#ifndef OBJECTS_OBJECT_FU_H #define OBJECTS_OBJECT_FU_H 1 #include "align_asset_macro.h" #define dgGuruGuruPlayAndMoveHeadAnim "__OTR__objects/object_fu/gGuruGuruPlayAndMoveHeadAnim" static const ALIGN_ASSET(2) char gGuruGuruPlayAndMoveHeadAnim[] = dgGuruGuruPlayAndMoveHeadAnim; #define dgGuruGuruPlayStillAnim "__OTR__objects/object_fu/gGuruGuruPlayStillAnim" static const ALIGN_ASSET(2) char gGuruGuruPlayStillAnim[] = dgGuruGuruPlayStillAnim; #define dgGuruGuruHornDL "__OTR__objects/object_fu/gGuruGuruHornDL" static const ALIGN_ASSET(2) char gGuruGuruHornDL[] = dgGuruGuruHornDL; #define dgGuruGuruChestAndMusicBoxPipeDL "__OTR__objects/object_fu/gGuruGuruChestAndMusicBoxPipeDL" static const ALIGN_ASSET(2) char gGuruGuruChestAndMusicBoxPipeDL[] = dgGuruGuruChestAndMusicBoxPipeDL; #define dgGuruGuruHeadDL "__OTR__objects/object_fu/gGuruGuruHeadDL" static const ALIGN_ASSET(2) char gGuruGuruHeadDL[] = dgGuruGuruHeadDL; #define dgGuruGuruRightShoulderDL "__OTR__objects/object_fu/gGuruGuruRightShoulderDL" static const ALIGN_ASSET(2) char gGuruGuruRightShoulderDL[] = dgGuruGuruRightShoulderDL; #define dgGuruGuruRightArmDL "__OTR__objects/object_fu/gGuruGuruRightArmDL" static const ALIGN_ASSET(2) char gGuruGuruRightArmDL[] = dgGuruGuruRightArmDL; #define dgGuruGuruRightHandAndCrankDL "__OTR__objects/object_fu/gGuruGuruRightHandAndCrankDL" static const ALIGN_ASSET(2) char gGuruGuruRightHandAndCrankDL[] = dgGuruGuruRightHandAndCrankDL; #define dgGuruGuruLeftArmAndMusicBoxDL "__OTR__objects/object_fu/gGuruGuruLeftArmAndMusicBoxDL" static const ALIGN_ASSET(2) char gGuruGuruLeftArmAndMusicBoxDL[] = dgGuruGuruLeftArmAndMusicBoxDL; #define dgGuruGuruBlueTriangleDL "__OTR__objects/object_fu/gGuruGuruBlueTriangleDL" static const ALIGN_ASSET(2) char gGuruGuruBlueTriangleDL[] = dgGuruGuruBlueTriangleDL; #define dgGuruGuruTorsoDL "__OTR__objects/object_fu/gGuruGuruTorsoDL" static const ALIGN_ASSET(2) char gGuruGuruTorsoDL[] = dgGuruGuruTorsoDL; #define dgGuruGuruRightThighDL "__OTR__objects/object_fu/gGuruGuruRightThighDL" static const ALIGN_ASSET(2) char gGuruGuruRightThighDL[] = dgGuruGuruRightThighDL; #define dgGuruGuruRightLegDL "__OTR__objects/object_fu/gGuruGuruRightLegDL" static const ALIGN_ASSET(2) char gGuruGuruRightLegDL[] = dgGuruGuruRightLegDL; #define dgGuruGuruRightFootDL "__OTR__objects/object_fu/gGuruGuruRightFootDL" static const ALIGN_ASSET(2) char gGuruGuruRightFootDL[] = dgGuruGuruRightFootDL; #define dgGuruGuruLeftThighDL "__OTR__objects/object_fu/gGuruGuruLeftThighDL" static const ALIGN_ASSET(2) char gGuruGuruLeftThighDL[] = dgGuruGuruLeftThighDL; #define dgGuruGuruLeftLegDL "__OTR__objects/object_fu/gGuruGuruLeftLegDL" static const ALIGN_ASSET(2) char gGuruGuruLeftLegDL[] = dgGuruGuruLeftLegDL; #define dgGuruGuruLeftFootDL "__OTR__objects/object_fu/gGuruGuruLeftFootDL" static const ALIGN_ASSET(2) char gGuruGuruLeftFootDL[] = dgGuruGuruLeftFootDL; #define dgGuruGuruClothesTLUT "__OTR__objects/object_fu/gGuruGuruClothesTLUT" static const ALIGN_ASSET(2) char gGuruGuruClothesTLUT[] = dgGuruGuruClothesTLUT; #define dgGuruGuruSkinTLUT "__OTR__objects/object_fu/gGuruGuruSkinTLUT" static const ALIGN_ASSET(2) char gGuruGuruSkinTLUT[] = dgGuruGuruSkinTLUT; #define dgGuruGuruPantsTex "__OTR__objects/object_fu/gGuruGuruPantsTex" static const ALIGN_ASSET(2) char gGuruGuruPantsTex[] = dgGuruGuruPantsTex; #define dgGuruGuruHeadSkinTex "__OTR__objects/object_fu/gGuruGuruHeadSkinTex" static const ALIGN_ASSET(2) char gGuruGuruHeadSkinTex[] = dgGuruGuruHeadSkinTex; #define dgGuruGuruMusicBoxTex "__OTR__objects/object_fu/gGuruGuruMusicBoxTex" static const ALIGN_ASSET(2) char gGuruGuruMusicBoxTex[] = dgGuruGuruMusicBoxTex; #define dgGuruGuruFingersAndToesTex "__OTR__objects/object_fu/gGuruGuruFingersAndToesTex" static const ALIGN_ASSET(2) char gGuruGuruFingersAndToesTex[] = dgGuruGuruFingersAndToesTex; #define dgGuruGuruEarTex "__OTR__objects/object_fu/gGuruGuruEarTex" static const ALIGN_ASSET(2) char gGuruGuruEarTex[] = dgGuruGuruEarTex; #define dgGuruGuruUpperHornAndCrankTex "__OTR__objects/object_fu/gGuruGuruUpperHornAndCrankTex" static const ALIGN_ASSET(2) char gGuruGuruUpperHornAndCrankTex[] = dgGuruGuruUpperHornAndCrankTex; #define dgGuruGuruShirtTex "__OTR__objects/object_fu/gGuruGuruShirtTex" static const ALIGN_ASSET(2) char gGuruGuruShirtTex[] = dgGuruGuruShirtTex; #define dgGuruGuruHornAndPipeTex "__OTR__objects/object_fu/gGuruGuruHornAndPipeTex" static const ALIGN_ASSET(2) char gGuruGuruHornAndPipeTex[] = dgGuruGuruHornAndPipeTex; #define dgGuruGuruEyeClosedTex "__OTR__objects/object_fu/gGuruGuruEyeClosedTex" static const ALIGN_ASSET(2) char gGuruGuruEyeClosedTex[] = dgGuruGuruEyeClosedTex; #define dgGuruGuruEyeAngryTex "__OTR__objects/object_fu/gGuruGuruEyeAngryTex" static const ALIGN_ASSET(2) char gGuruGuruEyeAngryTex[] = dgGuruGuruEyeAngryTex; #define dgGuruGuruMouthOpenTex "__OTR__objects/object_fu/gGuruGuruMouthOpenTex" static const ALIGN_ASSET(2) char gGuruGuruMouthOpenTex[] = dgGuruGuruMouthOpenTex; #define dgGuruGuruMouthAngryTex "__OTR__objects/object_fu/gGuruGuruMouthAngryTex" static const ALIGN_ASSET(2) char gGuruGuruMouthAngryTex[] = dgGuruGuruMouthAngryTex; #define dgGuruGuruHairTex "__OTR__objects/object_fu/gGuruGuruHairTex" static const ALIGN_ASSET(2) char gGuruGuruHairTex[] = dgGuruGuruHairTex; #define dgGuruGuruSkel "__OTR__objects/object_fu/gGuruGuruSkel" static const ALIGN_ASSET(2) char gGuruGuruSkel[] = dgGuruGuruSkel; typedef enum GuruGuruLimb { /* 0x00 */ GURU_GURU_LIMB_NONE, /* 0x01 */ GURU_GURU_LIMB_TORSO, /* 0x02 */ GURU_GURU_LIMB_LEFT_THIGH, /* 0x03 */ GURU_GURU_LIMB_LEFT_LEG, /* 0x04 */ GURU_GURU_LIMB_LEFT_FOOT, /* 0x05 */ GURU_GURU_LIMB_RIGHT_THIGH, /* 0x06 */ GURU_GURU_LIMB_RIGHT_LEG, /* 0x07 */ GURU_GURU_LIMB_RIGHT_FOOT, /* 0x08 */ GURU_GURU_LIMB_CHEST_AND_MUSIC_BOX_PIPE, /* 0x09 */ GURU_GURU_LIMB_LEFT_ARM_AND_MUSIC_BOX, /* 0x0A */ GURU_GURU_LIMB_TRIANGLE, /* 0x0B */ GURU_GURU_LIMB_RIGHT_SHOULDER, /* 0x0C */ GURU_GURU_LIMB_RIGHT, /* 0x0D */ GURU_GURU_LIMB_RIGHT_HAND_AND_CRANK, /* 0x0E */ GURU_GURU_LIMB_HEAD, /* 0x0F */ GURU_GURU_LIMB_HORN, /* 0x10 */ GURU_GURU_LIMB_MAX } GuruGuruLimb; #endif // OBJECTS_OBJECT_FU_H