#ifndef OBJECTS_OBJECT_DOG_H #define OBJECTS_OBJECT_DOG_H 1 #include "align_asset_macro.h" #define dgDogSelectionArrowAnimatedDL "__OTR__objects/object_dog/gDogSelectionArrowAnimatedDL" static const ALIGN_ASSET(2) char gDogSelectionArrowAnimatedDL[] = dgDogSelectionArrowAnimatedDL; #define dgDogSelectionArrowAnimatedEmptyDL "__OTR__objects/object_dog/gDogSelectionArrowAnimatedEmptyDL" static const ALIGN_ASSET(2) char gDogSelectionArrowAnimatedEmptyDL[] = dgDogSelectionArrowAnimatedEmptyDL; #define dgDogSelectionArrowAnimatedTex "__OTR__objects/object_dog/gDogSelectionArrowAnimatedTex" static const ALIGN_ASSET(2) char gDogSelectionArrowAnimatedTex[] = dgDogSelectionArrowAnimatedTex; #define dgDogSelectionArrowTexAnim "__OTR__objects/object_dog/gDogSelectionArrowTexAnim" static const ALIGN_ASSET(2) char gDogSelectionArrowTexAnim[] = dgDogSelectionArrowTexAnim; #define dgDogSelectionArrowDL "__OTR__objects/object_dog/gDogSelectionArrowDL" static const ALIGN_ASSET(2) char gDogSelectionArrowDL[] = dgDogSelectionArrowDL; #define dgDogSelectionArrowEmptyDL "__OTR__objects/object_dog/gDogSelectionArrowEmptyDL" static const ALIGN_ASSET(2) char gDogSelectionArrowEmptyDL[] = dgDogSelectionArrowEmptyDL; #define dgDogSelectionArrowTex "__OTR__objects/object_dog/gDogSelectionArrowTex" static const ALIGN_ASSET(2) char gDogSelectionArrowTex[] = dgDogSelectionArrowTex; #define dgDogBarkAnim "__OTR__objects/object_dog/gDogBarkAnim" static const ALIGN_ASSET(2) char gDogBarkAnim[] = dgDogBarkAnim; #define dgDogLyingDownAnim "__OTR__objects/object_dog/gDogLyingDownAnim" static const ALIGN_ASSET(2) char gDogLyingDownAnim[] = dgDogLyingDownAnim; #define dgDogLyingDownLoopAnim "__OTR__objects/object_dog/gDogLyingDownLoopAnim" static const ALIGN_ASSET(2) char gDogLyingDownLoopAnim[] = dgDogLyingDownLoopAnim; #define dgDogJumpAnim "__OTR__objects/object_dog/gDogJumpAnim" static const ALIGN_ASSET(2) char gDogJumpAnim[] = dgDogJumpAnim; #define dgDogJumpAttackAnim "__OTR__objects/object_dog/gDogJumpAttackAnim" static const ALIGN_ASSET(2) char gDogJumpAttackAnim[] = dgDogJumpAttackAnim; #define dgDogLongJumpAnim "__OTR__objects/object_dog/gDogLongJumpAnim" static const ALIGN_ASSET(2) char gDogLongJumpAnim[] = dgDogLongJumpAnim; #define dgDogRunAnim "__OTR__objects/object_dog/gDogRunAnim" static const ALIGN_ASSET(2) char gDogRunAnim[] = dgDogRunAnim; #define dgDogSitAnim "__OTR__objects/object_dog/gDogSitAnim" static const ALIGN_ASSET(2) char gDogSitAnim[] = dgDogSitAnim; #define dgDogWalkAnim "__OTR__objects/object_dog/gDogWalkAnim" static const ALIGN_ASSET(2) char gDogWalkAnim[] = dgDogWalkAnim; #define dgDogFur1Tex "__OTR__objects/object_dog/gDogFur1Tex" static const ALIGN_ASSET(2) char gDogFur1Tex[] = dgDogFur1Tex; #define dgDogFur2Tex "__OTR__objects/object_dog/gDogFur2Tex" static const ALIGN_ASSET(2) char gDogFur2Tex[] = dgDogFur2Tex; #define dgDogFur3Tex "__OTR__objects/object_dog/gDogFur3Tex" static const ALIGN_ASSET(2) char gDogFur3Tex[] = dgDogFur3Tex; #define dgDogFaceAndEyeTex "__OTR__objects/object_dog/gDogFaceAndEyeTex" static const ALIGN_ASSET(2) char gDogFaceAndEyeTex[] = dgDogFaceAndEyeTex; #define dgDogFaceAndNoseTex "__OTR__objects/object_dog/gDogFaceAndNoseTex" static const ALIGN_ASSET(2) char gDogFaceAndNoseTex[] = dgDogFaceAndNoseTex; #define dgDogFur4Tex "__OTR__objects/object_dog/gDogFur4Tex" static const ALIGN_ASSET(2) char gDogFur4Tex[] = dgDogFur4Tex; #define dgDogPawTex "__OTR__objects/object_dog/gDogPawTex" static const ALIGN_ASSET(2) char gDogPawTex[] = dgDogPawTex; #define dgDogFaceHairTex "__OTR__objects/object_dog/gDogFaceHairTex" static const ALIGN_ASSET(2) char gDogFaceHairTex[] = dgDogFaceHairTex; #define dgDogHeadDL "__OTR__objects/object_dog/gDogHeadDL" static const ALIGN_ASSET(2) char gDogHeadDL[] = dgDogHeadDL; #define dgDogRightFaceHairDL "__OTR__objects/object_dog/gDogRightFaceHairDL" static const ALIGN_ASSET(2) char gDogRightFaceHairDL[] = dgDogRightFaceHairDL; #define dgDogLeftFaceHairDL "__OTR__objects/object_dog/gDogLeftFaceHairDL" static const ALIGN_ASSET(2) char gDogLeftFaceHairDL[] = dgDogLeftFaceHairDL; #define dgDogBodyFrontDL "__OTR__objects/object_dog/gDogBodyFrontDL" static const ALIGN_ASSET(2) char gDogBodyFrontDL[] = dgDogBodyFrontDL; #define dgDogFrontRightLegDL "__OTR__objects/object_dog/gDogFrontRightLegDL" static const ALIGN_ASSET(2) char gDogFrontRightLegDL[] = dgDogFrontRightLegDL; #define dgDogFrontLeftLegDL "__OTR__objects/object_dog/gDogFrontLeftLegDL" static const ALIGN_ASSET(2) char gDogFrontLeftLegDL[] = dgDogFrontLeftLegDL; #define dgDogBodyBackDL "__OTR__objects/object_dog/gDogBodyBackDL" static const ALIGN_ASSET(2) char gDogBodyBackDL[] = dgDogBodyBackDL; #define dgDogBackRightLegDL "__OTR__objects/object_dog/gDogBackRightLegDL" static const ALIGN_ASSET(2) char gDogBackRightLegDL[] = dgDogBackRightLegDL; #define dgDogBackLeftLegDL "__OTR__objects/object_dog/gDogBackLeftLegDL" static const ALIGN_ASSET(2) char gDogBackLeftLegDL[] = dgDogBackLeftLegDL; #define dgDogTailDL "__OTR__objects/object_dog/gDogTailDL" static const ALIGN_ASSET(2) char gDogTailDL[] = dgDogTailDL; #define dgDogSkel "__OTR__objects/object_dog/gDogSkel" static const ALIGN_ASSET(2) char gDogSkel[] = dgDogSkel; typedef enum DogLimb { /* 0x00 */ DOG_LIMB_NONE, /* 0x01 */ DOG_LIMB_ROOT, /* 0x02 */ DOG_LIMB_BODY_BACK, /* 0x03 */ DOG_LIMB_BODY_FRONT, /* 0x04 */ DOG_LIMB_HEAD_ROOT, /* 0x05 */ DOG_LIMB_HEAD, /* 0x06 */ DOG_LIMB_RIGHT_FACE_HAIR, /* 0x07 */ DOG_LIMB_LEFT_FACE_HAIR, /* 0x08 */ DOG_LIMB_FRONT_RIGHT_LEG, /* 0x09 */ DOG_LIMB_FRONT_LEFT_LEG, /* 0x0A */ DOG_LIMB_BACK_RIGHT_LEG, /* 0x0B */ DOG_LIMB_BACK_LEFT_LEG, /* 0x0C */ DOG_LIMB_TAIL, /* 0x0D */ DOG_LIMB_MAX } DogLimb; #endif // OBJECTS_OBJECT_DOG_H