#ifndef OBJECTS_OBJECT_DY_OBJ_H #define OBJECTS_OBJECT_DY_OBJ_H 1 #include "align_asset_macro.h" #define dgGreatFairyStartGivingUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyStartGivingUpgradeAnim" static const ALIGN_ASSET(2) char gGreatFairyStartGivingUpgradeAnim[] = dgGreatFairyStartGivingUpgradeAnim; #define dgGreatFairyGivingUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyGivingUpgradeAnim" static const ALIGN_ASSET(2) char gGreatFairyGivingUpgradeAnim[] = dgGreatFairyGivingUpgradeAnim; #define dgGreatFairyAnim_0027B0 "__OTR__objects/object_dy_obj/gGreatFairyAnim_0027B0" static const ALIGN_ASSET(2) char gGreatFairyAnim_0027B0[] = dgGreatFairyAnim_0027B0; #define dgGreatFairyLayDownTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairyLayDownTransitionAnim" static const ALIGN_ASSET(2) char gGreatFairyLayDownTransitionAnim[] = dgGreatFairyLayDownTransitionAnim; #define dgGreatFairyLayingDownAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingDownAnim" static const ALIGN_ASSET(2) char gGreatFairyLayingDownAnim[] = dgGreatFairyLayingDownAnim; #define dgGreatFairyTeachSpinAttackAnim "__OTR__objects/object_dy_obj/gGreatFairyTeachSpinAttackAnim" static const ALIGN_ASSET(2) char gGreatFairyTeachSpinAttackAnim[] = dgGreatFairyTeachSpinAttackAnim; #define dgGreatFairyClappingAnim "__OTR__objects/object_dy_obj/gGreatFairyClappingAnim" static const ALIGN_ASSET(2) char gGreatFairyClappingAnim[] = dgGreatFairyClappingAnim; #define dgGreatFairyShowingItemAnim "__OTR__objects/object_dy_obj/gGreatFairyShowingItemAnim" static const ALIGN_ASSET(2) char gGreatFairyShowingItemAnim[] = dgGreatFairyShowingItemAnim; #define dgGreatFairySpinLayDownAnim "__OTR__objects/object_dy_obj/gGreatFairySpinLayDownAnim" static const ALIGN_ASSET(2) char gGreatFairySpinLayDownAnim[] = dgGreatFairySpinLayDownAnim; #define dgGreatFairyArmsFoldedAnim "__OTR__objects/object_dy_obj/gGreatFairyArmsFoldedAnim" static const ALIGN_ASSET(2) char gGreatFairyArmsFoldedAnim[] = dgGreatFairyArmsFoldedAnim; #define dgGreatFairyParticleSetupDL "__OTR__objects/object_dy_obj/gGreatFairyParticleSetupDL" static const ALIGN_ASSET(2) char gGreatFairyParticleSetupDL[] = dgGreatFairyParticleSetupDL; #define dgGreatFairyParticleDL "__OTR__objects/object_dy_obj/gGreatFairyParticleDL" static const ALIGN_ASSET(2) char gGreatFairyParticleDL[] = dgGreatFairyParticleDL; #define dgGreatFairyParticleTex "__OTR__objects/object_dy_obj/gGreatFairyParticleTex" static const ALIGN_ASSET(2) char gGreatFairyParticleTex[] = dgGreatFairyParticleTex; #define dgGreatFairySpiralBeamPatternTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamPatternTex" static const ALIGN_ASSET(2) char gGreatFairySpiralBeamPatternTex[] = dgGreatFairySpiralBeamPatternTex; #define dgGreatFairySpiralBeamGradientTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamGradientTex" static const ALIGN_ASSET(2) char gGreatFairySpiralBeamGradientTex[] = dgGreatFairySpiralBeamGradientTex; #define dgGreatFairySpiralBeamVtx "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamVtx" static const ALIGN_ASSET(2) char gGreatFairySpiralBeamVtx[] = dgGreatFairySpiralBeamVtx; #define dgGreatFairySpiralBeamDL "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamDL" static const ALIGN_ASSET(2) char gGreatFairySpiralBeamDL[] = dgGreatFairySpiralBeamDL; #define dgGreatFairyWaistDL "__OTR__objects/object_dy_obj/gGreatFairyWaistDL" static const ALIGN_ASSET(2) char gGreatFairyWaistDL[] = dgGreatFairyWaistDL; #define dgGreatFairyTorsoDL "__OTR__objects/object_dy_obj/gGreatFairyTorsoDL" static const ALIGN_ASSET(2) char gGreatFairyTorsoDL[] = dgGreatFairyTorsoDL; #define dgGreatFairyHeadDL "__OTR__objects/object_dy_obj/gGreatFairyHeadDL" static const ALIGN_ASSET(2) char gGreatFairyHeadDL[] = dgGreatFairyHeadDL; #define dgGreatFairyRightHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairLowerPartDL" static const ALIGN_ASSET(2) char gGreatFairyRightHairLowerPartDL[] = dgGreatFairyRightHairLowerPartDL; #define dgGreatFairyRightHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairMiddlePartDL" static const ALIGN_ASSET(2) char gGreatFairyRightHairMiddlePartDL[] = dgGreatFairyRightHairMiddlePartDL; #define dgGreatFairyRightHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairUpperPartDL" static const ALIGN_ASSET(2) char gGreatFairyRightHairUpperPartDL[] = dgGreatFairyRightHairUpperPartDL; #define dgGreatFairyRightHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairTipDL" static const ALIGN_ASSET(2) char gGreatFairyRightHairTipDL[] = dgGreatFairyRightHairTipDL; #define dgGreatFairyLeftHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairLowerPartDL" static const ALIGN_ASSET(2) char gGreatFairyLeftHairLowerPartDL[] = dgGreatFairyLeftHairLowerPartDL; #define dgGreatFairyLeftHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairMiddlePartDL" static const ALIGN_ASSET(2) char gGreatFairyLeftHairMiddlePartDL[] = dgGreatFairyLeftHairMiddlePartDL; #define dgGreatFairyLeftHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairUpperPartDL" static const ALIGN_ASSET(2) char gGreatFairyLeftHairUpperPartDL[] = dgGreatFairyLeftHairUpperPartDL; #define dgGreatFairyLeftHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairTipDL" static const ALIGN_ASSET(2) char gGreatFairyLeftHairTipDL[] = dgGreatFairyLeftHairTipDL; #define dgGreatFairyMiddleHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairLowerPartDL" static const ALIGN_ASSET(2) char gGreatFairyMiddleHairLowerPartDL[] = dgGreatFairyMiddleHairLowerPartDL; #define dgGreatFairyMiddleHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairMiddlePartDL" static const ALIGN_ASSET(2) char gGreatFairyMiddleHairMiddlePartDL[] = dgGreatFairyMiddleHairMiddlePartDL; #define dgGreatFairyMiddleHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairUpperPartDL" static const ALIGN_ASSET(2) char gGreatFairyMiddleHairUpperPartDL[] = dgGreatFairyMiddleHairUpperPartDL; #define dgGreatFairyMiddleHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairTipDL" static const ALIGN_ASSET(2) char gGreatFairyMiddleHairTipDL[] = dgGreatFairyMiddleHairTipDL; #define dgGreatFairyRightUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyRightUpperArmDL" static const ALIGN_ASSET(2) char gGreatFairyRightUpperArmDL[] = dgGreatFairyRightUpperArmDL; #define dgGreatFairyRightForearmDL "__OTR__objects/object_dy_obj/gGreatFairyRightForearmDL" static const ALIGN_ASSET(2) char gGreatFairyRightForearmDL[] = dgGreatFairyRightForearmDL; #define dgGreatFairyRightHandDL "__OTR__objects/object_dy_obj/gGreatFairyRightHandDL" static const ALIGN_ASSET(2) char gGreatFairyRightHandDL[] = dgGreatFairyRightHandDL; #define dgGreatFairyLeftUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftUpperArmDL" static const ALIGN_ASSET(2) char gGreatFairyLeftUpperArmDL[] = dgGreatFairyLeftUpperArmDL; #define dgGreatFairyLeftForearmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftForearmDL" static const ALIGN_ASSET(2) char gGreatFairyLeftForearmDL[] = dgGreatFairyLeftForearmDL; #define dgGreatFairyLeftHandDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHandDL" static const ALIGN_ASSET(2) char gGreatFairyLeftHandDL[] = dgGreatFairyLeftHandDL; #define dgGreatFairyRightThighDL "__OTR__objects/object_dy_obj/gGreatFairyRightThighDL" static const ALIGN_ASSET(2) char gGreatFairyRightThighDL[] = dgGreatFairyRightThighDL; #define dgGreatFairyRightLowerLegDL "__OTR__objects/object_dy_obj/gGreatFairyRightLowerLegDL" static const ALIGN_ASSET(2) char gGreatFairyRightLowerLegDL[] = dgGreatFairyRightLowerLegDL; #define dgGreatFairyRightFootDL "__OTR__objects/object_dy_obj/gGreatFairyRightFootDL" static const ALIGN_ASSET(2) char gGreatFairyRightFootDL[] = dgGreatFairyRightFootDL; #define dgGreatFairyLeftThighDL "__OTR__objects/object_dy_obj/gGreatFairyLeftThighDL" static const ALIGN_ASSET(2) char gGreatFairyLeftThighDL[] = dgGreatFairyLeftThighDL; #define dgGreatFairyLeftLowerLegDL "__OTR__objects/object_dy_obj/gGreatFairyLeftLowerLegDL" static const ALIGN_ASSET(2) char gGreatFairyLeftLowerLegDL[] = dgGreatFairyLeftLowerLegDL; #define dgGreatFairyLeftFootDL "__OTR__objects/object_dy_obj/gGreatFairyLeftFootDL" static const ALIGN_ASSET(2) char gGreatFairyLeftFootDL[] = dgGreatFairyLeftFootDL; #define dobject_dy_obj_TLUT_0165C8 "__OTR__objects/object_dy_obj/object_dy_obj_TLUT_0165C8" static const ALIGN_ASSET(2) char object_dy_obj_TLUT_0165C8[] = dobject_dy_obj_TLUT_0165C8; #define dobject_dy_obj_Tex_0167C8 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_0167C8" static const ALIGN_ASSET(2) char object_dy_obj_Tex_0167C8[] = dobject_dy_obj_Tex_0167C8; #define dobject_dy_obj_Tex_016808 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_016808" static const ALIGN_ASSET(2) char object_dy_obj_Tex_016808[] = dobject_dy_obj_Tex_016808; #define dobject_dy_obj_Tex_016848 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_016848" static const ALIGN_ASSET(2) char object_dy_obj_Tex_016848[] = dobject_dy_obj_Tex_016848; #define dobject_dy_obj_Tex_017048 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_017048" static const ALIGN_ASSET(2) char object_dy_obj_Tex_017048[] = dobject_dy_obj_Tex_017048; #define dobject_dy_obj_Tex_017088 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_017088" static const ALIGN_ASSET(2) char object_dy_obj_Tex_017088[] = dobject_dy_obj_Tex_017088; #define dobject_dy_obj_Tex_017488 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_017488" static const ALIGN_ASSET(2) char object_dy_obj_Tex_017488[] = dobject_dy_obj_Tex_017488; #define dobject_dy_obj_Tex_017888 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_017888" static const ALIGN_ASSET(2) char object_dy_obj_Tex_017888[] = dobject_dy_obj_Tex_017888; #define dobject_dy_obj_Tex_017988 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_017988" static const ALIGN_ASSET(2) char object_dy_obj_Tex_017988[] = dobject_dy_obj_Tex_017988; #define dobject_dy_obj_Tex_017D88 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_017D88" static const ALIGN_ASSET(2) char object_dy_obj_Tex_017D88[] = dobject_dy_obj_Tex_017D88; #define dobject_dy_obj_Tex_018588 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_018588" static const ALIGN_ASSET(2) char object_dy_obj_Tex_018588[] = dobject_dy_obj_Tex_018588; #define dobject_dy_obj_Tex_018D88 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_018D88" static const ALIGN_ASSET(2) char object_dy_obj_Tex_018D88[] = dobject_dy_obj_Tex_018D88; #define dobject_dy_obj_Tex_019588 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_019588" static const ALIGN_ASSET(2) char object_dy_obj_Tex_019588[] = dobject_dy_obj_Tex_019588; #define dobject_dy_obj_Tex_019D88 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_019D88" static const ALIGN_ASSET(2) char object_dy_obj_Tex_019D88[] = dobject_dy_obj_Tex_019D88; #define dgGreatFairyMouthClosedTex "__OTR__objects/object_dy_obj/gGreatFairyMouthClosedTex" static const ALIGN_ASSET(2) char gGreatFairyMouthClosedTex[] = dgGreatFairyMouthClosedTex; #define dgGreatFairyMouthOpenTex "__OTR__objects/object_dy_obj/gGreatFairyMouthOpenTex" static const ALIGN_ASSET(2) char gGreatFairyMouthOpenTex[] = dgGreatFairyMouthOpenTex; #define dobject_dy_obj_Tex_01C588 "__OTR__objects/object_dy_obj/object_dy_obj_Tex_01C588" static const ALIGN_ASSET(2) char object_dy_obj_Tex_01C588[] = dobject_dy_obj_Tex_01C588; #define dgGreatFairyAppearenceTexAnim "__OTR__objects/object_dy_obj/gGreatFairyAppearenceTexAnim" static const ALIGN_ASSET(2) char gGreatFairyAppearenceTexAnim[] = dgGreatFairyAppearenceTexAnim; #define dgGreatFairySkel "__OTR__objects/object_dy_obj/gGreatFairySkel" static const ALIGN_ASSET(2) char gGreatFairySkel[] = dgGreatFairySkel; typedef enum GreatFairyLimb { /* 0x00 */ GREAT_FAIRY_LIMB_NONE, /* 0x01 */ GREAT_FAIRY_LIMB_WAIST, /* 0x02 */ GREAT_FAIRY_LIMB_LEFT_THIGH, /* 0x03 */ GREAT_FAIRY_LIMB_LEFT_LOWER_LEG, /* 0x04 */ GREAT_FAIRY_LIMB_LEFT_FOOT, /* 0x05 */ GREAT_FAIRY_LIMB_RIGHT_THIGH, /* 0x06 */ GREAT_FAIRY_LIMB_RIGHT_LOWER_LEG, /* 0x07 */ GREAT_FAIRY_LIMB_RIGHT_FOOT, /* 0x08 */ GREAT_FAIRY_LIMB_TORSO, /* 0x09 */ GREAT_FAIRY_LIMB_LEFT_UPPER_ARM, /* 0x0A */ GREAT_FAIRY_LIMB_LEFT_FOREARM, /* 0x0B */ GREAT_FAIRY_LIMB_LEFT_HAND, /* 0x0C */ GREAT_FAIRY_LIMB_RIGHT_UPPER_ARM, /* 0x0D */ GREAT_FAIRY_LIMB_RIGHT_FOREARM, /* 0x0E */ GREAT_FAIRY_LIMB_RIGHT_HAND, /* 0x0F */ GREAT_FAIRY_LIMB_HEAD, /* 0x10 */ GREAT_FAIRY_LIMB_MIDDLE_HAIR_LOWER_PART, /* 0x11 */ GREAT_FAIRY_LIMB_MIDDLE_HAIR_MIDDLE_PART, /* 0x12 */ GREAT_FAIRY_LIMB_MIDDLE_HAIR_UPPER_PART, /* 0x13 */ GREAT_FAIRY_LIMB_MIDDLE_HAIR_TIP, /* 0x14 */ GREAT_FAIRY_LIMB_LEFT_HAIR_LOWER_PART, /* 0x15 */ GREAT_FAIRY_LIMB_LEFT_HAIR_MIDDLE_PART, /* 0x16 */ GREAT_FAIRY_LIMB_LEFT_HAIR_UPPER_PART, /* 0x17 */ GREAT_FAIRY_LIMB_LEFT_HAIR_TIP, /* 0x18 */ GREAT_FAIRY_LIMB_RIGHT_HAIR_LOWER_PART, /* 0x19 */ GREAT_FAIRY_LIMB_RIGHT_HAIR_MIDDLE_PART, /* 0x1A */ GREAT_FAIRY_LIMB_RIGHT_HAIR_UPPER_PART, /* 0x1B */ GREAT_FAIRY_LIMB_RIGHT_HAIR_TIP, /* 0x1C */ GREAT_FAIRY_LIMB_MAX } GreatFairyLimb; #endif // OBJECTS_OBJECT_DY_OBJ_H