#ifndef OBJECTS_OBJECT_DNQ_H #define OBJECTS_OBJECT_DNQ_H 1 #include "align_asset_macro.h" #define dgDekuPrincessJumpKickAnim "__OTR__objects/object_dnq/gDekuPrincessJumpKickAnim" static const ALIGN_ASSET(2) char gDekuPrincessJumpKickAnim[] = dgDekuPrincessJumpKickAnim; #define dgDekuPrincessJumpAnim "__OTR__objects/object_dnq/gDekuPrincessJumpAnim" static const ALIGN_ASSET(2) char gDekuPrincessJumpAnim[] = dgDekuPrincessJumpAnim; #define dgDekuPrincessBounceStartAnim "__OTR__objects/object_dnq/gDekuPrincessBounceStartAnim" static const ALIGN_ASSET(2) char gDekuPrincessBounceStartAnim[] = dgDekuPrincessBounceStartAnim; #define dgDekuPrincessBounceLoopAnim "__OTR__objects/object_dnq/gDekuPrincessBounceLoopAnim" static const ALIGN_ASSET(2) char gDekuPrincessBounceLoopAnim[] = dgDekuPrincessBounceLoopAnim; #define dgDekuPrincessHurryAnim "__OTR__objects/object_dnq/gDekuPrincessHurryAnim" static const ALIGN_ASSET(2) char gDekuPrincessHurryAnim[] = dgDekuPrincessHurryAnim; #define dgDekuPrincessHurryEndAnim "__OTR__objects/object_dnq/gDekuPrincessHurryEndAnim" static const ALIGN_ASSET(2) char gDekuPrincessHurryEndAnim[] = dgDekuPrincessHurryEndAnim; #define dgDekuPrincessScoldAnim "__OTR__objects/object_dnq/gDekuPrincessScoldAnim" static const ALIGN_ASSET(2) char gDekuPrincessScoldAnim[] = dgDekuPrincessScoldAnim; #define dgDekuPrincessGlareStartAnim "__OTR__objects/object_dnq/gDekuPrincessGlareStartAnim" static const ALIGN_ASSET(2) char gDekuPrincessGlareStartAnim[] = dgDekuPrincessGlareStartAnim; #define dgDekuPrincessGlareLoopAnim "__OTR__objects/object_dnq/gDekuPrincessGlareLoopAnim" static const ALIGN_ASSET(2) char gDekuPrincessGlareLoopAnim[] = dgDekuPrincessGlareLoopAnim; #define dgDekuPrincessThinkLoopAnim "__OTR__objects/object_dnq/gDekuPrincessThinkLoopAnim" static const ALIGN_ASSET(2) char gDekuPrincessThinkLoopAnim[] = dgDekuPrincessThinkLoopAnim; #define dgDekuPrincessArmsTogetherLoopAnim "__OTR__objects/object_dnq/gDekuPrincessArmsTogetherLoopAnim" static const ALIGN_ASSET(2) char gDekuPrincessArmsTogetherLoopAnim[] = dgDekuPrincessArmsTogetherLoopAnim; #define dgDekuPrincessLaughStartAnim "__OTR__objects/object_dnq/gDekuPrincessLaughStartAnim" static const ALIGN_ASSET(2) char gDekuPrincessLaughStartAnim[] = dgDekuPrincessLaughStartAnim; #define dgDekuPrincessLaughLoopAnim "__OTR__objects/object_dnq/gDekuPrincessLaughLoopAnim" static const ALIGN_ASSET(2) char gDekuPrincessLaughLoopAnim[] = dgDekuPrincessLaughLoopAnim; #define dgDekuPrincessTurnAroundAnim "__OTR__objects/object_dnq/gDekuPrincessTurnAroundAnim" static const ALIGN_ASSET(2) char gDekuPrincessTurnAroundAnim[] = dgDekuPrincessTurnAroundAnim; #define dgDekuPrincessAngryStartAnim "__OTR__objects/object_dnq/gDekuPrincessAngryStartAnim" static const ALIGN_ASSET(2) char gDekuPrincessAngryStartAnim[] = dgDekuPrincessAngryStartAnim; #define dgDekuPrincessAngryLoopAnim "__OTR__objects/object_dnq/gDekuPrincessAngryLoopAnim" static const ALIGN_ASSET(2) char gDekuPrincessAngryLoopAnim[] = dgDekuPrincessAngryLoopAnim; #define dgDekuPrincessBowAnim "__OTR__objects/object_dnq/gDekuPrincessBowAnim" static const ALIGN_ASSET(2) char gDekuPrincessBowAnim[] = dgDekuPrincessBowAnim; #define dgDekuPrincessRunAnim "__OTR__objects/object_dnq/gDekuPrincessRunAnim" static const ALIGN_ASSET(2) char gDekuPrincessRunAnim[] = dgDekuPrincessRunAnim; #define dgDekuPrincessIdleAnim "__OTR__objects/object_dnq/gDekuPrincessIdleAnim" static const ALIGN_ASSET(2) char gDekuPrincessIdleAnim[] = dgDekuPrincessIdleAnim; #define dgDekuPrincessThinkStartAnim "__OTR__objects/object_dnq/gDekuPrincessThinkStartAnim" static const ALIGN_ASSET(2) char gDekuPrincessThinkStartAnim[] = dgDekuPrincessThinkStartAnim; #define dgDekuPrincessArmsTogetherStartAnim "__OTR__objects/object_dnq/gDekuPrincessArmsTogetherStartAnim" static const ALIGN_ASSET(2) char gDekuPrincessArmsTogetherStartAnim[] = dgDekuPrincessArmsTogetherStartAnim; #define dgDekuPrincessHeadDL "__OTR__objects/object_dnq/gDekuPrincessHeadDL" static const ALIGN_ASSET(2) char gDekuPrincessHeadDL[] = dgDekuPrincessHeadDL; #define dgDekuPrincessEyesDL "__OTR__objects/object_dnq/gDekuPrincessEyesDL" static const ALIGN_ASSET(2) char gDekuPrincessEyesDL[] = dgDekuPrincessEyesDL; #define dgDekuPrincessHair9DL "__OTR__objects/object_dnq/gDekuPrincessHair9DL" static const ALIGN_ASSET(2) char gDekuPrincessHair9DL[] = dgDekuPrincessHair9DL; #define dgDekuPrincessHair8DL "__OTR__objects/object_dnq/gDekuPrincessHair8DL" static const ALIGN_ASSET(2) char gDekuPrincessHair8DL[] = dgDekuPrincessHair8DL; #define dgDekuPrincessHair7DL "__OTR__objects/object_dnq/gDekuPrincessHair7DL" static const ALIGN_ASSET(2) char gDekuPrincessHair7DL[] = dgDekuPrincessHair7DL; #define dgDekuPrincessHair6DL "__OTR__objects/object_dnq/gDekuPrincessHair6DL" static const ALIGN_ASSET(2) char gDekuPrincessHair6DL[] = dgDekuPrincessHair6DL; #define dgDekuPrincessHair5DL "__OTR__objects/object_dnq/gDekuPrincessHair5DL" static const ALIGN_ASSET(2) char gDekuPrincessHair5DL[] = dgDekuPrincessHair5DL; #define dgDekuPrincessHair4DL "__OTR__objects/object_dnq/gDekuPrincessHair4DL" static const ALIGN_ASSET(2) char gDekuPrincessHair4DL[] = dgDekuPrincessHair4DL; #define dgDekuPrincessHair3DL "__OTR__objects/object_dnq/gDekuPrincessHair3DL" static const ALIGN_ASSET(2) char gDekuPrincessHair3DL[] = dgDekuPrincessHair3DL; #define dgDekuPrincessHair2DL "__OTR__objects/object_dnq/gDekuPrincessHair2DL" static const ALIGN_ASSET(2) char gDekuPrincessHair2DL[] = dgDekuPrincessHair2DL; #define dgDekuPrincessHair1DL "__OTR__objects/object_dnq/gDekuPrincessHair1DL" static const ALIGN_ASSET(2) char gDekuPrincessHair1DL[] = dgDekuPrincessHair1DL; #define dgDekuPrincessSnoutDL "__OTR__objects/object_dnq/gDekuPrincessSnoutDL" static const ALIGN_ASSET(2) char gDekuPrincessSnoutDL[] = dgDekuPrincessSnoutDL; #define dgDekuPrincessRightEarringDL "__OTR__objects/object_dnq/gDekuPrincessRightEarringDL" static const ALIGN_ASSET(2) char gDekuPrincessRightEarringDL[] = dgDekuPrincessRightEarringDL; #define dgDekuPrincessLeftEarringDL "__OTR__objects/object_dnq/gDekuPrincessLeftEarringDL" static const ALIGN_ASSET(2) char gDekuPrincessLeftEarringDL[] = dgDekuPrincessLeftEarringDL; #define dgDekuPrincessNeckDL "__OTR__objects/object_dnq/gDekuPrincessNeckDL" static const ALIGN_ASSET(2) char gDekuPrincessNeckDL[] = dgDekuPrincessNeckDL; #define dgDekuPrincessTorsoDL "__OTR__objects/object_dnq/gDekuPrincessTorsoDL" static const ALIGN_ASSET(2) char gDekuPrincessTorsoDL[] = dgDekuPrincessTorsoDL; #define dgDekuPrincessRightSleeveEndDL "__OTR__objects/object_dnq/gDekuPrincessRightSleeveEndDL" static const ALIGN_ASSET(2) char gDekuPrincessRightSleeveEndDL[] = dgDekuPrincessRightSleeveEndDL; #define dgDekuPrincessRightForearmDL "__OTR__objects/object_dnq/gDekuPrincessRightForearmDL" static const ALIGN_ASSET(2) char gDekuPrincessRightForearmDL[] = dgDekuPrincessRightForearmDL; #define dgDekuPrincessRightUpperArmDL "__OTR__objects/object_dnq/gDekuPrincessRightUpperArmDL" static const ALIGN_ASSET(2) char gDekuPrincessRightUpperArmDL[] = dgDekuPrincessRightUpperArmDL; #define dgDekuPrincessLeftSleeveEndDL "__OTR__objects/object_dnq/gDekuPrincessLeftSleeveEndDL" static const ALIGN_ASSET(2) char gDekuPrincessLeftSleeveEndDL[] = dgDekuPrincessLeftSleeveEndDL; #define dgDekuPrincessLeftForearmDL "__OTR__objects/object_dnq/gDekuPrincessLeftForearmDL" static const ALIGN_ASSET(2) char gDekuPrincessLeftForearmDL[] = dgDekuPrincessLeftForearmDL; #define dgDekuPrincessLeftUpperArmDL "__OTR__objects/object_dnq/gDekuPrincessLeftUpperArmDL" static const ALIGN_ASSET(2) char gDekuPrincessLeftUpperArmDL[] = dgDekuPrincessLeftUpperArmDL; #define dgDekuPrincessDressDL "__OTR__objects/object_dnq/gDekuPrincessDressDL" static const ALIGN_ASSET(2) char gDekuPrincessDressDL[] = dgDekuPrincessDressDL; #define dgDekuPrincessDressTrainDL "__OTR__objects/object_dnq/gDekuPrincessDressTrainDL" static const ALIGN_ASSET(2) char gDekuPrincessDressTrainDL[] = dgDekuPrincessDressTrainDL; #define dgDekuPrincessPetalTex "__OTR__objects/object_dnq/gDekuPrincessPetalTex" static const ALIGN_ASSET(2) char gDekuPrincessPetalTex[] = dgDekuPrincessPetalTex; #define dgDekuPrincessHairLeafTex "__OTR__objects/object_dnq/gDekuPrincessHairLeafTex" static const ALIGN_ASSET(2) char gDekuPrincessHairLeafTex[] = dgDekuPrincessHairLeafTex; #define dgDekuPrincessHeadTex "__OTR__objects/object_dnq/gDekuPrincessHeadTex" static const ALIGN_ASSET(2) char gDekuPrincessHeadTex[] = dgDekuPrincessHeadTex; #define dgDekuPrincessMouthTex "__OTR__objects/object_dnq/gDekuPrincessMouthTex" static const ALIGN_ASSET(2) char gDekuPrincessMouthTex[] = dgDekuPrincessMouthTex; #define dgDekuPrincessFaceTex "__OTR__objects/object_dnq/gDekuPrincessFaceTex" static const ALIGN_ASSET(2) char gDekuPrincessFaceTex[] = dgDekuPrincessFaceTex; #define dgDekuPrincessDressTex "__OTR__objects/object_dnq/gDekuPrincessDressTex" static const ALIGN_ASSET(2) char gDekuPrincessDressTex[] = dgDekuPrincessDressTex; #define dgDekuPrincessSleeveTex "__OTR__objects/object_dnq/gDekuPrincessSleeveTex" static const ALIGN_ASSET(2) char gDekuPrincessSleeveTex[] = dgDekuPrincessSleeveTex; #define dgDekuPrincessEyeOpenTex "__OTR__objects/object_dnq/gDekuPrincessEyeOpenTex" static const ALIGN_ASSET(2) char gDekuPrincessEyeOpenTex[] = dgDekuPrincessEyeOpenTex; #define dgDekuPrincessEyeHalfTex "__OTR__objects/object_dnq/gDekuPrincessEyeHalfTex" static const ALIGN_ASSET(2) char gDekuPrincessEyeHalfTex[] = dgDekuPrincessEyeHalfTex; #define dgDekuPrincessEyeClosedTex "__OTR__objects/object_dnq/gDekuPrincessEyeClosedTex" static const ALIGN_ASSET(2) char gDekuPrincessEyeClosedTex[] = dgDekuPrincessEyeClosedTex; #define dgDekuPrincessEyeAngryTex "__OTR__objects/object_dnq/gDekuPrincessEyeAngryTex" static const ALIGN_ASSET(2) char gDekuPrincessEyeAngryTex[] = dgDekuPrincessEyeAngryTex; #define dgDekuPrincessSkel "__OTR__objects/object_dnq/gDekuPrincessSkel" static const ALIGN_ASSET(2) char gDekuPrincessSkel[] = dgDekuPrincessSkel; #define dgDekuPrincessWalkAnim "__OTR__objects/object_dnq/gDekuPrincessWalkAnim" static const ALIGN_ASSET(2) char gDekuPrincessWalkAnim[] = dgDekuPrincessWalkAnim; #define dgDekuPrincessGreetingAnim "__OTR__objects/object_dnq/gDekuPrincessGreetingAnim" static const ALIGN_ASSET(2) char gDekuPrincessGreetingAnim[] = dgDekuPrincessGreetingAnim; typedef enum DekuPrincessLimb { /* 0x00 */ DEKU_PRINCESS_LIMB_NONE, /* 0x01 */ DEKU_PRINCESS_LIMB_ROOT, /* 0x02 */ DEKU_PRINCESS_LIMB_DRESS, /* 0x03 */ DEKU_PRINCESS_LIMB_DRESS_TRAIN, /* 0x04 */ DEKU_PRINCESS_LIMB_TORSO, /* 0x05 */ DEKU_PRINCESS_LIMB_LEFT_UPPER_ARM, /* 0x06 */ DEKU_PRINCESS_LIMB_LEFT_FOREARM, /* 0x07 */ DEKU_PRINCESS_LIMB_LEFT_SLEEVE_END, /* 0x08 */ DEKU_PRINCESS_LIMB_RIGHT_UPPER_ARM, /* 0x09 */ DEKU_PRINCESS_LIMB_RIGHT_FOREARM, /* 0x0A */ DEKU_PRINCESS_LIMB_RIGHT_SLEEVE_END, /* 0x0B */ DEKU_PRINCESS_LIMB_NECK, /* 0x0C */ DEKU_PRINCESS_LIMB_HEAD, /* 0x0D */ DEKU_PRINCESS_LIMB_LEFT_EARRING, /* 0x0E */ DEKU_PRINCESS_LIMB_RIGHT_EARRING, /* 0x0F */ DEKU_PRINCESS_LIMB_SNOUT, /* 0x10 */ DEKU_PRINCESS_LIMB_HAIR_1, /* 0x11 */ DEKU_PRINCESS_LIMB_HAIR_2, /* 0x12 */ DEKU_PRINCESS_LIMB_HAIR_3, /* 0x13 */ DEKU_PRINCESS_LIMB_HAIR_4, /* 0x14 */ DEKU_PRINCESS_LIMB_HAIR_5, /* 0x15 */ DEKU_PRINCESS_LIMB_HAIR_6, /* 0x16 */ DEKU_PRINCESS_LIMB_HAIR_7, /* 0x17 */ DEKU_PRINCESS_LIMB_HAIR_8, /* 0x18 */ DEKU_PRINCESS_LIMB_HAIR_9, /* 0x19 */ DEKU_PRINCESS_LIMB_EYES, /* 0x1A */ DEKU_PRINCESS_LIMB_MAX } DekuPrincessLimb; #endif // OBJECTS_OBJECT_DNQ_H