#ifndef OBJECTS_OBJECT_DNT_H #define OBJECTS_OBJECT_DNT_H 1 #include "align_asset_macro.h" #define dgBusinessScrubShockedPoundAnim "__OTR__objects/object_dnt/gBusinessScrubShockedPoundAnim" static const ALIGN_ASSET(2) char gBusinessScrubShockedPoundAnim[] = dgBusinessScrubShockedPoundAnim; #define dgBusinessScrubTakeOffHatAnim "__OTR__objects/object_dnt/gBusinessScrubTakeOffHatAnim" static const ALIGN_ASSET(2) char gBusinessScrubTakeOffHatAnim[] = dgBusinessScrubTakeOffHatAnim; #define dgBusinessScrubEyesWideDL "__OTR__objects/object_dnt/gBusinessScrubEyesWideDL" static const ALIGN_ASSET(2) char gBusinessScrubEyesWideDL[] = dgBusinessScrubEyesWideDL; #define dgBusinessScrubEyesSquintDL "__OTR__objects/object_dnt/gBusinessScrubEyesSquintDL" static const ALIGN_ASSET(2) char gBusinessScrubEyesSquintDL[] = dgBusinessScrubEyesSquintDL; #define dgBusinessScrubFlyLoopAnim "__OTR__objects/object_dnt/gBusinessScrubFlyLoopAnim" static const ALIGN_ASSET(2) char gBusinessScrubFlyLoopAnim[] = dgBusinessScrubFlyLoopAnim; #define dgBusinessScrubShockedShakeHeadAnim "__OTR__objects/object_dnt/gBusinessScrubShockedShakeHeadAnim" static const ALIGN_ASSET(2) char gBusinessScrubShockedShakeHeadAnim[] = dgBusinessScrubShockedShakeHeadAnim; #define dgBusinessScrubShockedEndAnim "__OTR__objects/object_dnt/gBusinessScrubShockedEndAnim" static const ALIGN_ASSET(2) char gBusinessScrubShockedEndAnim[] = dgBusinessScrubShockedEndAnim; #define dgBusinessScrubFlyEndAnim "__OTR__objects/object_dnt/gBusinessScrubFlyEndAnim" static const ALIGN_ASSET(2) char gBusinessScrubFlyEndAnim[] = dgBusinessScrubFlyEndAnim; #define dgBusinessScrubBurrowAnim "__OTR__objects/object_dnt/gBusinessScrubBurrowAnim" static const ALIGN_ASSET(2) char gBusinessScrubBurrowAnim[] = dgBusinessScrubBurrowAnim; #define dgBusinessScrubThinkAnim "__OTR__objects/object_dnt/gBusinessScrubThinkAnim" static const ALIGN_ASSET(2) char gBusinessScrubThinkAnim[] = dgBusinessScrubThinkAnim; #define dgBusinessScrubShockedStartAnim "__OTR__objects/object_dnt/gBusinessScrubShockedStartAnim" static const ALIGN_ASSET(2) char gBusinessScrubShockedStartAnim[] = dgBusinessScrubShockedStartAnim; #define dgBusinessScrubExcitedLoopAnim "__OTR__objects/object_dnt/gBusinessScrubExcitedLoopAnim" static const ALIGN_ASSET(2) char gBusinessScrubExcitedLoopAnim[] = dgBusinessScrubExcitedLoopAnim; #define dgBusinessScrubExcitedEndAnim "__OTR__objects/object_dnt/gBusinessScrubExcitedEndAnim" static const ALIGN_ASSET(2) char gBusinessScrubExcitedEndAnim[] = dgBusinessScrubExcitedEndAnim; #define dgBusinessScrubEmptyTexAnim "__OTR__objects/object_dnt/gBusinessScrubEmptyTexAnim" static const ALIGN_ASSET(2) char gBusinessScrubEmptyTexAnim[] = dgBusinessScrubEmptyTexAnim; #define dgBusinessScrubFlyStartAnim "__OTR__objects/object_dnt/gBusinessScrubFlyStartAnim" static const ALIGN_ASSET(2) char gBusinessScrubFlyStartAnim[] = dgBusinessScrubFlyStartAnim; #define dgBusinessScrubRiseUpAnim "__OTR__objects/object_dnt/gBusinessScrubRiseUpAnim" static const ALIGN_ASSET(2) char gBusinessScrubRiseUpAnim[] = dgBusinessScrubRiseUpAnim; #define dgBusinessScrubJumpAnim "__OTR__objects/object_dnt/gBusinessScrubJumpAnim" static const ALIGN_ASSET(2) char gBusinessScrubJumpAnim[] = dgBusinessScrubJumpAnim; #define dgBusinessScrubStandingAnim "__OTR__objects/object_dnt/gBusinessScrubStandingAnim" static const ALIGN_ASSET(2) char gBusinessScrubStandingAnim[] = dgBusinessScrubStandingAnim; #define dgBusinessScrubBobAnim "__OTR__objects/object_dnt/gBusinessScrubBobAnim" static const ALIGN_ASSET(2) char gBusinessScrubBobAnim[] = dgBusinessScrubBobAnim; #define dgBusinessScrubExcitedStartAnim "__OTR__objects/object_dnt/gBusinessScrubExcitedStartAnim" static const ALIGN_ASSET(2) char gBusinessScrubExcitedStartAnim[] = dgBusinessScrubExcitedStartAnim; #define dgBusinessScrubHeadDL "__OTR__objects/object_dnt/gBusinessScrubHeadDL" static const ALIGN_ASSET(2) char gBusinessScrubHeadDL[] = dgBusinessScrubHeadDL; #define dgBusinessScrubLeftArmBagDL "__OTR__objects/object_dnt/gBusinessScrubLeftArmBagDL" static const ALIGN_ASSET(2) char gBusinessScrubLeftArmBagDL[] = dgBusinessScrubLeftArmBagDL; #define dgBusinessScrubEyesDL "__OTR__objects/object_dnt/gBusinessScrubEyesDL" static const ALIGN_ASSET(2) char gBusinessScrubEyesDL[] = dgBusinessScrubEyesDL; #define dgBusinessScrubScalpDL "__OTR__objects/object_dnt/gBusinessScrubScalpDL" static const ALIGN_ASSET(2) char gBusinessScrubScalpDL[] = dgBusinessScrubScalpDL; #define dgBusinessScrubHatDL "__OTR__objects/object_dnt/gBusinessScrubHatDL" static const ALIGN_ASSET(2) char gBusinessScrubHatDL[] = dgBusinessScrubHatDL; #define dgBusinessScrubHairDL "__OTR__objects/object_dnt/gBusinessScrubHairDL" static const ALIGN_ASSET(2) char gBusinessScrubHairDL[] = dgBusinessScrubHairDL; #define dgBusinessScrubLeftEarDL "__OTR__objects/object_dnt/gBusinessScrubLeftEarDL" static const ALIGN_ASSET(2) char gBusinessScrubLeftEarDL[] = dgBusinessScrubLeftEarDL; #define dgBusinessScrubLeftHandDL "__OTR__objects/object_dnt/gBusinessScrubLeftHandDL" static const ALIGN_ASSET(2) char gBusinessScrubLeftHandDL[] = dgBusinessScrubLeftHandDL; #define dgBusinessScrubLeftHandBagDL "__OTR__objects/object_dnt/gBusinessScrubLeftHandBagDL" static const ALIGN_ASSET(2) char gBusinessScrubLeftHandBagDL[] = dgBusinessScrubLeftHandBagDL; #define dgBusinessScrubLeftForearmDL "__OTR__objects/object_dnt/gBusinessScrubLeftForearmDL" static const ALIGN_ASSET(2) char gBusinessScrubLeftForearmDL[] = dgBusinessScrubLeftForearmDL; #define dgBusinessScrubLeftUpperArmDL "__OTR__objects/object_dnt/gBusinessScrubLeftUpperArmDL" static const ALIGN_ASSET(2) char gBusinessScrubLeftUpperArmDL[] = dgBusinessScrubLeftUpperArmDL; #define dgBusinessScrubRightHandHatDL "__OTR__objects/object_dnt/gBusinessScrubRightHandHatDL" static const ALIGN_ASSET(2) char gBusinessScrubRightHandHatDL[] = dgBusinessScrubRightHandHatDL; #define dgBusinessScrubRightHandDL "__OTR__objects/object_dnt/gBusinessScrubRightHandDL" static const ALIGN_ASSET(2) char gBusinessScrubRightHandDL[] = dgBusinessScrubRightHandDL; #define dgBusinessScrubRightHandBagDL "__OTR__objects/object_dnt/gBusinessScrubRightHandBagDL" static const ALIGN_ASSET(2) char gBusinessScrubRightHandBagDL[] = dgBusinessScrubRightHandBagDL; #define dgBusinessScrubRightForearmDL "__OTR__objects/object_dnt/gBusinessScrubRightForearmDL" static const ALIGN_ASSET(2) char gBusinessScrubRightForearmDL[] = dgBusinessScrubRightForearmDL; #define dgBusinessScrubRightUpperArmDL "__OTR__objects/object_dnt/gBusinessScrubRightUpperArmDL" static const ALIGN_ASSET(2) char gBusinessScrubRightUpperArmDL[] = dgBusinessScrubRightUpperArmDL; #define dgBusinessScrubRightMustacheDL "__OTR__objects/object_dnt/gBusinessScrubRightMustacheDL" static const ALIGN_ASSET(2) char gBusinessScrubRightMustacheDL[] = dgBusinessScrubRightMustacheDL; #define dgBusinessScrubRightEarDL "__OTR__objects/object_dnt/gBusinessScrubRightEarDL" static const ALIGN_ASSET(2) char gBusinessScrubRightEarDL[] = dgBusinessScrubRightEarDL; #define dgBusinessScrubSnoutDL "__OTR__objects/object_dnt/gBusinessScrubSnoutDL" static const ALIGN_ASSET(2) char gBusinessScrubSnoutDL[] = dgBusinessScrubSnoutDL; #define dgBusinessScrubBodyDL "__OTR__objects/object_dnt/gBusinessScrubBodyDL" static const ALIGN_ASSET(2) char gBusinessScrubBodyDL[] = dgBusinessScrubBodyDL; #define dgBusinessScrubLeftFootDL "__OTR__objects/object_dnt/gBusinessScrubLeftFootDL" static const ALIGN_ASSET(2) char gBusinessScrubLeftFootDL[] = dgBusinessScrubLeftFootDL; #define dgBusinessScrubLeftShinDL "__OTR__objects/object_dnt/gBusinessScrubLeftShinDL" static const ALIGN_ASSET(2) char gBusinessScrubLeftShinDL[] = dgBusinessScrubLeftShinDL; #define dgBusinessScrubLeftThighDL "__OTR__objects/object_dnt/gBusinessScrubLeftThighDL" static const ALIGN_ASSET(2) char gBusinessScrubLeftThighDL[] = dgBusinessScrubLeftThighDL; #define dgBusinessScrubRightFootDL "__OTR__objects/object_dnt/gBusinessScrubRightFootDL" static const ALIGN_ASSET(2) char gBusinessScrubRightFootDL[] = dgBusinessScrubRightFootDL; #define dgBusinessScrubRightShinDL "__OTR__objects/object_dnt/gBusinessScrubRightShinDL" static const ALIGN_ASSET(2) char gBusinessScrubRightShinDL[] = dgBusinessScrubRightShinDL; #define dgBusinessScrubRightThighDL "__OTR__objects/object_dnt/gBusinessScrubRightThighDL" static const ALIGN_ASSET(2) char gBusinessScrubRightThighDL[] = dgBusinessScrubRightThighDL; #define dgBusinessScrubSkinTex "__OTR__objects/object_dnt/gBusinessScrubSkinTex" static const ALIGN_ASSET(2) char gBusinessScrubSkinTex[] = dgBusinessScrubSkinTex; #define dgBusinessScrubLeafTex "__OTR__objects/object_dnt/gBusinessScrubLeafTex" static const ALIGN_ASSET(2) char gBusinessScrubLeafTex[] = dgBusinessScrubLeafTex; #define dgBusinessScrubBagOpeningTex "__OTR__objects/object_dnt/gBusinessScrubBagOpeningTex" static const ALIGN_ASSET(2) char gBusinessScrubBagOpeningTex[] = dgBusinessScrubBagOpeningTex; #define dgBusinessScrubBagCordTex "__OTR__objects/object_dnt/gBusinessScrubBagCordTex" static const ALIGN_ASSET(2) char gBusinessScrubBagCordTex[] = dgBusinessScrubBagCordTex; #define dgBusinessScrubBagTex "__OTR__objects/object_dnt/gBusinessScrubBagTex" static const ALIGN_ASSET(2) char gBusinessScrubBagTex[] = dgBusinessScrubBagTex; #define dgBusinessScrubHatTex "__OTR__objects/object_dnt/gBusinessScrubHatTex" static const ALIGN_ASSET(2) char gBusinessScrubHatTex[] = dgBusinessScrubHatTex; #define dgBusinessScrubHatLeafTex "__OTR__objects/object_dnt/gBusinessScrubHatLeafTex" static const ALIGN_ASSET(2) char gBusinessScrubHatLeafTex[] = dgBusinessScrubHatLeafTex; #define dgBusinessScrubHairTex "__OTR__objects/object_dnt/gBusinessScrubHairTex" static const ALIGN_ASSET(2) char gBusinessScrubHairTex[] = dgBusinessScrubHairTex; #define dgBusinessScrubScalpTex "__OTR__objects/object_dnt/gBusinessScrubScalpTex" static const ALIGN_ASSET(2) char gBusinessScrubScalpTex[] = dgBusinessScrubScalpTex; #define dgBusinessScrubSnoutTex "__OTR__objects/object_dnt/gBusinessScrubSnoutTex" static const ALIGN_ASSET(2) char gBusinessScrubSnoutTex[] = dgBusinessScrubSnoutTex; #define dgBusinessScrubEyeTex "__OTR__objects/object_dnt/gBusinessScrubEyeTex" static const ALIGN_ASSET(2) char gBusinessScrubEyeTex[] = dgBusinessScrubEyeTex; #define dgBusinessScrubSkel "__OTR__objects/object_dnt/gBusinessScrubSkel" static const ALIGN_ASSET(2) char gBusinessScrubSkel[] = dgBusinessScrubSkel; #define dgBusinessScrubWalkAnim "__OTR__objects/object_dnt/gBusinessScrubWalkAnim" static const ALIGN_ASSET(2) char gBusinessScrubWalkAnim[] = dgBusinessScrubWalkAnim; #define dgBusinessScrubEye2Tex "__OTR__objects/object_dnt/gBusinessScrubEye2Tex" static const ALIGN_ASSET(2) char gBusinessScrubEye2Tex[] = dgBusinessScrubEye2Tex; typedef enum BusinessScrubLimb { /* 0x00 */ BUSINESS_SCRUB_LIMB_NONE, /* 0x01 */ BUSINESS_SCRUB_LIMB_ROOT, /* 0x02 */ BUSINESS_SCRUB_LIMB_BODY, /* 0x03 */ BUSINESS_SCRUB_LIMB_RIGHT_THIGH, /* 0x04 */ BUSINESS_SCRUB_LIMB_RIGHT_SHIN, /* 0x05 */ BUSINESS_SCRUB_LIMB_RIGHT_FOOT, /* 0x06 */ BUSINESS_SCRUB_LIMB_LEFT_THIGH, /* 0x07 */ BUSINESS_SCRUB_LIMB_LEFT_SHIN, /* 0x08 */ BUSINESS_SCRUB_LIMB_LEFT_FOOT, /* 0x09 */ BUSINESS_SCRUB_LIMB_HEAD, /* 0x0A */ BUSINESS_SCRUB_LIMB_SNOUT, /* 0x0B */ BUSINESS_SCRUB_LIMB_RIGHT_LEAF, /* 0x0C */ BUSINESS_SCRUB_LIMB_RIGHT_MUSTACHE, /* 0x0D */ BUSINESS_SCRUB_LIMB_RIGHT_UPPER_ARM, /* 0x0E */ BUSINESS_SCRUB_LIMB_RIGHT_FOREARM, /* 0x0F */ BUSINESS_SCRUB_LIMB_RIGHT_HAND_HAT, /* 0x10 */ BUSINESS_SCRUB_LIMB_RIGHT_HAND_BAG, /* 0x11 */ BUSINESS_SCRUB_LIMB_RIGHT_HAND, /* 0x12 */ BUSINESS_SCRUB_LIMB_LEFT_UPPER_ARM, /* 0x13 */ BUSINESS_SCRUB_LIMB_LEFT_FOREARM, /* 0x14 */ BUSINESS_SCRUB_LIMB_LEFT_HAND, /* 0x15 */ BUSINESS_SCRUB_LIMB_LEFT_HAND_BAG, /* 0x16 */ BUSINESS_SCRUB_LIMB_LEFT_LEAF, /* 0x17 */ BUSINESS_SCRUB_LIMB_SCALP, /* 0x18 */ BUSINESS_SCRUB_LIMB_HAIR, /* 0x19 */ BUSINESS_SCRUB_LIMB_HAT, /* 0x1A */ BUSINESS_SCRUB_LIMB_EYES, /* 0x1B */ BUSINESS_SCRUB_LIMB_LEFT_ARM_BAG, /* 0x1C */ BUSINESS_SCRUB_LIMB_MAX } BusinessScrubLimb; #endif // OBJECTS_OBJECT_DNT_H