#ifndef OBJECTS_OBJECT_DNK_H #define OBJECTS_OBJECT_DNK_H 1 #include "align_asset_macro.h" #define dgDekuPalaceGuardAttackAnim "__OTR__objects/object_dnk/gDekuPalaceGuardAttackAnim" static const ALIGN_ASSET(2) char gDekuPalaceGuardAttackAnim[] = dgDekuPalaceGuardAttackAnim; #define dgDekuPalaceGuardDigAnim "__OTR__objects/object_dnk/gDekuPalaceGuardDigAnim" static const ALIGN_ASSET(2) char gDekuPalaceGuardDigAnim[] = dgDekuPalaceGuardDigAnim; #define dgDekuPalaceGuardHappyAnim "__OTR__objects/object_dnk/gDekuPalaceGuardHappyAnim" static const ALIGN_ASSET(2) char gDekuPalaceGuardHappyAnim[] = dgDekuPalaceGuardHappyAnim; #define dgDekuPalaceGuardJumpAnim "__OTR__objects/object_dnk/gDekuPalaceGuardJumpAnim" static const ALIGN_ASSET(2) char gDekuPalaceGuardJumpAnim[] = dgDekuPalaceGuardJumpAnim; #define dgDekuPalaceGuardStartAnim "__OTR__objects/object_dnk/gDekuPalaceGuardStartAnim" static const ALIGN_ASSET(2) char gDekuPalaceGuardStartAnim[] = dgDekuPalaceGuardStartAnim; #define dgDekuPalaceGuardLeafTorsoTex "__OTR__objects/object_dnk/gDekuPalaceGuardLeafTorsoTex" static const ALIGN_ASSET(2) char gDekuPalaceGuardLeafTorsoTex[] = dgDekuPalaceGuardLeafTorsoTex; #define dgDekuPalaceGuardFootTex "__OTR__objects/object_dnk/gDekuPalaceGuardFootTex" static const ALIGN_ASSET(2) char gDekuPalaceGuardFootTex[] = dgDekuPalaceGuardFootTex; #define dgDekuPalaceGuardHeadTex "__OTR__objects/object_dnk/gDekuPalaceGuardHeadTex" static const ALIGN_ASSET(2) char gDekuPalaceGuardHeadTex[] = dgDekuPalaceGuardHeadTex; #define dgDekuPalaceGuardMouthTex "__OTR__objects/object_dnk/gDekuPalaceGuardMouthTex" static const ALIGN_ASSET(2) char gDekuPalaceGuardMouthTex[] = dgDekuPalaceGuardMouthTex; #define dgDekuPalaceGuardEyeOpenTex "__OTR__objects/object_dnk/gDekuPalaceGuardEyeOpenTex" static const ALIGN_ASSET(2) char gDekuPalaceGuardEyeOpenTex[] = dgDekuPalaceGuardEyeOpenTex; #define dgDekuPalaceGuardEyeHalfTex "__OTR__objects/object_dnk/gDekuPalaceGuardEyeHalfTex" static const ALIGN_ASSET(2) char gDekuPalaceGuardEyeHalfTex[] = dgDekuPalaceGuardEyeHalfTex; #define dgDekuPalaceGuardEyeClosedTex "__OTR__objects/object_dnk/gDekuPalaceGuardEyeClosedTex" static const ALIGN_ASSET(2) char gDekuPalaceGuardEyeClosedTex[] = dgDekuPalaceGuardEyeClosedTex; #define dgDekuPalaceGuardRightLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardRightLeafDL" static const ALIGN_ASSET(2) char gDekuPalaceGuardRightLeafDL[] = dgDekuPalaceGuardRightLeafDL; #define dgDekuPalaceGuardRightLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardRightLeaf2DL" static const ALIGN_ASSET(2) char gDekuPalaceGuardRightLeaf2DL[] = dgDekuPalaceGuardRightLeaf2DL; #define dgDekuPalaceGuardLeftLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftLeafDL" static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftLeafDL[] = dgDekuPalaceGuardLeftLeafDL; #define dgDekuPalaceGuardLeftLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftLeaf2DL" static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftLeaf2DL[] = dgDekuPalaceGuardLeftLeaf2DL; #define dgDekuPalaceGuardRearLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardRearLeafDL" static const ALIGN_ASSET(2) char gDekuPalaceGuardRearLeafDL[] = dgDekuPalaceGuardRearLeafDL; #define dgDekuPalaceGuardRearLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardRearLeaf2DL" static const ALIGN_ASSET(2) char gDekuPalaceGuardRearLeaf2DL[] = dgDekuPalaceGuardRearLeaf2DL; #define dgDekuPalaceGuardCenterLeafDL "__OTR__objects/object_dnk/gDekuPalaceGuardCenterLeafDL" static const ALIGN_ASSET(2) char gDekuPalaceGuardCenterLeafDL[] = dgDekuPalaceGuardCenterLeafDL; #define dgDekuPalaceGuardCenterLeaf2DL "__OTR__objects/object_dnk/gDekuPalaceGuardCenterLeaf2DL" static const ALIGN_ASSET(2) char gDekuPalaceGuardCenterLeaf2DL[] = dgDekuPalaceGuardCenterLeaf2DL; #define dgDekuPalaceGuardTorsoDL "__OTR__objects/object_dnk/gDekuPalaceGuardTorsoDL" static const ALIGN_ASSET(2) char gDekuPalaceGuardTorsoDL[] = dgDekuPalaceGuardTorsoDL; #define dgDekuPalaceGuardTorso2DL "__OTR__objects/object_dnk/gDekuPalaceGuardTorso2DL" static const ALIGN_ASSET(2) char gDekuPalaceGuardTorso2DL[] = dgDekuPalaceGuardTorso2DL; #define dgDekuPalaceGuardEyesDL "__OTR__objects/object_dnk/gDekuPalaceGuardEyesDL" static const ALIGN_ASSET(2) char gDekuPalaceGuardEyesDL[] = dgDekuPalaceGuardEyesDL; #define dgDekuPalaceGuardEyes2DL "__OTR__objects/object_dnk/gDekuPalaceGuardEyes2DL" static const ALIGN_ASSET(2) char gDekuPalaceGuardEyes2DL[] = dgDekuPalaceGuardEyes2DL; #define dgDekuPalaceGuardRightFootDL "__OTR__objects/object_dnk/gDekuPalaceGuardRightFootDL" static const ALIGN_ASSET(2) char gDekuPalaceGuardRightFootDL[] = dgDekuPalaceGuardRightFootDL; #define dgDekuPalaceGuardRightFoot2DL "__OTR__objects/object_dnk/gDekuPalaceGuardRightFoot2DL" static const ALIGN_ASSET(2) char gDekuPalaceGuardRightFoot2DL[] = dgDekuPalaceGuardRightFoot2DL; #define dgDekuPalaceGuardLeftFootDL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftFootDL" static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftFootDL[] = dgDekuPalaceGuardLeftFootDL; #define dgDekuPalaceGuardLeftFoot2DL "__OTR__objects/object_dnk/gDekuPalaceGuardLeftFoot2DL" static const ALIGN_ASSET(2) char gDekuPalaceGuardLeftFoot2DL[] = dgDekuPalaceGuardLeftFoot2DL; #define dgDekuPalaceGuardHeadDL "__OTR__objects/object_dnk/gDekuPalaceGuardHeadDL" static const ALIGN_ASSET(2) char gDekuPalaceGuardHeadDL[] = dgDekuPalaceGuardHeadDL; #define dgDekuPalaceGuardHead2DL "__OTR__objects/object_dnk/gDekuPalaceGuardHead2DL" static const ALIGN_ASSET(2) char gDekuPalaceGuardHead2DL[] = dgDekuPalaceGuardHead2DL; #define dgDekuPalaceGuardSnoutDL "__OTR__objects/object_dnk/gDekuPalaceGuardSnoutDL" static const ALIGN_ASSET(2) char gDekuPalaceGuardSnoutDL[] = dgDekuPalaceGuardSnoutDL; #define dgDekuPalaceGuardSnout2DL "__OTR__objects/object_dnk/gDekuPalaceGuardSnout2DL" static const ALIGN_ASSET(2) char gDekuPalaceGuardSnout2DL[] = dgDekuPalaceGuardSnout2DL; #define dgDekuPalaceGuardFlowerDL "__OTR__objects/object_dnk/gDekuPalaceGuardFlowerDL" static const ALIGN_ASSET(2) char gDekuPalaceGuardFlowerDL[] = dgDekuPalaceGuardFlowerDL; #define dgDekuPalaceGuardSkel "__OTR__objects/object_dnk/gDekuPalaceGuardSkel" static const ALIGN_ASSET(2) char gDekuPalaceGuardSkel[] = dgDekuPalaceGuardSkel; #define dgDekuPalaceGuardWaitAnim "__OTR__objects/object_dnk/gDekuPalaceGuardWaitAnim" static const ALIGN_ASSET(2) char gDekuPalaceGuardWaitAnim[] = dgDekuPalaceGuardWaitAnim; #define dgDekuPalaceGuardWalkAnim "__OTR__objects/object_dnk/gDekuPalaceGuardWalkAnim" static const ALIGN_ASSET(2) char gDekuPalaceGuardWalkAnim[] = dgDekuPalaceGuardWalkAnim; typedef enum DekuPalaceGuardLimb { /* 0x00 */ DEKU_PALACE_GUARD_LIMB_NONE, /* 0x01 */ DEKU_PALACE_GUARD_LIMB_TORSO, /* 0x02 */ DEKU_PALACE_GUARD_LIMB_HEAD, /* 0x03 */ DEKU_PALACE_GUARD_LIMB_LEFT_LEAF, /* 0x04 */ DEKU_PALACE_GUARD_LIMB_RIGHT_LEAF, /* 0x05 */ DEKU_PALACE_GUARD_LIMB_CENTER_LEAF, /* 0x06 */ DEKU_PALACE_GUARD_LIMB_REAR_LEAF, /* 0x07 */ DEKU_PALACE_GUARD_LIMB_SNOUT, /* 0x08 */ DEKU_PALACE_GUARD_LIMB_EYES, /* 0x09 */ DEKU_PALACE_GUARD_LIMB_LEFT_FOOT, /* 0x0A */ DEKU_PALACE_GUARD_LIMB_RIGHT_FOOT, /* 0x0B */ DEKU_PALACE_GUARD_LIMB_MAX } DekuPalaceGuardLimb; #endif // OBJECTS_OBJECT_DNK_H