#ifndef OBJECTS_OBJECT_DINOFOS_H #define OBJECTS_OBJECT_DINOFOS_H 1 #include "align_asset_macro.h" #define dgDinolfosWalkAnim "__OTR__objects/object_dinofos/gDinolfosWalkAnim" static const ALIGN_ASSET(2) char gDinolfosWalkAnim[] = dgDinolfosWalkAnim; #define dgDinolfosLandAnim "__OTR__objects/object_dinofos/gDinolfosLandAnim" static const ALIGN_ASSET(2) char gDinolfosLandAnim[] = dgDinolfosLandAnim; #define dgDinolfosFireStartAnim "__OTR__objects/object_dinofos/gDinolfosFireStartAnim" static const ALIGN_ASSET(2) char gDinolfosFireStartAnim[] = dgDinolfosFireStartAnim; #define dgDinolfosFireLoopAnim "__OTR__objects/object_dinofos/gDinolfosFireLoopAnim" static const ALIGN_ASSET(2) char gDinolfosFireLoopAnim[] = dgDinolfosFireLoopAnim; #define dgDinolfosFireEndAnim "__OTR__objects/object_dinofos/gDinolfosFireEndAnim" static const ALIGN_ASSET(2) char gDinolfosFireEndAnim[] = dgDinolfosFireEndAnim; #define dgDinolfosJumpAnim "__OTR__objects/object_dinofos/gDinolfosJumpAnim" static const ALIGN_ASSET(2) char gDinolfosJumpAnim[] = dgDinolfosJumpAnim; #define dgDinolfosAttackAnim "__OTR__objects/object_dinofos/gDinolfosAttackAnim" static const ALIGN_ASSET(2) char gDinolfosAttackAnim[] = dgDinolfosAttackAnim; #define dgDinolfosIdleAnim "__OTR__objects/object_dinofos/gDinolfosIdleAnim" static const ALIGN_ASSET(2) char gDinolfosIdleAnim[] = dgDinolfosIdleAnim; #define dgDinolfosKnifeDL "__OTR__objects/object_dinofos/gDinolfosKnifeDL" static const ALIGN_ASSET(2) char gDinolfosKnifeDL[] = dgDinolfosKnifeDL; #define dgDinolfosLowerTailDL "__OTR__objects/object_dinofos/gDinolfosLowerTailDL" static const ALIGN_ASSET(2) char gDinolfosLowerTailDL[] = dgDinolfosLowerTailDL; #define dgDinolfosUpperTailDL "__OTR__objects/object_dinofos/gDinolfosUpperTailDL" static const ALIGN_ASSET(2) char gDinolfosUpperTailDL[] = dgDinolfosUpperTailDL; #define dgDinolfosUpperBodyDL "__OTR__objects/object_dinofos/gDinolfosUpperBodyDL" static const ALIGN_ASSET(2) char gDinolfosUpperBodyDL[] = dgDinolfosUpperBodyDL; #define dgDinolfosNeckDL "__OTR__objects/object_dinofos/gDinolfosNeckDL" static const ALIGN_ASSET(2) char gDinolfosNeckDL[] = dgDinolfosNeckDL; #define dgDinolfosHeadDL "__OTR__objects/object_dinofos/gDinolfosHeadDL" static const ALIGN_ASSET(2) char gDinolfosHeadDL[] = dgDinolfosHeadDL; #define dgDinolfosJawDL "__OTR__objects/object_dinofos/gDinolfosJawDL" static const ALIGN_ASSET(2) char gDinolfosJawDL[] = dgDinolfosJawDL; #define dgDinolfosRightUpperArmDL "__OTR__objects/object_dinofos/gDinolfosRightUpperArmDL" static const ALIGN_ASSET(2) char gDinolfosRightUpperArmDL[] = dgDinolfosRightUpperArmDL; #define dgDinolfosRightForearmDL "__OTR__objects/object_dinofos/gDinolfosRightForearmDL" static const ALIGN_ASSET(2) char gDinolfosRightForearmDL[] = dgDinolfosRightForearmDL; #define dgDinolfosRightHandDL "__OTR__objects/object_dinofos/gDinolfosRightHandDL" static const ALIGN_ASSET(2) char gDinolfosRightHandDL[] = dgDinolfosRightHandDL; #define dgDinolfosLeftUpperArmDL "__OTR__objects/object_dinofos/gDinolfosLeftUpperArmDL" static const ALIGN_ASSET(2) char gDinolfosLeftUpperArmDL[] = dgDinolfosLeftUpperArmDL; #define dgDinolfosLeftForearmDL "__OTR__objects/object_dinofos/gDinolfosLeftForearmDL" static const ALIGN_ASSET(2) char gDinolfosLeftForearmDL[] = dgDinolfosLeftForearmDL; #define dgDinolfosLeftHandDL "__OTR__objects/object_dinofos/gDinolfosLeftHandDL" static const ALIGN_ASSET(2) char gDinolfosLeftHandDL[] = dgDinolfosLeftHandDL; #define dgDinolfosLowerBodyDL "__OTR__objects/object_dinofos/gDinolfosLowerBodyDL" static const ALIGN_ASSET(2) char gDinolfosLowerBodyDL[] = dgDinolfosLowerBodyDL; #define dgDinolfosRightUpperLegDL "__OTR__objects/object_dinofos/gDinolfosRightUpperLegDL" static const ALIGN_ASSET(2) char gDinolfosRightUpperLegDL[] = dgDinolfosRightUpperLegDL; #define dgDinolfosRightLowerLegDL "__OTR__objects/object_dinofos/gDinolfosRightLowerLegDL" static const ALIGN_ASSET(2) char gDinolfosRightLowerLegDL[] = dgDinolfosRightLowerLegDL; #define dgDinolfosRightClawsDL "__OTR__objects/object_dinofos/gDinolfosRightClawsDL" static const ALIGN_ASSET(2) char gDinolfosRightClawsDL[] = dgDinolfosRightClawsDL; #define dgDinolfosLeftUpperLegDL "__OTR__objects/object_dinofos/gDinolfosLeftUpperLegDL" static const ALIGN_ASSET(2) char gDinolfosLeftUpperLegDL[] = dgDinolfosLeftUpperLegDL; #define dgDinolfosLeftLowerLegDL "__OTR__objects/object_dinofos/gDinolfosLeftLowerLegDL" static const ALIGN_ASSET(2) char gDinolfosLeftLowerLegDL[] = dgDinolfosLeftLowerLegDL; #define dgDinolfosLeftClawsDL "__OTR__objects/object_dinofos/gDinolfosLeftClawsDL" static const ALIGN_ASSET(2) char gDinolfosLeftClawsDL[] = dgDinolfosLeftClawsDL; #define dgDinolfosTLUT "__OTR__objects/object_dinofos/gDinolfosTLUT" static const ALIGN_ASSET(2) char gDinolfosTLUT[] = dgDinolfosTLUT; #define dgDinolfosSkinTex "__OTR__objects/object_dinofos/gDinolfosSkinTex" static const ALIGN_ASSET(2) char gDinolfosSkinTex[] = dgDinolfosSkinTex; #define dgDinolfosScaleTex "__OTR__objects/object_dinofos/gDinolfosScaleTex" static const ALIGN_ASSET(2) char gDinolfosScaleTex[] = dgDinolfosScaleTex; #define dgDinolfosArmorTex "__OTR__objects/object_dinofos/gDinolfosArmorTex" static const ALIGN_ASSET(2) char gDinolfosArmorTex[] = dgDinolfosArmorTex; #define dgDinolfosSpikeTex "__OTR__objects/object_dinofos/gDinolfosSpikeTex" static const ALIGN_ASSET(2) char gDinolfosSpikeTex[] = dgDinolfosSpikeTex; #define dgDinolfosInnerMouthTex "__OTR__objects/object_dinofos/gDinolfosInnerMouthTex" static const ALIGN_ASSET(2) char gDinolfosInnerMouthTex[] = dgDinolfosInnerMouthTex; #define dgDinolfosKnifeHoleTex "__OTR__objects/object_dinofos/gDinolfosKnifeHoleTex" static const ALIGN_ASSET(2) char gDinolfosKnifeHoleTex[] = dgDinolfosKnifeHoleTex; #define dgDinolfosJawTex "__OTR__objects/object_dinofos/gDinolfosJawTex" static const ALIGN_ASSET(2) char gDinolfosJawTex[] = dgDinolfosJawTex; #define dgDinolfosEyeHoleTex "__OTR__objects/object_dinofos/gDinolfosEyeHoleTex" static const ALIGN_ASSET(2) char gDinolfosEyeHoleTex[] = dgDinolfosEyeHoleTex; #define dgDinolfosClawTex "__OTR__objects/object_dinofos/gDinolfosClawTex" static const ALIGN_ASSET(2) char gDinolfosClawTex[] = dgDinolfosClawTex; #define dgDinolfosEyeOpenTex "__OTR__objects/object_dinofos/gDinolfosEyeOpenTex" static const ALIGN_ASSET(2) char gDinolfosEyeOpenTex[] = dgDinolfosEyeOpenTex; #define dgDinolfosEyeHalfTex "__OTR__objects/object_dinofos/gDinolfosEyeHalfTex" static const ALIGN_ASSET(2) char gDinolfosEyeHalfTex[] = dgDinolfosEyeHalfTex; #define dgDinolfosEyeClosedTex "__OTR__objects/object_dinofos/gDinolfosEyeClosedTex" static const ALIGN_ASSET(2) char gDinolfosEyeClosedTex[] = dgDinolfosEyeClosedTex; #define dgDinolfosSkel "__OTR__objects/object_dinofos/gDinolfosSkel" static const ALIGN_ASSET(2) char gDinolfosSkel[] = dgDinolfosSkel; #define dgDinolfosCryAnim "__OTR__objects/object_dinofos/gDinolfosCryAnim" static const ALIGN_ASSET(2) char gDinolfosCryAnim[] = dgDinolfosCryAnim; #define dgDinolfosDieAnim "__OTR__objects/object_dinofos/gDinolfosDieAnim" static const ALIGN_ASSET(2) char gDinolfosDieAnim[] = dgDinolfosDieAnim; #define dgDinolfosIntroAnim "__OTR__objects/object_dinofos/gDinolfosIntroAnim" static const ALIGN_ASSET(2) char gDinolfosIntroAnim[] = dgDinolfosIntroAnim; #define dgDinolfosHitAnim "__OTR__objects/object_dinofos/gDinolfosHitAnim" static const ALIGN_ASSET(2) char gDinolfosHitAnim[] = dgDinolfosHitAnim; #define dgDinolfosSidestepAnim "__OTR__objects/object_dinofos/gDinolfosSidestepAnim" static const ALIGN_ASSET(2) char gDinolfosSidestepAnim[] = dgDinolfosSidestepAnim; typedef enum DinolfosLimb { /* 0x00 */ DINOLFOS_LIMB_NONE, /* 0x01 */ DINOLFOS_LIMB_LOWER_BODY, /* 0x02 */ DINOLFOS_LIMB_LEFT_UPPER_LEG, /* 0x03 */ DINOLFOS_LIMB_LEFT_LOWER_LEG, /* 0x04 */ DINOLFOS_LIMB_LEFT_CLAWS, /* 0x05 */ DINOLFOS_LIMB_RIGHT_UPPER_LEG, /* 0x06 */ DINOLFOS_LIMB_RIGHT_LOWER_LEG, /* 0x07 */ DINOLFOS_LIMB_RIGHT_CLAWS, /* 0x08 */ DINOLFOS_LIMB_UPPER_BODY, /* 0x09 */ DINOLFOS_LIMB_LEFT_UPPER_ARM, /* 0x0A */ DINOLFOS_LIMB_LEFT_FOREARM, /* 0x0B */ DINOLFOS_LIMB_LEFT_HAND, /* 0x0C */ DINOLFOS_LIMB_RIGHT_UPPER_ARM, /* 0x0D */ DINOLFOS_LIMB_RIGHT_FOREARM, /* 0x0E */ DINOLFOS_LIMB_RIGHT_HAND, /* 0x0F */ DINOLFOS_LIMB_NECK, /* 0x10 */ DINOLFOS_LIMB_HEAD, /* 0x11 */ DINOLFOS_LIMB_JAW, /* 0x12 */ DINOLFOS_LIMB_UPPER_TAIL, /* 0x13 */ DINOLFOS_LIMB_LOWER_TAIL, /* 0x14 */ DINOLFOS_LIMB_KNIFE, /* 0x15 */ DINOLFOS_LIMB_MAX } DinolfosLimb; #endif // OBJECTS_OBJECT_DINOFOS_H