#ifndef OBJECTS_OBJECT_DS2N_H #define OBJECTS_OBJECT_DS2N_H 1 #include "align_asset_macro.h" #define dgDs2nTorsoDL "__OTR__objects/object_ds2n/gDs2nTorsoDL" static const ALIGN_ASSET(2) char gDs2nTorsoDL[] = dgDs2nTorsoDL; #define dgDs2nHeadDL "__OTR__objects/object_ds2n/gDs2nHeadDL" static const ALIGN_ASSET(2) char gDs2nHeadDL[] = dgDs2nHeadDL; #define dgDs2nRightUpperArmDL "__OTR__objects/object_ds2n/gDs2nRightUpperArmDL" static const ALIGN_ASSET(2) char gDs2nRightUpperArmDL[] = dgDs2nRightUpperArmDL; #define dgDs2nRightForearmDL "__OTR__objects/object_ds2n/gDs2nRightForearmDL" static const ALIGN_ASSET(2) char gDs2nRightForearmDL[] = dgDs2nRightForearmDL; #define dgDs2nRightHandDL "__OTR__objects/object_ds2n/gDs2nRightHandDL" static const ALIGN_ASSET(2) char gDs2nRightHandDL[] = dgDs2nRightHandDL; #define dgDs2nLeftUpperArmDL "__OTR__objects/object_ds2n/gDs2nLeftUpperArmDL" static const ALIGN_ASSET(2) char gDs2nLeftUpperArmDL[] = dgDs2nLeftUpperArmDL; #define dgDs2nLeftForearmDL "__OTR__objects/object_ds2n/gDs2nLeftForearmDL" static const ALIGN_ASSET(2) char gDs2nLeftForearmDL[] = dgDs2nLeftForearmDL; #define dgDs2nLeftHandDL "__OTR__objects/object_ds2n/gDs2nLeftHandDL" static const ALIGN_ASSET(2) char gDs2nLeftHandDL[] = dgDs2nLeftHandDL; #define dgDs2nHipsDL "__OTR__objects/object_ds2n/gDs2nHipsDL" static const ALIGN_ASSET(2) char gDs2nHipsDL[] = dgDs2nHipsDL; #define dgDs2nRightThighDL "__OTR__objects/object_ds2n/gDs2nRightThighDL" static const ALIGN_ASSET(2) char gDs2nRightThighDL[] = dgDs2nRightThighDL; #define dgDs2nRightShinDL "__OTR__objects/object_ds2n/gDs2nRightShinDL" static const ALIGN_ASSET(2) char gDs2nRightShinDL[] = dgDs2nRightShinDL; #define dgDs2nRightFootDL "__OTR__objects/object_ds2n/gDs2nRightFootDL" static const ALIGN_ASSET(2) char gDs2nRightFootDL[] = dgDs2nRightFootDL; #define dgDs2nLeftThighDL "__OTR__objects/object_ds2n/gDs2nLeftThighDL" static const ALIGN_ASSET(2) char gDs2nLeftThighDL[] = dgDs2nLeftThighDL; #define dgDs2nLeftShinDL "__OTR__objects/object_ds2n/gDs2nLeftShinDL" static const ALIGN_ASSET(2) char gDs2nLeftShinDL[] = dgDs2nLeftShinDL; #define dgDs2nLeftFootDL "__OTR__objects/object_ds2n/gDs2nLeftFootDL" static const ALIGN_ASSET(2) char gDs2nLeftFootDL[] = dgDs2nLeftFootDL; #define dgDs2nMainTLUT "__OTR__objects/object_ds2n/gDs2nMainTLUT" static const ALIGN_ASSET(2) char gDs2nMainTLUT[] = dgDs2nMainTLUT; #define dgDs2nFingersTLUT "__OTR__objects/object_ds2n/gDs2nFingersTLUT" static const ALIGN_ASSET(2) char gDs2nFingersTLUT[] = dgDs2nFingersTLUT; #define dgDs2nEyesTLUT "__OTR__objects/object_ds2n/gDs2nEyesTLUT" static const ALIGN_ASSET(2) char gDs2nEyesTLUT[] = dgDs2nEyesTLUT; #define dgDs2nPantsAndShirtBottomTex "__OTR__objects/object_ds2n/gDs2nPantsAndShirtBottomTex" static const ALIGN_ASSET(2) char gDs2nPantsAndShirtBottomTex[] = dgDs2nPantsAndShirtBottomTex; #define dgDs2nShoesTex "__OTR__objects/object_ds2n/gDs2nShoesTex" static const ALIGN_ASSET(2) char gDs2nShoesTex[] = dgDs2nShoesTex; #define dgDs2nBeltTieTex "__OTR__objects/object_ds2n/gDs2nBeltTieTex" static const ALIGN_ASSET(2) char gDs2nBeltTieTex[] = dgDs2nBeltTieTex; #define dgDs2nEyeHalfTex "__OTR__objects/object_ds2n/gDs2nEyeHalfTex" static const ALIGN_ASSET(2) char gDs2nEyeHalfTex[] = dgDs2nEyeHalfTex; #define dgDs2nEyeClosedTex "__OTR__objects/object_ds2n/gDs2nEyeClosedTex" static const ALIGN_ASSET(2) char gDs2nEyeClosedTex[] = dgDs2nEyeClosedTex; #define dgDs2nFingersTex "__OTR__objects/object_ds2n/gDs2nFingersTex" static const ALIGN_ASSET(2) char gDs2nFingersTex[] = dgDs2nFingersTex; #define dgDs2nSkinGradientTex "__OTR__objects/object_ds2n/gDs2nSkinGradientTex" static const ALIGN_ASSET(2) char gDs2nSkinGradientTex[] = dgDs2nSkinGradientTex; #define dgDs2nHairTex "__OTR__objects/object_ds2n/gDs2nHairTex" static const ALIGN_ASSET(2) char gDs2nHairTex[] = dgDs2nHairTex; #define dgDs2nHairlineTex "__OTR__objects/object_ds2n/gDs2nHairlineTex" static const ALIGN_ASSET(2) char gDs2nHairlineTex[] = dgDs2nHairlineTex; #define dgDs2nShirtButtonsTex "__OTR__objects/object_ds2n/gDs2nShirtButtonsTex" static const ALIGN_ASSET(2) char gDs2nShirtButtonsTex[] = dgDs2nShirtButtonsTex; #define dgDs2nVestTex "__OTR__objects/object_ds2n/gDs2nVestTex" static const ALIGN_ASSET(2) char gDs2nVestTex[] = dgDs2nVestTex; #define dgDs2nShirtTex "__OTR__objects/object_ds2n/gDs2nShirtTex" static const ALIGN_ASSET(2) char gDs2nShirtTex[] = dgDs2nShirtTex; #define dgDs2nEyeOpenTex "__OTR__objects/object_ds2n/gDs2nEyeOpenTex" static const ALIGN_ASSET(2) char gDs2nEyeOpenTex[] = dgDs2nEyeOpenTex; #define dgDs2nMouthOpenTex "__OTR__objects/object_ds2n/gDs2nMouthOpenTex" static const ALIGN_ASSET(2) char gDs2nMouthOpenTex[] = dgDs2nMouthOpenTex; #define dgDs2nEyeTexAnim "__OTR__objects/object_ds2n/gDs2nEyeTexAnim" static const ALIGN_ASSET(2) char gDs2nEyeTexAnim[] = dgDs2nEyeTexAnim; #define dgDs2nMain2TLUT "__OTR__objects/object_ds2n/gDs2nMain2TLUT" static const ALIGN_ASSET(2) char gDs2nMain2TLUT[] = dgDs2nMain2TLUT; #define dgDs2nFingers2TLUT "__OTR__objects/object_ds2n/gDs2nFingers2TLUT" static const ALIGN_ASSET(2) char gDs2nFingers2TLUT[] = dgDs2nFingers2TLUT; #define dgDs2nEyes2TLUT "__OTR__objects/object_ds2n/gDs2nEyes2TLUT" static const ALIGN_ASSET(2) char gDs2nEyes2TLUT[] = dgDs2nEyes2TLUT; #define dgDs2nPantsAndShirtBottom2Tex "__OTR__objects/object_ds2n/gDs2nPantsAndShirtBottom2Tex" static const ALIGN_ASSET(2) char gDs2nPantsAndShirtBottom2Tex[] = dgDs2nPantsAndShirtBottom2Tex; #define dgDs2nShoes2Tex "__OTR__objects/object_ds2n/gDs2nShoes2Tex" static const ALIGN_ASSET(2) char gDs2nShoes2Tex[] = dgDs2nShoes2Tex; #define dgDs2nFingers2Tex "__OTR__objects/object_ds2n/gDs2nFingers2Tex" static const ALIGN_ASSET(2) char gDs2nFingers2Tex[] = dgDs2nFingers2Tex; #define dgDs2nSkinGradient2Tex "__OTR__objects/object_ds2n/gDs2nSkinGradient2Tex" static const ALIGN_ASSET(2) char gDs2nSkinGradient2Tex[] = dgDs2nSkinGradient2Tex; #define dgDs2nHair2Tex "__OTR__objects/object_ds2n/gDs2nHair2Tex" static const ALIGN_ASSET(2) char gDs2nHair2Tex[] = dgDs2nHair2Tex; #define dgDs2nHairline2Tex "__OTR__objects/object_ds2n/gDs2nHairline2Tex" static const ALIGN_ASSET(2) char gDs2nHairline2Tex[] = dgDs2nHairline2Tex; #define dgDs2nShirtButtons2Tex "__OTR__objects/object_ds2n/gDs2nShirtButtons2Tex" static const ALIGN_ASSET(2) char gDs2nShirtButtons2Tex[] = dgDs2nShirtButtons2Tex; #define dgDs2nVest2Tex "__OTR__objects/object_ds2n/gDs2nVest2Tex" static const ALIGN_ASSET(2) char gDs2nVest2Tex[] = dgDs2nVest2Tex; #define dgDs2nShirt2Tex "__OTR__objects/object_ds2n/gDs2nShirt2Tex" static const ALIGN_ASSET(2) char gDs2nShirt2Tex[] = dgDs2nShirt2Tex; #define dgDs2nEyeOpen2Tex "__OTR__objects/object_ds2n/gDs2nEyeOpen2Tex" static const ALIGN_ASSET(2) char gDs2nEyeOpen2Tex[] = dgDs2nEyeOpen2Tex; #define dgDs2nMouthOpen2Tex "__OTR__objects/object_ds2n/gDs2nMouthOpen2Tex" static const ALIGN_ASSET(2) char gDs2nMouthOpen2Tex[] = dgDs2nMouthOpen2Tex; #define dgDs2nIdleAnim "__OTR__objects/object_ds2n/gDs2nIdleAnim" static const ALIGN_ASSET(2) char gDs2nIdleAnim[] = dgDs2nIdleAnim; #define dgDs2nSkel "__OTR__objects/object_ds2n/gDs2nSkel" static const ALIGN_ASSET(2) char gDs2nSkel[] = dgDs2nSkel; typedef enum Ds2nLimb { /* 0x00 */ DS2N_LIMB_NONE, /* 0x01 */ DS2N_LIMB_HIPS, /* 0x02 */ DS2N_LIMB_LEFT_THIGH, /* 0x03 */ DS2N_LIMB_LEFT_SHIN, /* 0x04 */ DS2N_LIMB_LEFT_FOOT, /* 0x05 */ DS2N_LIMB_RIGHT_THIGH, /* 0x06 */ DS2N_LIMB_RIGHT_SHIN, /* 0x07 */ DS2N_LIMB_RIGHT_FOOT, /* 0x08 */ DS2N_LIMB_08, /* 0x09 */ DS2N_LIMB_09, /* 0x0A */ DS2N_LIMB_0A, /* 0x0B */ DS2N_LIMB_TORSO, /* 0x0C */ DS2N_LIMB_LEFT_UPPER_ARM, /* 0x0D */ DS2N_LIMB_LEFT_FOREARM, /* 0x0E */ DS2N_LIMB_LEFT_HAND, /* 0x0F */ DS2N_LIMB_RIGHT_UPPER_ARM, /* 0x10 */ DS2N_LIMB_RIGHT_FOREARM, /* 0x11 */ DS2N_LIMB_RIGHT_HAND, /* 0x12 */ DS2N_LIMB_HEAD, /* 0x13 */ DS2N_LIMB_MAX } Ds2nLimb; #endif // OBJECTS_OBJECT_DS2N_H