#ifndef OBJECTS_OBJECT_DNJ_H #define OBJECTS_OBJECT_DNJ_H 1 #include "align_asset_macro.h" #define dgDekuButlerStartRaceStartAnim "__OTR__objects/object_dnj/gDekuButlerStartRaceStartAnim" static const ALIGN_ASSET(2) char gDekuButlerStartRaceStartAnim[] = dgDekuButlerStartRaceStartAnim; #define dgDekuButlerStartRaceEndAnim "__OTR__objects/object_dnj/gDekuButlerStartRaceEndAnim" static const ALIGN_ASSET(2) char gDekuButlerStartRaceEndAnim[] = dgDekuButlerStartRaceEndAnim; #define dgDekuButlerFlyAnim "__OTR__objects/object_dnj/gDekuButlerFlyAnim" static const ALIGN_ASSET(2) char gDekuButlerFlyAnim[] = dgDekuButlerFlyAnim; #define dgDekuButlerFarewellAnim "__OTR__objects/object_dnj/gDekuButlerFarewellAnim" static const ALIGN_ASSET(2) char gDekuButlerFarewellAnim[] = dgDekuButlerFarewellAnim; #define dgDekuButlerGreetingAnim "__OTR__objects/object_dnj/gDekuButlerGreetingAnim" static const ALIGN_ASSET(2) char gDekuButlerGreetingAnim[] = dgDekuButlerGreetingAnim; #define dgDekuButlerGreetingWithCandleAnim "__OTR__objects/object_dnj/gDekuButlerGreetingWithCandleAnim" static const ALIGN_ASSET(2) char gDekuButlerGreetingWithCandleAnim[] = dgDekuButlerGreetingWithCandleAnim; #define dgDekuButlerPrayerLoopAnim "__OTR__objects/object_dnj/gDekuButlerPrayerLoopAnim" static const ALIGN_ASSET(2) char gDekuButlerPrayerLoopAnim[] = dgDekuButlerPrayerLoopAnim; #define dgDekuButlerCloseParasolAnim "__OTR__objects/object_dnj/gDekuButlerCloseParasolAnim" static const ALIGN_ASSET(2) char gDekuButlerCloseParasolAnim[] = dgDekuButlerCloseParasolAnim; #define dgDekuButlerOpenParasolAnim "__OTR__objects/object_dnj/gDekuButlerOpenParasolAnim" static const ALIGN_ASSET(2) char gDekuButlerOpenParasolAnim[] = dgDekuButlerOpenParasolAnim; #define dgDekuButlerShockStartAnim "__OTR__objects/object_dnj/gDekuButlerShockStartAnim" static const ALIGN_ASSET(2) char gDekuButlerShockStartAnim[] = dgDekuButlerShockStartAnim; #define dgDekuButlerShockLoopAnim "__OTR__objects/object_dnj/gDekuButlerShockLoopAnim" static const ALIGN_ASSET(2) char gDekuButlerShockLoopAnim[] = dgDekuButlerShockLoopAnim; #define dgDekuButlerImploreLoopAnim "__OTR__objects/object_dnj/gDekuButlerImploreLoopAnim" static const ALIGN_ASSET(2) char gDekuButlerImploreLoopAnim[] = dgDekuButlerImploreLoopAnim; #define dgDekuButlerImploreEndAnim "__OTR__objects/object_dnj/gDekuButlerImploreEndAnim" static const ALIGN_ASSET(2) char gDekuButlerImploreEndAnim[] = dgDekuButlerImploreEndAnim; #define dgDekuButlerGrieveAnim "__OTR__objects/object_dnj/gDekuButlerGrieveAnim" static const ALIGN_ASSET(2) char gDekuButlerGrieveAnim[] = dgDekuButlerGrieveAnim; #define dgDekuButlerTalkAnim "__OTR__objects/object_dnj/gDekuButlerTalkAnim" static const ALIGN_ASSET(2) char gDekuButlerTalkAnim[] = dgDekuButlerTalkAnim; #define dgDekuButlerTalkWithParasolAndCandleAnim "__OTR__objects/object_dnj/gDekuButlerTalkWithParasolAndCandleAnim" static const ALIGN_ASSET(2) char gDekuButlerTalkWithParasolAndCandleAnim[] = dgDekuButlerTalkWithParasolAndCandleAnim; #define dgDekuButlerIdleAnim "__OTR__objects/object_dnj/gDekuButlerIdleAnim" static const ALIGN_ASSET(2) char gDekuButlerIdleAnim[] = dgDekuButlerIdleAnim; #define dgDekuButlerIdleWithCandleAnim "__OTR__objects/object_dnj/gDekuButlerIdleWithCandleAnim" static const ALIGN_ASSET(2) char gDekuButlerIdleWithCandleAnim[] = dgDekuButlerIdleWithCandleAnim; #define dgDekuButlerPrayerStartAnim "__OTR__objects/object_dnj/gDekuButlerPrayerStartAnim" static const ALIGN_ASSET(2) char gDekuButlerPrayerStartAnim[] = dgDekuButlerPrayerStartAnim; #define dgDekuButlerImploreStartAnim "__OTR__objects/object_dnj/gDekuButlerImploreStartAnim" static const ALIGN_ASSET(2) char gDekuButlerImploreStartAnim[] = dgDekuButlerImploreStartAnim; #define dgDekuButlerEyesDL "__OTR__objects/object_dnj/gDekuButlerEyesDL" static const ALIGN_ASSET(2) char gDekuButlerEyesDL[] = dgDekuButlerEyesDL; #define dgDekuButlerUpperBodyDL "__OTR__objects/object_dnj/gDekuButlerUpperBodyDL" static const ALIGN_ASSET(2) char gDekuButlerUpperBodyDL[] = dgDekuButlerUpperBodyDL; #define dgDekuButlerLeftForearmDL "__OTR__objects/object_dnj/gDekuButlerLeftForearmDL" static const ALIGN_ASSET(2) char gDekuButlerLeftForearmDL[] = dgDekuButlerLeftForearmDL; #define dgDekuButlerLeftHandDL "__OTR__objects/object_dnj/gDekuButlerLeftHandDL" static const ALIGN_ASSET(2) char gDekuButlerLeftHandDL[] = dgDekuButlerLeftHandDL; #define dgDekuButlerCandleDL "__OTR__objects/object_dnj/gDekuButlerCandleDL" static const ALIGN_ASSET(2) char gDekuButlerCandleDL[] = dgDekuButlerCandleDL; #define dgDekuButlerCandleWickDL "__OTR__objects/object_dnj/gDekuButlerCandleWickDL" static const ALIGN_ASSET(2) char gDekuButlerCandleWickDL[] = dgDekuButlerCandleWickDL; #define dgDekuButlerLeftUpperArmDL "__OTR__objects/object_dnj/gDekuButlerLeftUpperArmDL" static const ALIGN_ASSET(2) char gDekuButlerLeftUpperArmDL[] = dgDekuButlerLeftUpperArmDL; #define dgDekuButlerSnoutDL "__OTR__objects/object_dnj/gDekuButlerSnoutDL" static const ALIGN_ASSET(2) char gDekuButlerSnoutDL[] = dgDekuButlerSnoutDL; #define dgDekuButlerRightMustacheCurlDL "__OTR__objects/object_dnj/gDekuButlerRightMustacheCurlDL" static const ALIGN_ASSET(2) char gDekuButlerRightMustacheCurlDL[] = dgDekuButlerRightMustacheCurlDL; #define dgDekuButlerRightMustacheBaseDL "__OTR__objects/object_dnj/gDekuButlerRightMustacheBaseDL" static const ALIGN_ASSET(2) char gDekuButlerRightMustacheBaseDL[] = dgDekuButlerRightMustacheBaseDL; #define dgDekuButlerLeftMustacheCurlDL "__OTR__objects/object_dnj/gDekuButlerLeftMustacheCurlDL" static const ALIGN_ASSET(2) char gDekuButlerLeftMustacheCurlDL[] = dgDekuButlerLeftMustacheCurlDL; #define dgDekuButlerLeftMustacheBaseDL "__OTR__objects/object_dnj/gDekuButlerLeftMustacheBaseDL" static const ALIGN_ASSET(2) char gDekuButlerLeftMustacheBaseDL[] = dgDekuButlerLeftMustacheBaseDL; #define dgDekuButlerRightForearmDL "__OTR__objects/object_dnj/gDekuButlerRightForearmDL" static const ALIGN_ASSET(2) char gDekuButlerRightForearmDL[] = dgDekuButlerRightForearmDL; #define dgDekuButlerRightHandDL "__OTR__objects/object_dnj/gDekuButlerRightHandDL" static const ALIGN_ASSET(2) char gDekuButlerRightHandDL[] = dgDekuButlerRightHandDL; #define dgDekuButlerParasolUpperPetalsDL "__OTR__objects/object_dnj/gDekuButlerParasolUpperPetalsDL" static const ALIGN_ASSET(2) char gDekuButlerParasolUpperPetalsDL[] = dgDekuButlerParasolUpperPetalsDL; #define dgDekuButlerParasolMiddlePetalsDL "__OTR__objects/object_dnj/gDekuButlerParasolMiddlePetalsDL" static const ALIGN_ASSET(2) char gDekuButlerParasolMiddlePetalsDL[] = dgDekuButlerParasolMiddlePetalsDL; #define dgDekuButlerParasolLowerPetalsDL "__OTR__objects/object_dnj/gDekuButlerParasolLowerPetalsDL" static const ALIGN_ASSET(2) char gDekuButlerParasolLowerPetalsDL[] = dgDekuButlerParasolLowerPetalsDL; #define dgDekuButlerParasolHandleDL "__OTR__objects/object_dnj/gDekuButlerParasolHandleDL" static const ALIGN_ASSET(2) char gDekuButlerParasolHandleDL[] = dgDekuButlerParasolHandleDL; #define dgDekuButlerRightUpperArmDL "__OTR__objects/object_dnj/gDekuButlerRightUpperArmDL" static const ALIGN_ASSET(2) char gDekuButlerRightUpperArmDL[] = dgDekuButlerRightUpperArmDL; #define dgDekuButlerPelvisDL "__OTR__objects/object_dnj/gDekuButlerPelvisDL" static const ALIGN_ASSET(2) char gDekuButlerPelvisDL[] = dgDekuButlerPelvisDL; #define dgDekuButlerLeftShinDL "__OTR__objects/object_dnj/gDekuButlerLeftShinDL" static const ALIGN_ASSET(2) char gDekuButlerLeftShinDL[] = dgDekuButlerLeftShinDL; #define dgDekuButlerLeftFootDL "__OTR__objects/object_dnj/gDekuButlerLeftFootDL" static const ALIGN_ASSET(2) char gDekuButlerLeftFootDL[] = dgDekuButlerLeftFootDL; #define dgDekuButlerLeftThighDL "__OTR__objects/object_dnj/gDekuButlerLeftThighDL" static const ALIGN_ASSET(2) char gDekuButlerLeftThighDL[] = dgDekuButlerLeftThighDL; #define dgDekuButlerRightShinDL "__OTR__objects/object_dnj/gDekuButlerRightShinDL" static const ALIGN_ASSET(2) char gDekuButlerRightShinDL[] = dgDekuButlerRightShinDL; #define dgDekuButlerRightFootDL "__OTR__objects/object_dnj/gDekuButlerRightFootDL" static const ALIGN_ASSET(2) char gDekuButlerRightFootDL[] = dgDekuButlerRightFootDL; #define dgDekuButlerRightThighDL "__OTR__objects/object_dnj/gDekuButlerRightThighDL" static const ALIGN_ASSET(2) char gDekuButlerRightThighDL[] = dgDekuButlerRightThighDL; #define dgDekuButlerEyeTex "__OTR__objects/object_dnj/gDekuButlerEyeTex" static const ALIGN_ASSET(2) char gDekuButlerEyeTex[] = dgDekuButlerEyeTex; #define dgDekuButlerBodyAndCandleHolderTex "__OTR__objects/object_dnj/gDekuButlerBodyAndCandleHolderTex" static const ALIGN_ASSET(2) char gDekuButlerBodyAndCandleHolderTex[] = dgDekuButlerBodyAndCandleHolderTex; #define dgDekuButlerMouthTex "__OTR__objects/object_dnj/gDekuButlerMouthTex" static const ALIGN_ASSET(2) char gDekuButlerMouthTex[] = dgDekuButlerMouthTex; #define dgDekuButlerLeafTex "__OTR__objects/object_dnj/gDekuButlerLeafTex" static const ALIGN_ASSET(2) char gDekuButlerLeafTex[] = dgDekuButlerLeafTex; #define dgDekuButlerParasolPetalTex "__OTR__objects/object_dnj/gDekuButlerParasolPetalTex" static const ALIGN_ASSET(2) char gDekuButlerParasolPetalTex[] = dgDekuButlerParasolPetalTex; #define dgDekuButlerCandleTex "__OTR__objects/object_dnj/gDekuButlerCandleTex" static const ALIGN_ASSET(2) char gDekuButlerCandleTex[] = dgDekuButlerCandleTex; #define dgDekuButlerHairTex "__OTR__objects/object_dnj/gDekuButlerHairTex" static const ALIGN_ASSET(2) char gDekuButlerHairTex[] = dgDekuButlerHairTex; #define dgDekuButlerBowtieCenterTex "__OTR__objects/object_dnj/gDekuButlerBowtieCenterTex" static const ALIGN_ASSET(2) char gDekuButlerBowtieCenterTex[] = dgDekuButlerBowtieCenterTex; #define dgDekuButlerSkel "__OTR__objects/object_dnj/gDekuButlerSkel" static const ALIGN_ASSET(2) char gDekuButlerSkel[] = dgDekuButlerSkel; typedef enum DekuButlerLimb { /* 0x00 */ DEKU_BUTLER_LIMB_NONE, /* 0x01 */ DEKU_BUTLER_LIMB_ROOT, /* 0x02 */ DEKU_BUTLER_LIMB_PELVIS, /* 0x03 */ DEKU_BUTLER_LIMB_RIGHT_THIGH, /* 0x04 */ DEKU_BUTLER_LIMB_RIGHT_SHIN, /* 0x05 */ DEKU_BUTLER_LIMB_RIGHT_FOOT, /* 0x06 */ DEKU_BUTLER_LIMB_LEFT_THIGH, /* 0x07 */ DEKU_BUTLER_LIMB_LEFT_SHIN, /* 0x08 */ DEKU_BUTLER_LIMB_LEFT_FOOT, /* 0x09 */ DEKU_BUTLER_LIMB_EYES, /* 0x0A */ DEKU_BUTLER_LIMB_RIGHT_UPPER_ARM, /* 0x0B */ DEKU_BUTLER_LIMB_RIGHT_FOREARM, /* 0x0C */ DEKU_BUTLER_LIMB_RIGHT_HAND, /* 0x0D */ DEKU_BUTLER_LIMB_PARASOL_HANDLE, /* 0x0E */ DEKU_BUTLER_LIMB_PARASOL_UPPER_PETALS, /* 0x0F */ DEKU_BUTLER_LIMB_PARASOL_LOWER_PETALS, /* 0x10 */ DEKU_BUTLER_LIMB_PARASOL_MIDDLE_PETALS, /* 0x11 */ DEKU_BUTLER_LIMB_SNOUT, /* 0x12 */ DEKU_BUTLER_LIMB_LEFT_MUSTACHE_BASE, /* 0x13 */ DEKU_BUTLER_LIMB_LEFT_MUSTACHE_CURL, /* 0x14 */ DEKU_BUTLER_LIMB_RIGHT_MUSTACHE_BASE, /* 0x15 */ DEKU_BUTLER_LIMB_RIGHT_MUSTACHE_CURL, /* 0x16 */ DEKU_BUTLER_LIMB_LEFT_UPPER_ARM, /* 0x17 */ DEKU_BUTLER_LIMB_LEFT_FOREARM, /* 0x18 */ DEKU_BUTLER_LIMB_LEFT_HAND, /* 0x19 */ DEKU_BUTLER_LIMB_CANDLE, /* 0x1A */ DEKU_BUTLER_LIMB_CANDLE_WICK, /* 0x1B */ DEKU_BUTLER_LIMB_UPPER_BODY, /* 0x1C */ DEKU_BUTLER_LIMB_MAX } DekuButlerLimb; #endif // OBJECTS_OBJECT_DNJ_H