#ifndef OBJECTS_OBJECT_F40_SWITCH_H #define OBJECTS_OBJECT_F40_SWITCH_H 1 #include "align_asset_macro.h" #define dgStoneTowerFloorSwitchCol "__OTR__objects/object_f40_switch/gStoneTowerFloorSwitchCol" static const ALIGN_ASSET(2) char gStoneTowerFloorSwitchCol[] = dgStoneTowerFloorSwitchCol; #define dgStoneTowerFloorSwitchOutlineDL "__OTR__objects/object_f40_switch/gStoneTowerFloorSwitchOutlineDL" static const ALIGN_ASSET(2) char gStoneTowerFloorSwitchOutlineDL[] = dgStoneTowerFloorSwitchOutlineDL; #define dgStoneTowerFloorSwitchDL "__OTR__objects/object_f40_switch/gStoneTowerFloorSwitchDL" static const ALIGN_ASSET(2) char gStoneTowerFloorSwitchDL[] = dgStoneTowerFloorSwitchDL; #define dgStoneTowerFloorSwitchOutlineTex "__OTR__objects/object_f40_switch/gStoneTowerFloorSwitchOutlineTex" static const ALIGN_ASSET(2) char gStoneTowerFloorSwitchOutlineTex[] = dgStoneTowerFloorSwitchOutlineTex; #define dgStoneTowerFloorSwitchTex "__OTR__objects/object_f40_switch/gStoneTowerFloorSwitchTex" static const ALIGN_ASSET(2) char gStoneTowerFloorSwitchTex[] = dgStoneTowerFloorSwitchTex; #endif // OBJECTS_OBJECT_F40_SWITCH_H