#ifndef OBJECTS_OBJECT_DNS_H #define OBJECTS_OBJECT_DNS_H 1 #include "align_asset_macro.h" #define dgKingsChamberDekuGuardDanceAnim "__OTR__objects/object_dns/gKingsChamberDekuGuardDanceAnim" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardDanceAnim[] = dgKingsChamberDekuGuardDanceAnim; #define dgKingsChamberDekuGuardFlipAnim "__OTR__objects/object_dns/gKingsChamberDekuGuardFlipAnim" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardFlipAnim[] = dgKingsChamberDekuGuardFlipAnim; #define dgKingsChamberDekuGuardSurpriseStartAnim "__OTR__objects/object_dns/gKingsChamberDekuGuardSurpriseStartAnim" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardSurpriseStartAnim[] = dgKingsChamberDekuGuardSurpriseStartAnim; #define dgKingsChamberDekuGuardSurpriseLoopAnim "__OTR__objects/object_dns/gKingsChamberDekuGuardSurpriseLoopAnim" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardSurpriseLoopAnim[] = dgKingsChamberDekuGuardSurpriseLoopAnim; #define dgKingsChamberDekuGuardRunStartAnim "__OTR__objects/object_dns/gKingsChamberDekuGuardRunStartAnim" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardRunStartAnim[] = dgKingsChamberDekuGuardRunStartAnim; #define dgKingsChamberDekuGuardRunLoopAnim "__OTR__objects/object_dns/gKingsChamberDekuGuardRunLoopAnim" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardRunLoopAnim[] = dgKingsChamberDekuGuardRunLoopAnim; #define dgKingsChamberDekuGuardRightFootDL "__OTR__objects/object_dns/gKingsChamberDekuGuardRightFootDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardRightFootDL[] = dgKingsChamberDekuGuardRightFootDL; #define dgKingsChamberDekuGuardLeftFootDL "__OTR__objects/object_dns/gKingsChamberDekuGuardLeftFootDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardLeftFootDL[] = dgKingsChamberDekuGuardLeftFootDL; #define dgKingsChamberDekuGuardSnoutDL "__OTR__objects/object_dns/gKingsChamberDekuGuardSnoutDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardSnoutDL[] = dgKingsChamberDekuGuardSnoutDL; #define dgKingsChamberDekuGuardHeadDL "__OTR__objects/object_dns/gKingsChamberDekuGuardHeadDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardHeadDL[] = dgKingsChamberDekuGuardHeadDL; #define dgKingsChamberDekuGuardStalkDL "__OTR__objects/object_dns/gKingsChamberDekuGuardStalkDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardStalkDL[] = dgKingsChamberDekuGuardStalkDL; #define dgKingsChamberDekuGuardEyesDL "__OTR__objects/object_dns/gKingsChamberDekuGuardEyesDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardEyesDL[] = dgKingsChamberDekuGuardEyesDL; #define dgKingsChamberDekuGuardTorsoDL "__OTR__objects/object_dns/gKingsChamberDekuGuardTorsoDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardTorsoDL[] = dgKingsChamberDekuGuardTorsoDL; #define dgKingsChamberDekuGuardLeftMustacheDL "__OTR__objects/object_dns/gKingsChamberDekuGuardLeftMustacheDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardLeftMustacheDL[] = dgKingsChamberDekuGuardLeftMustacheDL; #define dgKingsChamberDekuGuardRightMustacheDL "__OTR__objects/object_dns/gKingsChamberDekuGuardRightMustacheDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardRightMustacheDL[] = dgKingsChamberDekuGuardRightMustacheDL; #define dgKingsChamberDekuGuardLeftLeafDL "__OTR__objects/object_dns/gKingsChamberDekuGuardLeftLeafDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardLeftLeafDL[] = dgKingsChamberDekuGuardLeftLeafDL; #define dgKingsChamberDekuGuardCenterLeafDL "__OTR__objects/object_dns/gKingsChamberDekuGuardCenterLeafDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardCenterLeafDL[] = dgKingsChamberDekuGuardCenterLeafDL; #define dgKingsChamberDekuGuardRightLeafDL "__OTR__objects/object_dns/gKingsChamberDekuGuardRightLeafDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardRightLeafDL[] = dgKingsChamberDekuGuardRightLeafDL; #define dgKingsChamberDekuGuardLeafTex "__OTR__objects/object_dns/gKingsChamberDekuGuardLeafTex" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardLeafTex[] = dgKingsChamberDekuGuardLeafTex; #define dgKingsChamberDekuGuardBodyTex "__OTR__objects/object_dns/gKingsChamberDekuGuardBodyTex" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardBodyTex[] = dgKingsChamberDekuGuardBodyTex; #define dgKingsChamberDekuGuardMouthTex "__OTR__objects/object_dns/gKingsChamberDekuGuardMouthTex" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardMouthTex[] = dgKingsChamberDekuGuardMouthTex; #define dgKingsChamberDekuGuardEyeOpenTex "__OTR__objects/object_dns/gKingsChamberDekuGuardEyeOpenTex" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardEyeOpenTex[] = dgKingsChamberDekuGuardEyeOpenTex; #define dgKingsChamberDekuGuardEyeHalfTex "__OTR__objects/object_dns/gKingsChamberDekuGuardEyeHalfTex" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardEyeHalfTex[] = dgKingsChamberDekuGuardEyeHalfTex; #define dgKingsChamberDekuGuardEyeClosedTex "__OTR__objects/object_dns/gKingsChamberDekuGuardEyeClosedTex" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardEyeClosedTex[] = dgKingsChamberDekuGuardEyeClosedTex; #define dgKingsChamberDekuGuardDekuFlowerDL "__OTR__objects/object_dns/gKingsChamberDekuGuardDekuFlowerDL" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardDekuFlowerDL[] = dgKingsChamberDekuGuardDekuFlowerDL; #define dgKingsChamberDekuGuardSkel "__OTR__objects/object_dns/gKingsChamberDekuGuardSkel" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardSkel[] = dgKingsChamberDekuGuardSkel; #define dgKingsChamberDekuGuardIdleAnim "__OTR__objects/object_dns/gKingsChamberDekuGuardIdleAnim" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardIdleAnim[] = dgKingsChamberDekuGuardIdleAnim; #define dgKingsChamberDekuGuardWalkAnim "__OTR__objects/object_dns/gKingsChamberDekuGuardWalkAnim" static const ALIGN_ASSET(2) char gKingsChamberDekuGuardWalkAnim[] = dgKingsChamberDekuGuardWalkAnim; typedef enum KingsChamberDekuGuardLimb { /* 0x00 */ KINGS_CHAMBER_DEKU_GUARD_LIMB_NONE, /* 0x01 */ KINGS_CHAMBER_DEKU_GUARD_LIMB_TORSO, /* 0x02 */ KINGS_CHAMBER_DEKU_GUARD_LIMB_HEAD, /* 0x03 */ KINGS_CHAMBER_DEKU_GUARD_LIMB_STALK, /* 0x04 */ KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_LEAF, /* 0x05 */ KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_LEAF, /* 0x06 */ KINGS_CHAMBER_DEKU_GUARD_LIMB_CENTER_LEAF, /* 0x07 */ KINGS_CHAMBER_DEKU_GUARD_LIMB_SNOUT, /* 0x08 */ KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_MUSTACHE, /* 0x09 */ KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_MUSTACHE, /* 0x0A */ KINGS_CHAMBER_DEKU_GUARD_LIMB_EYES, /* 0x0B */ KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_FOOT, /* 0x0C */ KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_FOOT, /* 0x0D */ KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX } KingsChamberDekuGuardLimb; #endif // OBJECTS_OBJECT_DNS_H