#ifndef OBJECTS_OBJECT_DEATH_H #define OBJECTS_OBJECT_DEATH_H 1 #include "align_asset_macro.h" #define dgGomessScytheSwingAnim "__OTR__objects/object_death/gGomessScytheSwingAnim" static const ALIGN_ASSET(2) char gGomessScytheSwingAnim[] = dgGomessScytheSwingAnim; #define dgGomessBatSwarmStartAnim "__OTR__objects/object_death/gGomessBatSwarmStartAnim" static const ALIGN_ASSET(2) char gGomessBatSwarmStartAnim[] = dgGomessBatSwarmStartAnim; #define dgGomessBatSwarmAnim "__OTR__objects/object_death/gGomessBatSwarmAnim" static const ALIGN_ASSET(2) char gGomessBatSwarmAnim[] = dgGomessBatSwarmAnim; #define dgGomessDamagedAnim "__OTR__objects/object_death/gGomessDamagedAnim" static const ALIGN_ASSET(2) char gGomessDamagedAnim[] = dgGomessDamagedAnim; #define dgGomessBeginDeathAnim "__OTR__objects/object_death/gGomessBeginDeathAnim" static const ALIGN_ASSET(2) char gGomessBeginDeathAnim[] = dgGomessBeginDeathAnim; #define dgGomessDeathAnim "__OTR__objects/object_death/gGomessDeathAnim" static const ALIGN_ASSET(2) char gGomessDeathAnim[] = dgGomessDeathAnim; #define dgGomessFloatAnim "__OTR__objects/object_death/gGomessFloatAnim" static const ALIGN_ASSET(2) char gGomessFloatAnim[] = dgGomessFloatAnim; #define dobject_death_DL_006B80 "__OTR__objects/object_death/object_death_DL_006B80" static const ALIGN_ASSET(2) char object_death_DL_006B80[] = dobject_death_DL_006B80; #define dobject_death_DL_006D18 "__OTR__objects/object_death/object_death_DL_006D18" static const ALIGN_ASSET(2) char object_death_DL_006D18[] = dobject_death_DL_006D18; #define dobject_death_DL_006E08 "__OTR__objects/object_death/object_death_DL_006E08" static const ALIGN_ASSET(2) char object_death_DL_006E08[] = dobject_death_DL_006E08; #define dgGomessScytheHandleDL "__OTR__objects/object_death/gGomessScytheHandleDL" static const ALIGN_ASSET(2) char gGomessScytheHandleDL[] = dgGomessScytheHandleDL; #define dgGomessScytheBladeDL "__OTR__objects/object_death/gGomessScytheBladeDL" static const ALIGN_ASSET(2) char gGomessScytheBladeDL[] = dgGomessScytheBladeDL; #define dobject_death_DL_0074B8 "__OTR__objects/object_death/object_death_DL_0074B8" static const ALIGN_ASSET(2) char object_death_DL_0074B8[] = dobject_death_DL_0074B8; #define dobject_death_DL_007560 "__OTR__objects/object_death/object_death_DL_007560" static const ALIGN_ASSET(2) char object_death_DL_007560[] = dobject_death_DL_007560; #define dobject_death_DL_007638 "__OTR__objects/object_death/object_death_DL_007638" static const ALIGN_ASSET(2) char object_death_DL_007638[] = dobject_death_DL_007638; #define dobject_death_DL_007710 "__OTR__objects/object_death/object_death_DL_007710" static const ALIGN_ASSET(2) char object_death_DL_007710[] = dobject_death_DL_007710; #define dobject_death_DL_007818 "__OTR__objects/object_death/object_death_DL_007818" static const ALIGN_ASSET(2) char object_death_DL_007818[] = dobject_death_DL_007818; #define dobject_death_DL_007998 "__OTR__objects/object_death/object_death_DL_007998" static const ALIGN_ASSET(2) char object_death_DL_007998[] = dobject_death_DL_007998; #define dobject_death_DL_007A40 "__OTR__objects/object_death/object_death_DL_007A40" static const ALIGN_ASSET(2) char object_death_DL_007A40[] = dobject_death_DL_007A40; #define dobject_death_DL_007CD0 "__OTR__objects/object_death/object_death_DL_007CD0" static const ALIGN_ASSET(2) char object_death_DL_007CD0[] = dobject_death_DL_007CD0; #define dobject_death_DL_007ED0 "__OTR__objects/object_death/object_death_DL_007ED0" static const ALIGN_ASSET(2) char object_death_DL_007ED0[] = dobject_death_DL_007ED0; #define dobject_death_DL_0082C0 "__OTR__objects/object_death/object_death_DL_0082C0" static const ALIGN_ASSET(2) char object_death_DL_0082C0[] = dobject_death_DL_0082C0; #define dobject_death_DL_008370 "__OTR__objects/object_death/object_death_DL_008370" static const ALIGN_ASSET(2) char object_death_DL_008370[] = dobject_death_DL_008370; #define dobject_death_DL_008428 "__OTR__objects/object_death/object_death_DL_008428" static const ALIGN_ASSET(2) char object_death_DL_008428[] = dobject_death_DL_008428; #define dobject_death_DL_0084E0 "__OTR__objects/object_death/object_death_DL_0084E0" static const ALIGN_ASSET(2) char object_death_DL_0084E0[] = dobject_death_DL_0084E0; #define dobject_death_DL_008598 "__OTR__objects/object_death/object_death_DL_008598" static const ALIGN_ASSET(2) char object_death_DL_008598[] = dobject_death_DL_008598; #define dobject_death_DL_008638 "__OTR__objects/object_death/object_death_DL_008638" static const ALIGN_ASSET(2) char object_death_DL_008638[] = dobject_death_DL_008638; #define dobject_death_Tex_008788 "__OTR__objects/object_death/object_death_Tex_008788" static const ALIGN_ASSET(2) char object_death_Tex_008788[] = dobject_death_Tex_008788; #define dobject_death_Tex_008F88 "__OTR__objects/object_death/object_death_Tex_008F88" static const ALIGN_ASSET(2) char object_death_Tex_008F88[] = dobject_death_Tex_008F88; #define dobject_death_Tex_009008 "__OTR__objects/object_death/object_death_Tex_009008" static const ALIGN_ASSET(2) char object_death_Tex_009008[] = dobject_death_Tex_009008; #define dobject_death_Tex_009108 "__OTR__objects/object_death/object_death_Tex_009108" static const ALIGN_ASSET(2) char object_death_Tex_009108[] = dobject_death_Tex_009108; #define dobject_death_Tex_009188 "__OTR__objects/object_death/object_death_Tex_009188" static const ALIGN_ASSET(2) char object_death_Tex_009188[] = dobject_death_Tex_009188; #define dobject_death_Tex_009288 "__OTR__objects/object_death/object_death_Tex_009288" static const ALIGN_ASSET(2) char object_death_Tex_009288[] = dobject_death_Tex_009288; #define dobject_death_Tex_009308 "__OTR__objects/object_death/object_death_Tex_009308" static const ALIGN_ASSET(2) char object_death_Tex_009308[] = dobject_death_Tex_009308; #define dobject_death_Tex_009388 "__OTR__objects/object_death/object_death_Tex_009388" static const ALIGN_ASSET(2) char object_death_Tex_009388[] = dobject_death_Tex_009388; #define dobject_death_Tex_009588 "__OTR__objects/object_death/object_death_Tex_009588" static const ALIGN_ASSET(2) char object_death_Tex_009588[] = dobject_death_Tex_009588; #define dobject_death_Tex_0095C8 "__OTR__objects/object_death/object_death_Tex_0095C8" static const ALIGN_ASSET(2) char object_death_Tex_0095C8[] = dobject_death_Tex_0095C8; #define dobject_death_Tex_0097C8 "__OTR__objects/object_death/object_death_Tex_0097C8" static const ALIGN_ASSET(2) char object_death_Tex_0097C8[] = dobject_death_Tex_0097C8; #define dobject_death_Tex_009808 "__OTR__objects/object_death/object_death_Tex_009808" static const ALIGN_ASSET(2) char object_death_Tex_009808[] = dobject_death_Tex_009808; #define dgGomessCoreDL "__OTR__objects/object_death/gGomessCoreDL" static const ALIGN_ASSET(2) char gGomessCoreDL[] = dgGomessCoreDL; #define dgGomessCoreTex "__OTR__objects/object_death/gGomessCoreTex" static const ALIGN_ASSET(2) char gGomessCoreTex[] = dgGomessCoreTex; #define dgGomessBatsGuardingCoreDL "__OTR__objects/object_death/gGomessBatsGuardingCoreDL" static const ALIGN_ASSET(2) char gGomessBatsGuardingCoreDL[] = dgGomessBatsGuardingCoreDL; #define dgGomessBatsGuardingCoreTex "__OTR__objects/object_death/gGomessBatsGuardingCoreTex" static const ALIGN_ASSET(2) char gGomessBatsGuardingCoreTex[] = dgGomessBatsGuardingCoreTex; #define dgGomessBatMaterialDL "__OTR__objects/object_death/gGomessBatMaterialDL" static const ALIGN_ASSET(2) char gGomessBatMaterialDL[] = dgGomessBatMaterialDL; #define dgGomessBatFrame1DL "__OTR__objects/object_death/gGomessBatFrame1DL" static const ALIGN_ASSET(2) char gGomessBatFrame1DL[] = dgGomessBatFrame1DL; #define dgGomessBatFrame2DL "__OTR__objects/object_death/gGomessBatFrame2DL" static const ALIGN_ASSET(2) char gGomessBatFrame2DL[] = dgGomessBatFrame2DL; #define dgGomessBatFrame3DL "__OTR__objects/object_death/gGomessBatFrame3DL" static const ALIGN_ASSET(2) char gGomessBatFrame3DL[] = dgGomessBatFrame3DL; #define dgGomessBatFrame4DL "__OTR__objects/object_death/gGomessBatFrame4DL" static const ALIGN_ASSET(2) char gGomessBatFrame4DL[] = dgGomessBatFrame4DL; #define dgGomessBatFrame5DL "__OTR__objects/object_death/gGomessBatFrame5DL" static const ALIGN_ASSET(2) char gGomessBatFrame5DL[] = dgGomessBatFrame5DL; #define dgGomessBatFrame6DL "__OTR__objects/object_death/gGomessBatFrame6DL" static const ALIGN_ASSET(2) char gGomessBatFrame6DL[] = dgGomessBatFrame6DL; #define dgGomessBatFrame7DL "__OTR__objects/object_death/gGomessBatFrame7DL" static const ALIGN_ASSET(2) char gGomessBatFrame7DL[] = dgGomessBatFrame7DL; #define dgGomessBatFrame8DL "__OTR__objects/object_death/gGomessBatFrame8DL" static const ALIGN_ASSET(2) char gGomessBatFrame8DL[] = dgGomessBatFrame8DL; #define dgGomessBatFrame9DL "__OTR__objects/object_death/gGomessBatFrame9DL" static const ALIGN_ASSET(2) char gGomessBatFrame9DL[] = dgGomessBatFrame9DL; #define dgGomessBatTex "__OTR__objects/object_death/gGomessBatTex" static const ALIGN_ASSET(2) char gGomessBatTex[] = dgGomessBatTex; #define dgGomessSkel "__OTR__objects/object_death/gGomessSkel" static const ALIGN_ASSET(2) char gGomessSkel[] = dgGomessSkel; #define dobject_death_Anim_00B284 "__OTR__objects/object_death/object_death_Anim_00B284" static const ALIGN_ASSET(2) char object_death_Anim_00B284[] = dobject_death_Anim_00B284; #define dgGomessScytheSpinAnim "__OTR__objects/object_death/gGomessScytheSpinAnim" static const ALIGN_ASSET(2) char gGomessScytheSpinAnim[] = dgGomessScytheSpinAnim; #define dobject_death_Anim_00CB2C "__OTR__objects/object_death/object_death_Anim_00CB2C" static const ALIGN_ASSET(2) char object_death_Anim_00CB2C[] = dobject_death_Anim_00CB2C; #define dgGomessCoreMatAnim "__OTR__objects/object_death/gGomessCoreMatAnim" static const ALIGN_ASSET(2) char gGomessCoreMatAnim[] = dgGomessCoreMatAnim; #define dgGomessBodyMatAnim "__OTR__objects/object_death/gGomessBodyMatAnim" static const ALIGN_ASSET(2) char gGomessBodyMatAnim[] = dgGomessBodyMatAnim; typedef enum GomessSkelLimb { /* 0x00 */ GOMESS_LIMB_NONE, /* 0x01 */ GOMESS_LIMB_1, /* 0x02 */ GOMESS_LIMB_CORE_POS, /* 0x03 */ GOMESS_LIMB_LOWER_BODY, /* 0x04 */ GOMESS_LIMB_TORSO, /* 0x05 */ GOMESS_LIMB_COLLAR, /* 0x06 */ GOMESS_LIMB_HEAD_LOWER, /* 0x07 */ GOMESS_LIMB_HEAD_UPPER, /* 0x08 */ GOMESS_LIMB_8, /* 0x09 */ GOMESS_LIMB_9, /* 0x0A */ GOMESS_LIMB_10, /* 0x0B */ GOMESS_LIMB_11, /* 0x0C */ GOMESS_LIMB_CLOAK_UPPER, /* 0x0D */ GOMESS_LIMB_CLOAK_LOWER, /* 0x0E */ GOMESS_LIMB_UPPER_ARM_LEFT, /* 0x0F */ GOMESS_LIMB_FOREARM_LEFT, /* 0x10 */ GOMESS_LIMB_HAND_LEFT, /* 0x11 */ GOMESS_LIMB_UPPER_ARM_RIGHT, /* 0x12 */ GOMESS_LIMB_FOREARM_RIGHT, /* 0x13 */ GOMESS_LIMB_HAND_RIGHT, /* 0x14 */ GOMESS_LIMB_SCYTHE_HANDLE, /* 0x15 */ GOMESS_LIMB_SCYTHE_BLADE, /* 0x16 */ GOMESS_LIMB_MAX } GomessSkelLimb; #endif // OBJECTS_OBJECT_DEATH_H