#ifndef OBJECTS_OBJECT_FR_H #define OBJECTS_OBJECT_FR_H 1 #include "align_asset_macro.h" #define dgFrogJumpAnim "__OTR__objects/object_fr/gFrogJumpAnim" static const ALIGN_ASSET(2) char gFrogJumpAnim[] = dgFrogJumpAnim; #define dgFrogDanceAnim "__OTR__objects/object_fr/gFrogDanceAnim" static const ALIGN_ASSET(2) char gFrogDanceAnim[] = dgFrogDanceAnim; #define dgFrogIdleAnim "__OTR__objects/object_fr/gFrogIdleAnim" static const ALIGN_ASSET(2) char gFrogIdleAnim[] = dgFrogIdleAnim; #define dgFrogLimbPatternTex "__OTR__objects/object_fr/gFrogLimbPatternTex" static const ALIGN_ASSET(2) char gFrogLimbPatternTex[] = dgFrogLimbPatternTex; #define dgFrogQuestionMarkTex "__OTR__objects/object_fr/gFrogQuestionMarkTex" static const ALIGN_ASSET(2) char gFrogQuestionMarkTex[] = dgFrogQuestionMarkTex; #define dgFrogNostrilTex "__OTR__objects/object_fr/gFrogNostrilTex" static const ALIGN_ASSET(2) char gFrogNostrilTex[] = dgFrogNostrilTex; #define dgFrogLowerInnerMouthTex "__OTR__objects/object_fr/gFrogLowerInnerMouthTex" static const ALIGN_ASSET(2) char gFrogLowerInnerMouthTex[] = dgFrogLowerInnerMouthTex; #define dgFrogUpperInnerMouthTex "__OTR__objects/object_fr/gFrogUpperInnerMouthTex" static const ALIGN_ASSET(2) char gFrogUpperInnerMouthTex[] = dgFrogUpperInnerMouthTex; #define dgFrogSkinTex "__OTR__objects/object_fr/gFrogSkinTex" static const ALIGN_ASSET(2) char gFrogSkinTex[] = dgFrogSkinTex; #define dgFrogUpperBodyPatternTex "__OTR__objects/object_fr/gFrogUpperBodyPatternTex" static const ALIGN_ASSET(2) char gFrogUpperBodyPatternTex[] = dgFrogUpperBodyPatternTex; #define dgFrogLowerBodyPatternTex "__OTR__objects/object_fr/gFrogLowerBodyPatternTex" static const ALIGN_ASSET(2) char gFrogLowerBodyPatternTex[] = dgFrogLowerBodyPatternTex; #define dgFrogIrisOpenTex "__OTR__objects/object_fr/gFrogIrisOpenTex" static const ALIGN_ASSET(2) char gFrogIrisOpenTex[] = dgFrogIrisOpenTex; #define dgFrogIrisClosedTex "__OTR__objects/object_fr/gFrogIrisClosedTex" static const ALIGN_ASSET(2) char gFrogIrisClosedTex[] = dgFrogIrisClosedTex; #define dgFrogEyeTex "__OTR__objects/object_fr/gFrogEyeTex" static const ALIGN_ASSET(2) char gFrogEyeTex[] = dgFrogEyeTex; #define dgFrogHandAndToeTex "__OTR__objects/object_fr/gFrogHandAndToeTex" static const ALIGN_ASSET(2) char gFrogHandAndToeTex[] = dgFrogHandAndToeTex; #define dgFrogRightEyeDL "__OTR__objects/object_fr/gFrogRightEyeDL" static const ALIGN_ASSET(2) char gFrogRightEyeDL[] = dgFrogRightEyeDL; #define dgFrogLeftEyeDL "__OTR__objects/object_fr/gFrogLeftEyeDL" static const ALIGN_ASSET(2) char gFrogLeftEyeDL[] = dgFrogLeftEyeDL; #define dgFrogHeadDL "__OTR__objects/object_fr/gFrogHeadDL" static const ALIGN_ASSET(2) char gFrogHeadDL[] = dgFrogHeadDL; #define dgFrogRightIrisDL "__OTR__objects/object_fr/gFrogRightIrisDL" static const ALIGN_ASSET(2) char gFrogRightIrisDL[] = dgFrogRightIrisDL; #define dgFrogLeftIrisDL "__OTR__objects/object_fr/gFrogLeftIrisDL" static const ALIGN_ASSET(2) char gFrogLeftIrisDL[] = dgFrogLeftIrisDL; #define dgFrogJawDL "__OTR__objects/object_fr/gFrogJawDL" static const ALIGN_ASSET(2) char gFrogJawDL[] = dgFrogJawDL; #define dgFrogUpperBodyDL "__OTR__objects/object_fr/gFrogUpperBodyDL" static const ALIGN_ASSET(2) char gFrogUpperBodyDL[] = dgFrogUpperBodyDL; #define dgFrogLeftForearmDL "__OTR__objects/object_fr/gFrogLeftForearmDL" static const ALIGN_ASSET(2) char gFrogLeftForearmDL[] = dgFrogLeftForearmDL; #define dgFrogLeftHandDL "__OTR__objects/object_fr/gFrogLeftHandDL" static const ALIGN_ASSET(2) char gFrogLeftHandDL[] = dgFrogLeftHandDL; #define dgFrogLeftUpperArmDL "__OTR__objects/object_fr/gFrogLeftUpperArmDL" static const ALIGN_ASSET(2) char gFrogLeftUpperArmDL[] = dgFrogLeftUpperArmDL; #define dgFrogRightForearmDL "__OTR__objects/object_fr/gFrogRightForearmDL" static const ALIGN_ASSET(2) char gFrogRightForearmDL[] = dgFrogRightForearmDL; #define dgFrogRightHandDL "__OTR__objects/object_fr/gFrogRightHandDL" static const ALIGN_ASSET(2) char gFrogRightHandDL[] = dgFrogRightHandDL; #define dgFrogRightUpperArmDL "__OTR__objects/object_fr/gFrogRightUpperArmDL" static const ALIGN_ASSET(2) char gFrogRightUpperArmDL[] = dgFrogRightUpperArmDL; #define dgFrogLowerBodyDL "__OTR__objects/object_fr/gFrogLowerBodyDL" static const ALIGN_ASSET(2) char gFrogLowerBodyDL[] = dgFrogLowerBodyDL; #define dgFrogRightHeelDL "__OTR__objects/object_fr/gFrogRightHeelDL" static const ALIGN_ASSET(2) char gFrogRightHeelDL[] = dgFrogRightHeelDL; #define dgFrogRightToeDL "__OTR__objects/object_fr/gFrogRightToeDL" static const ALIGN_ASSET(2) char gFrogRightToeDL[] = dgFrogRightToeDL; #define dgFrogRightShinDL "__OTR__objects/object_fr/gFrogRightShinDL" static const ALIGN_ASSET(2) char gFrogRightShinDL[] = dgFrogRightShinDL; #define dgFrogRightThighDL "__OTR__objects/object_fr/gFrogRightThighDL" static const ALIGN_ASSET(2) char gFrogRightThighDL[] = dgFrogRightThighDL; #define dgFrogLeftHeelDL "__OTR__objects/object_fr/gFrogLeftHeelDL" static const ALIGN_ASSET(2) char gFrogLeftHeelDL[] = dgFrogLeftHeelDL; #define dgFrogLeftToeDL "__OTR__objects/object_fr/gFrogLeftToeDL" static const ALIGN_ASSET(2) char gFrogLeftToeDL[] = dgFrogLeftToeDL; #define dgFrogLeftShinDL "__OTR__objects/object_fr/gFrogLeftShinDL" static const ALIGN_ASSET(2) char gFrogLeftShinDL[] = dgFrogLeftShinDL; #define dgFrogLeftThighDL "__OTR__objects/object_fr/gFrogLeftThighDL" static const ALIGN_ASSET(2) char gFrogLeftThighDL[] = dgFrogLeftThighDL; #define dgFrogDustMaterialDL "__OTR__objects/object_fr/gFrogDustMaterialDL" static const ALIGN_ASSET(2) char gFrogDustMaterialDL[] = dgFrogDustMaterialDL; #define dgFrogDustModelDL "__OTR__objects/object_fr/gFrogDustModelDL" static const ALIGN_ASSET(2) char gFrogDustModelDL[] = dgFrogDustModelDL; #define dgFrogSkel "__OTR__objects/object_fr/gFrogSkel" static const ALIGN_ASSET(2) char gFrogSkel[] = dgFrogSkel; typedef enum FrogLimb { /* 0x00 */ FROG_LIMB_NONE, /* 0x01 */ FROG_LIMB_LOWER_BODY, /* 0x02 */ FROG_LIMB_UPPER_BODY, /* 0x03 */ FROG_LIMB_HEAD_ROOT, /* 0x04 */ FROG_LIMB_HEAD, /* 0x05 */ FROG_LIMB_RIGHT_IRIS, /* 0x06 */ FROG_LIMB_JAW, /* 0x07 */ FROG_LIMB_RIGHT_EYE, /* 0x08 */ FROG_LIMB_LEFT_EYE, /* 0x09 */ FROG_LIMB_LEFT_IRIS, /* 0x0A */ FROG_LIMB_LEFT_UPPER_ARM, /* 0x0B */ FROG_LIMB_LEFT_FOREARM, /* 0x0C */ FROG_LIMB_LEFT_HAND, /* 0x0D */ FROG_LIMB_RIGHT_UPPER_ARM, /* 0x0E */ FROG_LIMB_RIGHT_FOREARM, /* 0x0F */ FROG_LIMB_RIGHT_HAND, /* 0x10 */ FROG_LIMB_RIGHT_THIGH, /* 0x11 */ FROG_LIMB_RIGHT_SHIN, /* 0x12 */ FROG_LIMB_RIGHT_HEEL, /* 0x13 */ FROG_LIMB_RIGHT_TOES, /* 0x14 */ FROG_LIMB_LEFT_THIGH, /* 0x15 */ FROG_LIMB_LEFT_SHIN, /* 0x16 */ FROG_LIMB_LEFT_HEEL, /* 0x17 */ FROG_LIMB_LEFT_TOES, /* 0x18 */ FROG_LIMB_MAX } FrogLimb; #endif // OBJECTS_OBJECT_FR_H