#ifndef OBJECTS_OBJECT_DNO_H #define OBJECTS_OBJECT_DNO_H 1 #include "align_asset_macro.h" #define dgDekuKingJumpedOnStartAnim "__OTR__objects/object_dno/gDekuKingJumpedOnStartAnim" static const ALIGN_ASSET(2) char gDekuKingJumpedOnStartAnim[] = dgDekuKingJumpedOnStartAnim; #define dgDekuKingJumpedOnLoopAnim "__OTR__objects/object_dno/gDekuKingJumpedOnLoopAnim" static const ALIGN_ASSET(2) char gDekuKingJumpedOnLoopAnim[] = dgDekuKingJumpedOnLoopAnim; #define dgDekuKingSpinScepterAnim "__OTR__objects/object_dno/gDekuKingSpinScepterAnim" static const ALIGN_ASSET(2) char gDekuKingSpinScepterAnim[] = dgDekuKingSpinScepterAnim; #define dgDekuKingMarchAnim "__OTR__objects/object_dno/gDekuKingMarchAnim" static const ALIGN_ASSET(2) char gDekuKingMarchAnim[] = dgDekuKingMarchAnim; #define dgDekuKingJumpedOnEndAnim "__OTR__objects/object_dno/gDekuKingJumpedOnEndAnim" static const ALIGN_ASSET(2) char gDekuKingJumpedOnEndAnim[] = dgDekuKingJumpedOnEndAnim; #define dgDekuKingLyingDownTwitchAnim "__OTR__objects/object_dno/gDekuKingLyingDownTwitchAnim" static const ALIGN_ASSET(2) char gDekuKingLyingDownTwitchAnim[] = dgDekuKingLyingDownTwitchAnim; #define dgDekuKingLaughAnim "__OTR__objects/object_dno/gDekuKingLaughAnim" static const ALIGN_ASSET(2) char gDekuKingLaughAnim[] = dgDekuKingLaughAnim; #define dgDekuKingJumpAnim "__OTR__objects/object_dno/gDekuKingJumpAnim" static const ALIGN_ASSET(2) char gDekuKingJumpAnim[] = dgDekuKingJumpAnim; #define dgDekuKingIntimidateAnim "__OTR__objects/object_dno/gDekuKingIntimidateAnim" static const ALIGN_ASSET(2) char gDekuKingIntimidateAnim[] = dgDekuKingIntimidateAnim; #define dgDekuKingWailStartAnim "__OTR__objects/object_dno/gDekuKingWailStartAnim" static const ALIGN_ASSET(2) char gDekuKingWailStartAnim[] = dgDekuKingWailStartAnim; #define dgDekuKingFootStampLoopAnim "__OTR__objects/object_dno/gDekuKingFootStampLoopAnim" static const ALIGN_ASSET(2) char gDekuKingFootStampLoopAnim[] = dgDekuKingFootStampLoopAnim; #define dgDekuKingFootStampStartAnim "__OTR__objects/object_dno/gDekuKingFootStampStartAnim" static const ALIGN_ASSET(2) char gDekuKingFootStampStartAnim[] = dgDekuKingFootStampStartAnim; #define dgDekuKingWailLoopAnim "__OTR__objects/object_dno/gDekuKingWailLoopAnim" static const ALIGN_ASSET(2) char gDekuKingWailLoopAnim[] = dgDekuKingWailLoopAnim; #define dgDekuKingSurpriseAnim "__OTR__objects/object_dno/gDekuKingSurpriseAnim" static const ALIGN_ASSET(2) char gDekuKingSurpriseAnim[] = dgDekuKingSurpriseAnim; #define dgDekuKingIdleAnim "__OTR__objects/object_dno/gDekuKingIdleAnim" static const ALIGN_ASSET(2) char gDekuKingIdleAnim[] = dgDekuKingIdleAnim; #define dgDekuKingBodyTex "__OTR__objects/object_dno/gDekuKingBodyTex" static const ALIGN_ASSET(2) char gDekuKingBodyTex[] = dgDekuKingBodyTex; #define dgDekuKingMustacheAndLoinclothLeafTex "__OTR__objects/object_dno/gDekuKingMustacheAndLoinclothLeafTex" static const ALIGN_ASSET(2) char gDekuKingMustacheAndLoinclothLeafTex[] = dgDekuKingMustacheAndLoinclothLeafTex; #define dgDekuKingCrownTex "__OTR__objects/object_dno/gDekuKingCrownTex" static const ALIGN_ASSET(2) char gDekuKingCrownTex[] = dgDekuKingCrownTex; #define dgDekuKingLeavesTex "__OTR__objects/object_dno/gDekuKingLeavesTex" static const ALIGN_ASSET(2) char gDekuKingLeavesTex[] = dgDekuKingLeavesTex; #define dgDekuKingBeardLeavesTex "__OTR__objects/object_dno/gDekuKingBeardLeavesTex" static const ALIGN_ASSET(2) char gDekuKingBeardLeavesTex[] = dgDekuKingBeardLeavesTex; #define dgDekuKingEyeTex "__OTR__objects/object_dno/gDekuKingEyeTex" static const ALIGN_ASSET(2) char gDekuKingEyeTex[] = dgDekuKingEyeTex; #define dgDekuKingScepterTipTex "__OTR__objects/object_dno/gDekuKingScepterTipTex" static const ALIGN_ASSET(2) char gDekuKingScepterTipTex[] = dgDekuKingScepterTipTex; #define dgDekuKingScepterPetalTex "__OTR__objects/object_dno/gDekuKingScepterPetalTex" static const ALIGN_ASSET(2) char gDekuKingScepterPetalTex[] = dgDekuKingScepterPetalTex; #define dgDekuKingSnoutTex "__OTR__objects/object_dno/gDekuKingSnoutTex" static const ALIGN_ASSET(2) char gDekuKingSnoutTex[] = dgDekuKingSnoutTex; #define dgDekuKingMouthTex "__OTR__objects/object_dno/gDekuKingMouthTex" static const ALIGN_ASSET(2) char gDekuKingMouthTex[] = dgDekuKingMouthTex; #define dgDekuKingCrownDL "__OTR__objects/object_dno/gDekuKingCrownDL" static const ALIGN_ASSET(2) char gDekuKingCrownDL[] = dgDekuKingCrownDL; #define dgDekuKingCrownLeavesDL "__OTR__objects/object_dno/gDekuKingCrownLeavesDL" static const ALIGN_ASSET(2) char gDekuKingCrownLeavesDL[] = dgDekuKingCrownLeavesDL; #define dgDekuKingUpperBodyDL "__OTR__objects/object_dno/gDekuKingUpperBodyDL" static const ALIGN_ASSET(2) char gDekuKingUpperBodyDL[] = dgDekuKingUpperBodyDL; #define dgDekuKingEyesDL "__OTR__objects/object_dno/gDekuKingEyesDL" static const ALIGN_ASSET(2) char gDekuKingEyesDL[] = dgDekuKingEyesDL; #define dgDekuKingLeftHandDL "__OTR__objects/object_dno/gDekuKingLeftHandDL" static const ALIGN_ASSET(2) char gDekuKingLeftHandDL[] = dgDekuKingLeftHandDL; #define dgDekuKingLeftForearmDL "__OTR__objects/object_dno/gDekuKingLeftForearmDL" static const ALIGN_ASSET(2) char gDekuKingLeftForearmDL[] = dgDekuKingLeftForearmDL; #define dgDekuKingLeftForearmLowerLeavesDL "__OTR__objects/object_dno/gDekuKingLeftForearmLowerLeavesDL" static const ALIGN_ASSET(2) char gDekuKingLeftForearmLowerLeavesDL[] = dgDekuKingLeftForearmLowerLeavesDL; #define dgDekuKingLeftForearmUpperLeavesDL "__OTR__objects/object_dno/gDekuKingLeftForearmUpperLeavesDL" static const ALIGN_ASSET(2) char gDekuKingLeftForearmUpperLeavesDL[] = dgDekuKingLeftForearmUpperLeavesDL; #define dgDekuKingLeftUpperArmDL "__OTR__objects/object_dno/gDekuKingLeftUpperArmDL" static const ALIGN_ASSET(2) char gDekuKingLeftUpperArmDL[] = dgDekuKingLeftUpperArmDL; #define dgDekuKingLeftUpperArmLowerLeavesDL "__OTR__objects/object_dno/gDekuKingLeftUpperArmLowerLeavesDL" static const ALIGN_ASSET(2) char gDekuKingLeftUpperArmLowerLeavesDL[] = dgDekuKingLeftUpperArmLowerLeavesDL; #define dgDekuKingLeftUpperArmUpperLeavesDL "__OTR__objects/object_dno/gDekuKingLeftUpperArmUpperLeavesDL" static const ALIGN_ASSET(2) char gDekuKingLeftUpperArmUpperLeavesDL[] = dgDekuKingLeftUpperArmUpperLeavesDL; #define dgDekuKingSnoutDL "__OTR__objects/object_dno/gDekuKingSnoutDL" static const ALIGN_ASSET(2) char gDekuKingSnoutDL[] = dgDekuKingSnoutDL; #define dgDekuKingRightLowerMustacheDL "__OTR__objects/object_dno/gDekuKingRightLowerMustacheDL" static const ALIGN_ASSET(2) char gDekuKingRightLowerMustacheDL[] = dgDekuKingRightLowerMustacheDL; #define dgDekuKingRightUpperMustacheDL "__OTR__objects/object_dno/gDekuKingRightUpperMustacheDL" static const ALIGN_ASSET(2) char gDekuKingRightUpperMustacheDL[] = dgDekuKingRightUpperMustacheDL; #define dgDekuKingLeftLowerMustacheDL "__OTR__objects/object_dno/gDekuKingLeftLowerMustacheDL" static const ALIGN_ASSET(2) char gDekuKingLeftLowerMustacheDL[] = dgDekuKingLeftLowerMustacheDL; #define dgDekuKingLeftUpperMustacheDL "__OTR__objects/object_dno/gDekuKingLeftUpperMustacheDL" static const ALIGN_ASSET(2) char gDekuKingLeftUpperMustacheDL[] = dgDekuKingLeftUpperMustacheDL; #define dgDekuKingRightHandDL "__OTR__objects/object_dno/gDekuKingRightHandDL" static const ALIGN_ASSET(2) char gDekuKingRightHandDL[] = dgDekuKingRightHandDL; #define dgDekuKingScepterDL "__OTR__objects/object_dno/gDekuKingScepterDL" static const ALIGN_ASSET(2) char gDekuKingScepterDL[] = dgDekuKingScepterDL; #define dgDekuKingRightForearmDL "__OTR__objects/object_dno/gDekuKingRightForearmDL" static const ALIGN_ASSET(2) char gDekuKingRightForearmDL[] = dgDekuKingRightForearmDL; #define dgDekuKingRightForearmLowerLeavesDL "__OTR__objects/object_dno/gDekuKingRightForearmLowerLeavesDL" static const ALIGN_ASSET(2) char gDekuKingRightForearmLowerLeavesDL[] = dgDekuKingRightForearmLowerLeavesDL; #define dgDekuKingRightForearmUpperLeavesDL "__OTR__objects/object_dno/gDekuKingRightForearmUpperLeavesDL" static const ALIGN_ASSET(2) char gDekuKingRightForearmUpperLeavesDL[] = dgDekuKingRightForearmUpperLeavesDL; #define dgDekuKingRightUpperArmDL "__OTR__objects/object_dno/gDekuKingRightUpperArmDL" static const ALIGN_ASSET(2) char gDekuKingRightUpperArmDL[] = dgDekuKingRightUpperArmDL; #define dgDekuKingRightUpperArmLowerLeavesDL "__OTR__objects/object_dno/gDekuKingRightUpperArmLowerLeavesDL" static const ALIGN_ASSET(2) char gDekuKingRightUpperArmLowerLeavesDL[] = dgDekuKingRightUpperArmLowerLeavesDL; #define dgDekuKingRightUpperArmUpperLeavesDL "__OTR__objects/object_dno/gDekuKingRightUpperArmUpperLeavesDL" static const ALIGN_ASSET(2) char gDekuKingRightUpperArmUpperLeavesDL[] = dgDekuKingRightUpperArmUpperLeavesDL; #define dgDekuKingPelvisDL "__OTR__objects/object_dno/gDekuKingPelvisDL" static const ALIGN_ASSET(2) char gDekuKingPelvisDL[] = dgDekuKingPelvisDL; #define dgDekuKingRightFootDL "__OTR__objects/object_dno/gDekuKingRightFootDL" static const ALIGN_ASSET(2) char gDekuKingRightFootDL[] = dgDekuKingRightFootDL; #define dgDekuKingRightShinDL "__OTR__objects/object_dno/gDekuKingRightShinDL" static const ALIGN_ASSET(2) char gDekuKingRightShinDL[] = dgDekuKingRightShinDL; #define dgDekuKingRightThighDL "__OTR__objects/object_dno/gDekuKingRightThighDL" static const ALIGN_ASSET(2) char gDekuKingRightThighDL[] = dgDekuKingRightThighDL; #define dgDekuKingLeftFootDL "__OTR__objects/object_dno/gDekuKingLeftFootDL" static const ALIGN_ASSET(2) char gDekuKingLeftFootDL[] = dgDekuKingLeftFootDL; #define dgDekuKingLeftShinDL "__OTR__objects/object_dno/gDekuKingLeftShinDL" static const ALIGN_ASSET(2) char gDekuKingLeftShinDL[] = dgDekuKingLeftShinDL; #define dgDekuKingLeftThighDL "__OTR__objects/object_dno/gDekuKingLeftThighDL" static const ALIGN_ASSET(2) char gDekuKingLeftThighDL[] = dgDekuKingLeftThighDL; #define dgDekuKingSkel "__OTR__objects/object_dno/gDekuKingSkel" static const ALIGN_ASSET(2) char gDekuKingSkel[] = dgDekuKingSkel; #define dgDekuKingPointScepterAnim "__OTR__objects/object_dno/gDekuKingPointScepterAnim" static const ALIGN_ASSET(2) char gDekuKingPointScepterAnim[] = dgDekuKingPointScepterAnim; typedef enum DekuKingLimb { /* 0x00 */ DEKU_KING_LIMB_NONE, /* 0x01 */ DEKU_KING_LIMB_ROOT, /* 0x02 */ DEKU_KING_LIMB_PELVIS, /* 0x03 */ DEKU_KING_LIMB_LEFT_THIGH, /* 0x04 */ DEKU_KING_LIMB_LEFT_SHIN, /* 0x05 */ DEKU_KING_LIMB_LEFT_FOOT, /* 0x06 */ DEKU_KING_LIMB_RIGHT_THIGH, /* 0x07 */ DEKU_KING_LIMB_RIGHT_SHIN, /* 0x08 */ DEKU_KING_LIMB_RIGHT_FOOT, /* 0x09 */ DEKU_KING_LIMB_UPPER_BODY, /* 0x0A */ DEKU_KING_LIMB_RIGHT_UPPER_ARM, /* 0x0B */ DEKU_KING_LIMB_RIGHT_UPPER_ARM_UPPER_LEAVES, /* 0x0C */ DEKU_KING_LIMB_RIGHT_UPPER_ARM_LOWER_LEAVES, /* 0x0D */ DEKU_KING_LIMB_RIGHT_FOREARM, /* 0x0E */ DEKU_KING_LIMB_RIGHT_FOREARM_UPPER_LEAVES, /* 0x0F */ DEKU_KING_LIMB_RIGHT_FOREARM_LOWER_LEAVES, /* 0x10 */ DEKU_KING_LIMB_RIGHT_HAND, /* 0x11 */ DEKU_KING_LIMB_SCEPTER, /* 0x12 */ DEKU_KING_LIMB_SNOUT, /* 0x13 */ DEKU_KING_LIMB_LEFT_UPPER_MUSTACHE, /* 0x14 */ DEKU_KING_LIMB_LEFT_LOWER_MUSTACHE, /* 0x15 */ DEKU_KING_LIMB_RIGHT_UPPER_MUSTACHE, /* 0x16 */ DEKU_KING_LIMB_RIGHT_LOWER_MUSTACHE, /* 0x17 */ DEKU_KING_LIMB_LEFT_UPPER_ARM, /* 0x18 */ DEKU_KING_LIMB_LEFT_UPPER_ARM_UPPER_LEAVES, /* 0x19 */ DEKU_KING_LIMB_LEFT_UPPER_ARM_LOWER_LEAVES, /* 0x1A */ DEKU_KING_LIMB_LEFT_FOREARM, /* 0x1B */ DEKU_KING_LIMB_LEFT_FOREARM_UPPER_LEAVES, /* 0x1C */ DEKU_KING_LIMB_LEFT_FOREARM_LOWER_LEAVES, /* 0x1D */ DEKU_KING_LIMB_LEFT_HAND, /* 0x1E */ DEKU_KING_LIMB_EYES, /* 0x1F */ DEKU_KING_LIMB_CROWN, /* 0x20 */ DEKU_KING_LIMB_CROWN_LEAVES, /* 0x21 */ DEKU_KING_LIMB_MAX } DekuKingLimb; #endif // OBJECTS_OBJECT_DNO_H