects/object_daiku/object_daiku_TLUT_008FA8" static const ALIGN_ASSET(2) char object_daiku_TLUT_008FA8[] = dobject_daiku_TLUT_008FA8; #define dobject_daiku_Tex_0091A8 "__OTR__objects/object_daiku/object_daiku_Tex_0091A8" static const ALIGN_ASSET(2) char object_daiku_Tex_0091A8[] = dobject_daiku_Tex_0091A8; #define dobject_daiku_DL_009638 "__OTR__objects/object_daiku/object_daiku_DL_009638" static const ALIGN_ASSET(2) char object_daiku_DL_009638[] = dobject_daiku_DL_009638; #define dobject_daiku_TLUT_0097B0 "__OTR__objects/object_daiku/object_daiku_TLUT_0097B0" static const ALIGN_ASSET(2) char object_daiku_TLUT_0097B0[] = dobject_daiku_TLUT_0097B0; #define dobject_daiku_Tex_0099B0 "__OTR__objects/object_daiku/object_daiku_Tex_0099B0" static const ALIGN_ASSET(2) char object_daiku_Tex_0099B0[] = dobject_daiku_Tex_0099B0; #define dobject_daiku_Tex_009DB0 "__OTR__objects/object_daiku/object_daiku_Tex_009DB0" static const ALIGN_ASSET(2) char object_daiku_Tex_009DB0[] = dobject_daiku_Tex_009DB0; #define dobject_daiku_DL_00A390 "__OTR__objects/object_daiku/object_daiku_DL_00A390" static const ALIGN_ASSET(2) char object_daiku_DL_00A390[] = dobject_daiku_DL_00A390; #define dobject_daiku_TLUT_00A4D0 "__OTR__objects/object_daiku/object_daiku_TLUT_00A4D0" static const ALIGN_ASSET(2) char object_daiku_TLUT_00A4D0[] = dobject_daiku_TLUT_00A4D0; #define dobject_daiku_Tex_00A6D0 "__OTR__objects/object_daiku/object_daiku_Tex_00A6D0" static const ALIGN_ASSET(2) char object_daiku_Tex_00A6D0[] = dobject_daiku_Tex_00A6D0; #define dobject_daiku_Skel_00A850 "__OTR__objects/object_daiku/object_daiku_Skel_00A850" static const ALIGN_ASSET(2) char object_daiku_Skel_00A850[] = dobject_daiku_Skel_00A850; #define dobject_daiku_Anim_00ACD0 "__OTR__objects/object_daiku/object_daiku_Anim_00ACD0" static const ALIGN_ASSET(2) char object_daiku_Anim_00ACD0[] = dobject_daiku_Anim_00ACD0; #define dobject_daiku_Anim_00B690 "__OTR__objects/object_daiku/object_daiku_Anim_00B690" static const ALIGN_ASSET(2) char object_daiku_Anim_00B690[] = dobject_daiku_Anim_00B690; #define dobject_daiku_Anim_00BEAC "__OTR__objects/object_daiku/object_daiku_Anim_00BEAC" static const ALIGN_ASSET(2) char object_daiku_Anim_00BEAC[] = dobject_daiku_Anim_00BEAC; #define dobject_daiku_Anim_00C234 "__OTR__objects/object_daiku/object_daiku_Anim_00C234" static const ALIGN_ASSET(2) char object_daiku_Anim_00C234[] = dobject_daiku_Anim_00C234; #define dobject_daiku_Anim_00C92C "__OTR__objects/object_daiku/object_daiku_Anim_00C92C" static const ALIGN_ASSET(2) char object_daiku_Anim_00C92C[] = dobject_daiku_Anim_00C92C; #define dobject_daiku_Anim_00D328 "__OTR__objects/object_daiku/object_daiku_Anim_00D328" static const ALIGN_ASSET(2) char object_daiku_Anim_00D328[] = dobject_daiku_Anim_00D328; typedef enum ObjectDaikuLimb { /* 0x00 */ OBJECT_DAIKU_LIMB_NONE, /* 0x01 */ OBJECT_DAIKU_LIMB_01, /* 0x02 */ OBJECT_DAIKU_LIMB_02, /* 0x03 */ OBJECT_DAIKU_LIMB_03, /* 0x04 */ OBJECT_DAIKU_LIMB_04, /* 0x05 */ OBJECT_DAIKU_LIMB_05, /* 0x06 */ OBJECT_DAIKU_LIMB_06, /* 0x07 */ OBJECT_DAIKU_LIMB_07, /* 0x08 */ OBJECT_DAIKU_LIMB_08, /* 0x09 */ OBJECT_DAIKU_LIMB_09, /* 0x0A */ OBJECT_DAIKU_LIMB_0A, /* 0x0B */ OBJECT_DAIKU_LIMB_0B, /* 0x0C */ OBJECT_DAIKU_LIMB_0C, /* 0x0D */ OBJECT_DAIKU_LIMB_0D, /* 0x0E */ OBJECT_DAIKU_LIMB_0E, /* 0x0F */ OBJECT_DAIKU_LIMB_0F, /* 0x10 */ OBJECT_DAIKU_LIMB_10, /* 0x11 */ OBJECT_DAIKU_LIMB_MAX } ObjectDaikuLimb; #endif // OBJECTS_OBJECT_DAIKU_H