#ifndef OBJECTS_OBJECT_EG_H #define OBJECTS_OBJECT_EG_H 1 #include "align_asset_macro.h" #define dgEyegoreEffectImpactDL "__OTR__objects/object_eg/gEyegoreEffectImpactDL" static const ALIGN_ASSET(2) char gEyegoreEffectImpactDL[] = dgEyegoreEffectImpactDL; #define dgEyegoreEffectImpactTex "__OTR__objects/object_eg/gEyegoreEffectImpactTex" static const ALIGN_ASSET(2) char gEyegoreEffectImpactTex[] = dgEyegoreEffectImpactTex; #define dgEyegoreEmpty1TexAnim "__OTR__objects/object_eg/gEyegoreEmpty1TexAnim" static const ALIGN_ASSET(2) char gEyegoreEmpty1TexAnim[] = dgEyegoreEmpty1TexAnim; #define dgEyegoreEffectLargeBodyPieceDL "__OTR__objects/object_eg/gEyegoreEffectLargeBodyPieceDL" static const ALIGN_ASSET(2) char gEyegoreEffectLargeBodyPieceDL[] = dgEyegoreEffectLargeBodyPieceDL; #define dgEyegoreEffectLargeBodyPieceTex "__OTR__objects/object_eg/gEyegoreEffectLargeBodyPieceTex" static const ALIGN_ASSET(2) char gEyegoreEffectLargeBodyPieceTex[] = dgEyegoreEffectLargeBodyPieceTex; #define dgEyegoreEffectSmallBodyPieceDL "__OTR__objects/object_eg/gEyegoreEffectSmallBodyPieceDL" static const ALIGN_ASSET(2) char gEyegoreEffectSmallBodyPieceDL[] = dgEyegoreEffectSmallBodyPieceDL; #define dgEyegoreEffectSmallBodyPieceTex "__OTR__objects/object_eg/gEyegoreEffectSmallBodyPieceTex" static const ALIGN_ASSET(2) char gEyegoreEffectSmallBodyPieceTex[] = dgEyegoreEffectSmallBodyPieceTex; #define dgEyegoreEmpty1DL "__OTR__objects/object_eg/gEyegoreEmpty1DL" static const ALIGN_ASSET(2) char gEyegoreEmpty1DL[] = dgEyegoreEmpty1DL; #define dgEyegoreBlockDL "__OTR__objects/object_eg/gEyegoreBlockDL" static const ALIGN_ASSET(2) char gEyegoreBlockDL[] = dgEyegoreBlockDL; #define dgEyegoreBlockCol "__OTR__objects/object_eg/gEyegoreBlockCol" static const ALIGN_ASSET(2) char gEyegoreBlockCol[] = dgEyegoreBlockCol; #define dgEyegoreEmpty2DL "__OTR__objects/object_eg/gEyegoreEmpty2DL" static const ALIGN_ASSET(2) char gEyegoreEmpty2DL[] = dgEyegoreEmpty2DL; #define dgEyegoreEffectSolidDebrisDL "__OTR__objects/object_eg/gEyegoreEffectSolidDebrisDL" static const ALIGN_ASSET(2) char gEyegoreEffectSolidDebrisDL[] = dgEyegoreEffectSolidDebrisDL; #define dgEyegoreEffectSolidDebrisTex "__OTR__objects/object_eg/gEyegoreEffectSolidDebrisTex" static const ALIGN_ASSET(2) char gEyegoreEffectSolidDebrisTex[] = dgEyegoreEffectSolidDebrisTex; #define dgEyegoreEmpty2TexAnim "__OTR__objects/object_eg/gEyegoreEmpty2TexAnim" static const ALIGN_ASSET(2) char gEyegoreEmpty2TexAnim[] = dgEyegoreEmpty2TexAnim; #define dgEyegoreEmpty3DL "__OTR__objects/object_eg/gEyegoreEmpty3DL" static const ALIGN_ASSET(2) char gEyegoreEmpty3DL[] = dgEyegoreEmpty3DL; #define dgEyegoreEffectFlatDebrisDL "__OTR__objects/object_eg/gEyegoreEffectFlatDebrisDL" static const ALIGN_ASSET(2) char gEyegoreEffectFlatDebrisDL[] = dgEyegoreEffectFlatDebrisDL; #define dgEyegoreEffectFlatDebrisTex "__OTR__objects/object_eg/gEyegoreEffectFlatDebrisTex" static const ALIGN_ASSET(2) char gEyegoreEffectFlatDebrisTex[] = dgEyegoreEffectFlatDebrisTex; #define dgEyegoreEmpty3TexAnim "__OTR__objects/object_eg/gEyegoreEmpty3TexAnim" static const ALIGN_ASSET(2) char gEyegoreEmpty3TexAnim[] = dgEyegoreEmpty3TexAnim; #define dgEyegoreSlamAnim "__OTR__objects/object_eg/gEyegoreSlamAnim" static const ALIGN_ASSET(2) char gEyegoreSlamAnim[] = dgEyegoreSlamAnim; #define dgEyegoreUnusedVtx "__OTR__objects/object_eg/gEyegoreUnusedVtx" static const ALIGN_ASSET(2) char gEyegoreUnusedVtx[] = dgEyegoreUnusedVtx; #define dgEyegoreLaserDL "__OTR__objects/object_eg/gEyegoreLaserDL" static const ALIGN_ASSET(2) char gEyegoreLaserDL[] = dgEyegoreLaserDL; #define dgEyegoreBeamosBodyGradientTex "__OTR__objects/object_eg/gEyegoreBeamosBodyGradientTex" static const ALIGN_ASSET(2) char gEyegoreBeamosBodyGradientTex[] = dgEyegoreBeamosBodyGradientTex; #define dgEyegoreBeamosGrayMetalTex "__OTR__objects/object_eg/gEyegoreBeamosGrayMetalTex" static const ALIGN_ASSET(2) char gEyegoreBeamosGrayMetalTex[] = dgEyegoreBeamosGrayMetalTex; #define dgEyegoreBeamosBoltAndMetalTex "__OTR__objects/object_eg/gEyegoreBeamosBoltAndMetalTex" static const ALIGN_ASSET(2) char gEyegoreBeamosBoltAndMetalTex[] = dgEyegoreBeamosBoltAndMetalTex; #define dgEyegoreBeamosInnerEyeLidTex "__OTR__objects/object_eg/gEyegoreBeamosInnerEyeLidTex" static const ALIGN_ASSET(2) char gEyegoreBeamosInnerEyeLidTex[] = dgEyegoreBeamosInnerEyeLidTex; #define dgEyegoreBeamosEyeOutlineTex "__OTR__objects/object_eg/gEyegoreBeamosEyeOutlineTex" static const ALIGN_ASSET(2) char gEyegoreBeamosEyeOutlineTex[] = dgEyegoreBeamosEyeOutlineTex; #define dgEyegoreBeamosEyeTex "__OTR__objects/object_eg/gEyegoreBeamosEyeTex" static const ALIGN_ASSET(2) char gEyegoreBeamosEyeTex[] = dgEyegoreBeamosEyeTex; #define dgEyegoreBeamosBodyTex "__OTR__objects/object_eg/gEyegoreBeamosBodyTex" static const ALIGN_ASSET(2) char gEyegoreBeamosBodyTex[] = dgEyegoreBeamosBodyTex; #define dgEyegoreLaserTex "__OTR__objects/object_eg/gEyegoreLaserTex" static const ALIGN_ASSET(2) char gEyegoreLaserTex[] = dgEyegoreLaserTex; #define dgEyegoreBeamosTeethTex "__OTR__objects/object_eg/gEyegoreBeamosTeethTex" static const ALIGN_ASSET(2) char gEyegoreBeamosTeethTex[] = dgEyegoreBeamosTeethTex; #define dgEyegoreHipsDL "__OTR__objects/object_eg/gEyegoreHipsDL" static const ALIGN_ASSET(2) char gEyegoreHipsDL[] = dgEyegoreHipsDL; #define dgEyegoreFauldsDL "__OTR__objects/object_eg/gEyegoreFauldsDL" static const ALIGN_ASSET(2) char gEyegoreFauldsDL[] = dgEyegoreFauldsDL; #define dgEyegoreRightShinDL "__OTR__objects/object_eg/gEyegoreRightShinDL" static const ALIGN_ASSET(2) char gEyegoreRightShinDL[] = dgEyegoreRightShinDL; #define dgEyegoreRightFootDL "__OTR__objects/object_eg/gEyegoreRightFootDL" static const ALIGN_ASSET(2) char gEyegoreRightFootDL[] = dgEyegoreRightFootDL; #define dgEyegoreRightThighDL "__OTR__objects/object_eg/gEyegoreRightThighDL" static const ALIGN_ASSET(2) char gEyegoreRightThighDL[] = dgEyegoreRightThighDL; #define dgEyegoreLeftShinDL "__OTR__objects/object_eg/gEyegoreLeftShinDL" static const ALIGN_ASSET(2) char gEyegoreLeftShinDL[] = dgEyegoreLeftShinDL; #define dgEyegoreLeftFootDL "__OTR__objects/object_eg/gEyegoreLeftFootDL" static const ALIGN_ASSET(2) char gEyegoreLeftFootDL[] = dgEyegoreLeftFootDL; #define dgEyegoreLeftThighDL "__OTR__objects/object_eg/gEyegoreLeftThighDL" static const ALIGN_ASSET(2) char gEyegoreLeftThighDL[] = dgEyegoreLeftThighDL; #define dgEyegoreHeadDL "__OTR__objects/object_eg/gEyegoreHeadDL" static const ALIGN_ASSET(2) char gEyegoreHeadDL[] = dgEyegoreHeadDL; #define dgEyegoreEyeballDL "__OTR__objects/object_eg/gEyegoreEyeballDL" static const ALIGN_ASSET(2) char gEyegoreEyeballDL[] = dgEyegoreEyeballDL; #define dgEyegoreEyeColliderLimbDL "__OTR__objects/object_eg/gEyegoreEyeColliderLimbDL" static const ALIGN_ASSET(2) char gEyegoreEyeColliderLimbDL[] = dgEyegoreEyeColliderLimbDL; #define dgEyegoreLaserAttachLimbDL "__OTR__objects/object_eg/gEyegoreLaserAttachLimbDL" static const ALIGN_ASSET(2) char gEyegoreLaserAttachLimbDL[] = dgEyegoreLaserAttachLimbDL; #define dgEyegorePupilDL "__OTR__objects/object_eg/gEyegorePupilDL" static const ALIGN_ASSET(2) char gEyegorePupilDL[] = dgEyegorePupilDL; #define dgEyegoreLowerEyelidDL "__OTR__objects/object_eg/gEyegoreLowerEyelidDL" static const ALIGN_ASSET(2) char gEyegoreLowerEyelidDL[] = dgEyegoreLowerEyelidDL; #define dgEyegoreUpperEyelidDL "__OTR__objects/object_eg/gEyegoreUpperEyelidDL" static const ALIGN_ASSET(2) char gEyegoreUpperEyelidDL[] = dgEyegoreUpperEyelidDL; #define dgEyegoreRightHandDL "__OTR__objects/object_eg/gEyegoreRightHandDL" static const ALIGN_ASSET(2) char gEyegoreRightHandDL[] = dgEyegoreRightHandDL; #define dgEyegoreRightShoulderDL "__OTR__objects/object_eg/gEyegoreRightShoulderDL" static const ALIGN_ASSET(2) char gEyegoreRightShoulderDL[] = dgEyegoreRightShoulderDL; #define dgEyegoreRightArmDL "__OTR__objects/object_eg/gEyegoreRightArmDL" static const ALIGN_ASSET(2) char gEyegoreRightArmDL[] = dgEyegoreRightArmDL; #define dgEyegoreLeftHandDL "__OTR__objects/object_eg/gEyegoreLeftHandDL" static const ALIGN_ASSET(2) char gEyegoreLeftHandDL[] = dgEyegoreLeftHandDL; #define dgEyegoreLeftShoulderDL "__OTR__objects/object_eg/gEyegoreLeftShoulderDL" static const ALIGN_ASSET(2) char gEyegoreLeftShoulderDL[] = dgEyegoreLeftShoulderDL; #define dgEyegoreLeftArmDL "__OTR__objects/object_eg/gEyegoreLeftArmDL" static const ALIGN_ASSET(2) char gEyegoreLeftArmDL[] = dgEyegoreLeftArmDL; #define dgEyegoreTorsoDL "__OTR__objects/object_eg/gEyegoreTorsoDL" static const ALIGN_ASSET(2) char gEyegoreTorsoDL[] = dgEyegoreTorsoDL; #define dgEyegoreEyeLaserTexAnim "__OTR__objects/object_eg/gEyegoreEyeLaserTexAnim" static const ALIGN_ASSET(2) char gEyegoreEyeLaserTexAnim[] = dgEyegoreEyeLaserTexAnim; #define dgEyegoreSkel "__OTR__objects/object_eg/gEyegoreSkel" static const ALIGN_ASSET(2) char gEyegoreSkel[] = dgEyegoreSkel; #define dgEyegoreSlamWaitAnim "__OTR__objects/object_eg/gEyegoreSlamWaitAnim" static const ALIGN_ASSET(2) char gEyegoreSlamWaitAnim[] = dgEyegoreSlamWaitAnim; #define dgEyegoreSlamEndAnim "__OTR__objects/object_eg/gEyegoreSlamEndAnim" static const ALIGN_ASSET(2) char gEyegoreSlamEndAnim[] = dgEyegoreSlamEndAnim; #define dgEyegoreLaserAnim "__OTR__objects/object_eg/gEyegoreLaserAnim" static const ALIGN_ASSET(2) char gEyegoreLaserAnim[] = dgEyegoreLaserAnim; #define dgEyegoreUnusedLaserEndAnim "__OTR__objects/object_eg/gEyegoreUnusedLaserEndAnim" static const ALIGN_ASSET(2) char gEyegoreUnusedLaserEndAnim[] = dgEyegoreUnusedLaserEndAnim; #define dgEyegoreDamagedAnim "__OTR__objects/object_eg/gEyegoreDamagedAnim" static const ALIGN_ASSET(2) char gEyegoreDamagedAnim[] = dgEyegoreDamagedAnim; #define dgEyegoreDeathAnim "__OTR__objects/object_eg/gEyegoreDeathAnim" static const ALIGN_ASSET(2) char gEyegoreDeathAnim[] = dgEyegoreDeathAnim; #define dgEyegoreRetreatAnim "__OTR__objects/object_eg/gEyegoreRetreatAnim" static const ALIGN_ASSET(2) char gEyegoreRetreatAnim[] = dgEyegoreRetreatAnim; #define dgEyegoreLeftPunchAnim "__OTR__objects/object_eg/gEyegoreLeftPunchAnim" static const ALIGN_ASSET(2) char gEyegoreLeftPunchAnim[] = dgEyegoreLeftPunchAnim; #define dgEyegoreRightPunchAnim "__OTR__objects/object_eg/gEyegoreRightPunchAnim" static const ALIGN_ASSET(2) char gEyegoreRightPunchAnim[] = dgEyegoreRightPunchAnim; #define dgEyegoreStunnedAnim "__OTR__objects/object_eg/gEyegoreStunnedAnim" static const ALIGN_ASSET(2) char gEyegoreStunnedAnim[] = dgEyegoreStunnedAnim; #define dgEyegoreStunEndAnim "__OTR__objects/object_eg/gEyegoreStunEndAnim" static const ALIGN_ASSET(2) char gEyegoreStunEndAnim[] = dgEyegoreStunEndAnim; #define dgEyegoreSitAnim "__OTR__objects/object_eg/gEyegoreSitAnim" static const ALIGN_ASSET(2) char gEyegoreSitAnim[] = dgEyegoreSitAnim; #define dgEyegoreUnusedStoneDL "__OTR__objects/object_eg/gEyegoreUnusedStoneDL" static const ALIGN_ASSET(2) char gEyegoreUnusedStoneDL[] = dgEyegoreUnusedStoneDL; #define dgEyegoreUnusedStoneTex "__OTR__objects/object_eg/gEyegoreUnusedStoneTex" static const ALIGN_ASSET(2) char gEyegoreUnusedStoneTex[] = dgEyegoreUnusedStoneTex; #define dgEyegoreUnusedChaseAnim "__OTR__objects/object_eg/gEyegoreUnusedChaseAnim" static const ALIGN_ASSET(2) char gEyegoreUnusedChaseAnim[] = dgEyegoreUnusedChaseAnim; #define dgEyegoreStandAnim "__OTR__objects/object_eg/gEyegoreStandAnim" static const ALIGN_ASSET(2) char gEyegoreStandAnim[] = dgEyegoreStandAnim; #define dgEyegoreUnusedWalkAnim "__OTR__objects/object_eg/gEyegoreUnusedWalkAnim" static const ALIGN_ASSET(2) char gEyegoreUnusedWalkAnim[] = dgEyegoreUnusedWalkAnim; #define dgEyegoreUnusedIdleAnim "__OTR__objects/object_eg/gEyegoreUnusedIdleAnim" static const ALIGN_ASSET(2) char gEyegoreUnusedIdleAnim[] = dgEyegoreUnusedIdleAnim; #define dgEyegoreWalkAnim "__OTR__objects/object_eg/gEyegoreWalkAnim" static const ALIGN_ASSET(2) char gEyegoreWalkAnim[] = dgEyegoreWalkAnim; #define dgEyegoreStoneDL "__OTR__objects/object_eg/gEyegoreStoneDL" static const ALIGN_ASSET(2) char gEyegoreStoneDL[] = dgEyegoreStoneDL; #define dgEyegoreStoneTex "__OTR__objects/object_eg/gEyegoreStoneTex" static const ALIGN_ASSET(2) char gEyegoreStoneTex[] = dgEyegoreStoneTex; #define dgEyegoreDuplicateEffectImpactTex "__OTR__objects/object_eg/gEyegoreDuplicateEffectImpactTex" static const ALIGN_ASSET(2) char gEyegoreDuplicateEffectImpactTex[] = dgEyegoreDuplicateEffectImpactTex; #define dgEyegoreDarkBodyTex "__OTR__objects/object_eg/gEyegoreDarkBodyTex" static const ALIGN_ASSET(2) char gEyegoreDarkBodyTex[] = dgEyegoreDarkBodyTex; #define dgEyegoreBlockTex "__OTR__objects/object_eg/gEyegoreBlockTex" static const ALIGN_ASSET(2) char gEyegoreBlockTex[] = dgEyegoreBlockTex; #define dgEyegoreClawTex "__OTR__objects/object_eg/gEyegoreClawTex" static const ALIGN_ASSET(2) char gEyegoreClawTex[] = dgEyegoreClawTex; #define dgEyegoreLightBodyTex "__OTR__objects/object_eg/gEyegoreLightBodyTex" static const ALIGN_ASSET(2) char gEyegoreLightBodyTex[] = dgEyegoreLightBodyTex; #define dgEyegoreArmorTex "__OTR__objects/object_eg/gEyegoreArmorTex" static const ALIGN_ASSET(2) char gEyegoreArmorTex[] = dgEyegoreArmorTex; #define dgEyegoreHeadTex "__OTR__objects/object_eg/gEyegoreHeadTex" static const ALIGN_ASSET(2) char gEyegoreHeadTex[] = dgEyegoreHeadTex; #define dgEyegorePupilTex "__OTR__objects/object_eg/gEyegorePupilTex" static const ALIGN_ASSET(2) char gEyegorePupilTex[] = dgEyegorePupilTex; #define dgEyegoreDuplicateStoneTex "__OTR__objects/object_eg/gEyegoreDuplicateStoneTex" static const ALIGN_ASSET(2) char gEyegoreDuplicateStoneTex[] = dgEyegoreDuplicateStoneTex; #define dgEyegoreEyeballTex "__OTR__objects/object_eg/gEyegoreEyeballTex" static const ALIGN_ASSET(2) char gEyegoreEyeballTex[] = dgEyegoreEyeballTex; typedef enum EyegoreLimb { /* 0x00 */ EYEGORE_LIMB_NONE, /* 0x01 */ EYEGORE_LIMB_ROOT, /* 0x02 */ EYEGORE_LIMB_TORSO, /* 0x03 */ EYEGORE_LIMB_HEAD, /* 0x04 */ EYEGORE_LIMB_LEFT_SHOULDER, /* 0x05 */ EYEGORE_LIMB_LEFT_ARM, /* 0x06 */ EYEGORE_LIMB_LEFT_HAND, /* 0x07 */ EYEGORE_LIMB_RIGHT_SHOULDER, /* 0x08 */ EYEGORE_LIMB_RIGHT_ARM, /* 0x09 */ EYEGORE_LIMB_RIGHT_HAND, /* 0x0A */ EYEGORE_LIMB_UPPER_EYELID, /* 0x0B */ EYEGORE_LIMB_LOWER_EYELID, /* 0x0C */ EYEGORE_LIMB_PUPIL, /* 0x0D */ EYEGORE_LIMB_LASER_ATTACH, /* 0x0E */ EYEGORE_LIMB_EYE_COLLIDER, /* 0x0F */ EYEGORE_LIMB_EYEBALL, /* 0x10 */ EYEGORE_LIMB_HIPS, /* 0x11 */ EYEGORE_LIMB_LEFT_THIGH, /* 0x12 */ EYEGORE_LIMB_LEFT_SHIN, /* 0x13 */ EYEGORE_LIMB_LEFT_FOOT, /* 0x14 */ EYEGORE_LIMB_RIGHT_THIGH, /* 0x15 */ EYEGORE_LIMB_RIGHT_SHIN, /* 0x16 */ EYEGORE_LIMB_RIGHT_FOOT, /* 0x17 */ EYEGORE_LIMB_FAULDS, /* 0x18 */ EYEGORE_LIMB_MAX } EyegoreLimb; #endif // OBJECTS_OBJECT_EG_H